Difference between revisions of "Taerinshar/Saren Edgewalker 2"

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3 - Connections (Bureau of Nature)<br>
 
3 - Connections (Bureau of Nature)<br>
 
2 - Acquaintances (Halta)<br>
 
2 - Acquaintances (Halta)<br>
1 - Connections (Guild) <br>
 
 
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking) <br>
 
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking) <br>
 
0(4) - Resources (1 free) <br>
 
0(4) - Resources (1 free) <br>
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Artifacts: <br>
 
Artifacts: <br>
 
1 - Starmetal Chain Shirt(Attune:2)  <br>
 
1 - Starmetal Chain Shirt(Attune:2)  <br>
 +
1 (4) - Spell Capturing Cord
  
  

Revision as of 16:28, 1 October 2009

Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.

Attributes:

Str/Dex/Sta : 1/3/3
Cha/Man/App : 4/3/2
Per/Int/Wit : 2/5/4

Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1
Battles: Archery 0, Melee 3, Presence 0, Resistance 2, War 1
Secrets: Investigation 0 , Larceny 1 , Lore 3, Occult 3 , Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2 Medicine 0

10 Extra dots are currently going into Integrity 1, War 1, Melee 3, Larceny 1, Performance +2, Survival +1 (3), Occult +1 (3)

Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3, Socialize 1
Battles: Archery 0, Melee 3, Presence 0, Resistance 2, War 1
Secrets: Investigation 0, Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2, Awareness 2, Bureaucracy 2, Martial Arts 2, Medicine 0

Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand
Melee: Impeding the Flow, 1st Melee
Sail: Serindipitous Voyage
Occult: Mark of Exaltation, Telltale Symphony
Resistance: Ox Body (-0x1)
Lore: Methodology of Secrets
Athletics: Burn Life
Performance: 2nd Excellency


Virtues (After BP):
Temperance 3(5)
Conviction 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 8 limit is acquired

Backgrounds (after BP) 

1 - Mentor (Nazri)
1 - Backing (Bureau of Destiny)
3 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)
0(4) - Resources (1 free)
3 - Manse in Yu-Shan -> Key of Mastery or Solar -10 mote discount. Artifacts:
1 - Starmetal Chain Shirt(Attune:2)
1 (4) - Spell Capturing Cord



Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Lucky (2), Conviction +1 (3)
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity. 1 wp to resist for the scene.
2 - Greater Curse

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
9 - Virtues to 4 for Temperance and Conviction, Temperance 5
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Survival 5
2 - Occult 5
Sub: 14
2 - Manse 4
2 - Specialties (Occult: +3 sorcery), +1 prayer (performance))
3 - Resources to 4. 2 - Hearthstone Implant for Wilderness Stone (+8 motes periferal)

Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+12+8(Implant) - 2 attune = 39

Combat
Defence: PDV (Fist) = 5+5+1(fist)+(ess)(bracers)+3 (spec.)/2 = 8
DDV = 5+3+2(ess)/2 = 5
MDDV = (9 wp + 1 int + ess)/2 = 6
Soak:
1L/2B Natural
Starmetal Breastplate: 6L/4B, 3 Hardness with starmetal. -1 damage external penalty.
WD Form boosts soak by MA, soak lethal with full stamina, add 2 soak/1m reflexively.
Total: 7L/6B

Fists
Speed: 5
Ac: 5+5+1(fist)+ess(bracer)+3(spec)=16
Dmg: str + ess= 6L
Rate: 2(x2)

Kick
Speed: 5
Ac: 5+5+0+ess(bracer)+3(spec.)=15 Dmg: 3+str+ess=9L
Rate: 2(x2)

Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1

Experience Tracker
September 24 - 8 XP


Spent XP:0