Difference between revisions of "TheHoverpope/SolarThrown"
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=== Ricochet Weapon Technique - Hoverpope styles === | === Ricochet Weapon Technique - Hoverpope styles === | ||
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Keywords: Combo-OK, Obvious<BR> | Keywords: Combo-OK, Obvious<BR> | ||
Prerequisite Charms: Triple-Distance Attack Technique<BR> | Prerequisite Charms: Triple-Distance Attack Technique<BR> | ||
− | The solar exalt drives back his enemies with the fury of his blows, his weapons sending them sailing away. A target struck by an attack enhanced by this charm suffers knockback during step 10 of resolution. They are knocked back by essence x 10 yards, or the range increment of the thrown weapon - whichever is lesser. | + | The solar exalt drives back his enemies with the fury of his blows, his weapons sending them sailing away. A target struck by an attack enhanced by this charm suffers knockback during step 10 of resolution. They are knocked back by essence x 10 yards, or the range increment of the thrown weapon - whichever is lesser. |
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Revision as of 05:49, 25 January 2007
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Contents
Ricochet Weapon Technique - Hoverpope styles
Cost: 3m
Type: Reflexive (step 1)
Duration: Instant
Min Essence: 2
Min Thrown: 3
Keywords: Combo-OK, Obvious
Prerequisite charms: Any thrown excellency
The exalt's weapon bounces madly off the walls, ricocheting from surface to surface, its direction unpredictable, before it strikes. This halves the DV of the target of the thrown attack. In addition, it allows the exalt to strike at targets around targets or behind obstacles at an increased difficulty of +1 if their precise location is known, +2 if estimated.
Reaping the Bloody Wheat
Cost: 6m
Type: Extra Actions
Duration: Instant
Min Essence: 3
Min Thrown: 4
Keywords: Combo-OK, Obvious
Prerequisite charms: Ricochet Weapon Technique
The weapon ricochets from one target to the next, until it finally returns to the character's hand at the end of the action.
The weapon makes a number of attacks equal to the character's thrown score. Each target must be in range, and no target may be hit more than once. Each attack is made at the character's full pool, and any botch ends the effect.
Thunderbolt Strike
Cost: 6m, 1wp
Type: Supplemental
Duration: Instant
Min Essence: 3
Min Thrown: 5
Keywords: Combo-OK, Obvious
Prerequisite Charms: Cascade of Cutting Terror
Some have said that thrown weapons are the domain of silent assassins and those not made for epic displays - some solars disagree. The attack enhanced by this charm is a glorious golden thunderbolt; when it strikes, it explodes shattering everything nearby.
The solar makes a single attack; it applies, in step 3, to every object and individual within thrown yards of the target. The attack is unparryable.
Foes Fall Away
Cost: 2m
Type: Supplemental(step 10)
Duration: Instant
Mins: Thrown 4
Essence: 2
Keywords: Combo-OK, Obvious
Prerequisite Charms: Triple-Distance Attack Technique
The solar exalt drives back his enemies with the fury of his blows, his weapons sending them sailing away. A target struck by an attack enhanced by this charm suffers knockback during step 10 of resolution. They are knocked back by essence x 10 yards, or the range increment of the thrown weapon - whichever is lesser.