Difference between revisions of "Abilities/Stealth"
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Revision as of 00:34, 6 April 2010
- back to Abilities
Stealth governs concealment, hiding and the unexpected. It is used for:
- 1E caste/aspect ability for: Night, Day, Air, Secrets
- 2E caste/aspect ability for: Night, Day, Air, Secrets
- Sneaking/hiding (ex2e.131)
- Making unexpected attacks (ex2e.155)
- Hiding in combat (ex2e.156)
- Concealing a unit (ex2e.163)