Difference between revisions of "BogModAlternateSidereals/Lore"

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<b>Bar-Room Bodhissatva Phrases</b><br>
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Any Ex(1)
<b>Cost:</b> -; <b>Mins:</b> Lore 2, Essence 2; <b>Type:</b> Permanent<br>
 
<b>Keywords:</b> None<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Prerequisite Charms:</b> Any Lore Excellency
 
  
Even the most mundane phrases of the Viziers can lead to enlightenmentThe Sidereal can count as a mentor for others in any mundane attribute or skill regardless of her level in the trait.
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Sim to solar bur charm, reduces studying progress(2, builds off 1)College, can act as a mentor for any skill(3, builds off 1). 
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<b>Many Assistants Research Study</b><br>
 
<b>Cost:</b> 8m; <b>Mins:</b> Lore 3, Essence 2, House of Secrets 1; <b>Type:</b> Supplemental<br>
 
<b>Keywords:</b> College, Combo-OK<br>
 
<b>Duration:</b> One project<br>
 
<b>Prerequisite Charms:</b> Any Lore Excellency
 
  
The secrets of the universe come quickly to the Viziers so that they can share what is right with others.  Each hour of purely study or research based work counts as Essence hours worth of work instead.  This is helpful for the initial parts of Artifact design as well as developing sorcery as well as more mundane uses of such things.  This charm may explicitely be comboed with charms from other abilities.
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Educationy charm(4, builds off 3)Essence awakener(5, builds off 3)
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<b>First Principals Teaching Technique</b><br>
 
<b>Cost:</b> 10m, 2wp; <b>Mins:</b> Lore 4, Essence 2; <b>Type:</b> Simple<br>
 
<b>Keywords:</b> Touch, Training<br>
 
<b>Duration:</b> One week<br>
 
<b>Prerquisite Charms:</b> Bar-Room Bodhissatva Phrases
 
 
 
Jupiter is jealous of the secrets she hasFew know she is generous with knowledge that the time has come to be known.  This charm involves training a unit over the course of a week by spending at least 5 hours educating them over that time frame.  In each week of training the Sidereal picks one of the following to train: Intelligence, Perception, Bureaucracy, Crafts(Air, Earth, Fire, Water, Wood), Lore, Linguistics, Occult, Medicine and Socialize.  This charm increases that trait for each member of the unit by one dot, to a maximum of 4.  The Sidereal can train with the group or as a solo character, increasing her own traits.  She cannot increase others' traits past her own.
 
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<b>Soul-Enlightening Beneficence</b><br>
 
<b>Cost:</b> 15m, 1wp; <b>Mins:</b> Lore 4, Essence 3; <b>Type:</b> Simple(Dramatic Action)<br>
 
<b>Keywords:</b> Enlightening, Obvious, Touch<br>
 
<b>Duration:</b> Instant<br>
 
<b>Prerequisite Charms:</b> First Principals Teaching Technique
 
 
 
This charm is identical to the one on page 18 of the Scroll of the Monk.
 
 
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<b>Mudra of the Hidden Sign</b><br>
 
<b>Cost:</b> 2m/difficulty; <b>Mins:</b> Lore 4, Essence 3, House of Secrets 0; <b>Type:</b> Simple<br>
 
<b>Keywords:</b> College, Shaping<br>
 
<b>Duration:</b> Indefinite<br>
 
<b>Prerequisite Charms:</b> Many Assistants Research Study
 
 
Making a short hand sign the Sidereal sets herself up as a gaurdian against something from being known.  For every 2 motes she commits the difficulty of all roles directly related to learning about something is raised by one.  Not every fact can be hidden and the more people that know about it the more unlikely it is that the Sidereal can make it hard for people to learn about it.  If the magnitude of the people who know about a secret is greater then the Vizier's House of Secrets rating.  The Maiden of Secrets herself should not be counted even when she knows the secret in question.  Though this charm is a College charm it can be bought when one has no dots in House of Secrets in which case it only counts for secrets the Sidereal herself knows.
 
