Difference between revisions of "CitiesOfTheSun/CrimsonTiger"

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  Concept: Mercenary commander
 
  Concept: Mercenary commander
 
  Virtue Flaw: Foolhardy Contempt
 
  Virtue Flaw: Foolhardy Contempt
  XP <nowiki>Left/Total:</nowiki> 2/29
+
  XP <nowiki>Left/Total:</nowiki> 0/0
 
  BP: 0
 
  BP: 0
  
Line 33: Line 33:
  
 
  Virtues and Essence :
 
  Virtues and Essence :
   Compassion    [XX...](2)  Temperance  [X....] (1)
+
   Compassion    [X....]     Temperance  [X....]  
   Valor        [XXXX.](3)  Conviction  [XXX..] (3)
+
   Valor        [XXXx.]     Conviction  [XXX..]  
   Willpower    [XXXXXxx...]
+
   Willpower    [XXXXXXX...]
 
   Limit        [..........]
 
   Limit        [..........]
   Essence      [XXX..]    Personal: 16/16     Peripheral: 20/39
+
   Essence      [XX...]    Personal: 13/13     Peripheral: 16/31 (15 commited  
                            (15 commited between daiklaive/front line stamina)
+
  between daiklaive/front line stamina)
  
 
  Backgrounds:  
 
  Backgrounds:  
 
  Resources [XXxx.] His troop's resources
 
  Resources [XXxx.] His troop's resources
 
  Followers [xxxx.] 25 men
 
  Followers [xxxx.] 25 men
  Artifact  [XXXxx] Daiklaive of Conquest "Bloody Dawn"
+
  Artifact  [XXXxx] Daiklaive of Conquest
 
  Allies    [x....] Second in Command- [[CitiesOfTheSun/BurningWillow|Burning Willow]]
 
  Allies    [x....] Second in Command- [[CitiesOfTheSun/BurningWillow|Burning Willow]]
  
Line 55: Line 55:
 
  Charms: x'ed ones are bought with BP<nowiki>
 
  Charms: x'ed ones are bought with BP<nowiki>
 
  (Endurance)
 
  (Endurance)
  Armored Scout's Invigoration                   Simple/Day/3 motes per fat/mob point
+
  Armored Scout's Invigoration                                 Simple/Day/3 motes  
   Front-Line Warrior's Stamina                 Simple/Untilremoved/5 motes 1 WP for no fat/mob
+
per fat/mob point
  Ox-Body Technique                               Permanent -1,-2,-2
+
   Front-Line Warrior's Stamina                               Simple/Untilremoved/5  
 +
  motes 1 WP for no fat/mob
 +
  Ox-Body Technique                                             Permanent -1,-2,-2
 
  (Presence)
 
  (Presence)
  Harmonious Presence Meditation                 Simple/Hour/6 motes for ess to pres/bur/soci 1on1
+
  Harmonious Presence Meditation                               Simple/Hour/6 motes  
 +
for ess to pres/bur/soci 1on1
 
  (Performance)
 
  (Performance)
  Respect Commanding Attitude                     Simple/Scene/5 motes to get attention
+
  Respect Commanding Attitude                                   Simple/Scene/5 motes  
 +
to get attention
 
  (Melee)
 
  (Melee)
  Retrieve The Fallen Weapon                     Simple/Inst/1 mote to cause blade to fly to hand
+
  Retrieve The Fallen Weapon                                   Simple/Inst/1 mote  
   Call The Blade                               Simple/Inst/3 motes for blade to poof in hand
+
to cause blade to fly to hand
  Iron Raptor Technique                        Simple/Inst 2 motes to make thrown attack with melee
+
   Call The Blade                                             Simple/Inst/3 motes  
  Golden Essence Block                           Refl/Inst/1 mote per 2 dice to parry. cannot+double
+
  for blade to poof in hand
   Dipping Swallow Defense                       Refl/Inst/2 motes to parry aware attack with full
+
  Golden Essence Block                                         Refl/Inst/1 mote per  
  Excellent Strike                               Refl/Inst/1 mote per die in attack.Cannot+double</nowiki>
+
2 dice to parry. cannot+double
 +
   Dipping Swallow Defense                                   Refl/Inst/2 motes to  
 +
  parry aware attack with full
 +
  Excellent Strike                                             Refl/Inst/1 mote per  
 +
die in attack. Cannot+double</nowiki>
  
  
 
  Equipment  
 
  Equipment  
  Weapon: "Bloody Dawn" - Daiklave of Conquest- Speed +8 Accuracy +5 Damage +8L Defense +4 Rate 6  
+
  Weapon: Daiklave of Conquest- Speed +8 Accuracy +5 Damage +8L Defense +4 Rate 6  
 
  Requires: Strength 3; Commitment: 10  
 
  Requires: Strength 3; Commitment: 10  
 
  -When unsheathed, hostiles  within ten meters make valor at +1 diff or flee. Those  
 
  -When unsheathed, hostiles  within ten meters make valor at +1 diff or flee. Those  
Line 86: Line 94:
  
 
  Health Levels
 
  Health Levels
  (\= Bashing X= Lethal *=Agg)
+
  (X= Not hurt. x=hurt)
  -0 [X]
+
  -0 [.]
  -1 [XXX]
+
  -1 [...]
  -2 [\\..]
+
  -2 [....]
 
  -4 [.]
 
  -4 [.]
 
