Difference between revisions of "XerExaltedLite/Concepts"
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# Balance. Pure balance is impossible, but with standardized sets of abilities and powers, it can be significantly approached. | # Balance. Pure balance is impossible, but with standardized sets of abilities and powers, it can be significantly approached. | ||
− | # Heroic Concepts. If, in myth or common storytelling, a heroic archetype has a certain mix of skills, do not split them up. | + | ## I'm not speaking of balance between types here overmuch, but specifically balance within a given type of Exalt and so on. |
+ | # Heroic Concepts. If, in myth or common storytelling, a heroic archetype almost always has a certain mix of skills, do not split them up. | ||
# The less that needs tracking, especially at higher power levels, the better. | # The less that needs tracking, especially at higher power levels, the better. | ||
# To the unfortunate contrary, weird-arse Charm names are cool. Therefor, find a happy medium. | # To the unfortunate contrary, weird-arse Charm names are cool. Therefor, find a happy medium. |
Latest revision as of 13:40, 23 February 2006
Concepts
Some basic, ground concepts:
- Balance. Pure balance is impossible, but with standardized sets of abilities and powers, it can be significantly approached.
- I'm not speaking of balance between types here overmuch, but specifically balance within a given type of Exalt and so on.
- Heroic Concepts. If, in myth or common storytelling, a heroic archetype almost always has a certain mix of skills, do not split them up.
- The less that needs tracking, especially at higher power levels, the better.
- To the unfortunate contrary, weird-arse Charm names are cool. Therefor, find a happy medium.
- Cannon fodder don't matter. They should only roll dice once.