Difference between revisions of "Tiarynn/Jade"
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= Princess of Ebon and Jade = | = Princess of Ebon and Jade = | ||
− | : Concept: Honeytongued Socialite | + | : Concept: Honeytongued Socialite and Supreme Archer |
: Caste: Day | : Caste: Day | ||
− | |||
: Anima Banner: Wispy black and grey, twinged with a sickly flourescent green glow, surrounding her and moving like ink in water. | : Anima Banner: Wispy black and grey, twinged with a sickly flourescent green glow, surrounding her and moving like ink in water. | ||
== History == | == History == | ||
− | + | ||
− | |||
− | + | == Description == | |
+ | Human Form: | ||
− | == | + | == Expanded Backgrounds == |
− | + | Artifacts: 5 dots | |
+ | |||
+ | * Chorus of Infinite Rapture (level 2) | ||
+ | ** An evil and dark weapon, Chorus of Infinite Rapture is a Short Powerbow built of human bones bound with soulsteel, strung with sinew. Arrows fired from it are filled with the pain and suffering of those used to create it and inflict double the wound penalties if they cause damage that would increase the wound penalty. She keeps her Blood-Lust Jewel socketed in the bow, and she often keeps the bow Elsewhere, but still maintains a stock of arrows for when there is no difficulty keeping weaponry around. | ||
− | + | * Wings of the Fallen Angel (level 5) | |
+ | ** In its normal, unattuned form, this artifact takes the form of a heavy black cloak with a soulsteel clasp in the form of a small skull. When worn and attuned, which takes five motes, the left eye of the skull glows a violet-red shade, while the right glows sickly green. Once attuned, the user has full concious control over the shape of the artifact, which can transform to become just about any artifact of clothing imagineable, upto light armours including only small portions of metals. However, it must always be some form of clothing, it cannot hide itself and it cannot disappear completely, the only way to be completely nude is to remove the artifact, which can only be done in its normal form of a cloak with the skull clasp, complete with glowing eyes. Changing the form of the cloak costs a single mote of essence from the wearer, this mote is not committed. | ||
+ | ** When in the form of reasonably complete clothing, that is not showing off significant portions of the wearer, this artifact lends some of its toughness to the wearer, providing 12B/9L soak, as a Soulsteel Reinforced Buff Jacket. This protection is also available to the wearer when the cloak is in its normal form as it flows and twists to intercept incoming attacks. | ||
+ | ** The final, and most impressive power, is that of flight. With the commitment of ten motes, it sprouts great obsidian bat wings and grants the user the power of flight. The wings extend from the cloak if it is in that form, or otherwise it attaches them directly to the user's back. These wings allow the user to fly at five times their usual running speed in combat, or approximately 80 miles per hour out of combat. The extreme maneuverability allowed by the wings adds six dice to any Dexterity roll relating to aerial maneuvering, including hand-to-hand fighting and dodging. As an additional power, the user's perception is increased, adding six dice to sight-based perception rolls and reducing modifiers for distance by three. | ||
− | + | * Collar of Cleansing Light (level 1) | |
+ | ** The soulsteel version of a Collar of Dawn's Cleansing Light. | ||
− | * | + | * Soulsteel Hearthstone Bracers (level 2) |
− | ** | + | ** Hearthstone bracers! Not much to say here! Holds her Lust-Kindling Gem. |
− | |||
− | |||
− | |||
* Ghost Seeing Mask (level 3) | * Ghost Seeing Mask (level 3) | ||
− | ** A simple | + | ** A simple leather mask that covers a strip of the head around the eyes, but with holes cut to let the eyes see, this mask is much more than it seems. It empowers the users vision and lets them see essence as All-Encompassing Sorcerer's Sight. It is also resistant to most forms of damage. |
Contacts: 5 dots | Contacts: 5 dots | ||
− | * The Princess has | + | * The Princess has travelled creation and has built up a network of contacts she can call on, as well as the following major contacts: |
− | |||
− | |||
− | |||
− | |||
− | |||
Manse: 3 dots | Manse: 3 dots | ||
