Difference between revisions of "Braydz/DBCharms2"
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== Air == | == Air == | ||
=== Linguistics === | === Linguistics === | ||
− | *<b><i>Speech Without Words:</i></b> This Charm | + | *<b><i>Speech Without Words:</i></b> This Charm requires <i>Wind-Carried Words Technique</i> instead of <i>Voices on the Wind</i>. |
− | *<b><i>With One Mind:</i></b> This Charm costs 4m/target, 1wp. It requires Essence | + | *<b><i>With One Mind:</i></b> This Charm costs 4m/target, 1wp. It requires Essence 3 and <i>Speech Without Words</i> in addition to its existing prerequisites. The user pays the mote cost of this Charm for each person affected including themself, and may target a number of allies (that is, people other than themself) up to their Linguistics. People under the effects of this Charm may communicate instantly without speech and share sensory impressions up to a range of (20x user's Essence) yards. This sense-sharing is not disorienting or confusing in any way. When within range and acting in concert, actions taken by those affected by this Charm receive a bonus number of dice equal to the user's Essence. Attempts to coordinate the attacks of targets of this Charm within range of each-other gain one automatic success per affected participant. If only affected allies are participating in the coordinated attack coordinating the attack becomes a Speed 3 action. The benefits of this Charm do not count against the maximum number of dice or successes that can be added by Charms. |
=== Lore === | === Lore === | ||
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*<b><i>Elemental Bolt Attack [Water]:</i></b> The tick-delay inflicted by a successful attack with this Charm is cumulative, however can only be inflicted once per the attacker's Action (i.e. once per flurry). | *<b><i>Elemental Bolt Attack [Water]:</i></b> The tick-delay inflicted by a successful attack with this Charm is cumulative, however can only be inflicted once per the attacker's Action (i.e. once per flurry). | ||
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=== Occult === | === Occult === | ||
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*<b><i>Deadly Blades of the Five Dragons [Water]:</i></b> See <i>Elemental Bolt Attack [Water]</i>. | *<b><i>Deadly Blades of the Five Dragons [Water]:</i></b> See <i>Elemental Bolt Attack [Water]</i>. | ||
− | *<b><i>Deadly Blades of the Five Dragons [Wood]:</i></b> | + | *<b><i>Deadly Blades of the Five Dragons [Wood]:</i></b> This Charm has the 'Poison' and 'Stackable' Keywords, and the penalty inflicted is an 'internal penalty.' Any effect that affects poison or poison-effects works on the effect of this Charm, and the effect of this Charm is cumulative with itself. |
*<b><i>Elemental Armor Technique:</b></i> This is a Resistance Charm. It requires Resistance 4, and has <i>[Element] Protection Form</i> of the element that the user is Aspected to as a Prerequisite. The user may spend a maximum number of motes equal to their Resistance to power this Charm. The soak granted by this Charm does not possess the usual Terrestrial weakness against Celestial Charms, Sorcery and the Charms of entities with an Essence score greater than the user's. | *<b><i>Elemental Armor Technique:</b></i> This is a Resistance Charm. It requires Resistance 4, and has <i>[Element] Protection Form</i> of the element that the user is Aspected to as a Prerequisite. The user may spend a maximum number of motes equal to their Resistance to power this Charm. The soak granted by this Charm does not possess the usual Terrestrial weakness against Celestial Charms, Sorcery and the Charms of entities with an Essence score greater than the user's. | ||
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=== Resistance === | === Resistance === | ||
− | *<b><i>Impervious Skin of Stone Meditation:</i></b> This Charm may be used to enhance the soak of allies with an additional cost of | + | *<b><i>Impervious Skin of Stone Meditation:</i></b> This Charm may be used to enhance the soak of allies with an additional cost of 2m/ally affected to a maximum of the user's Resistance. The maximum soak gained is based on the user of this Charm's Essence, not the beneficiary's Essence. Rather than the soak granted by this Charm failing against an attack enhanced by any Charm, this Charm grants no additional protection against attacks enhanced by Celestial Charms and the Charms of beings with a greater Essence than the user, as well as Sorcery. This Charm has special timing rules: It is a Reflexive Charm that requires a Spd 3, DV -2 Miscellaneous action to perform. |
