Difference between revisions of "Combat/SolarDefences"
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**Tiger Claw Swat | **Tiger Claw Swat | ||
*Dice Adders | *Dice Adders | ||
− | **Precision of the Striking Raptor (especially with CoCT) | + | **Precision of the Striking Raptor (especially with [[CoCT]]) |
**Spine Shattering Bite | **Spine Shattering Bite | ||
**Excellent Strike | **Excellent Strike |
Revision as of 09:02, 3 April 2010
This is paraphrased from a WW thread.
- First, the basic Solar defence was taken to be the two persistent defences
- :Flow Like Blood
- Fivefold Bulwark Stance
Improving the Solar Defence
- As an alternative to FFBS, use Steel Devil Style (from CB:Night) and add counterattacks
- Heavenly Guardian Defence (for a perfect point defence)
- Seven Shadows Evasion (for a perfect dodge of any dodgeable attack)
- Golden Essence Block (to improve the parry)
- Reed in the Wind (to improve the dodge)
- Leaping Dodge Method (to move away from the attacker)
- Ebon Shadow Form (adds Essence to difficulty to be hit)
- Five Dragon Blocking (adds Essence dice to parries)
- Stealth charms to make you invisible
- Flame Flicker Stance (increase difficulty to be hit for a turn)
- Thunderbolt Shield (Orichalcum or Soulsteel especially)
- The Presence and Socialise charms
- Walking Outside Fate? (Sidereal)
Getting Through the Solar Defence
- Perfect Attack Charms
- Accuracy Without Distance (Solar Archery)
- Lightning Stroke Attack (Lunar Ranged)
- Owl Seizes Mouse (Abyssal Brawl)
- Undodgeable Charms
- Cascade of Cutting Terror
- Unparryable Charms
- Solar Brawl charm
- Sidereal Thrown charm
- Sidereal Brawl charm
- Charms that "go around" such things
- Hungry Earth Strike
- Foe Taunting Method
- Surprise attacks, including charms
- Blow Concealing Gesture
- Multi-attack charm from a high Dex lunar (it may take a few shots, but he will hit)
- Dice subtractors
- Shrouded Claw Attack
- Parry reduction charms
- Ferocious Biting Sword
- Tiger Claw Swat
- Dice Adders
- Precision of the Striking Raptor (especially with CoCT)
- Spine Shattering Bite
- Excellent Strike
- Wise Arrow
- Attacks before the dual defences are up
- When the Solar attacks, break that weapon that is being used to create the persistent defence
- Weapon Breaking Defence Technique
- Sorcery that can't be dodged or parried
- Titan's Icy Breath (possibly with Paralyzing Contradiction first, to prevent perfect defences)
- Thunder Wolf Howl
- Internal Flame
Alternatives to the Dodgeparry
- Range + Archery (possibly with stealth)
- Attack quickly with high dice pools that don't require essence