− | * The Pyre of Lust: This manse used to belong to a renegade fire-aspect, Rala of the Burning Touch, who had disappeared into the deep south. The Princess heard about it, and him, through her many contacts and | + | * The Pyre of Lust: This manse used to belong to a renegade fire-aspect, Rala of the Burning Touch, who had disappeared into the deep south. The Princess heard about it, and him, through her many contacts and travelled to it with the sole intention of capturing it and turning it to her own devices. The journey was long, but worthwhile, as Rala of the manse was most pleased to have additional company. It was, of course, not long until the Princess then found her way into his bed, and only a short time after that until Rala found the Princess' dagger in his chest. Rala's guards gave chase as they realized what she had one, and she led them to a nearby cave, where she slew them all and left their bodies, hoping to form a small shadowland so she could have easy access to her new manse. The manses few servants were easily slain as well, their bodies added to those of the guards in the hopes of creating a shadowland. |
− | * The manse is built mostly underground, only the entrance hall and hearth room are above the surface, with the underground portion having two levels. The above-ground portion of the manse is built completely of sandstone, the hearth room being above the entrance hall, and they have the look of a two simple circles of stone built on top of | + | * The manse is built mostly underground, only the entrance hall and hearth room are above the surface, with the underground portion having two levels. The above-ground portion of the manse is built completely of sandstone, the hearth room being above the entrance hall, and they have the look of a two simple circles of stone built on top of eachother, with the hearthroom open to above in many places under its dome. The levels of the manse are connected via a spiral staircase that circles the main areas. On the lowest level is the sleeping areas, most sheltered from the withering heat of the day. Above those are the living areas. |
− | * This manse produces a Lust-Kindling Gem which she keeps in her | + | * This manse produces a Lust-Kindling Gem which she keeps in her hearthstone bracers. |
** Lust-Kindling Gem | ** Lust-Kindling Gem | ||
Line 58: | Line 56: | ||
* The Princess lives well, as she liberates the money of those she has killed and will sell their goods for her own profits. | * The Princess lives well, as she liberates the money of those she has killed and will sell their goods for her own profits. | ||
− | Spies: | + | Underworld Manse: 1 dots |
− | * The Princess has her own security and intelligence force. | + | * A Princess' Retreat: This manse is a dark reflection of a summer home. It contains many rooms and is fairly open, but it is constructed of a dark basalt and bleached bone instead of more normal stone and wood. The hearthroom is at the centre of the manse and also contains a sacrificial altar, to which the Princess has brought more than a few of her more loyal death cultists in the hopes of turning them into ghostly servants. |
+ | * This manse produces a Blood-Lust Jewel which she keeps in her Powerbow | ||
+ | ** Blood-Lust Jewel | ||
+ | |||
+ | *** Manse •• | ||
+ | *** Trigger: Licking or kissing a wound. | ||
+ | |||
+ | ** This teardrop-shaped gem is colored a deep, opaque carmine, like congealing blood. If its wearer touches his mouth to an open wound, the wounded person will experience a surge of ecstatic, intensely erotic pleasure. When this power is used, the target must make an immediate Temperance check. If she gets even one success, she has managed to suppress her body's reaction and is able to act normally. If she fails, her mind is clouded by pleasure and all her actions for the remainder of the turn are at -2 dice. A botch means that she has been totally overcome by the sensation, and is unable to act at all for the remainder of the turn. | ||
+ | |||
+ | ** This power may be used while an Abyssal is drinking blood from a victim. | ||
+ | |||
+ | ** Credit to Iksalem for the stone! | ||
+ | |||
+ | Spies: 3 dots | ||
+ | * The Princess has her own security and intelligence force. On the Creation side, her spies stretch from Pyre of Lust to all of the nearby settlements and sometimes beyond and they keep track of comings and goings and warn of anyone seeking out the manse, getting word to the guards there. On the underworld side, the spies keep track of similar threats, mirroring their usage in creation. | ||
