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− | <b>Excellent Fascilitation Methods</b><br>
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− | <b>Cost:</b> -; <b>Mins:</b> War 3, Essence 2; <b>Type:</b> Permanent<br>
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− | <b>Keywords:</b> None<br>
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− | <b>Duration:</b> Permanent<br>
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− | <b>Prerequisite Charms:</b> None
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− | Many Sidereals that are blessed with the gifts of Mars have often made the claim the main wisdom of the Unconquered Sun during the Primoridal War was that he listened to the battle tactics Mars proposed. This charm is a series of smaller techniques. When a Sidereal acts in a military unit as a Hero, Relay or Sorcerer to perform a host of Miscellaneous Actions for the commander thus letting the commander devote their full attention(and dice pools) on attacks and such. Each Miscellaneous Action for mass combat on pages 164-165 can be bought for this charm. Buying this charm lets you choose one. Additional actions can be bought for 2 xp or 1 BP. In a case where the Sidereal herself is the Commander of the Army reduce the speed of any bought action by 1 to a minimum of 2.
| + | Preplanning war actions ahead of time, so if a condition occurs can make an instant attempt to fix. Due it like the early ride charm in buying tiny upgrades and options.(1) |
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− | <b>Tiger Formation Technique</b><br>
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− | <b>Cost:</b> 6m, 1wp; <b>Mins:</b> War 4, Essence 3; <b>Type:</b> Simple<br>
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− | <b>Keywords:</b> Combo-OK, Obvious, War<br>
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− | <b>Duration:</b> One scene<br>
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− | <b>Prerequisite Charms:</b> Any War Excellency, Excellent Fascilitation Methods
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− | The battle formations of Mars are without weakness or gap. When in close formation ranged attacks against her unit do not gain double magnitude advantage and while in skirmish formation attacking units do not double or tripple their mangitude for close attacks. So long as the Sidereal is a special unit or the Commander of the unit she can use this charm.
| + | Charms similiar but different to Lunar war non-trianing charms.(2) |
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− | <b>Wolf Dispersion Attack</b><br>
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− | <b>Cost:</b> 3m; <b>Mins:</b> War 3, Essence 3; <b>Type:</b> Supplemental<br>
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− | <b>Keywords:</b> Combo-OK, War<br>
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− | <b>Duration:</b> Instant<br>
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− | <b>Prerquisite Charms:</b> Excellent Fascilitation Methods
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− | Though loss of life is inevitable on the battlefield not everyone dies and some quickly rally around a new banner and help restore its strength. Those guided by the Vizier's minds can disperse an enemy and break the soldiers will so they will not rally around their allies. This charm can the attacks of others in her unit. If the damage of the attack would cause a loss of magnitude other units can not use a Rally action to increase their numbers from those who scattered. The Sidereal can use this charm so long as they are a special character in the unit and can supplement attacks they themselves are not making.
| + | Any war ex(1b) |
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− | <b>Tortoise Defense Arrangement</b><br>
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− | <b>Cost:</b> 5m; <b>Mins:</b> War 4, Essence 2; <b>Type:</b> Reflexive<br>
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− | <b>Keywords:</b> Combo-OK, War<br>
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− | <b>Duration:</b> Instant<br>
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− | <b>Prerequisite Charms:</b> Excellent Fascilitation Methods
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− | As any Shieldbearer and they will tell you the truth of things between the Dawn Caste and the Chosen of Battles. Dawn Castes have the presence of command to hold their soldiers to them no matter the odds but ultimately their tactics need support. Yet without the commander the army fails so the Sidereal ensures their commander is always kept alive. This charm is activated in response to an attack that targets the Commander of the unit. So long as it is not a perfect effect the attack becomes a normal one targetted against the unit. The Sidereal can use this charm so long as they are not the Commander of the unit themselves.
