Difference between revisions of "UnifiedProjectMethodology"

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(Added Conversion and Hostile Projects)
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===Conversion Projects===
 
===Conversion Projects===
  
If you want to quickly turn one kind of Merit into another of the same rating, you can do so with a conversion project. This works in all ways like a normal project, except that the project rating is one dot '''less''' than the rating of the Merit that you are converting.
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If you want to quickly turn one kind of Merit into another Merit ''of the same rating'', you can do so with a '''conversion project'''. This has a project rating ''one dot lower'' than the rating of the Merit that you are converting.
  
 
===Hostile Projects===
 
===Hostile Projects===
  
You can use a hostile project to attack the Merits of another character. A hostile project has a rating equal to the Merit under attack, and does not require that you have a rating one less than it. If successful, the Merit under attack will have its rating reduced by 1.
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You can use a '''hostile project''' to attack the Merits of another character. A hostile project has a rating equal to the Merit being attacked, and does not require you to have a rating one less than it. If successful, the Merit under attack will have its rating reduced by 1.
  
 
==Comments==
 
==Comments==

Revision as of 11:29, 7 April 2016

Unified Project Methodology

Or: Projects In Celestial Essence Supported Stories (PRinCESS)

This is a method to unify the Craft and Leadership rules in Exalted Third Edition. The intent is to create something more accessible than Craft, but more structured than Leadership.

Project Rating

Projects are used to provide you with new Story merits. Projects are rated with dots: 0-5, then N/A. The project’s dot-rating is always the dot-rating of the merit level you are upgrading to.

  • 0-dot: flavour-only projects. Completed without a roll at ST’s discretion.
  • 1-dot: Difficulty 1, goal number 2, roll once/week.
  • 2-dot: Difficulty 2, goal number 5, roll once/month.
  • 3-dot: Difficulty 3, goal number 25, roll once/season.
  • 4-dot: Difficulty 4, goal number 50, roll once/year.
  • 5-dot: Difficulty 5, goal number 100, roll once/decade.
  • N/A-dot: At Storyteller discretion.

You must already have a merit one level lower than your goal, which will be replaced by the new higher-level merit. If it is impossible to have a merit at the level of your project, you will need to replace one type of merit with another.

Example: A character has a one-dot Ally, and they want to improve to having a three-dot Ally. They cannot have a two-dot Ally under the normal rules - instead, they engage in one project to replace their one-dot Ally with two-dot Connections, then another to replace their two-dot Connections with a three-dot Ally.

If you want to create a powerful artifact from scratch, you will need to complete projects that create lower-levelled components or prototypes along the way (a 1-dot project, followed by a 2-dot project, and so on). Repairing a First Age mechanism is represented by a project to upgrade the dormant device (typically a 3- or 4-dot artifact) to its higher-levelled active state.

Supporting Merits

You may choose one or more suitable supporting Story Merits to help you complete the project. These will make it easier to complete, but you will lose one dot from each of them upon completion of the project. Supporting Merits are usually chosen at the beginning of a project, but you can elect to add them in during subsequent rolls.

Project Types & Slots

There are two types of project:

  • Leadership: starting, joining, leveraging, or influencing organisations. Limited by Bureaucracy.
  • Craft: creating artifacts, manses, etc. Limited by Craft.

You may not have more project-dots of each type on the go than you have dots in its limiting Ability.

Progressing Projects

You roll against the project’s difficulty once per elapsed in-game time period. You may also roll for one project at the end of each session (or for every ~4 hours of play), but does this will not allow you to complete the project before one of its time periods has elapsed.

Roll [Attribute]+[Ability]+[Specialisations]+[All Supporting Merits], against a Difficulty equal to the project’s dot-rating. The Attribute and Ability used is determined by the nature of the stunt used for the roll.

When you accrue successes equal to the goal number, the project completes and the merit is upgraded. Lose one dot from any supporting merits used in the project.

Complications

If you fail when making a project roll at the end of a session, a complication occurs. The ST should create a scene or segment of the next session where you deal with an unexpected challenge to the project’s success.

  • If the challenge is dealt with especially well, you get a bonus project roll.
  • If the challenge is dealt with satisfactorily, there is no further effect.
  • If the challenge is dealt with badly, you will lose a dot from a Supporting Merit. If you have no Supporting Merits for the project, the project will fail and must be started again.

Conversion Projects

If you want to quickly turn one kind of Merit into another Merit of the same rating, you can do so with a conversion project. This has a project rating one dot lower than the rating of the Merit that you are converting.

Hostile Projects

You can use a hostile project to attack the Merits of another character. A hostile project has a rating equal to the Merit being attacked, and does not require you to have a rating one less than it. If successful, the Merit under attack will have its rating reduced by 1.

Comments