Command: 3 dots | Command: 3 dots | ||
− | * The Princess has many guards for her | + | * The Princess has many guards for her two important sites, consisting mainly of death cultists in Creation, and an assortment of ghosts and zombies in the underworld. There are often raids on travellers on the Creation side, to supply the cultists with not only food and water, but sacrificies and other things necessary. If she is travelling in Creation and needs to make a large show of it, she'll often bring an honour guard of cultists in black uniform-like hooded robes. |
== Crunchy Stuff == | == Crunchy Stuff == | ||
Line 69: | Line 81: | ||
* Strength: 2 | * Strength: 2 | ||
* Dexterity: 5 | * Dexterity: 5 | ||
− | * Stamina: | + | * Stamina: 4 |
* Charisma: 3 | * Charisma: 3 | ||
− | * Manipulation: | + | * Manipulation: 2 |
* Appearance: 4 | * Appearance: 4 | ||
* Perception: 3 | * Perception: 3 | ||
* Intelligence: 2 | * Intelligence: 2 | ||
− | * Wits: | + | * Wits: 3 |
=== Abilities === | === Abilities === | ||
− | * Archery: | + | * Archery: 5 (f) |
* Brawl: 0 | * Brawl: 0 | ||
− | * Martial Arts: | + | * Martial Arts: 3 |
* Melee: 0 | * Melee: 0 | ||
* Thrown: 0 | * Thrown: 0 | ||
− | * Endurance: 2 | + | * Endurance: 2 (f) |
− | * Performance: | + | * Performance: 4 (f) |
− | * Presence: | + | * Presence: 2 |
* Resistance: 2 | * Resistance: 2 | ||
* Survival: 1 | * Survival: 1 | ||
Line 99: | Line 111: | ||
* Occult: 0 | * Occult: 0 | ||
− | * Athletics: | + | * Athletics: 3 (c) |
* Awareness: 2 (c) | * Awareness: 2 (c) | ||
− | * Dodge: | + | * Dodge: 5 (c) |
− | * Larceny: | + | * Larceny: 1 (c) |
− | * Stealth: | + | * Stealth: 2 (c) |
− | * Bureaucracy: | + | * Bureaucracy: 0 |
* Linguistics: 3 | * Linguistics: 3 | ||
* Ride: 0 | * Ride: 0 | ||
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=== Specialties === | === Specialties === | ||
− | * | + | * Archery - Short Powerbows: 2 |
=== Advantages === | === Advantages === | ||
− | * Willpower: | + | * Willpower: 7 |
− | * Compassion: | + | * Compassion: 3 |
* Conviction: 4 | * Conviction: 4 | ||
− | * Temperance: | + | * Temperance: 1 |
− | * Valor: | + | * Valor: 2 |
− | * Essence: | + | * Essence: 3 |
− | * Personal: | + | * Personal: 16 |
− | * Peripheral: | + | * Peripheral: 38 (+10) |
− | * Committed: | + | * Committed: 14 |
=== Combat Stuff === | === Combat Stuff === | ||
Line 138: | Line 150: | ||
** I: x1 | ** I: x1 | ||
− | * Dodge Pool: | + | * Dodge Pool: 16 (22 while flying) |
* Soak: | * Soak: | ||
− | ** B: | + | ** B: 16 |
− | ** L: | + | ** L: 11 |
− | ** A: | + | ** A: 9 |
− | * | + | * Chorus of Infinite Rapture: |
− | ** Speed: | + | ** Speed: 8 |
− | ** Accuracy: | + | ** Accuracy: 16 |
− | ** Damage: | + | ** Damage: 6 + arrow |
− | ** Defense: | + | ** Defense: - |
− | ** Rate: | + | ** Rate: 2 |
− | + | ** Range: 250 yards | |
− | + | ** Notes: Bracers reduce targets soak by 2, often kept Elsewhere. | |
− | |||
− | |||
− | ** | ||
− | ** | ||
− | |||
− | |||
=== Charms: === | === Charms: === | ||
+ | * [21:58:51] <haren> Tiarynn... Relic Arrow Method is now a perm charm and doesn't use a charm to use it. | ||
− | * | + | * Bloodthirsty Arrow |
− | * | + | * Pulse of the Prey |
− | * | + | * Flawless Archer Discipline |
− | * | + | * Withering Feathered Maelstrom |
− | * | + | * Iron Sleet Attack |
− | * | + | * Relic Arrow Method |
− | * | + | * Devouring Oblivion Assassin's Shot (c) |
+ | * Loyal Barghest Call (c) | ||
* Fivefold Sensory Exercise | * Fivefold Sensory Exercise | ||
− | * | + | * Flitting Shadow Form |
− | * Ox-Body Technique ( | + | * Fivefold Shadow Form |
+ | * Flickering Wisp Technique | ||
+ | * Incomparable Phantom Form | ||
+ | * Uncanny Impulse Evasion | ||
+ | |||
+ | * Ox-Body Technique (2x (1x -1, 2x -2)) | ||
* Language Absorbing Method | * Language Absorbing Method | ||
Line 182: | Line 195: | ||
* Haunting Inflection Trick | * Haunting Inflection Trick | ||
+ | * Elegy for the Fallen | ||
* Withering Dirge | * Withering Dirge | ||
* Song to Blessed Silence (c) | * Song to Blessed Silence (c) | ||
Line 187: | Line 201: | ||
* Exquisite Etiquette Style | * Exquisite Etiquette Style | ||
− | * | + | * Impreciation Of Ill Manners |
* Loyalty Withering Technique | * Loyalty Withering Technique | ||