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<b>Ages of Wisdom Understanding</b><br>
 
<b>Cost:</b> -; <b>Mins:</b> Lore 5, Essence 4; <b>Type:</b> Permanent<br>
 
<b>Keywords:</b> None<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Prerequisite Charms:</b> Any Lore Excellency
 
  
Like their Celestial cousins the Lunar Exalted the Sidereals understand there is strength in service.  Each purchase of this charm gives the Vizier 10 more motes of Peripheral Essence.  This mote pool can only be replenished by offering sincere advice to help a social unit prosper.  Each hour spent advising them provides a number of motes equal to the units Magnitude if the Vizier wishes.  A Sidereal may purchase this charm repeatedly up to a maximum number of times equal to her Essence.  In a game using Sidereal Martial Arts and the Sutras it is suggested that the Sutra's not work if a Sidereal has motes in this additional pool.
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Any Ex(1b)
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<b>The Stars Are Right Hand</b><br>
 
<b>Cost:</b> 3m/endurance; <b>Mins:</b> Lore 4, Essence 2; <b>Type:</b> Supplemental<br>
 
<b>Keywords:</b> Combo-OK, Obvious, Shaping<br>
 
<b>Duration:</b> Instant<br>
 
<b>Prerequisite Charms:</b> Any Lore Excellency
 
  
Though its not spoken of too much there are times where the Viziers work at cross purposes and the natural directives of Heaven are counterproductiveTouching someone under the effects of Sidereal Astrology and spending the requisite motes can bring the effect to an end.  This charm can also be used to disrupt resplendant destiniesIf the target is unwilling this requires an attack roll.  This charm my explicitely be comboed with charms from other abilities.
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Horoscope Breaker(2b, builds off 1b)Don't have to be at the loom to do astrology(3b, builds off 1b).   
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<b>Perfected Palm Reading Technique</b><br>
 
<b>Cost:</b> -; <b>Mins:</b> Lore 2, Essence 2; <b>Type:</b> Permanent<br>
 
<b>Keywords:</b> Touch<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Prerequisite Charms:</b> None
 
  
When cut off from the Loom the Viziers are still not so limited as mortals are in the arts of prediction.  Touching someone lets a Sidereal examine their fate thread as if they had gathered the normal 20 successes to find their thread in the Loom of Fate.  This charm only works on those who not out of fate wether by nature or location.  As a further note this sort of charm isn't very useful for dealing with non-Extra Essence users as the ability to use Essence lets them change their own destinies rendering even events happening latter that day subject to change.
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Big future understander(4b, guilds off 2b and 3b)
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<b>All in Accordance Charts</b><br>
 
<b>Cost:</b> 10m, 1wp; <b>Mins:</b> Lore 3, Essence 3; <b>Type:</b> Simple(Dramatic Action)<br>
 
<b>Keywords:</b> None<br>
 
<b>Duration:</b> One day<br>
 
<b>Prerequisite Charms:</b> Any Lore Excellency, Perfected Palm Reading Technique
 
  
Sidereals have very little time to themselves.  As such they can't always go and work with the Loom in Yu-Shan while in the field.  Yet they have found ways around such limitations.  Using this charm the character can perform normal astrology reading actions but instead of the normal results for astrology she can do actions that would normally require being at the loom such as looking for a particular person.  Furthermore while this charm is active the character is treated as if they know all the rituals for thaumaturgical Astrology and can use either their Lore or Occult for dice pools.
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Fateful Ex(1c)
  
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Intent revealer(2c, builds off 1c)
  
 
== Comments ==
 
== Comments ==

Revision as of 23:49, 3 July 2009

Lore is the Treasure Trove.


Any Ex(1)

Sim to solar bur charm, reduces studying progress(2, builds off 1). College, can act as a mentor for any skill(3, builds off 1).

Educationy charm(4, builds off 3). Essence awakener(5, builds off 3)


Any Ex(1b)

Horoscope Breaker(2b, builds off 1b). Don't have to be at the loom to do astrology(3b, builds off 1b).

Big future understander(4b, guilds off 2b and 3b)


Fateful Ex(1c)

Intent revealer(2c, builds off 1c)

Comments