Difference between revisions of "SolarBrawl/Vizzeroth"

From Exalted - Unofficial Wiki
Jump to: navigation, search
 
Line 10: Line 10:
  
  
Cost:
 
Duration:
 
Prereq:
 
 
<b><i>Building Levelling Typhoon</i></b>
 
<b><i>Building Levelling Typhoon</i></b>
 
   <b>Cost:</b> 1 per 2 die
 
   <b>Cost:</b> 1 per 2 die
Line 21: Line 18:
 
   <b>Prerequisite Charms:</b> Sledgehammer Fist Punch
 
   <b>Prerequisite Charms:</b> Sledgehammer Fist Punch
 
Building on the lessons of the Sledgehammer fist punch, the solar can now purchase up to her strength+brawl in dice when attacking inanimate objects.
 
Building on the lessons of the Sledgehammer fist punch, the solar can now purchase up to her strength+brawl in dice when attacking inanimate objects.
 +
  
 
<b><i>Flaw Finding Fist</i></b>
 
<b><i>Flaw Finding Fist</i></b>
Line 42: Line 40:
  
 
To an experienced brawler, every opponent's attack is the best opportunity to launch an attack.  Whenever the solar is attacked, this charm allows the solar to perform a block.  If the block is successful, the opponent is put into a  clinch.
 
To an experienced brawler, every opponent's attack is the best opportunity to launch an attack.  Whenever the solar is attacked, this charm allows the solar to perform a block.  If the block is successful, the opponent is put into a  clinch.
 +
  
 
<b><i>Shaking the Pillars of Heaven</i></b>
 
<b><i>Shaking the Pillars of Heaven</i></b>

Latest revision as of 15:47, 4 July 2005

Earthquake Punch

 Cost: 5 motes
 Duration: Instant
 Type: 
 Minimum Brawl: 3
 Minimum Essence: 2
 Prerequisite Charms:

The Solar drives an essence laden attack straight into the ground, dispersing the ripples outwards. The solar rolls dex+brawl. Everyone in within a radius of [Essence x 10] yards of the exalt must make a roll versus knockdown. Shoddy structures are also in danger of collapsing.


Building Levelling Typhoon

 Cost: 1 per 2 die
 Duration: 1 turn
 Type: 
 Minimum Brawl:
 Minimum Essence:
 Prerequisite Charms: Sledgehammer Fist Punch

Building on the lessons of the Sledgehammer fist punch, the solar can now purchase up to her strength+brawl in dice when attacking inanimate objects.


Flaw Finding Fist

 Cost: 3 motes
 Duration: 1 turn
 Type:
 Minimum Brawl:
 Minimum Essence:
 Prerequisite Charms:

The solar has now refined the lessons of sledgehammer fist punch to affect his opponents armor or weapon. The solar performs a normal brawl attack; however, the damage is applied to his foe's armor or weapons, which can be damage or destroyed. Normal weapons have 5 health levels, exceptional weapons 7, and artifact weapons cannot be destroyed, although with enough damage their attunement will be disrupted


Quicksand Reversal

 Cost:
 Duration:
 Type:
 Minimum Brawl:
 Minimum Essence:
 Prerequisite Charms:

To an experienced brawler, every opponent's attack is the best opportunity to launch an attack. Whenever the solar is attacked, this charm allows the solar to perform a block. If the block is successful, the opponent is put into a clinch.


Shaking the Pillars of Heaven

 Cost:
 Duration:
 Type:
 Minimum Brawl:
 Minimum Essence:
 Prerequisite Charms:


Golden Wave of Endless Destruction

 Cost: 4 motes, 1 wp
 Duration: Scene
 Type:
 Minimum Brawl:
 Minimum Essence:
 Prerequisite Charms:

When using this charm, buildings, monuments, and objects fall to dust before the glorious might of the solar. The solar doubles his strength+brawl pool when dealing damage to inanimate objects for an entire scene.