Difference between revisions of "TheGatesOfCreation/LauAvidez"
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:<b>Nature</b>: Conniver | :<b>Nature</b>: Conniver | ||
;;<b>Attributes</b>:Strength 2, Dexterity 3, Stamina 2, Charisma 4, Manipulation 4, Appearance 3, Intelligence 3, Perception 3, Wits 3 | ;;<b>Attributes</b>:Strength 2, Dexterity 3, Stamina 2, Charisma 4, Manipulation 4, Appearance 3, Intelligence 3, Perception 3, Wits 3 | ||
− | ;;<b>Virtues</b> (<i> | + | ;;<b>Virtues</b> (<i>Compassionate Rage</i>):Compassion 3, Conviction 2, Temperance 2, Valour 2 |
;;<b>Abilities</b> (<i>Caste or Favoured</i>):Archery , Athletics 2, Awareness 2, <i>Bureaucracy 3 (Trade! +2)</i>, Craft , <i>Dodge 3</i>, <i>Integrity 3</i>, <i>Investigation 2 (Reading People +2)</i>, Larceny , <i>Linguistics 3</i>, Lore 1, Martial Arts , Medicine , Melee , Occult , Performance , <i>Presence 3</i>, Resistance , <3>Ride 3</i>, <i>Sail 3</i>, <i>Socialise 3</i>, Stealth , Survival , <i>Thrown 3</i>, War | ;;<b>Abilities</b> (<i>Caste or Favoured</i>):Archery , Athletics 2, Awareness 2, <i>Bureaucracy 3 (Trade! +2)</i>, Craft , <i>Dodge 3</i>, <i>Integrity 3</i>, <i>Investigation 2 (Reading People +2)</i>, Larceny , <i>Linguistics 3</i>, Lore 1, Martial Arts , Medicine , Melee , Occult , Performance , <i>Presence 3</i>, Resistance , <3>Ride 3</i>, <i>Sail 3</i>, <i>Socialise 3</i>, Stealth , Survival , <i>Thrown 3</i>, War | ||
;;<b>Backgrounds</b>:Contacts 3, Artefact 4, Resources 4 | ;;<b>Backgrounds</b>:Contacts 3, Artefact 4, Resources 4 |
Latest revision as of 21:41, 14 September 2009
Contents
Lau Avidez - Eclipse Caste Solar
aka: Ox and Jade Daimyo
History
- Grew up poor in Five Providences, leading to a major drive to live FILTHY RICH that lead him to a life within the guild!
- With an amazing accumen and winning smile he climbed the ranks swifter than anyone since known! He was given trade routs all over and managed to make a profit in every one!
- After a few years in the Guild however he grew disgusted with some of their tactics (Drugs, slaves, etc)
Exaltation
- He Exalted during a beastman attack on his caravan in the south, killing or scaring off the attackers but leaving him the sole survivor.
- With no guards to help him get the goods and the mark of the devil blazing on his forehead Lau did the only thing he could, head back into town. It was there that he found that, while he thought it would be a hard time talking the locals into not murdering him to death he found it actualy amazingly easy! After managing to trade a safe haven for the promise of protection he started to formulate a plan.
- And like most plans it was sadly interrupted when the wyld hunt came to town, being a rather poor fighter he tried his best then fled when things looked really bad, he ran for the hills! Since this was in the middle of the fucking desert this was not what you would call a good idea.
- He passed out in the desert, was resuced by some nomads, directed towards town, got LOST AGAIN, rescused by different nomads, agreed to start trading on behalf of said nomads and finaly made it to Gem.
- From there it gets looser. Trading up and down the South engaging in MANY various misadventures. (He's wanted by the Prefect for destruction of public property but really, he knew his tomb was beneath the streets!) Most involving running from one "misunderstanding" to the next. It got to the point where he had to leave the south if only for the moment until the heat died down...hopefuly the east will be silent as the grave!
Character Sheet
- Nature: Conniver
- Attributes
- Strength 2, Dexterity 3, Stamina 2, Charisma 4, Manipulation 4, Appearance 3, Intelligence 3, Perception 3, Wits 3
- Virtues (Compassionate Rage)
- Compassion 3, Conviction 2, Temperance 2, Valour 2
- Abilities (Caste or Favoured)
- Archery , Athletics 2, Awareness 2, Bureaucracy 3 (Trade! +2), Craft , Dodge 3, Integrity 3, Investigation 2 (Reading People +2), Larceny , Linguistics 3, Lore 1, Martial Arts , Medicine , Melee , Occult , Performance , Presence 3, Resistance , <3>Ride 3</i>, Sail 3, Socialise 3, Stealth , Survival , Thrown 3, War
- Backgrounds
- Contacts 3, Artefact 4, Resources 4
- Excellencies
- Bureaucracy (1st), Dodge (2nd), Presence (1st), Ride (1st)
- Charms
- Courtier's Eye Technique, Integrity-Protecting Prana, Sagacious Reading of Intent, Salty Dog Method, Triple-Distance Attack Technique, Wise-Eyed Courtier Method
- Spells
- -
- Join Battle: 5
- Dodge DV: 3
- Soak:
- Attacks: (+ cannot parry lethal damage without stunts)
- Unarmed - Punch - Speed 5, Attack 4, Damage 2B, Parry DV 2+, Rate 3
- Hyperion Sphere - Speed 5, Attack 9, Damage 9L*, Rate 3, Range 60 (orichalcum bonuses included)
- Join Debate: 5
- Dodge MDV:
- Parry MDV:
- Intimacies
- Name relationship
- Essence: 2
- Willpower: 5
- Essence Pool: Personal – 11 / Peripheral – 23 / Commited – 5
- Health Levels: -0 / -1 / -1 / -2 / -2 / -4 / Incap
- Belongings
- Stuff
Anima
Background Expansions
- Background •
- Expansion