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| Integrity is the Rising Smoke. | | Integrity is the Rising Smoke. |
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− | <b>Marshalled Inner Reserves</b><br>
| + | Any Integ Ex(1). |
− | <b>Cost:</b> 5m; <b>Mins:</b> Integrity 3, Essence 1; <b>Type:</b> Reflexive<br>
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− | <b>Keywords:</b> Combo-OK<br>
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− | <b>Duration:</b> One scene<br>
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− | <b>Prerquisite Charms:</b> Any Integrity Excellency
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− | More so than their brothers and sisters amongst the Fivescore Fellowship the Chosen of Saturn have a harder job. At least a harder job for the psyche. They must insure people are dying when they should be. It is not a pleasent task all the time and weighs heavily on them but no matter the impassioned pleas they do what they must. The Sidereal adds their Conviction in dice to any Integrity pool for the rest of the scene. Furthermore she may freely act against her intimacies without weakening them and social attacks against her using her intimacies do not penalize her MDV scores.
| + | MDV booster(2, builds off 1). Shaping effect on self breaker(3, builds off 1). |
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− | <b>Winking Eye Transition</b><br>
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− | <b>Cost:</b> 4m; <b>Mins:</b> Integrity 4, Essence 2; <b>Type:</b> Reflexive(Step 2)<br>
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− | <b>Keywords:</b> Combo-OK<br>
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− | <b>Duration:</b> Instant<br>
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− | <b>Prerequisite Charms:</b> Marshalled Inner Reserves
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− | All things end. Love, infatuation, hate, loyalty, everything. Yet the endings fate brings about always lead to a new beginning. This charm instantly ends any intimacy not being reinforced by other charms. At the same time she replaces it with a new intimacy of her own choosing. If the intimacy could logically flow from the old one any stunt she makes in support of that intimacy adds one its rating as if it resonated with her motivation for a year or she loses that intimacy, whichever comes first.
| + | Social effect breaker(4, builds off 2). Extra motes, boosts from supporting and advising a group sincerely(5, builds off 3). College, When you die can decide to become a Maiden appropriate elemental or ghost.(6, builds off 3). RLD charm based on a goal or activity about a motivation in scope(7, builds off 2). |
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− | <b>Sanctity of Self Technique</b><br>
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− | <b>Cost:</b> 5m; <b>Mins:</b> Integrity 4, Essence 3; <b>Type:</b> Reflexive(Step 2)<br>
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− | <b>Keywords:</b> Combo-OK<br>
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− | <b>Duration:</b> Instant<br>
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− | <b>Prerequisite Charms:</b> Any Integrity Excellency
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− | To move unchanged through the world is something that those who are touched by Mercury have mastered but those who know Saturn's will are not helpless to the reality bending powers of others. This charm can be used in two ways. In its first use it can be used to counter a Shaping attack against the character. In its second use it breaks any long term shaping effects on the character.
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− | <b>Unwavering Stubborness Defense</b><br>
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− | <b>Cost:</b> 5m; <b>Mins:</b> Integrity 3, Essence 2; <b>Type:</b> Reflexive(Step 2)<br>
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− | <b>Keywords:</b> Combo-OK<br>
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− | <b>Duration:</b> Instant<br>
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− | <b>Prerequisite Charms:</b> Marshalled Inner Reserves
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− | Even with their end laid out before them some do not turn away. Fate pushes them on to ignore whatever distractions the world throws at their feet. So to do the Chosen of Saturn ignore the distractions and temptations of more pleasent things to bring about the ends the world needs to prosper. This charm allows the Vizier to ignore any dodgeable or blockable mental influence.
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− | <b>Righteous Lion Defense</b><br>
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− | <b>Cost:</b> -; <b>Mins:</b> Integrity 3, Essence 2; <b>Type:</b> Permanent<br>
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− | <b>Keywords:</b> None<br>
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− | <b>Duration:</b> Permanent<br>
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− | <b>Prerequisite Charms:</b> None
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− | Like Lawgivers and Stewards the Viziers are no stranger to unfailing dedication. Where a Lawgiver gives themself to an ideal and a Steward to some form of guardianship the Sidereal sets himself to a task to accomplish. Aside from what can be chosen the charm acts identically to the Solar charm of the same name.
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− | <b>Apotheosis of Stars</b><br>
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− | <b>Cost:</b> -; <b>Mins:</b> Integrity 5, Essence 5, House of Endings 3; <b>Type:</b> Permanent<br>
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− | <b>Keywords:</b> College<br>
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− | <b>Duration:</b> Permanent<br>
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− | <b>Prerequisite Charms:</b> Sanctity of Self Technique, Fateful Integrity Excellency
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− | Even though they endure fewer deaths then Lunars or Solars things are not safe for the Viziers. Yet in the moment of death when the spark of their Exaltation has started to leave their bodies there is time for one final choice. All endings lead to new beginings and so the Sidereal can make the choice when they die. Move on to Lethe, become a ghost, or become a God with a permanent Essence score one less then he had in life. Her motivation becomes something appropriate to what her Caste was though she must find employment on her own. Though she can not benifit of it her Exalted spark will Exalt an appropriate mortal within a month of her death just as a Solar or Lunar exaltation would.
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− | <b>Elsewhere Lying Destiny</b><br>
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− | <b>Cost:</b> -; <b>Mins:</b> Integrity 6, Essence 6, House of Endings 5; <b>Type:</b> Permanent<br>
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− | <b>Keywords:</b> College<br>
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− | <b>Duration:</b> Instant<br>
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− | <b>Prerequisite Charms:</b> Apotheosis of Stars, Propitous Integrity Alignment
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− | The Loom of Fate writes destiny into the world but destiny itself is a slave to essence. This charm expands on its prerequisite. The Sidereal can now become an elemental of the kind favored by her Maiden. In theory a Sidereal with a high enough Essence could transform herself directly into a Greater Elemental Dragon through this process though who knows if she would keep her mind.
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| + | Upgrade, when die can come back as a god or fae or have exalted sid soul reincarnate someone allready grown up just as the other Celestial souls do(8, builds off 6). College, can give a superior integrity boost(9, builds off 4) |
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| == Comments == | | == Comments == |
Integrity is the Rising Smoke.
Any Integ Ex(1).
MDV booster(2, builds off 1). Shaping effect on self breaker(3, builds off 1).
Social effect breaker(4, builds off 2). Extra motes, boosts from supporting and advising a group sincerely(5, builds off 3). College, When you die can decide to become a Maiden appropriate elemental or ghost.(6, builds off 3). RLD charm based on a goal or activity about a motivation in scope(7, builds off 2).
Upgrade, when die can come back as a god or fae or have exalted sid soul reincarnate someone allready grown up just as the other Celestial souls do(8, builds off 6). College, can give a superior integrity boost(9, builds off 4)