*<b><i>Unfeeling Earth Meditation:</i></b> This Charm requires <i>Untiring Earth Meditation</i> instead of <i>Unbreathing Earth Meditation</i>. | *<b><i>Unfeeling Earth Meditation:</i></b> This Charm requires <i>Untiring Earth Meditation</i> instead of <i>Unbreathing Earth Meditation</i>. | ||
=== War === | === War === | ||
− | *<b><i>Enfolded in the Dragon's Wings:</i></b> This Charm is Simple | + | *<b><i>Enfolded in the Dragon's Wings:</i></b> This Charm is Simple. It requires <i>Any War Excellency</i>. In mass combat it may be used on a unit at a cost of <nowiki>3m/Magnitude</nowiki>, 1wp, to a Maximum magnitude of the user's (Essence-1). |
− | *<b><i>Blazing Courageous Swordsman Inspiration:</i></b> This Charm costs <nowiki>2m/target or 4m/Magnitude</nowiki>, has the 'War' Keyword, and requires <i>Terrestrial War Reinforcement</i> in addition to its listed prerequisites. To clarify this Charm's effect: it grants a temporary -0 HL to all targets for the scene. The Dragon-Blood | + | *<b><i>Blazing Courageous Swordsman Inspiration:</i></b> This Charm costs <nowiki>2m/target or 4m/Magnitude</nowiki>, has the 'War' Keyword, and requires <i>Terrestrial War Reinforcement</i> in addition to its listed prerequisites. To clarify this Charm's effect: it grants a temporary -0 HL to all targets for the scene. The Dragon-Blood may use this Charm on themself only if they are affecting others as well, and may not affect more targets than their (Essence+1). When used on a unit in mass combat this Charm costs 4m per Magnitude of the Unit and adds a temporary -0 HL to the unit's damage track. This Charm cannot be used on a unit with a greater Magnitude than the user's (Essence-1). |
== Fire == | == Fire == | ||
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=== Melee === | === Melee === | ||
*<b><i>Dragon-Graced Weapon [Fire]:</i></b> See <i>Elemental Bolt Attack [Fire]</i>. | *<b><i>Dragon-Graced Weapon [Fire]:</i></b> See <i>Elemental Bolt Attack [Fire]</i>. | ||
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*<b><i>Dragon-Graced Weapon [Water]:</i></b> See <i>Elemental Bolt Attack [Water]</i>. | *<b><i>Dragon-Graced Weapon [Water]:</i></b> See <i>Elemental Bolt Attack [Water]</i>. | ||
− | *<b><i>Dragon-Graced Weapon [Wood]:</i></b> See <i> | + | *<b><i>Dragon-Graced Weapon [Wood]:</i></b> See <i>Deadly Blades of the Five Dragons [Wood]</i>. |
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*<b><i>Portentous Comet Deflecting Mode:</i></b> Rather than failing against an attack enhanced by any Charm, this Charm fails against attacks enhanced by Celestial Charms and the Charms of beings with a greater Essence than the user, as well as Sorcery. | *<b><i>Portentous Comet Deflecting Mode:</i></b> Rather than failing against an attack enhanced by any Charm, this Charm fails against attacks enhanced by Celestial Charms and the Charms of beings with a greater Essence than the user, as well as Sorcery. | ||
− | *<b><i>Threshing Floor Technique:</i></b> This Charm costs 2m+1/ally affected, 1wp to use. It grants an immediate melee attack to any affected, willing ally within 1 move of melee range of the target. The allies must move within melee range of the target. Affected allies may not use Simple Charms | + | *<b><i>Threshing Floor Technique:</i></b> This Charm costs 2m+1/ally affected, 1wp to use. It grants an immediate melee attack to any affected, willing ally within 1 move of melee range of the target. The allies must move within melee range of the target. Affected allies may not use Simple Charms as part of the attack, however Supplemental and Reflexive Charms are fine. No more than (user's Melee) allies may be affected by this Charm. |
=== Presence === | === Presence === | ||
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*<b><i>Glowing Coal Radiance:</i></b> This Charm has <i>Unbearable Taunt Technique</i> as a Prerequisite. The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp. | *<b><i>Glowing Coal Radiance:</i></b> This Charm has <i>Unbearable Taunt Technique</i> as a Prerequisite. The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp. | ||
*<b><i>Unbearable Taunt Technique:</i></b> The duration of this Charm in Social Combat is measured in Actions, just like Physical Combat, and it has no Prerequisites. The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp. | *<b><i>Unbearable Taunt Technique:</i></b> The duration of this Charm in Social Combat is measured in Actions, just like Physical Combat, and it has no Prerequisites. The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp. | ||
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*<b><i>Moth to the Candle:</i></b> The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp. | *<b><i>Moth to the Candle:</i></b> The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp. | ||
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=== Socialize === | === Socialize === | ||
