Difference between revisions of "SolarPresence/CrownedSun"
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− | Back to | + | Back to SolarPresence<br> |
− | Back to [[ | + | Back to [[Charms/CrownedSun|/CrownedSun]] |
− | = | + | = CrownedSun's Presence Charms = |
* Extensive Presence Branches | * Extensive Presence Branches | ||
− | ** | + | ** /PerfectGoldenGeneral :: Charms for the enterprising General, who wants a more 'personal' relationship with his troops than that afforded by the Performance charms. These are for the more personal form of leadership, rather than the 'commander' type deal afforded by Performance. |
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− | <b><i> | + | <b><i>Crowd-Commanding Tongue</i></b> |
− | <b>Cost:</b> | + | <b>Cost:</b> 1 mote per die, 1 willpower |
− | <b>Duration:</b> | + | <b>Duration:</b> One scene |
− | + | <b>Type:</b> Simple | |
− | + | <b>Min. Presence:</b> 5 | |
− | + | <b>Min Essence:</b> 3 | |
− | + | <b>Prerequisite Charms:</b> Listener-Swaying Argument | |
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− | <b>Type:</b> | ||
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− | <b>Prerequisite Charms:</b> | ||
− | The | + | The character with this charm is almost irresistibly commanding and persuasive, able to focus his essence into the natural aura of command and respect that all Solars possess, inspiring others to heed his words through his own natural charisma and his powerful aura. When this charm is in use, the Exalts anima shines forth in a terrible and utterly awe-inspiring gold. Each mote of essence on this Charm adds one die to a Presence roll involving interaction with one person, or a small group. The maximum number of people that can be affected by this charm's use is equal to the Exalts Essence x15. |
<b><i>Loyal Heart Companion</i></b> | <b><i>Loyal Heart Companion</i></b> | ||
− | <b>Cost:</b> 8 motes, 1 willpower | + | <b>Cost:</b> 8 motes, 1 willpower |
− | <b>Duration:</b> | + | <b>Duration:</b> Instant |
<b>Type:</b> Simple | <b>Type:</b> Simple | ||
<b>Min. Presence:</b> 5 | <b>Min. Presence:</b> 5 | ||
<b>Min Essence:</b> 4 | <b>Min Essence:</b> 4 | ||
− | <b>Prerequisite Charms:</b> | + | <b>Prerequisite Charms:</b> Crowd-Commanding Tongue, Hypnotic Tongue Technique |
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− | + | The Exalt using this charm strengthens the bonds between him and another individual, tying the two together with essence-enhanced bonds of loyalty and friendship. The magic of this charm typically takes a bit of time to strengthen, working slowly over time to reinforce the bonds that already exist or forge such bonds whole.<br> | |
+ | The character may make a Cha + Presence roll each time he activates this charm, which is resisted by the subjects Wits + Essence. The storyteller is encouraged to award extra dice to the Solar's roll if the circumstances are especially appropriate for forming the bonds. If the Exalt is well regarded by the target, he needs a number of successes equal to the targets Willpower. Otherwise, the Exalt needs two times the targets Willpower to make him a Loyal Heart Companion. If the resisted roll lowers the result of any roll to 0, then the charm fails and cannot be used on the target again until he raises his Essence.<br> | ||
+ | Loyal Heart Companions are not thoughtlessly loyal to the character, but will feel indebted to him and view him as a trustworthy and true friend. They will make sacrifices of themselves to aid him, and are amiable to his suggestions and be more than willing to work with his plans. They will not utterly change their lives for the Solar, but a hero with very little to tie him down might very well consent to travel with the Exalt. | ||
<b><i>Awesome Battle Presence</i></b> | <b><i>Awesome Battle Presence</i></b> | ||
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<b>Prerequisite Charms:</b> Terrifying Apparition of Glory | <b>Prerequisite Charms:</b> Terrifying Apparition of Glory | ||
− | The Solar Exalted, wreathed in awesome fires of golden light, becomes an impossibly brilliant | + | The Solar Exalted, wreathed in awesome fires of golden light, becomes an impossibly brilliant spectacle that brings terror to all those who dare to face him on the field of battle. While those with lesser magic’s might find themselves guarded, those facing an Awesome Solar Warrior find it difficult to even defend themselves from his onslaught and actual assault is a near impossibility.<br> |
− | + | For the duration of the turn, those facing the Solar cannot attack him unless they make a willpower roll resisted by the characters Appearance + Presence. In addition, when attacked by the Solar, they must make a Valor roll to successfully defend himself against his divinely blessed rage -- otherwise, they simply murmur weakly and fall before his Heaven-gifted Glory. People faced with this spectacle are so terrified that even flight leaves them, and extras are typically petrified with fear for a number of turns equal to the Exalts essence score after being exposed to this charm.<br> | |
This charm is incompatible with the Dawn Caste's anima ability. | This charm is incompatible with the Dawn Caste's anima ability. |
Revision as of 15:15, 25 June 2004
Back to SolarPresence
Back to /CrownedSun
CrownedSun's Presence Charms
- Extensive Presence Branches
- /PerfectGoldenGeneral :: Charms for the enterprising General, who wants a more 'personal' relationship with his troops than that afforded by the Performance charms. These are for the more personal form of leadership, rather than the 'commander' type deal afforded by Performance.
