Difference between revisions of "BogModWeapons/Splitklaives"
m (link fix) |
m (link fix) |
(No difference)
|
Revision as of 00:34, 6 April 2010
Splitklaives
- Artifact •••
- Splitklaive Weapon Template
- Whole: Speed 5, Accuracy +3, Damage 9L, Defense +1, Rate 3, Mins Str 3, Attune 8, Cost 3, Tags -
- Split: Speed 4, Accuracy +1, Damage 5L, Defense +4, Rate 3, Mins Dex 3, Attune 8, Cost 3, Tags -
A single daiklaive made for warriors who want a weapon for a variety of situations. It looks like a thicker and slightly longer then normal daiklaive. This sword could split into two weapons at the simple mental command of the wielder. The twin weapons were faster and provided an edge in speed and defense while when whole wer more damaging and harder to parry. The weapon may only be split or recombined once a turn and is held together by a series of cunning catches and links that work through attunement. Moonsilver ones do not have these links and instead fuse into one weapon. Seperating and joining is a reflexive effect that can be done once before a character's DV refreshes. The weapon has one hearthstone socket in the center of the crossgaurd that will stay with only one half when the weapon splits.
This is meant to be a template weapon much like normal daiklaives, reavers, smashfists, etc. Higher level customised versions exist out there.
Orichalcum blades get their normal +1 rate, accuracy and defense and the user may summon his weapon to his hand just as if he had used Summoning the Loyal Steel. This power costs 2 mote to use and does not count as charm use.
Moonsilver weapons get their +2 accuracy and defense and due to the fluid nature of the metal a lunar can recombine or split the weapon an additional time.
Jade swords gain their normal -1 speed, +1 damage and are harder to disarm. Someone trying to disarm someone with one of these weapons is at an additional +2 difficulty to do so.
Soulsteel versions are dark mirrors of their solar counterparts. They have the normal +2 Accuracy and drain the user's Essence in motes from dealt at least one level damage with this weapon. The user may also summon the sword to him just like if he was using Blade-Summoning Gesture. Cost is 2 motes.
The fates are kind on the sidereal who wields one. Increasing the target number by one of any roll to disarm her on top of the normal +3 damage, +1 Accuracy from being starmetal and properly attuned.