− | *<b><i> | + | *<b><i>Passion Transmitting Nuance:</i></b> The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp. |
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+ | *<b><i>Brother-Against-Brother Insinuation:</i></b> The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp. | ||
*<b><i>Warm-faced Seduction Style:</i></b> The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp. | *<b><i>Warm-faced Seduction Style:</i></b> The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp. | ||
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*<b><i>Dragon-Graced Arrow [Water]:</i></b> See <i>Elemental Bolt Attack [Water]</i>. | *<b><i>Dragon-Graced Arrow [Water]:</i></b> See <i>Elemental Bolt Attack [Water]</i>. | ||
− | *<b><i>Dragon-Graced Arrow [Wood]:</i></b> This Charm functions as <i> | + | *<b><i>Dragon-Graced Arrow [Wood]:</i></b> This Charm functions as <i>Deadly Blades of the Five Dragons [Wood]</i> (see above). |
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*<b><i>Sparrow Dives at Hawk:</i></b> The counter-attack provided by this Charm is treated as a surprise attack. | *<b><i>Sparrow Dives at Hawk:</i></b> The counter-attack provided by this Charm is treated as a surprise attack. | ||
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== Celestial Dragon Styles == | == Celestial Dragon Styles == | ||
− | *See: | + | *See: /MartialArts2 |
== Comments == | == Comments == | ||
I approve. - [[Han'ya]] | I approve. - [[Han'ya]] |
Revision as of 22:57, 8 September 2008
Many of these revisions etc. are based on the Q&A on the White Wolf Exalted wiki, the page for which is here:
There are also some ideas based on 'Laundreu's' house-ruled and home-brewed Terrestrial Charms. Credit where credit's due, after all.
Contents
Excellencies
- Terrestrial [Ability] Reinforcement: This Charm has special timing rules: It is a Reflexive Charm that requires a Spd 3, DV -2 Miscellaneous action to perform.
Air
Linguistics
- Speech Without Words: This Charm requires Wind-Carried Words Technique instead of Voices on the Wind.
- With One Mind: This Charm costs 4m/target, 1wp. It requires Essence 3 and Speech Without Words in addition to its existing prerequisites. The user pays the mote cost of this Charm for each person affected including themself, and may target a number of allies (that is, people other than themself) up to their Linguistics. People under the effects of this Charm may communicate instantly without speech and share sensory impressions up to a range of (20x user's Essence) yards. This sense-sharing is not disorienting or confusing in any way. When within range and acting in concert, actions taken by those affected by this Charm receive a bonus number of dice equal to the user's Essence. Attempts to coordinate the attacks of targets of this Charm within range of each-other gain one automatic success per affected participant. If only affected allies are participating in the coordinated attack coordinating the attack becomes a Speed 3 action. The benefits of this Charm do not count against the maximum number of dice or successes that can be added by Charms.
Lore
- Elemental Bolt Attack: Dex+Thrown is an available attack pool for this Charm.
- Elemental Bolt Attack [Fire]: The extra damage granted by this Charm does not add to the raw damage of the attack. It is rolled as a separate additional damage pool only if the attack inflicts damage normally.
- Elemental Bolt Attack [Water]: The tick-delay inflicted by a successful attack with this Charm is cumulative, however can only be inflicted once per the attacker's Action (i.e. once per flurry).
Occult
- Spirit-Shredding Attack: This Charm requires Essence 4.
Thrown
- Deadly Blades of the Five Dragons [Fire]:</b> See Elemental Bolt Attack [Fire].
- <b>Deadly Blades of the Five Dragons [Water]: See Elemental Bolt Attack [Water].
- Deadly Blades of the Five Dragons [Wood]: This Charm has the 'Poison' and 'Stackable' Keywords, and the penalty inflicted is an 'internal penalty.' Any effect that affects poison or poison-effects works on the effect of this Charm, and the effect of this Charm is cumulative with itself.
- Elemental Armor Technique:</b> This is a Resistance Charm. It requires Resistance 4, and has [Element] Protection Form of the element that the user is Aspected to as a Prerequisite. The user may spend a maximum number of motes equal to their Resistance to power this Charm. The soak granted by this Charm does not possess the usual Terrestrial weakness against Celestial Charms, Sorcery and the Charms of entities with an Essence score greater than the user's.
Earth
Craft
- <b>Flaw-Finding Examination: Either use of this Charm does not work on Artifacts, however it does work on Thaumaturgically enhanced items.
