Difference between revisions of "StarJaunter/NWODExalted"

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I have some ideas but what is in my mind right now is Magical Materials so I will but these down
  
[[StarJaunter/CharacterCreation|Character Creation]]: How to make an Exalted Character
 
  
[[StarJaunter/NWODExaltTypes|Types of Exalted]] and their powers
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==== Orichalcum ====
  
[[StarJaunter/NWODFactions|Factions of the Exalted]] and the benefits of joining
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:Melee:  +1 bonus
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:Ranged: + 1 bonus
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:Armor: +1 to Armor
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:Tools: +1 bonus
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:Charms: Solars have charms that allow Orichalcum artifacts to work perfectly in there designed function and boost there durabilities to invulnerability
  
[[StarJaunter/NWODEssence|Rules of Essence]]: Special rules for Essence and Exalted
 
  
[[StarJaunter/NWODCharms|Charms]] and Sorcery and Martial Arts
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=== Moonsilver ===
  
[[StarJaunter/NWODMerits|Merits]]
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:Melee: +1 Defense
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:Ranged:  Medium range becomes short range to moonsilver weapons
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:Armor: reduce penalty by one
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:Tools: No real bonus, but moonsilver artifact tools can have multiple functions
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:Charms:  Lunars have charms to shapeshift moonsilver artifacts and quickly heal them.
  
[[StarJaunter/ArtifactsandMagicalMaterials|Artifact Rules]]
 
  
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=== Starmetal ===
  
=== Comments ===
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:Melee: 9-again ability
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:Ranged: 9-again ability
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:Armor: strips an #-again level, including 10-again from any attack
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:Tools: 9-again ability
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:Charms:  Sidereals have charms to change the fate of their artifacts, letting them be lost and found at convenient times, and have artifacts that serve your purpose even when out of your hands.
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=== Soulsteel ===
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:Melee: every level of damage strips a mote of essence from target
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:Ranged: Gains an extra level of armor piercing quality
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:Armor:  +1 Armor as Soulsteel strip energy from a blow
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:Tools: + 1 bonus for destructive acts, but if roll is opposed it also reduces opposing roll by one, even in non-destructive acts
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:Charms:  Abyssals can use charms to re-channel essence stolen from weapons and call on horrible powers of tormented souls trapped in their artifacts
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=== Jade ===
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:All: +2 to durability
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:Charms:  Each Aspect when having the appropriate color of Jade may invoke charms that turn weapons into fearsome elemental constructs.

Revision as of 17:48, 26 March 2008

Yeah I know it is horrible but I feel compelled to introduce the magic and power of exalted to the NWOD system


I have some ideas but what is in my mind right now is Magical Materials so I will but these down


Orichalcum

Melee: +1 bonus
Ranged: + 1 bonus
Armor: +1 to Armor
Tools: +1 bonus
Charms: Solars have charms that allow Orichalcum artifacts to work perfectly in there designed function and boost there durabilities to invulnerability


Moonsilver

Melee: +1 Defense
Ranged: Medium range becomes short range to moonsilver weapons
Armor: reduce penalty by one
Tools: No real bonus, but moonsilver artifact tools can have multiple functions
Charms: Lunars have charms to shapeshift moonsilver artifacts and quickly heal them.


Starmetal

Melee: 9-again ability
Ranged: 9-again ability
Armor: strips an #-again level, including 10-again from any attack
Tools: 9-again ability
Charms: Sidereals have charms to change the fate of their artifacts, letting them be lost and found at convenient times, and have artifacts that serve your purpose even when out of your hands.


Soulsteel

Melee: every level of damage strips a mote of essence from target
Ranged: Gains an extra level of armor piercing quality
Armor: +1 Armor as Soulsteel strip energy from a blow
Tools: + 1 bonus for destructive acts, but if roll is opposed it also reduces opposing roll by one, even in non-destructive acts
Charms: Abyssals can use charms to re-channel essence stolen from weapons and call on horrible powers of tormented souls trapped in their artifacts


Jade

All: +2 to durability
Charms: Each Aspect when having the appropriate color of Jade may invoke charms that turn weapons into fearsome elemental constructs.