Difference between revisions of "SeventhPromise"

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<b>Seventh Promise of the Wind</b> (“Windy” to his friends-) <br>
 
Game: Windy Originally Appeared in [[FateOfAKingdom|The Fate of a Kingdom]],
 
GMed by [[Voidstate]]<br>
 
Caste: Eclipse <br>
 
Nature: Explorer<br>
 
Concept: Magistrate Captain <br>
 
Picture: [[http://www.domuscygna.com/hosting/WindyWebSm.jpg]]<br>
 
Anima: Wind and the Scent of Jasmine<br>
 
<br>
 
Str 3 <br>
 
Dex 4 <br>
 
Stm 2 <br>
 
<br>
 
Chr 5 <br>
 
Man 3 <br>
 
App 3 <br>
 
<br>
 
Per 3 <br>
 
Int 3 <br>
 
Wts 2 <br>
 
<br>
 
<i>Linguistics</i> 3 (Native: Seatongue, High Realm, Low Realm, Riverspeak) <br>
 
<i>Sail</i> 4 (<i>Mantis Maiden</i> +2) <br>
 
<i>Socialize</i> 3 <br>
 
<i>Presence</i> 3 <br>
 
<i>Investigation</i> 4 <br>
 
<i>Lore</i> 3 (Cultures +2) <br>
 
<i>Martial Arts</i> 4 <br>
 
<i>Awareness</i> 2 <br>
 
Athletics 1 <br>
 
Dodge 1 <br>
 
Occult 1 <br>
 
<br>
 
<b>Backgrounds</b><br>
 
Artifact 5 (The <i>Mantis Maiden</i>) <br>
 
Artifact 2 (Paired Warfans) <br>
 
Followers 3 (His crew) <br>
 
Resources 2 <br>
 
<br>
 
<b>Merits &amp; Flaws</b>: <br>
 
Eternal Vow (+3): Ascyllia, Cobra-totem Waxing Moon (Windy has no *clue* who
 
this person is at this point in time-) <br>
 
Rival (-1): Peleps Takamuri, former owner of the <i>Mantis Maiden</i>.
 
(Takamuri knows him as Tauari’i Pelikai) <br>
 
Known Anathema (-1): On the Islands of the Summer Moon <br>
 
Dark Fate (-1): Death by Insane Former Lunar Spouse, per the ‘Kingdom’
 
end-game. <br>
 
<br>
 
<b>Essence</b> 2 <br>
 
<b>Willpower</b> 5 <br>
 
<br>
 
Compassion 3 <br>
 
Conviction 2 <br>
 
Temperance 2 <br>
 
Valor 2 <br>
 
<br>
 
<b>Break</b>: Compassion <br>
 
<b>Flaw</b>: “I have to get away from you people!” (A wanderer’s take on ‘Heart
 
of Tears’) <br>
 
<br>
 
<b>Charms</b>:<br>
 
Ten Magistrate’s Eyes <br>
 
Crafty Observation Method <br>
 
Judge’s Ear Technique <br>
 
Excellent Emissary’s Tongue <br>
 
Mastery of Small Manners <br>
 
Wise-Eyed Courtier Method <br>
 
Graceful Crane Stance <br>
 
<br>
 
<i>Mantis Martial Arts</i><br>
 
Leaping Mantis Technique <br>
 
Iron-Arm Block <br>
 
Mantis Form<br>
 
<br>
 
----
 
<br>
 
<b>His Artifacts</b><br>
 
<i>The Mantis Maiden</i>- The Mantis is Windy's ship. She's *always* been Windy's ship. She
 
was build for him by his circle's Twilight back when Creation was young, and
 
finding her again was one of the first things he did after his Exaltation...
 
Although it's a point of debate if he actually found her, or if SHE found HIM.
 
