Difference between revisions of "BogModAlternateSidereals/Thrown"
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Thrown is in the Constellation of the Gull. | Thrown is in the Constellation of the Gull. | ||
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+ | <b>Tumbleweed Toss</b><br> | ||
+ | <b>Cost:</b> 3m; <b>Mins:</b> Thrown 3, Essence 2; <b>Type:</b> Supplemental<br> | ||
+ | <b>Keywords:</b> Combo-OK<br> | ||
+ | <b>Duration:</b> Instant<br> | ||
+ | <b>Prerequisite Charms:</b> Any Thrown Excellency | ||
+ | |||
+ | With a flick of the wriest her weapon burries itself in another's flesh and sends them tumbling backwards. An attack supplemented by this charm causes Knockback if it hits. The distance is changed to 1 yard for every 2 dice of damage and if the target hits a structure that wouldn't give when she crashes into it she takes the distance she didn't go in dice of bashing damage. This is raised to Lethal in damage if the object she hits is particularly pointy. | ||
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Thrown Ex(1) | Thrown Ex(1) |
Revision as of 23:28, 2 October 2009
Thrown is in the Constellation of the Gull.
Tumbleweed Toss
Cost: 3m; Mins: Thrown 3, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Thrown Excellency
With a flick of the wriest her weapon burries itself in another's flesh and sends them tumbling backwards. An attack supplemented by this charm causes Knockback if it hits. The distance is changed to 1 yard for every 2 dice of damage and if the target hits a structure that wouldn't give when she crashes into it she takes the distance she didn't go in dice of bashing damage. This is raised to Lethal in damage if the object she hits is particularly pointy.
Thrown Ex(1)
Knockback(2), builds off 1. Movement speed reducer, crippling(3), builds off 1. Make an attack on a new target if miss first target.(4), builds off 1.
Upgrade, college, don't stop on a hit.(5), builds off 4.
Penalty reverser(1b)
Ranged parry charm(2b), builds off 1b.
Ranged perfect def(3b), builds off 2b.
Fateful Thrown Ex(1c)
Energy Weapon Charm(2c), builds off 1c.
College. Hit someone with a thrown attack, saves the attack in them. Set a condition. When condition is met attack finishes hitting them or comes out from them to attack a target in range of that person.(3c)