Difference between revisions of "SRN-GMD02"

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== Grasping Mantis Defense ''Revised'' (Power Combat version) ==
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#REDIRECT [[SRNissen/SrN_GMD]]
 
 
''Cost:'' 5 Motes
 
''Type:'' Reflexive
 
''Duration:'' Instant
 
''Ability:'' Martial Arts 5
 
''Essence:'' 3
 
''Requirements:'' Grasping Claw Method
 
 
 
'''Flavour'''
 
 
 
Grasping an opponent at vital Chakra points, before being hit but just after the opponent has comitted to an attack, Grasping Mantis Defense interrupts the offensive essence-flow that runs from the Root of Valor towards the offensive hand, rendering the attacker helpless before a master of this defense.
 
 
 
'''Mechanics'''
 
 
 
After an opponent has declared an attack against you, during the defensive step, you may activate Grasping Mantis Defense. If you do so, Grasping Mantis Defense gives you a Martial Arts parry at your full pool. Extra successes on this defense should be noted.
 
 
 
After the defensive step is resolved, before damage is applied, Grasping Mantis Defense provides you with a ''counterattack'' that ''must'' be used to initiate a clinch. Any extra successes on the initial parry roll are translated directly into successes on this clinch attempt, to be defended against as normal successes on the clinch roll.
 
 
 
If you are using Grasping Mantis Defense with an in-form weapon, the weapons accuracy bonus can be used on the clinch initiation (the player chooses whether to do so) but not on any subsequent rolls in the clinch, unless applicable per the standard rules for weapons in a clinch.
 
 
 
If Grasping Mantis Defense is activated against a counterattack, it does not itself provide a counterattack. Instead, add your Permanent Essence in automatic successes to your parry roll.
 
 
 
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Latest revision as of 11:49, 11 August 2008

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