Difference between revisions of "Quaint/exaltedmodern"
(→Exalted modern / exalted cyberpunk) |
(→Military and Warfare) |
||
Line 21: | Line 21: | ||
'''Infantry''' | '''Infantry''' | ||
− | Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy | + | Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. |
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. | Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. | ||
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. | Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. | ||
Line 27: | Line 27: | ||
'''Airforce''' | '''Airforce''' | ||
− | Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty | + | Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. |
+ | Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations. |
Revision as of 12:32, 10 April 2015
Exalted modern / exalted cyberpunk
This is my take on a modernized version of the exalted setting. Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness.
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting.
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot.
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot.
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.
I will try to expand this information in due time.
Military and Warfare
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology.
Infantry
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population.
Airforce
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.