Difference between revisions of "XerExaltedLite/DuskCharms"
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== Dusk Charms == | == Dusk Charms == | ||
− | * /Abyssals - Back to Abyssals | + | * [[/Abyssals]] - Back to Abyssals |
=== Removed Charms === | === Removed Charms === | ||
* Abyssal Book Archery: Bloodthirsty Arrow, Pulse of the Prey, Flawless Archer Discipline, Withering Feathered Maelstrom | * Abyssal Book Archery: Bloodthirsty Arrow, Pulse of the Prey, Flawless Archer Discipline, Withering Feathered Maelstrom | ||
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* <B>Minimum Essence:</B> 3 | * <B>Minimum Essence:</B> 3 | ||
* <B>Prerequisites:</B> Talent 3, Relic Arrow Method | * <B>Prerequisites:</B> Talent 3, Relic Arrow Method | ||
− | : Construct a Bow using the /Weapon rules, with 20 + twice the character's permanent Essence to spend in points. | + | : Construct a Bow using the [[/Weapon]] rules, with 20 + twice the character's permanent Essence to spend in points. |
---- | ---- | ||
<B>Piercing Ghost Barb</B> | <B>Piercing Ghost Barb</B> | ||
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* <B>Minimum Essence:</B> 2 | * <B>Minimum Essence:</B> 2 | ||
* <B>Prerequisites:</B> Talent 2, Void Sheath Technique | * <B>Prerequisites:</B> Talent 2, Void Sheath Technique | ||
− | : Construct a Melee Weapon using the /Weapon rules, with 20 + twice the character's permanent Essence to spend in points. | + | : Construct a Melee Weapon using the [[/Weapon]] rules, with 20 + twice the character's permanent Essence to spend in points. |
---- | ---- | ||
<B>Vengeful Riposte</B> | <B>Vengeful Riposte</B> |
Revision as of 09:06, 3 April 2010
Contents
Dusk Charms
- /Abyssals - Back to Abyssals
Removed Charms
- Abyssal Book Archery: Bloodthirsty Arrow, Pulse of the Prey, Flawless Archer Discipline, Withering Feathered Maelstrom
- Abyssal Book Brawl: Ravaging Strike, Five Knife Strike
- Abyssal Book Melee: Furious Blade, Savage Shade Strike, Artful Maiming Onslaught, Unfurling Iron Lotus, Five Shadow Feint, Elegant Flowing Deflection, Fluttering Moth Defense, Eye of the Tempest
- Abyssal Book Thrown: Hungry Missile Technique, Lightning Clutch of the Raptor, Incomperable Assassin Method
Combat
Archery Charms may be adapted for Crossbows, but aside from that exception, restrictions on what may be used do not change simply because there is only one Combat Ability.
- Total Charms Removed: 17
- Total Charms Remaining: 38
Archery
Twisting Spiteful Shaft
- Cost: 3 motes
- Duration: Instant
- Type: Supplemental
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2
- This attack is considered to have an Essence equal to the firing Abyssal's for minimum damage purposes.
Hundred Paces Bite
- Cost: 1 mote (3 motes in Combo with Twisting Spiteful Shaft)
- Duration: Instant
- Type: Supplemental
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2, Twisting Spiteful Shaft
Iron Sleet Attack
- Cost: 4 motes
- Duration: Instant
- Type: Supplemental
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2
Relic Arrow Method
- Cost: 1 mote per arrow
- Duration: Instant
- Type: Supplemental
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2, Iron Sleet Attack
Splinter of the Void
- Cost: 1 mote per 2L
- Duration: Instant
- Type: Simple
- Minimum Combat: 4
- Minimum Essence: 2
- Prerequisites: Talent 2, Relic Arrow Method
Exquisite Relic Bow
- Cost: 5 motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Minimum Combat: 4
- Minimum Essence: 3
- Prerequisites: Talent 3, Relic Arrow Method
- Construct a Bow using the /Weapon rules, with 20 + twice the character's permanent Essence to spend in points.
