Difference between revisions of "Combat/MortalCombat"

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* always use shields (at least a buckler)  
 
* always use shields (at least a buckler)  
  
* Parry is almost always stronger than dodge (for mortals). If you are being attacked by a single opponet who is unskilled it is best to use parry. Of course, if there are multiple attacks expected full-dodge is never a bad choice.  
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* Parry is almost always stronger than dodge (for mortals). If you are being attacked by a single opponet who is unskilled it is best to use parry. Of course, if there multiple attacks are expected full-dodge is never a bad choice.  
  
 
* If you have the skill for it, multiple attacks are helpful to get past high soak (armored opponents) and encourage your enemies to abandon an attack for this round.  
 
* If you have the skill for it, multiple attacks are helpful to get past high soak (armored opponents) and encourage your enemies to abandon an attack for this round.  

Latest revision as of 05:36, 23 October 2005

  • always use shields (at least a buckler)
  • Parry is almost always stronger than dodge (for mortals). If you are being attacked by a single opponet who is unskilled it is best to use parry. Of course, if there multiple attacks are expected full-dodge is never a bad choice.
  • If you have the skill for it, multiple attacks are helpful to get past high soak (armored opponents) and encourage your enemies to abandon an attack for this round.
  • wear heavy armor if you don't have much skill in dodge. But, of course, be careful not to make your accuracy go down below 3 dice. Also, the puny 1 die penelty for a buff jacket is well worth it.
  • Teams are always good. Mortals should never fight alone if they have any choice about it.
  • Fight in confined areas if alone. This will keep you from being outnumbered.
  • Survival is more important than attack, don't be afraid to abandon your attack. Just try to make it through the current round.
  • If opponent is weak, attack to force an abort. If your opponent is strong, try to delay him, you aren't above begging for your life, right?
  • Don't fight in difficult conditions. The dice penelties on mortals are devestating. This includes deep mud and otherwise unstable ground.
  • Use willpower to activate virtues, mortal combat is typically pretty quick anyways.
  • Running away is okay.
  • If it glows, run away.
  • Depending on what type of charecter you have, poison might be a very good option. It isn't unusual for the poison on your knife to be more deadly than the blade.
  • Always always always make sure that your wounds are treated after combat. You are mortal and infection is more deadly than a spear.