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The Architect spends most of his time in the Underworld working new weapons to unleash on his master's enemies, though he occasionally makes trips to Creation for field tests. He has overseen the design and construction of much of the magitech and necromagical weapons, including a few warstriders as well as other more esoteric designs. The Architect is also in charge of training a group of mortals who will be outfitted with Osseous Shells whose designs were stolen from the Mask of Winters. | The Architect spends most of his time in the Underworld working new weapons to unleash on his master's enemies, though he occasionally makes trips to Creation for field tests. He has overseen the design and construction of much of the magitech and necromagical weapons, including a few warstriders as well as other more esoteric designs. The Architect is also in charge of training a group of mortals who will be outfitted with Osseous Shells whose designs were stolen from the Mask of Winters. | ||
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<b>Name:</b> Architect of Blasphemous Havoc<br> | <b>Name:</b> Architect of Blasphemous Havoc<br> | ||
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Revision as of 20:48, 22 August 2007
The Architect of Blasphemous Havoc
The Architect of Blasphemous Havoc is a the Daybreak caste who serves as the chief savant of The Shadow at the Heart of the Web. He is a necromancer, artificer, and weaponsmith.
Tactics
The Architect spends most of his time in the Underworld working new weapons to unleash on his master's enemies, though he occasionally makes trips to Creation for field tests. He has overseen the design and construction of much of the magitech and necromagical weapons, including a few warstriders as well as other more esoteric designs. The Architect is also in charge of training a group of mortals who will be outfitted with Osseous Shells whose designs were stolen from the Mask of Winters.
Name: Architect of Blasphemous Havoc
Caste: Daybreak
Nature:
Anima:
Concept: Necro-Artificer
Attributes:
Strength 2, Dexterity 5, Stamina 2
Charisma 2, Manipulation 3, Appearance 2
Perception 5, Intelligence 2, Wits 4
Abilities:
- Dusk
- Archery
- Brawl
- Martial Arts
- Melee
- Thrown
- Midnight
- Endurance
- Performance
- Presence
- Resistance
- Survival
- Daybreak
- Craft
- Investigation
- Lore
- Medicine
- Occult
- Day
- Athletics
- Awareness
- Dodge
- Larceny
- Stealth
- Moonshadow
- Bureaucracy
- Linguistics (spoken)
- Ride
- Sail
- Socialize
- Specialties
Backgrounds:
Liege 5
Artifact 5
Necromancy 5
Abyssal Command
Virtues:
Compassion 2, Conviction 2,
Temperance 3, Valor 2
Virtue Flaw:
Willpower:
Health: -0,-1,-1,-2,-2,,-4, Incap
Essence:
Essence pool:
Charms:
Spells Known
- Iron Circle
- Onyx Circle
Expanded Backgrounds
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