| + | A few training Charms(2b) |
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− | <b>Recruit Tempering Technique</b><br>
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− | <b>Cost:</b> 10m, 1wp; <b>Mins:</b> War 3, Essence 2; <b>Type:</b> Simple<br>
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− | <b>Keywords:</b> Touch, Training<br>
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− | <b>Duration:</b> One week<br>
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− | <b>Prerequisite Charms:</b> Any War Excellency
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− | At first no one knows how to fight as a unit or even how to fight at all. Farmers and villagefolk wanting to defend their homes or patriotic volunteers from a city hoping for glory or the wild hordes found in some places all must first be trained before they fight. This charm trains a military unit and requires 5 or more hours of effort in a given week. This charm increases the Drill of the unit by one for each week of training to a maximum of 3. The character also picks one Trait to improve: Strength, Stamina, Martial Arts, Melee, or Resistance. This charm increases that Trait for each member of the unit by one, to a maximum of 3 or the Sidereal's rating in that trait, whichever is lower. The Vizier can train herself(increasing her own Traits) and the unit at the same time.
| + | Fateful Ex(1c) |
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− | <b>Sidereal Wisdom Expression</b><br>
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− | <b>Cost:</b> 1wp; <b>Mins:</b> War 4, Essence 2, House of Battles 2; <b>Type:</b> Permanent<br>
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− | <b>Keywords:</b> College<br>
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− | <b>Duration:</b> Permanent<br>
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− | <b>Prerequisite Charms:</b> Recruit Tempering Technique
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− | Sidereal's possess a boundless wisdom beyond what even they themselves can always benifit from. By spending an additional point of Willpower when using Recruit Tempering Technique the Sidereal is no longer limited by his own rating in a trait he wishes to improve in his soldiers.
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− | <b>Veteren-of-Wars Training</b><br>
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− | <b>Cost:</b> -; <b>Mins:</b> War 4, Essence 3; <b>Type:</b> Permanent<br>
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− | <b>Keywords:</b> None<br>
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− | <b>Duration:</b> Permanent<br>
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− | <b>Prerequisite Charms:</b> Recruit Tempering Technique
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− | Even the most newly Exalted Sidereal has a soul that is a veteren of lifetimes of battles and they can share a little of that spark of experience with those they train. This charm enhances Recruit Tempering Technique so that the maximum a Trait can be raised to is 4 instead of 3. This includes Drill.
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− | <b>Legion Preperation Methods</b><br>
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− | <b>Cost:</b> -; <b>Mins:</b> War 4, Essence 3; <b>Type:</b> Permanent<br>
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− | <b>Keywords:</b> None<br>
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− | <b>Duration:</b> Permanent<br>
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− | <b>Prerequisite Charms:</b> Recruit Tempering Technique
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− | The well trained legion is a legion with a wide range of aptitudes. This charm is a permenant enhancement to Recruit Tempering Technique. Conviction, Dexterity, Archery, Dodge, Survival and War can now also be trained up as normal.
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− | <b>Bright Shield Ascendency Training Technique</b><br>
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− | <b>Cost:</b> -; <b>Mins:</b> War 5, Essence 4, House of Battles 3; <b>Type:</b> Permanent<br>
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− | <b>Keywords:</b> College<br>
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− | <b>Duration:</b> Permanent<br>
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− | <b>Prerequisite Charms:</b> Legion Preperation Methods, Veteren-of-Wars Training
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− | When a General's star ascends into the constellation of the Shield they can only know success for the men they train. This charm is a permenant enhancement to Recruit Tempering Technique. Athletics, Awareness, relevent Craft, Integrity, Ride, Sail and Stealth are all now able to be improved. Furthermore if a Sidereal aids in training a group of soldiers along with a Solar, Lunar or Abyssal their training charms can improve a trait to 5. A Sidereal aiding in this way can not use Recruit Tempering Technique on the same group of soldiers at the same.
| + | At least 5 different charms, each built around a theme of opposing a yozi, special battle formation type stuff. |
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| == Comments == | | == Comments == |
War is the Shield.
Preplanning war actions ahead of time, so if a condition occurs can make an instant attempt to fix. Due it like the early ride charm in buying tiny upgrades and options.(1)
At least 5 different charms, each built around a theme of opposing a yozi, special battle formation type stuff.