Difference between revisions of "Telgar/Thon"
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− | + | NAME HOUSE ASPECT | |
+ | Mnemon Merkan Mnemon Fire | ||
+ | CONCEPT NATURE ANIMA | ||
+ | Battle-Smith Architect Glowing Crystal | ||
+ | PLAYER CHRONICLE EXPERIANCE | ||
+ | John Kombat 0 | ||
− | + | --------------------------------ATTRIBUTES------------------------------------------------------------------ | |
+ | PHYSICAL SOCIAL MENTAL | ||
+ | Strength 4(6) Charisma 3 Perception 3 | ||
+ | Dexterity 4(5) Manipulation 3 Intelligence 2 | ||
+ | Stamina 2 Appearance 1 Wits 4(5) | ||
− | + | --------------------------------ABILITIES---------------------------------------------------------------------- | |
+ | AIR EARTH [[Telgar/Thon/FIRE]]/ | ||
+ | Linguistics Awareness ***(**) Athletics ** | ||
+ | Lore ** Craft Dodge *** | ||
+ | [[Telgar/Thon/Occult]]/ *** Endurance ** Melee ***** | ||
+ | Stealth **(****)[[Telgar/Thon/Martial]] Arts/ ***** Presence * | ||
+ | [[Telgar/Thon/Thrown]]/ ** Resistance ** Socialize ** | ||
− | + | WATER WOOD SPECIALITIES | |
− | : | + | Brawl Archery * MA: Dire Lances x3 |
− | + | Bureaucracy Medicine Melee: Dire Lances x3 | |
− | + | Investigation Performance * | |
+ | Larceny Ride * | ||
+ | Sail Survival | ||
− | + | Languages: | |
− | + | --------------------------------------------------------------------------------------------------------------------- | |
− | ** | + | TEMPERS ESSENCE ** VIRTUES |
− | + | --------------------------------------------------------------------------------------------------------------------- | |
− | * | + | Willpower 7 Personal: 14 Compassion * |
− | ** | + | - - - - - | - - - - - ^Committed: 0 Conviction *** |
− | * | + | Experience: 0 Peripheral: 26 Temperance * |
− | * | + | Spent: 0 ^Committed: 15 Valor **** |
− | + | Total: 0 | |
− | ** | + | --------------------------------------------------------------------------------------------------------------------- |
− | ** | + | COMBAT STATISTICS |
− | + | --------------------------------------------------------------------------------------------------------------------- | |
− | + | Initiative: 11 Soak (L/B): (1/2) Mobility: -0 | |
− | + | Armor: CAotUA With Armor: (9/14) Fatigue: 0 | |
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− | + | HEALTH LEVELS 0 1 2 4 Incapacitated | |
+ | / /// /// / / | ||
+ | --------------------------------------------------------------------------------------------------------------------- | ||
+ | PERSONAL WEAPONS | ||
+ | --------------------------------------------------------------------------------------------------------------------- | ||
+ | WEAPON DAMAGE ACC DEFENSE SPEED RATE | ||
+ | Dire Lance 11 (+5) 14/18 (+1) 16/17 (-0) 25 (+14) NA | ||
− | + | DODGE 8 base | |
− | + | ANIMA 3L per turn, soakable. Costs 0 motes. | |
− | + | --------------------------------------------------------------------------------------------------------------------- | |
+ | CHARM DESCRIPTIONS | ||
+ | --------------------------------------------------------------------------------------------------------------------- | ||
+ | CHARMS type cost | ||
+ | Five-Dragon Fortitude Reflexive 1 mote per 1L or 2B soak | ||
+ | Five-Dragon Blocking Technique Simple 4 motes, 1 willpower | ||
+ | Effortlessly Rising Flame Reflexive 1 mote | ||
+ | Falling Star Maneuver Supplemental 1 mote per 2 dice | ||
+ | Flickering Candle Meditation Reflexive 1 mote per 2 dice | ||
+ | Stoking Bonfire Style Supplemental 1 mote per 2 dice | ||
+ | Ox-Body Technique Special NA | ||
− | + | BACKGROUNDS value notes | |
+ | Artifact **** Crimson Armor of the Unseen Assassin, Dire Lance, Ess. Gem | ||
+ | Familiar *** A bug with 5 motes of Essence. | ||
+ | Manse ***** Perfect Mobility (5), 7 Leaping Dragons (4), Quick Thought (1) | ||
+ | Breeding ***** +5/+9, -2 mote charge for anima. | ||
− | + | ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS | |
− | + | Crimson Armor of the Unseen Assassin (level 4) | |
+ | • +4 Stealth | ||
+ | • Double Movement | ||
+ | • 3 motes to add +2 to Stealth for the scene | ||
+ | • +2 Awareness | ||
+ | • 2 motes for Essence Sight. One minute. | ||
+ | • 5 motes to remove 3 successes from opposing actions (parries, attacks). 2 turns | ||
+ | • 10 motes commit | ||
+ | • +2 Strength | ||
+ | • 8/12 soak | ||
− | + | Essence Containing Gem (level 2) | |
− | + | Seven motes of Essence | |
− | + | Bug Familiar (level 3) | |
− | + | Shares 1 sense and 5 motes. | |
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− | + | Gem of Perfect Mobility | |
