Difference between revisions of "XerExaltedLite/Solars"
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== The Solars == | == The Solars == | ||
− | * | + | * /DawnCharms - Reorganized Dawn Charms |
− | * | + | * /ZenithCharms - Reorganized Zenith Charms |
− | * | + | * /TwilightCharms - Reorganized Twilight Charms |
− | * | + | * /NightCharms - Reorganized Night Charms |
− | * | + | * /EclipseCharms - Reorganized Eclipse Charms |
---- | ---- | ||
With the beefing of Sidereal Charm ability, and Lunars getting a reverse vasectomy, Solars need a better-defined shtick. A part of this easily lies in their utter awesomeness in general, but they still need help. | With the beefing of Sidereal Charm ability, and Lunars getting a reverse vasectomy, Solars need a better-defined shtick. A part of this easily lies in their utter awesomeness in general, but they still need help. | ||
− | In this sense, all Solars, not just Eclipses, may learn non-Solar Charms as per the Eclipse Rules, | + | In this sense, all Solars, not just Eclipses, may learn non-Solar Charms as per the Eclipse Rules, spending double for both puchasing the Charm and for activation. In no case may a Solar learn a Talent from another Exalt type. |
− | |||
=== Caste Changes === | === Caste Changes === | ||
− | + | Dawns pay only 5 motes to activate their Aura. Mortal creatures who fail their Valor Check suffer the Dawn's Essence score in die penalties to attack her. A botch on this roll drives the mortal to rout. | |
+ | |||
+ | A Zenith flaring her aura follows these changes (5 motes, etc.) | ||
+ | |||
+ | Eclipse oathbinding costs 5 motes to activate instead of 10. | ||
== Comments == | == Comments == |
Revision as of 04:39, 27 November 2004
The Solars
- /DawnCharms - Reorganized Dawn Charms
- /ZenithCharms - Reorganized Zenith Charms
- /TwilightCharms - Reorganized Twilight Charms
- /NightCharms - Reorganized Night Charms
- /EclipseCharms - Reorganized Eclipse Charms
With the beefing of Sidereal Charm ability, and Lunars getting a reverse vasectomy, Solars need a better-defined shtick. A part of this easily lies in their utter awesomeness in general, but they still need help.
In this sense, all Solars, not just Eclipses, may learn non-Solar Charms as per the Eclipse Rules, spending double for both puchasing the Charm and for activation. In no case may a Solar learn a Talent from another Exalt type.
Caste Changes
Dawns pay only 5 motes to activate their Aura. Mortal creatures who fail their Valor Check suffer the Dawn's Essence score in die penalties to attack her. A botch on this roll drives the mortal to rout.
A Zenith flaring her aura follows these changes (5 motes, etc.)
Eclipse oathbinding costs 5 motes to activate instead of 10.