* Passion-Unveiling Glance | * Passion-Unveiling Glance | ||
Line 193: | Line 207: | ||
* Visions of Greying Doom (c) | * Visions of Greying Doom (c) | ||
− | * | + | * Essence Engorgement Technique (1x) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Combos: === | === Combos: === | ||
− | * | + | * Bonestorm |
− | ** A | + | ** A devastating combo when applied properly, this combo can summon her bow from Elsewhere, then fire a hail of enhanced arrows, while still providing good defensive ability. |
** Charms Included: | ** Charms Included: | ||
− | *** | + | *** Withering Feathered Maelstrom |
− | *** | + | *** Bloodthirsty Arrow |
− | *** | + | *** Flickering Wisp Technique |
− | + | *** Loyal Barghest Call | |
− | *** | ||
=== Equipment: === | === Equipment: === | ||
− | * | + | * Chorus of Infinite Rapture (Soulsteel Short Powerbow) |
− | * | + | * Collar of Cleansing Light |
+ | * Soulsteel Hearthstone Bracers | ||
* Ghost Seeing Mask | * Ghost Seeing Mask | ||
− | + | * Wings of the Fallen Angel | |
=== Languages: === | === Languages: === | ||
Line 230: | Line 232: | ||
=== Flaws: === | === Flaws: === | ||
− | * Sterile | + | * Sterile |
− | + | * Amnesia (1 point, can't remember childhood) | |
− | * Amnesia | + | |
− | |||
− | |||
− | |||
− | |||
− | |||
=== Experience: === | === Experience: === | ||
− | * Total: | + | * Total: 0 |
− | * Spent: | + | * Spent: 0 |
− | * Remaining: | + | * Remaining: 0 |
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 05:09, 6 April 2007
Contents
Princess of Ebon and Jade
- Concept: Honeytongued Socialite and Supreme Archer
- Caste: Day
- Anima Banner: Wispy black and grey, twinged with a sickly flourescent green glow, surrounding her and moving like ink in water.
History
Description
Human Form:
Expanded Backgrounds
Artifacts: 5 dots
- Chorus of Infinite Rapture (level 2)
- An evil and dark weapon, Chorus of Infinite Rapture is a Short Powerbow built of human bones bound with soulsteel, strung with sinew. Arrows fired from it are filled with the pain and suffering of those used to create it and inflict double the wound penalties if they cause damage that would increase the wound penalty. She keeps her Blood-Lust Jewel socketed in the bow, and she often keeps the bow Elsewhere, but still maintains a stock of arrows for when there is no difficulty keeping weaponry around.
- Wings of the Fallen Angel (level 5)
- In its normal, unattuned form, this artifact takes the form of a heavy black cloak with a soulsteel clasp in the form of a small skull. When worn and attuned, which takes five motes, the left eye of the skull glows a violet-red shade, while the right glows sickly green. Once attuned, the user has full concious control over the shape of the artifact, which can transform to become just about any artifact of clothing imagineable, upto light armours including only small portions of metals. However, it must always be some form of clothing, it cannot hide itself and it cannot disappear completely, the only way to be completely nude is to remove the artifact, which can only be done in its normal form of a cloak with the skull clasp, complete with glowing eyes. Changing the form of the cloak costs a single mote of essence from the wearer, this mote is not committed.
- When in the form of reasonably complete clothing, that is not showing off significant portions of the wearer, this artifact lends some of its toughness to the wearer, providing 12B/9L soak, as a Soulsteel Reinforced Buff Jacket. This protection is also available to the wearer when the cloak is in its normal form as it flows and twists to intercept incoming attacks.
- The final, and most impressive power, is that of flight. With the commitment of ten motes, it sprouts great obsidian bat wings and grants the user the power of flight. The wings extend from the cloak if it is in that form, or otherwise it attaches them directly to the user's back. These wings allow the user to fly at five times their usual running speed in combat, or approximately 80 miles per hour out of combat. The extreme maneuverability allowed by the wings adds six dice to any Dexterity roll relating to aerial maneuvering, including hand-to-hand fighting and dodging. As an additional power, the user's perception is increased, adding six dice to sight-based perception rolls and reducing modifiers for distance by three.