Piercing Ghost Barb
- Cost: 6 motes, 1 Willpower
- Duration: Instant
- Type: Simple
- Minimum Combat: 5
- Minimum Essence: 3
- Prerequisites: Talent 3, Splinter of the Void, Hundred Paces Bite
- Arrows enchanted with this Charm may not be blocked with nonliving objects or weapons unless these objects have the benefit of magic permitting interaction with the immaterial. Characters map parry incorporeal arrows with their hands through a stunt or magic that allows for parries of lethal attacks.
Brawl
Dead Man's Grasp
- Cost: 1 mote per Turn
- Duration: Until released
- Type: Reflexive
- Minimum Combat: 2
- Minimum Essence: 2
- Prerequisites: Talent 2
Rapacious Lamprey Technique
- Cost: 2 motes
- Duration: One Turn
- Type: Reflexive
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2, Dead Man's Grasp
- This only lets the Exalt drink up to her Essence in health levels per Turn.
Inescapable Iron Grip
- Cost: 5 motes
- Duration: Until Released
- Type: Supplemental
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2, Dead Man's Grasp
- The user of this Charm makes a clinch attack as normal, adding her Essence as automatic successes. The target defends as normal against a clinch, but neither party can inflict clinch damage and can only act to control the clinch while the effects of the Charm occur.
Owl Seizes Mouse
- Cost: 5 motes
- Duration: Instant
- Type: Supplemental
- Minimum Combat: 4
- Minimum Essence: 2
- Prerequisites: Talent 2, Inescapable Iron Grip
Scouring Erosion Method
- Cost: 1 mote per 1 or 2 soak reduction
- Duration: Instant
- Type: Supplemental
- Minimum Combat: 2
- Minimum Essence: 2
- Prerequisites: Talent 2
Lashing Tempest Attack
- Cost: 1 mote per 2 yards
- Duration: Instant
- Type: Supplemental
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2
Bone-Shattering Blow
- Cost: 4 motes
- Duration: Instant
- Type: Supplementary
- Minimum Combat: 4
- Minimum Essence: 2
- Prerequisites: Talent 2, Lashing Tempest Attack
- This Charm increases the victim's wound penalty by one difficulty per damaging strike so enhanced.
Blood-Drinking Palm
- Cost: 2 motes
- Duration: Instant
- Type: Supplementary
- Minimum Combat: 5
- Minimum Essence: 2
- Prerequisites: Talent 2, Lashing Tempest Attack
Writhing Blood Chain Technique
- Cost: 10 motes, 1 Willpower, 1 Health Level
- Duration: One Scene
- Type: Simple
- Minimum Combat: 5
- Minimum Essence: 3
- Prerequisites: Talent 3, Blood-Drinking Palm
Melee
Slashing Ghost Talon
- Cost: 1 mote
- Duration: Instant
- Type: Supplemental
- Minimum Combat: 2
- Minimum Essence: 2
- Prerequisites: Talent 2
Crimson Banquet Method
- Cost: 5 motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Minimum Combat: 4
- Minimum Essence: 2
- Prerequisites: Talent 2, Slashing Ghost Talon
Reaper of Men
- Cost: 10 motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Minimum Combat: 5
- Minimum Essence: 2
- Prerequisites: Talent 2, Crimson Banquet Method
Soul-Searing Blow
- Cost: 2+ motes
- Duration: Instant
- Type: Supplemental
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2, Slashing Ghost Talon
Soul-Cleaving Strike
- Cost: 10 motes, 1 Willpower, 1 Health Level
- Duration: Instant
- Type: Simple
- Minimum Combat: 5
- Minimum Essence: 4
- Prerequisites: Talent 4, Reaper of Men, Soul-Searing Blow
Ebon Lightning Prana
- Cost: 4 motes
- Duration: Instant
- Type: Reflexive
- Minimum Combat: 4
- Minimum Essence: 2
- Prerequisites: Talent 2
Glorious Carnage Typhoon
- Cost: 8 motes, 1 Willpower
- Duration: Instant
- Type: Extra Action
- Minimum Combat: 5
- Minimum Essence: 3
- Prerequisites: Talent 3
Blade-Summoning Gesture
- Cost: 1 mote
- Duration: Instant
- Type: Simple
- Minimum Combat: 2
- Minimum Essence: 1
- Prerequisites: Talent 1
Thieving Raiton Claws
- Cost: 3 motes
- Duration: Instant
- Type: Simple
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2, Blade-Summoning Gesture
Void Sheath Technique
- Cost: 1 mote
- Duration: Indefinite
- Type: Simple
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2, Blade-Summoning Gesture
Resplendant Shadow Blade
- Cost: 6 motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Minimum Combat: 4
- Minimum Essence: 2
- Prerequisites: Talent 2, Void Sheath Technique
- Construct a Melee Weapon using the /Weapon rules, with 20 + twice the character's permanent Essence to spend in points.