− | + | Two actions per turn, no penalties. No EA Charms allowed. | |
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− | + | Seven Leaping Dragons Stone | |
− | + | +4 dice to MA pools | |
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− | + | Gem of White Heat | |
− | + | Adds +1L to anima damage. | |
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− | + | Blazing Soul Shard | |
− | + | Anima cost is 2 motes | |
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− | + | Stone of Quick Thought (x2) | |
− | + | +1 Dex and +1 Wits | |
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− | + | EQUIPMENT and OTHER GEAR | |
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− | + | EXPERIENCE EXPENDITURES | |
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− | + | </nowiki> | |
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Revision as of 01:18, 6 April 2010
NAME HOUSE ASPECT Mnemon Merkan Mnemon Fire CONCEPT NATURE ANIMA Battle-Smith Architect Glowing Crystal PLAYER CHRONICLE EXPERIANCE John Kombat 0 --------------------------------ATTRIBUTES------------------------------------------------------------------ PHYSICAL SOCIAL MENTAL Strength 4(6) Charisma 3 Perception 3 Dexterity 4(5) Manipulation 3 Intelligence 2 Stamina 2 Appearance 1 Wits 4(5) --------------------------------ABILITIES---------------------------------------------------------------------- AIR EARTH [[Telgar/Thon/FIRE]]/ Linguistics Awareness ***(**) Athletics ** Lore ** Craft Dodge *** [[Telgar/Thon/Occult]]/ *** Endurance ** Melee ***** Stealth **(****)[[Telgar/Thon/Martial]] Arts/ ***** Presence * [[Telgar/Thon/Thrown]]/ ** Resistance ** Socialize ** WATER WOOD SPECIALITIES Brawl Archery * MA: Dire Lances x3 Bureaucracy Medicine Melee: Dire Lances x3 Investigation Performance * Larceny Ride * Sail Survival Languages: --------------------------------------------------------------------------------------------------------------------- TEMPERS ESSENCE ** VIRTUES --------------------------------------------------------------------------------------------------------------------- Willpower 7 Personal: 14 Compassion * - - - - - | - - - - - ^Committed: 0 Conviction *** Experience: 0 Peripheral: 26 Temperance * Spent: 0 ^Committed: 15 Valor **** Total: 0 --------------------------------------------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------------------------------------------- Initiative: 11 Soak (L/B): (1/2) Mobility: -0 Armor: CAotUA With Armor: (9/14) Fatigue: 0 HEALTH LEVELS 0 1 2 4 Incapacitated / /// /// / / --------------------------------------------------------------------------------------------------------------------- PERSONAL WEAPONS --------------------------------------------------------------------------------------------------------------------- WEAPON DAMAGE ACC DEFENSE SPEED RATE Dire Lance 11 (+5) 14/18 (+1) 16/17 (-0) 25 (+14) NA DODGE 8 base ANIMA 3L per turn, soakable. Costs 0 motes. --------------------------------------------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------------------------------------------- CHARMS type cost Five-Dragon Fortitude Reflexive 1 mote per 1L or 2B soak Five-Dragon Blocking Technique Simple 4 motes, 1 willpower Effortlessly Rising Flame Reflexive 1 mote Falling Star Maneuver Supplemental 1 mote per 2 dice Flickering Candle Meditation Reflexive 1 mote per 2 dice Stoking Bonfire Style Supplemental 1 mote per 2 dice Ox-Body Technique Special NA BACKGROUNDS value notes Artifact **** Crimson Armor of the Unseen Assassin, Dire Lance, Ess. Gem Familiar *** A bug with 5 motes of Essence. Manse ***** Perfect Mobility (5), 7 Leaping Dragons (4), Quick Thought (1) Breeding ***** +5/+9, -2 mote charge for anima. ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS Crimson Armor of the Unseen Assassin (level 4) • +4 Stealth • Double Movement • 3 motes to add +2 to Stealth for the scene • +2 Awareness • 2 motes for Essence Sight. One minute. • 5 motes to remove 3 successes from opposing actions (parries, attacks). 2 turns • 10 motes commit • +2 Strength • 8/12 soak Essence Containing Gem (level 2) Seven motes of Essence Bug Familiar (level 3) Shares 1 sense and 5 motes. Gem of Perfect Mobility Two actions per turn, no penalties. No EA Charms allowed. Seven Leaping Dragons Stone +4 dice to MA pools Gem of White Heat Adds +1L to anima damage. Blazing Soul Shard Anima cost is 2 motes Stone of Quick Thought (x2) +1 Dex and +1 Wits EQUIPMENT and OTHER GEAR EXPERIENCE EXPENDITURES