Difference between revisions of "StarJaunter/NWODLunar"
Line 20: | Line 20: | ||
Presence, Manipulation, Composure<br> | Presence, Manipulation, Composure<br> | ||
Half Moon: The Tacticians, Squad Leaders, and Beast Masters of the Shifting Moon. <br> | Half Moon: The Tacticians, Squad Leaders, and Beast Masters of the Shifting Moon. <br> | ||
− | + | Stamina, Presence, and Intelligence<br> | |
− | Waning Moon: The spies and | + | Waning Moon: The spies, intriguers, and Shapechanging savants of the Moon.<br> |
− | + | Dexterity, Manipulation, and Wits<br> | |
− | No Moon: The | + | No Moon: The Mystics, loremasters, sorcerers, and WyldLords of the Shifting Moon.<br> |
− | + | Intelligence, Wits, Resolve<br> | |
− | '''Caste and Favored:''' | + | '''Caste and Favored:''' Lunars favor Attributes. They gain Three Caste Attributes, and may choose one <br> |
− | favored | + | favored attribute. They also gain a bonus of one dot to add to one of their attributes that are caste or favored. <br> |
− | '''Peripheral Essence Pool:''' ( | + | '''Peripheral Essence Pool:''' (Four x Essence) + (Two x Willpower) |
− | '''Charms:''' Lawgivers can learn five charms, three must be from caste or favored | + | '''Charms:''' Lawgivers can learn five charms, three must be from caste or favored Attributes, one must be a knack. |
− | '''Anima Flaw:''' | + | '''Anima Flaw:''' Lunars with Flaring Anima's grow exult in their beastly power. The Lunar must<br> |
− | succeed on a Resolve + Composure roll to do something that doesn't let them | + | succeed on a Resolve + Composure roll to do something that doesn't let them act animalistic.<br> |
− | '''Limit Break:''' | + | '''Limit Break:''' A Lunar character must choose a Limit Condition, something that is more likely to set a Lunar<br> |
− | character must choose a Limit Condition, something that is more likely to set a | + | off, and a Limit Behavior, which must reflect dissolving into an inhuman bestial mind. The more extreme the <br> |
− | Limit Behavior, which must | + | Behavior the sooner it is over. Some limit Breaks can Last for a month, but usually these leave no<br> |
− | + | one hurt but the Lunar. Fulfilling a limit break leaves the Lunar's willpower completely refreshed<br> | |
− | one hurt but the | ||
resisting it can accepting a partial limit break does not refresh willpower.<br> | resisting it can accepting a partial limit break does not refresh willpower.<br> | ||
Latest revision as of 16:07, 15 July 2010
Lunar Exalted
Chosen of the Shifting Moon, Lunars are demi-gods of shapeshifting and Illusion and are, generally, the most
adaptable of the Exalts.
Nickname: Stewards
Factions: Lunar's are most drawn to the Thousand Streams River, however many Full Moons go to the
Sword of Creation, and No Moons go to the Preservers of Lore.
Background: Lunar's are chosen for being the toughest and usually are chosen during a moment of decision
to survive at all costs. As such those who become Lunars are usually leading tragic, painful lives
already, at least by non-exalted standards.
Castes: Lunar Castes are based on the Waxing and Waning of the Moon. They favor Attributes.
Full Moon: Incomparable Athletes, Warriors, and Body Guards of the Moon.
Strength, Dexterity, and Stamina
Waxing Moon: The Priests, and Social savants and Masters of Illusion for the Moon.
Presence, Manipulation, Composure
Half Moon: The Tacticians, Squad Leaders, and Beast Masters of the Shifting Moon.
Stamina, Presence, and Intelligence
Waning Moon: The spies, intriguers, and Shapechanging savants of the Moon.
Dexterity, Manipulation, and Wits
No Moon: The Mystics, loremasters, sorcerers, and WyldLords of the Shifting Moon.
Intelligence, Wits, Resolve
Caste and Favored: Lunars favor Attributes. They gain Three Caste Attributes, and may choose one
favored attribute. They also gain a bonus of one dot to add to one of their attributes that are caste or favored.
Peripheral Essence Pool: (Four x Essence) + (Two x Willpower)
Charms: Lawgivers can learn five charms, three must be from caste or favored Attributes, one must be a knack.
Anima Flaw: Lunars with Flaring Anima's grow exult in their beastly power. The Lunar must
succeed on a Resolve + Composure roll to do something that doesn't let them act animalistic.
Limit Break: A Lunar character must choose a Limit Condition, something that is more likely to set a Lunar
off, and a Limit Behavior, which must reflect dissolving into an inhuman bestial mind. The more extreme the
Behavior the sooner it is over. Some limit Breaks can Last for a month, but usually these leave no
one hurt but the Lunar. Fulfilling a limit break leaves the Lunar's willpower completely refreshed
resisting it can accepting a partial limit break does not refresh willpower.