Crowd-Commanding Tongue
Cost: 1 mote per die, 1 willpower Duration: One scene Type: Simple Min. Presence: 5 Min Essence: 3 Prerequisite Charms: Listener-Swaying Argument
The character with this charm is almost irresistibly commanding and persuasive, able to focus his essence into the natural aura of command and respect that all Solars possess, inspiring others to heed his words through his own natural charisma and his powerful aura. When this charm is in use, the Exalts anima shines forth in a terrible and utterly awe-inspiring gold. Each mote of essence on this Charm adds one die to a Presence roll involving interaction with one person, or a small group. The maximum number of people that can be affected by this charm's use is equal to the Exalts Essence x15.
Loyal Heart Companion
Cost: 8 motes, 1 willpower Duration: Instant Type: Simple Min. Presence: 5 Min Essence: 4 Prerequisite Charms: Crowd-Commanding Tongue, Hypnotic Tongue Technique
The Exalt using this charm strengthens the bonds between him and another individual, tying the two together with essence-enhanced bonds of loyalty and friendship. The magic of this charm typically takes a bit of time to strengthen, working slowly over time to reinforce the bonds that already exist or forge such bonds whole.
The character may make a Cha + Presence roll each time he activates this charm, which is resisted by the subjects Wits + Essence. The storyteller is encouraged to award extra dice to the Solar's roll if the circumstances are especially appropriate for forming the bonds. If the Exalt is well regarded by the target, he needs a number of successes equal to the targets Willpower. Otherwise, the Exalt needs two times the targets Willpower to make him a Loyal Heart Companion. If the resisted roll lowers the result of any roll to 0, then the charm fails and cannot be used on the target again until he raises his Essence.
Loyal Heart Companions are not thoughtlessly loyal to the character, but will feel indebted to him and view him as a trustworthy and true friend. They will make sacrifices of themselves to aid him, and are amiable to his suggestions and be more than willing to work with his plans. They will not utterly change their lives for the Solar, but a hero with very little to tie him down might very well consent to travel with the Exalt.
Awesome Battle Presence
Cost: 5 motes, 1 willpower Duration: One turn Type: Reflexive Min. Presence: 5 Min Essence: 4 Prerequisite Charms: Terrifying Apparition of Glory
The Solar Exalted, wreathed in awesome fires of golden light, becomes an impossibly brilliant spectacle that brings terror to all those who dare to face him on the field of battle. While those with lesser magic’s might find themselves guarded, those facing an Awesome Solar Warrior find it difficult to even defend themselves from his onslaught and actual assault is a near impossibility.
For the duration of the turn, those facing the Solar cannot attack him unless they make a willpower roll resisted by the characters Appearance + Presence. In addition, when attacked by the Solar, they must make a Valor roll to successfully defend himself against his divinely blessed rage -- otherwise, they simply murmur weakly and fall before his Heaven-gifted Glory. People faced with this spectacle are so terrified that even flight leaves them, and extras are typically petrified with fear for a number of turns equal to the Exalts essence score after being exposed to this charm.
This charm is incompatible with the Dawn Caste's anima ability.