Difference between revisions of "AbyssalDodge/Epsilon"
m (link fix) |
m (link fix) |
(No difference)
|
Revision as of 00:34, 6 April 2010
Crawling Nightmare Escape</b>
<b>Cost: 10 motes, 1 Health Level Duration: Dodge in turns Type: Reflexive Min. Dodge: 5 Min Essence: 4 Prereqs: Incomparable Phantom Form, Flowing Evasion Assualt
Even as an opponent strikes at the Abyssal, he shrieks and breaks his body down,
devolving into a swarm of small vermin that scitter and scamper away in all
directions. The Abyssal can use this Charm to split into a large mass of small
creatures, always some form of vermin associated with death or decay. Examples
include spiders, beetles, maggots, rats, snakes and other such creatures. The
Abyssal always transforms into the same kind of creature, a sort of signature.
The creatures the character transforms into must always move along the ground.
When this Charm is activated the character becomes effectively immune to all
attacks. Strikes may crush or destroy any number of the Abyssal's component
parts, but so long as even one piece survives the Exalt will fully reform at the
end of this Charm's duration, in the same condition they were when this Charm
was activated. Storytellers are free to allow sufficiently huge area effect
attacks to destroy the character. The swarm can move at a rate of the Abyssal's
(Dodge + Essence) x 5 yards per turn, easily circumnavigating most mundane
obstacles in the same manner a normal animal of that type could (meaning that
most non-airtight places can be entered by the Exalt). This Charm can not be
maintained for more than the Exalt's Dodge ability in turns. While using this
Charm, the Exalt can not attack opponents. He may reflexively end the effects of
this Charm at any time if he wants to attack.
- Back to Epsilon
- Back to AbyssalDodge