Difference between revisions of "SolarPermanent/SolarPermanant"
(Blazing Soul Discipline, not Unrecharging Essence Battery.) |
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<b><i> Blazeing Soul Discipline </i></b> | <b><i> Blazeing Soul Discipline </i></b> | ||
− | <b>Cost:</b> | + | <b>Cost:</b> [[NSolarPermanent/SolarPermanant/A]] |
<b>Duration:</b> Permanant | <b>Duration:</b> Permanant | ||
<b>Type:</b> Special | <b>Type:</b> Special | ||
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(Needs better flavor text. Must work on this.) | (Needs better flavor text. Must work on this.) | ||
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+ | "The champions of the Unconquered Sun are the undisputed masters of Essence channeling, able to drive themselves and their environment far beyond any natural state. When pressed, a Solar champion can draw upon reserves never dreamt of, even by the other Celestial Exalts. With practice, a Solar can call upon this power regularly, through sheer force of Exalted will. This charm can be taken a number of times equal to the Solar's Essence or Endurance, whichever is less. Each time it is taken, the character receives an additional 10 motes of peripheral essence in a "Blazing Soul Pool", which cannot be regained through any means other than the expenditure of Willpower. For each point of temporary Willpower spent to replenish the pool, it regains motes equal to the Solar's highest virtue+ his Essence rating." Any better? - [[GregLink]] |
Revision as of 08:08, 5 April 2010
Stuff.
Frankly, Neph's suggestion for the solar version of Essence Engorgement technique is horrible. You have a solar charm which should be either par or slightly supperior to it's abyssal version - but in practice is actually vastly weaker because the essence pool provided by it cannot be recharged except under an extremely limited circumstance in the solar version. Contrast this to Essence Engorgement technique, which can be recharged by one of the Abyssal exalted's main scticks: It's trivial to design a Abyssal combo which can refill your entire EET pools in one melee, and an abyssal acting according to his nature is going to have little difficulty refilling the pool even in creation. To an extent, I can see the reasoning for the Abyssals gaining slightly more efficient essence regen for their version. Theft /is/ more effective than heroic honesty in many situations, if one has no qualms about hurting others to do so. However, IMHO, the difference between EET's usability and Neph's suggestion for Solars is far, far too extreme. So. I made my own.
Blazeing Soul Discipline
Cost: NSolarPermanent/SolarPermanant/A Duration: Permanant Type: Special Min. Survival: • Min Essence: • • Prereqs: None
The champions of the Unconqored Sun are the undisputed masters of essence, able to channel vast amounts of it, far beyond the dragonblooded and even other celestial exalts. Blazeing Soul Discipline is one of the techniques that makes this so. This charm can be taken a number of times equal to the Solar's Essence or survival, whichever is less. Each time it is taken, add a 'Blazeing Soul Pool' of 10 motes which are concidered peripheral. The Solar may regain motes to this pool equal to their highest virtue+essence by spending a temporary willpower point at any time. Motes in this pool never regenerate by any other means.
(Needs better flavor text. Must work on this.)
"The champions of the Unconquered Sun are the undisputed masters of Essence channeling, able to drive themselves and their environment far beyond any natural state. When pressed, a Solar champion can draw upon reserves never dreamt of, even by the other Celestial Exalts. With practice, a Solar can call upon this power regularly, through sheer force of Exalted will. This charm can be taken a number of times equal to the Solar's Essence or Endurance, whichever is less. Each time it is taken, the character receives an additional 10 motes of peripheral essence in a "Blazing Soul Pool", which cannot be regained through any means other than the expenditure of Willpower. For each point of temporary Willpower spent to replenish the pool, it regains motes equal to the Solar's highest virtue+ his Essence rating." Any better? - GregLink