Difference between revisions of "XerExaltedLite/Basics"
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== Basic Rules == | == Basic Rules == | ||
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=== Die Rolling === | === Die Rolling === | ||
− | + | * Minor Characters (normal mortals and ghosts, small gods, first circle demons, common raksha, animals, etc.) roll their Attribute + Skill, plus a Virtue if they spend a temporary Willpower point to channel it. The quality of their equipment or tools can let them add a single die to roll. | |
− | * Minor Characters (normal mortals and ghosts, small gods, first circle demons, common raksha, animals, etc.) | + | * Major Characters (Everyone Else) rolls their Attribute + Ability, plus any Specialties (up to their permanent Essence score), plus a Virtue - which does not cost them Willpower to Channel. The quality of their equipment or tools can let them add up to their Essence score in dice. |
− | * Major Characters (Everyone Else) | ||
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* Charms have their own die adder limits, depending on Essence user type, as normal. | * Charms have their own die adder limits, depending on Essence user type, as normal. | ||
− | * Very little modifies these rolls! Most penalties now add to difficulty, and most bonuses grant autosuccesses. In no case may a Character roll more than Attribute + Ability | + | * Very little modifies these rolls! Most penalties now add to difficulty, and most bonuses grant autosuccesses. In no case may a Character roll more than Attribute + Ability + Specialty + Virtue + Essence, adjusted for Charms as appropriate. |
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=== Stunting === | === Stunting === | ||
− | Stunts count for | + | Stunts count for automatic successes, rather than dice. In addition, there are only two levels of Stunts, the One-Success Stunt (where your move is described and includes your surroundings), and the Two-Success Stunt (The 'wow' factor). |
− | + | * One-Success Stunts grant 3 motes of Essence. | |
− | + | * Two-Success Stunts grant either 5 motes of Essence, or 1 Willpower, as the player desires. | |
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+ | Any Major Character can stunt. | ||
=== Core Notes === | === Core Notes === | ||
− | * Natures are found on pages 114-117 of the | + | * Natures are found on pages 114-117 of the Core Book. |
− | + | * Virtues are described on pages 129-131 of the Core Book. | |
− | + | * Willpower is detailed on page 146 of the Core Book. | |
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− | * Virtues are described on pages 129-131 of the | ||
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== Comments == | == Comments == |
Revision as of 23:57, 10 June 2005
Basic Rules
Die Rolling
- Minor Characters (normal mortals and ghosts, small gods, first circle demons, common raksha, animals, etc.) roll their Attribute + Skill, plus a Virtue if they spend a temporary Willpower point to channel it. The quality of their equipment or tools can let them add a single die to roll.
- Major Characters (Everyone Else) rolls their Attribute + Ability, plus any Specialties (up to their permanent Essence score), plus a Virtue - which does not cost them Willpower to Channel. The quality of their equipment or tools can let them add up to their Essence score in dice.
- Charms have their own die adder limits, depending on Essence user type, as normal.
- Very little modifies these rolls! Most penalties now add to difficulty, and most bonuses grant autosuccesses. In no case may a Character roll more than Attribute + Ability + Specialty + Virtue + Essence, adjusted for Charms as appropriate.
Stunting
Stunts count for automatic successes, rather than dice. In addition, there are only two levels of Stunts, the One-Success Stunt (where your move is described and includes your surroundings), and the Two-Success Stunt (The 'wow' factor).
- One-Success Stunts grant 3 motes of Essence.
- Two-Success Stunts grant either 5 motes of Essence, or 1 Willpower, as the player desires.
Any Major Character can stunt.
Core Notes
- Natures are found on pages 114-117 of the Core Book.
- Virtues are described on pages 129-131 of the Core Book.
- Willpower is detailed on page 146 of the Core Book.