Integrity
- Unsleeping Earth Meditation: This Charm is a Resistance Charm. It requires Resistance 2, and Any Resistance Excellency. The user may use this Charm for a number of sequential days equal to their (Resistance+Essence) without ill effect.
- Untiring Earth Meditation: This Charm is a Resistance Charm. It costs 3m, 1wp to use and requires Resistance 3. The reduction to Wound Penalties equals the user's (Essence/2).
- Unflagging Vengeance Meditation: This Charm requires Integrity 5. It does not have Untiring Earth Meditation as a prerequisite.
- Defense-From-Anathema Method:</b> This Charm does not have Chaos Warding Prana as a Prerequisite. Instead its Prerequisites are Inviolate Dragon Spirit and Unflagging Vengeance Meditation.
Resistance
- <b>Impervious Skin of Stone Meditation: This Charm may be used to enhance the soak of allies with an additional cost of 2m/ally affected to a maximum of the user's Resistance. The maximum soak gained is based on the user of this Charm's Essence, not the beneficiary's Essence. Rather than the soak granted by this Charm failing against an attack enhanced by any Charm, this Charm grants no additional protection against attacks enhanced by Celestial Charms and the Charms of beings with a greater Essence than the user, as well as Sorcery. This Charm has special timing rules: It is a Reflexive Charm that requires a Spd 3, DV -2 Miscellaneous action to perform.
- Unfeeling Earth Meditation: This Charm requires Untiring Earth Meditation instead of Unbreathing Earth Meditation.
War
- Enfolded in the Dragon's Wings: This Charm is Simple. It requires Any War Excellency. In mass combat it may be used on a unit at a cost of 3m/Magnitude, 1wp, to a Maximum magnitude of the user's (Essence-1).
- Blazing Courageous Swordsman Inspiration: This Charm costs 2m/target or 4m/Magnitude, has the 'War' Keyword, and requires Terrestrial War Reinforcement in addition to its listed prerequisites. To clarify this Charm's effect: it grants a temporary -0 HL to all targets for the scene. The Dragon-Blood may use this Charm on themself only if they are affecting others as well, and may not affect more targets than their (Essence+1). When used on a unit in mass combat this Charm costs 4m per Magnitude of the Unit and adds a temporary -0 HL to the unit's damage track. This Charm cannot be used on a unit with a greater Magnitude than the user's (Essence-1).
Fire
Melee
- Dragon-Graced Weapon [Fire]: See Elemental Bolt Attack [Fire].
- Dragon-Graced Weapon [Water]: See Elemental Bolt Attack [Water].
- Dragon-Graced Weapon [Wood]: See Deadly Blades of the Five Dragons [Wood].
- Portentous Comet Deflecting Mode: Rather than failing against an attack enhanced by any Charm, this Charm fails against attacks enhanced by Celestial Charms and the Charms of beings with a greater Essence than the user, as well as Sorcery.
- Threshing Floor Technique: This Charm costs 2m+1/ally affected, 1wp to use. It grants an immediate melee attack to any affected, willing ally within 1 move of melee range of the target. The allies must move within melee range of the target. Affected allies may not use Simple Charms as part of the attack, however Supplemental and Reflexive Charms are fine. No more than (user's Melee) allies may be affected by this Charm.
Presence
- Glowing Coal Radiance: This Charm has Unbearable Taunt Technique as a Prerequisite. The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp.
- Unbearable Taunt Technique: The duration of this Charm in Social Combat is measured in Actions, just like Physical Combat, and it has no Prerequisites. The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp.
- Moth to the Candle: The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp.
- Warlord's Convocation: The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp.
Socialize
- Passion Transmitting Nuance: The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp.
- Brother-Against-Brother Insinuation: The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp.
- Warm-faced Seduction Style: The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp.
- Smoothing-Over-The-Past Technique: The effect of this Charm is considered unnatural mental influence and can be resisted by spending 1wp.
Wood
Archery
- Dragon-Graced Arrow [Fire]: See Elemental Bolt Attack [Fire].
- Dragon-Graced Arrow [Water]: See Elemental Bolt Attack [Water].
- Dragon-Graced Arrow [Wood]: This Charm functions as Deadly Blades of the Five Dragons [Wood] (see above).
- Sparrow Dives at Hawk: The counter-attack provided by this Charm is treated as a surprise attack.
Celestial Dragon Styles
- See: /MartialArts2
Comments
I approve. - Han'ya