- Collar of Cleansing Light (level 1)
- The soulsteel version of a Collar of Dawn's Cleansing Light.
- Soulsteel Hearthstone Bracers (level 2)
- Hearthstone bracers! Not much to say here! Holds her Lust-Kindling Gem.
- Ghost Seeing Mask (level 3)
- A simple leather mask that covers a strip of the head around the eyes, but with holes cut to let the eyes see, this mask is much more than it seems. It empowers the users vision and lets them see essence as All-Encompassing Sorcerer's Sight. It is also resistant to most forms of damage.
Contacts: 5 dots
- The Princess has travelled creation and has built up a network of contacts she can call on, as well as the following major contacts:
Manse: 3 dots
- The Pyre of Lust: This manse used to belong to a renegade fire-aspect, Rala of the Burning Touch, who had disappeared into the deep south. The Princess heard about it, and him, through her many contacts and travelled to it with the sole intention of capturing it and turning it to her own devices. The journey was long, but worthwhile, as Rala of the manse was most pleased to have additional company. It was, of course, not long until the Princess then found her way into his bed, and only a short time after that until Rala found the Princess' dagger in his chest. Rala's guards gave chase as they realized what she had one, and she led them to a nearby cave, where she slew them all and left their bodies, hoping to form a small shadowland so she could have easy access to her new manse. The manses few servants were easily slain as well, their bodies added to those of the guards in the hopes of creating a shadowland.
- The manse is built mostly underground, only the entrance hall and hearth room are above the surface, with the underground portion having two levels. The above-ground portion of the manse is built completely of sandstone, the hearth room being above the entrance hall, and they have the look of a two simple circles of stone built on top of eachother, with the hearthroom open to above in many places under its dome. The levels of the manse are connected via a spiral staircase that circles the main areas. On the lowest level is the sleeping areas, most sheltered from the withering heat of the day. Above those are the living areas.
- This manse produces a Lust-Kindling Gem which she keeps in her hearthstone bracers.
- Lust-Kindling Gem
- Manse •••
- Trigger: Consensual sex.
- This irregularly-shaped hearthstone looks like a smoldering coal, and is almost uncomfortably warm. When attuned, it causes its bearer to exude a sultry, sexual allure. Mechanically, she adds one die to any seduction attempt.
- In addition, anyone who has sex with the character will feel a slow-building craving for more. Once per day, beginning the day after their encounter, he must make a Willpower check. The difficulty starts at 1, and increases by one on each subsequent day, until it peaks at the hearthstone user's permanent Essence. After this point, the difficulty begins decreasing by one per day; once the difficulty reaches zero, the craving stops and no further rolls are necessary.
- Success on a roll means that the victim has managed to suppress most of his lust, and suffers no penalty for the remainder of the day. If he fails, he cannot keep from fantasizing about the character, and suffers a cumulative 2-die penalty on any roll not related to finding her and getting her to sleep with him again. This penalty lasts until he either has sex with the character, or succeeds on one of his Willpower rolls to resist the gem's power; however, it cannot reduce dice pools to below his Temperance score. A botch means that he is completely overcome with lust, and does everything in his power to find the character.
- Credit to Iksalem for the stone!
Resources: 3 dots
- The Princess lives well, as she liberates the money of those she has killed and will sell their goods for her own profits.
Underworld Manse: 1 dots
- A Princess' Retreat: This manse is a dark reflection of a summer home. It contains many rooms and is fairly open, but it is constructed of a dark basalt and bleached bone instead of more normal stone and wood. The hearthroom is at the centre of the manse and also contains a sacrificial altar, to which the Princess has brought more than a few of her more loyal death cultists in the hopes of turning them into ghostly servants.
- This manse produces a Blood-Lust Jewel which she keeps in her Powerbow
- Blood-Lust Jewel
- Manse ••
- Trigger: Licking or kissing a wound.
- This teardrop-shaped gem is colored a deep, opaque carmine, like congealing blood. If its wearer touches his mouth to an open wound, the wounded person will experience a surge of ecstatic, intensely erotic pleasure. When this power is used, the target must make an immediate Temperance check. If she gets even one success, she has managed to suppress her body's reaction and is able to act normally. If she fails, her mind is clouded by pleasure and all her actions for the remainder of the turn are at -2 dice. A botch means that she has been totally overcome by the sensation, and is unable to act at all for the remainder of the turn.
- This power may be used while an Abyssal is drinking blood from a victim.