  Incap
 
  Incap
Line 98: Line 106:
 
  Daiklaive Parry Pool: 13
 
  Daiklaive Parry Pool: 13
 
  Dodge Pool: 10
 
  Dodge Pool: 10
  Soak: 12/17 L[[/B]]
+
  Soak: 12/17 L/B  
  
 
  Appearance:
 
  Appearance:
Line 112: Line 120:
 
  decked out for combat, he dons his layers of chain, and wears it until the chance  
 
  decked out for combat, he dons his layers of chain, and wears it until the chance  
 
  of combat is once again nil.
 
  of combat is once again nil.
 
== XP Log ==
 
Compassion raised to 2 - 3
 
Iron Raptor Technique - 8
 
Essence raised to 3 - 16
 

Revision as of 01:45, 6 July 2005

Name: Crimson Tiger
Age: 29
Caste: Dawn
Nature: Bravo
Anima: Roaring Tiger
Concept: Mercenary commander
Virtue Flaw: Foolhardy Contempt
XP Left/Total: 0/0
BP: 0
Attributes: 
 Strength     [XXXX.]     Charisma     [XXXXX]     Perception     [XX...]
 Dexterity    [XXXX.]     Manipulation [XX...]     Intelligence   [XX...]
 Stamina      [XXX..]     Appearance   [XX...]     Wits           [XXX..]
Abilities: X denote ability, x denote BP 
    Dawn                 Zenith               Twilight
Archery    [.....]   -Endurance  [XXX..]    Craft          [.....]
Brawl      [XX...]   -Perform    [XXxxx]    Investigation  [.....]
M.Arts     [.....]   -Presence   [XXxx.]    Lore           [X....]
Melee      [XXXxx]   Resistance  [XX...]    Medicine       [.....]
Thrown     [.....]   Survival    [.....]    Occult         [.....]
    Night                Eclipse
-Athletics [XXXx.]   Bureaucracy [.....]
Awareness  [XX...]   Linguistics [.....] 
-Dodge     [XXXx.]   Ride        [XX...]
Larceny    [.....]   Sail        [.....]
Stealth    [.....]   Socialize   [.....]
-:Favored
Specialities:
Virtues and Essence :
 Compassion    [X....]     Temperance   [X....] 
 Valor         [XXXx.]     Conviction   [XXX..] 
 Willpower     [XXXXXXX...]
 Limit         [..........]
 Essence       [XX...]    Personal: 13/13     Peripheral: 16/31 (15 commited   
 between daiklaive/front line stamina)
Backgrounds: 
Resources [XXxx.] His troop's resources
Followers [xxxx.] 25 men
Artifact  [XXXxx] Daiklaive of Conquest
Allies    [x....] Second in Command- Burning Willow
Merits:
Tactical Insticts 2 pt.
Flaws:
Known Anathema 1 pt.
Virtue Speciality: Compassion (His men)
Charms: x'ed ones are bought with BP
 (Endurance)
 Armored Scout's Invigoration                                  Simple/Day/3 motes 
 per fat/mob point
   Front-Line Warrior's Stamina                               Simple/Untilremoved/5 
   motes 1 WP for no fat/mob
 Ox-Body Technique                                             Permanent -1,-2,-2
 (Presence)
 Harmonious Presence Meditation                                Simple/Hour/6 motes 
 for ess to pres/bur/soci 1on1
 (Performance)
 Respect Commanding Attitude                                   Simple/Scene/5 motes 
 to get attention
 (Melee)
 Retrieve The Fallen Weapon                                    Simple/Inst/1 mote 
 to cause blade to fly to hand
   Call The Blade                                             Simple/Inst/3 motes 
   for blade to poof in hand
 Golden Essence Block                                          Refl/Inst/1 mote per 
 2 dice to parry. cannot+double
   Dipping Swallow Defense                                    Refl/Inst/2 motes to 
   parry aware attack with full
 Excellent Strike                                              Refl/Inst/1 mote per 
 die in attack. Cannot+double


Equipment 
Weapon: Daiklave of Conquest- Speed +8 Accuracy +5 Damage +8L Defense +4 Rate 6 
Requires: Strength 3; Commitment: 10 
-When unsheathed, hostiles  within ten meters make valor at +1 diff or flee. Those 
who hold ground get penalty of bearer's valor score to attacks.
-Friendlies get +1 die to all combat related pools when used in fighting, and 
don't have to make valor rolls within mile
-All opponents get -1 die to combat related pools and +1 diff to valor rolls 
within mile
-Three Hearthstone settings
Armor: Chain Swathing- Soak 11/14 Mobility 6 Fatigue 5 (5 motes 1 WP commited to 
make light as feather~)
Health Levels
(X= Not hurt. x=hurt)
-0 [.]
-1 [...]
-2 [....]
-4 [.]
Incap
Quick and dirty:
Init: 15
Daiklaive Attack Pool: 14 +12L
Daiklaive Parry Pool: 13
Dodge Pool: 10
Soak: 12/17 L/B 
Appearance:
Crimson Tiger is a tall imposing man appearing to be in his late twenties, 
probably nearing his thirties. He has straight brown hair that is usually cut 
short so it doesn't get in the way during a fight, and dark brown, almost black 
eyes. The tan skin of his face has a pair of blood red stripes on it, starting 
from below his eyes and running back along his face under and past his ears and 
into his hair. When he isn't suited up for combat, which is a rare occasion, he 
wears a dark green tunic, black pants, brown boots, and a leather belt which 
circles around his waist. Hanging from a strap that goes form his right shoulder 
to the opposite hip is a larger than average blade, wrapped in cloth. When he is 
decked out for combat, he dons his layers of chain, and wears it until the chance 
of combat is once again nil.