Vengeful Riposte
- Cost: 1 mote
- Duration: Instant
- Type: Reflexive
- Minimum Combat: 2
- Minimum Essence: 1
- Prerequisites: Talent 1
Corrosive Parry
- Cost: Weapon Damage + 1 motes
- Duration: Instant
- Type: Reflexive
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2, Vengeful Riposte
Attunement-Shattering Block
- Cost: 3 motes, 1 Willpower
- Duration: Instant
- Type: Reflexive
- Minimum Combat: 4
- Minimum Essence: 3
- Prerequisites: Talent 3, Corrosive Parry
Hundred Razor Circle
- Cost: 5 motes
- Duration: One Turn
- Type: Reflexive
- Minimum Combat: 4
- Minimum Essence: 2
- Prerequisites: Talent 2
Incomperable Sentinel Stance
- Cost: 3 motes, 1 Willpower
- Duration: Instant
- Type: Reflexive
- Minimum Combat: 5
- Minimum Essence: 4
- Prerequisites: Talent 4
Thrown
Aid of Ill Wind
- Cost: 2+ motes
- Duration: Instant
- Type: Supplemental
- Minimum Combat: 3
- Minimum Essence: 2
- Prerequisites: Talent 2
Ivory Spine Attack
- Cost: 1 mote per needle
- Duration: Instant
- Type: Reflexive
- Minimum Combat: 4
- Minimum Essence: 2
- Prerequisites: Talent 2, Aid of Ill Wind
Thousand Needle Torrent
- Cost: 12 motes, 1 Willpower, 1 Health Level
- Duration: Instant
- Type: Simple
- Minimum Combat: 5
- Minimum Essence: 3
- Prerequisites: Talent 3, Ivory Spine Attack
Burrowing Bone Maggot
- Cost: 8 motes, 1 Willpower
- Duration: Varies
- Type: Simple
- Minimum Combat: 5
- Minimum Essence: 3
- Prerequisites: Talent 3, Ivory Spine Attack
Pitiless Scything Razor
- Cost: 7 motes
- Duration: Instant
- Type: Extra Action
- Minimum Combat: 5
- Minimum Essence: 2
- Prerequisites: Talent 2, Aid of Ill Wind
Ravening Crimson Chakram
- Cost: 6 motes, 1 Willpower
- Duration: Instant
- Type: Extra Action
- Minimum Combat: 5
- Minimum Essence: 3
- Prerequisites: Talent 3, Pitiless Scything Razor
War
- Total Charms Removed: 0
- Total Charms Remaining: 2
Performance
Morale-Shattering Method
- Cost: 10 motes, 1 Willpower
- Duration: One Scene
- Type: Simple
- Minimum War: 5
- Minimum Essence: 3
- Prerequisites: Talent 3
- This affects all enemy Companies within range. Ensorcelled soldiers have a +1 difficulty penalty to all rolls, including Valor checks.
Awareness
Ominous Portent Method
- Cost: None
- Duration: Permanent
- Type: Special
- Minimum War: 4
- Minimum Essence: 2
- Prerequisites: Talent 2