Difference between revisions of "SilverMasks/Rage"
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Lunars are masters of the instinct, of the primal, animal nature in the human soul. Luna shines upon the mad, and in their lunacy, they call out to her, drenched in blood and madness! Be it dispassionately as a cold-blooded assassin or laughing and roaring like a madman, the Lunar draws upon Her maddening influence to destroy anything in his path! Activating Relentless Lunatic Fury, the Lunar adds one success to all combat actions, from attacking, defending, rolling to mantain your balance in a fight or to resist knockdown, and all others, ignore wound penalties until they are worse than -1 and increases the maximum of dice she can add with dice-adding Charms to combat tasks by her Essence. | Lunars are masters of the instinct, of the primal, animal nature in the human soul. Luna shines upon the mad, and in their lunacy, they call out to her, drenched in blood and madness! Be it dispassionately as a cold-blooded assassin or laughing and roaring like a madman, the Lunar draws upon Her maddening influence to destroy anything in his path! Activating Relentless Lunatic Fury, the Lunar adds one success to all combat actions, from attacking, defending, rolling to mantain your balance in a fight or to resist knockdown, and all others, ignore wound penalties until they are worse than -1 and increases the maximum of dice she can add with dice-adding Charms to combat tasks by her Essence. | ||
− | As long as this Charm is active, the Lunar cannot perform non-combat actions, intent on hunting and killing everything around him. The Lunar may only perform non-combat actions or stop his offensive for one action by spending 1 willpower for every such action, and even then, those actions are made at a -2 penalty. The Lunar may try to end this Charm earlier by calming down | + | As long as this Charm is active, the Lunar cannot perform non-combat actions, intent on hunting and killing everything around him. The Lunar may only perform non-combat actions or stop his offensive for one action by spending 1 willpower for every such action, and even then, those actions are made at a -2 penalty. |
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+ | The Lunar may try to end this Charm earlier by calming down her rage and cooling her blood, but that requires the Lunar to pass an Willpower roll with a difficulty equal to her Valor, which can only be made every (6-the Lunar’s Essence, minimum 1) turns. Many Charms are ''Rages'' and may be activated in tandem with Relentless Lunatic Fury, as noted in the Charm's descriptions. Those do not count as Charm uses, and simply increase the cost of the Fury, but Lunars may not activate more Charms with the Fury than their Permanent Essence. | ||
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+ | This Charm is a ''Focus'' and is incompative with the activation of any other Focus-Type Charm. | ||
'''Red Wolf's Rage'''<br> | '''Red Wolf's Rage'''<br> |
Revision as of 03:36, 19 March 2009
Fury
Relentless Lunatic Fury
Cost: 2 motes, 1 willpower
Duration: (Essence x2) turns
Type: Reflexive
Minimum Stamina: 3
Minimum Essence: 3
Prerequisite Charms: None
Lunars are masters of the instinct, of the primal, animal nature in the human soul. Luna shines upon the mad, and in their lunacy, they call out to her, drenched in blood and madness! Be it dispassionately as a cold-blooded assassin or laughing and roaring like a madman, the Lunar draws upon Her maddening influence to destroy anything in his path! Activating Relentless Lunatic Fury, the Lunar adds one success to all combat actions, from attacking, defending, rolling to mantain your balance in a fight or to resist knockdown, and all others, ignore wound penalties until they are worse than -1 and increases the maximum of dice she can add with dice-adding Charms to combat tasks by her Essence.
As long as this Charm is active, the Lunar cannot perform non-combat actions, intent on hunting and killing everything around him. The Lunar may only perform non-combat actions or stop his offensive for one action by spending 1 willpower for every such action, and even then, those actions are made at a -2 penalty.
The Lunar may try to end this Charm earlier by calming down her rage and cooling her blood, but that requires the Lunar to pass an Willpower roll with a difficulty equal to her Valor, which can only be made every (6-the Lunar’s Essence, minimum 1) turns. Many Charms are Rages and may be activated in tandem with Relentless Lunatic Fury, as noted in the Charm's descriptions. Those do not count as Charm uses, and simply increase the cost of the Fury, but Lunars may not activate more Charms with the Fury than their Permanent Essence.
This Charm is a Focus and is incompative with the activation of any other Focus-Type Charm.
Red Wolf's Rage
Cost: 3 motes
Duration: One Scene
Type: Simple
Minimum Stamina: 4
Minimum Essence: 3
Prerequisite Charms: Relentless Lunatic Fury
With this Charm, the Lunar becomes beyond pain. He inverts pain into herself, turning the burning pain into the flames of a battle fever. A rage that impels him foward, the more hurt he is, to destroy everything in front of him. For the remainder of the scene, the Lunar converts into autossuccesses a number of dice equal to his wound penalty for all violent combat actions – this does not count against the limit of dice he may convert with Charms. However, he loses four dice from all social and mental rolls while the Red Wolf's Rage is active. This Charm is a Rage and may be activated in tandem with Relentless Lunatic Fury for the cost of 2 motes, giving its benefits for the Duration.
Grizzly’s Wrath - Thanks, Neki ^_^
Cost: 6 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Stamina: 5
Minimum Essence: 4
Prerequisite Charms: Red Wolf's Rage
This charm takes the Lunar beyond pain, beyond suffering, beyond impairment, to a new plane where there is nothing but purpose. Anything that tries to stand in the Luanrs way is an obstacle to be crushed. Anything that attempts to hinder it only drives him harder than ever! For the remainder of the scene, the Lunar converts all penalties, whatever the source, into extra dice to all violent actions, that do not count against the Lunars normal limit for dice-adding(acting as Wound-Penalties on all ways, and as such, if they are somehow dulled, this benefit is lost). This does not prevent the lunar from taking other types of actions, but they do not receive any benefit from this charm. Charms that would normally inflict penalties, such as Crippling Pressure Point Strike, are likewise converted into successes for the lunar. The only penalties that are not beneficial are Environmental penalties or mental effects.
However, upon this charms end, the Lunars body finds itself shuddering back to its normal state with all the blows and crippling wounds returned twofold. They suffer double the penalties in dice until the wounds heal and other penalties are healed or removed. A Lunar may channel Valor without spending a willpower once during the charms duration. This charm is a Rage and Gift, and may be activated in tandem with Relentless Lunatic Fury and Lunatic Ascension for the commitment of 3 motes and 1 Health Level which may not be healed as long as it is active.