- Credit to Iksalem for the stone!
Spies: 3 dots
- The Princess has her own security and intelligence force. On the Creation side, her spies stretch from Pyre of Lust to all of the nearby settlements and sometimes beyond and they keep track of comings and goings and warn of anyone seeking out the manse, getting word to the guards there. On the underworld side, the spies keep track of similar threats, mirroring their usage in creation.
Command: 3 dots
- The Princess has many guards for her two important sites, consisting mainly of death cultists in Creation, and an assortment of ghosts and zombies in the underworld. There are often raids on travellers on the Creation side, to supply the cultists with not only food and water, but sacrificies and other things necessary. If she is travelling in Creation and needs to make a large show of it, she'll often bring an honour guard of cultists in black uniform-like hooded robes.
Crunchy Stuff
Attributes
- Strength: 2
- Dexterity: 5
- Stamina: 4
- Charisma: 3
- Manipulation: 2
- Appearance: 4
- Perception: 3
- Intelligence: 2
- Wits: 3
Abilities
- Archery: 5 (f)
- Brawl: 0
- Martial Arts: 3
- Melee: 0
- Thrown: 0
- Endurance: 2 (f)
- Performance: 4 (f)
- Presence: 2
- Resistance: 2
- Survival: 1
- Crafts: 0
- Investigation: 0
- Lore: 1
- Medicine: 1
- Occult: 0
- Athletics: 3 (c)
- Awareness: 2 (c)
- Dodge: 5 (c)
- Larceny: 1 (c)
- Stealth: 2 (c)
- Bureaucracy: 0
- Linguistics: 3
- Ride: 0
- Sail: 0
- Socialize: 5 (f)
Specialties
- Archery - Short Powerbows: 2
Advantages
- Willpower: 7
- Compassion: 3
- Conviction: 4
- Temperance: 1
- Valor: 2
- Essence: 3
- Personal: 16
- Peripheral: 38 (+10)
- Committed: 14
Combat Stuff
- Health Levels
- -0: x1
- -1: x4
- -2: x6
- -4: x1
- I: x1
- Dodge Pool: 16 (22 while flying)
- Soak:
- B: 16
- L: 11
- A: 9
- Chorus of Infinite Rapture:
- Speed: 8
- Accuracy: 16
- Damage: 6 + arrow
- Defense: -
- Rate: 2
- Range: 250 yards
- Notes: Bracers reduce targets soak by 2, often kept Elsewhere.
Charms:
- [21:58:51] <haren> Tiarynn... Relic Arrow Method is now a perm charm and doesn't use a charm to use it.
- Bloodthirsty Arrow
- Pulse of the Prey
- Flawless Archer Discipline
- Withering Feathered Maelstrom
- Iron Sleet Attack
- Relic Arrow Method
- Devouring Oblivion Assassin's Shot (c)
- Loyal Barghest Call (c)
- Fivefold Sensory Exercise
- Flitting Shadow Form
- Fivefold Shadow Form
- Flickering Wisp Technique
- Incomparable Phantom Form
- Uncanny Impulse Evasion
- Ox-Body Technique (2x (1x -1, 2x -2))
- Language Absorbing Method
- Flesh Mending Discipline
- Haunting Inflection Trick
- Elegy for the Fallen
- Withering Dirge
- Song to Blessed Silence (c)
- Curse of the Disquieting Voice (c)
- Exquisite Etiquette Style
- Impreciation Of Ill Manners
- Loyalty Withering Technique
- Passion-Unveiling Glance
- Intimations of Mortality
- Visions of Greying Doom (c)
- Essence Engorgement Technique (1x)
Combos:
- Bonestorm
- A devastating combo when applied properly, this combo can summon her bow from Elsewhere, then fire a hail of enhanced arrows, while still providing good defensive ability.
- Charms Included:
- Withering Feathered Maelstrom
- Bloodthirsty Arrow
- Flickering Wisp Technique
- Loyal Barghest Call
Equipment:
- Chorus of Infinite Rapture (Soulsteel Short Powerbow)
- Collar of Cleansing Light
- Soulsteel Hearthstone Bracers
- Ghost Seeing Mask
- Wings of the Fallen Angel
Languages:
- Flametongue
- Old Realm
- Riverspeak
- Forest-Tongue
Flaws:
- Sterile
- Amnesia (1 point, can't remember childhood)
Experience:
- Total: 0
- Spent: 0
- Remaining: 0