Crunch-wise, she's a relatively small First Age ship (Crew of about 10-), built
 
for speed rather than combat. She's an Artifact 5. The extra dot of artifact
 
went into her one exceptional ability. She can fly. 8D <br>
 
<br>
 
Most of the time she stays on the surface and is used as an ordinary sailing
 
ship to avoid attracting too much attention, and landing and taking off again
 
on solid ground isn't easy, so Windy prefers to set down on the water… but in a
 
pinch he can land her almost anywhere. <br>
 
<br>
 
<i>Brother Sea</i> &amp; <i>Sister Sky</i>- A pair of jade and orichalcum
 
folding fans. Stats as the jeweled fans listed in CB: Eclipse. Brother Sea is black, and Windy tends to use it as his left-hand weapon. Sister Sky is
 
white and favored as his right-hand weapon.<br>
 
<br>
 
----
 
<br>
 
<b>His History &amp; Background</b><br>
 
Seventh
 
Promise of the Wind... &quot;Windy&quot; to his friends... was born Tauari'i
 
Pelikai, youngest son of the leader of the Pelikai’i Merchant Clan of the Islands of the Summer Moon. From their home port in the Western islands, the Pelikai’i make
 
a living trading exotic goods from all over Creation with the merchant houses
 
of the Realm. They are not members of the Guild. They support and helped form
 
the budding Western Trade Alliance. <br>
 
<br>
 
Windy grew up aboard his family's ships, visiting strange places, bartering
 
with odd people, and then moving on to the next port of call when he'd seen all
 
there was to see. He's adaptable, curious, well versed in the ways of many
 
cultures… and more than a little restless. He's never been content to stay in
 
one place for very long... not when there are still so many other places he
 
hasn't seen! <br>
 
<br>
 
He Exalted during an encounter with an Eastern tribe that had turned
 
inexplicably hostile in the middle of negotiations. His Exaltation didn't make
 
much of a difference to his family, who were used to seeing some pretty odd
 
things, but he still took his ship and left them soon after. He isn’t willing
 
to risk sinking their trade with the Realm through association with an
 
anathema. <br>
 
<br>
 
He still keeps in contact with his family and occasionally visits Summer Moon,
 
but Windy has no permanent residence or base of operations. He considers Summer
 
Moon to be the Mantis’ home port, but he's never been inclined to stay there.
 
&quot;Home&quot; is fine for a few days, but once he's spoken to everyone,
 
recounted all the news and good gossip, and caught up on everything that's
 
changed since his last visit, the familiarity of the place starts to feel like
 
a cage and he sets off again. <br>
 
<br>
 
Windy's curiosity and wanderlust caused conflict more than once with the more
 
predictable (Some would say &quot;more responsible&quot;-) members of his
 
family even prior to his Exaltation... He always had a bad habit of
 
&quot;wandering off&quot; on his own if the fleet stayed in the same location
 
for too long. He always came back, of course, and he was always there when they
 
really needed him... but there have been times when his friends were sorely
 
tempted to tie him up and put him on a leash. <br>
 
<br>
 
A strong sense of justice and powerful affinity for freedom have also made
 
Windy a dedicated abolitionist. He finds the whole idea of slavery disturbing,
 
and neither trades with known slavers nor transports “hard goods” himself.
 
Their role in the slave trade is the root of his disdain for the Guild and his
 
hatred of the Lintha. <br>
 
<br>
 
----
 
<br>
 
<b>The crew of the <i>Mantis Maiden</i></b>: <br>
 
Chunn, An-Teng master seaman. Windy's second-in-command <br>
 
Mihet, a sailor (Topsman) <br>
 
Mhin'ahi, purser of the <i>Mantis Maiden</i>, Windy's steward <br>
 
Lannis, a sailor (Bowsman) <br>
 
Joona, Weapon's Master <br>
 
… and several others who were never given names… <br>
 
<br>
 
<b>Other background people of note</b>: <br>
 
Peleps Takamuri, Water Aspected Dynast. Captain of the <i>Goddess of Whitewater</i>. Former owner of the <i>Mantis Maiden</i>.<br>
 
Heia Pelikai, Captain of the <i>Crown of Eyes and Fern</i>, Merchant of the
 
Western Trade Alliance. Windy's brother. <br>
 
Mana’un, a priestess of Red Orchid's volcano god. Strongly resembles Nihani,
 
who was one of Ascyllia’s incarnations. <br>
 
Loras White Raven, Windy’s last First Age incarnation (and inner bitch,
 
apparently-) <br>
 
Ascyllia, cobra totem waxing moon. Windy’s First Age Lunar spouse.  <br>
 
Sananjae and Kulikadevi: Windy and Ascyllia's original incarnations. (Sananjae
 
is the one who made those seven promises.)<br>
 
<br>
 

Latest revision as of 20:44, 18 March 2005