Difference between revisions of "Scrollreader/Hearthstones"

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Soul-Fire Jewel ••••
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<i><b>Stone of Still Waters</b></i><BR>
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<b>Manse &bull;</b>, Water Aspect
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<b>Trigger:</b> Constant
  
This gem is a deep red color, and flickers like a guttering candle, flames dancing within it.  It infuses it's bearer with fiery essence, leaving him elementally atuned to fire (This reduces the cost of any fire aspected DB charms by 1 mote).  This will almost certainly have cosmetic effects, such as smoking blood or skin that is warm to the touch.  When he activates the gem (reflexively for 1 WP) it flares to life, the flames inside wrapping around the stone, and igniting it without consuming it or burning the wielder.  Athletics, Dodge, Melee, Presence, and Socialize rolls get a bonus of 4 dice, for the rest of the scene.  His attacks leave burning trails in the air, his leaps and bounds may leave footprint of fire behind, and his words crackle with the sound of flame, as his eyes burn with the radiance of coals.  He must be careful, lest he do damage to the scenery, with extreme actions.  While the low smoky croon of his voice and the flickering candlelight in his eyes during a seduction atempt are unlikely to burn down an inn, a mighty leaping attack in the midst of a lumberyard could easily start a blaze.
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This stone, a perfectly smooth ovoid of pale blue, gives the wearer the serene countenance of a still pond, hiding the treacherous snags beneath.  Mechanically, it adds two dice to any rolls to tell a lie, no matter how fantastic, as the character's body language and nuances give nothing away.  The bearer is also able to hear any bad news, no matter how disastrous to his private plans, and show no visible reaction at all.  Many versions of this stone are rumored to exist, but after their widespread use by House Iselsi in their failed attempt against the Empress, their Manses were seized by the Scarlet Throne.  They currently find favor with the many operatives of the All-Seeing Eye.
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<i><b>Soul-Fire Jewel</b></i><BR>
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<b>Manse &bull;&bull;&bull;&bull;</b>, Fire Aspect
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<b>Trigger:</b> Silent Act of Will
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 +
This gem is a deep red color, and flickers like a guttering candle, flames dancing within it.  It infuses it's bearer with fiery essence, leaving him elementally atuned to fire (This reduces the cost of any fire aspected DB charms by 1 mote).  This will almost certainly have cosmetic effects, such as smoking blood or skin that is warm to the touch.  When he activates the gem (a reflexive action) it flares to life, the flames inside wrapping around the stone and igniting it without consuming it or burning the wielder.  Athletics, Dodge, Melee, Presence, and Socialize rolls get a number of bonus dice equal to his valor, for the rest of the scene.  His attacks leave burning trails in the air, his leaps and bounds may leave footprint of fire behind, and his words crackle with the sound of flame, as his eyes burn with the radiance of coals.  He must be careful, lest he do damage to the scenery, with extreme actions.  While the low smoky croon of his voice and the flickering candlelight in his eyes during a seduction atempt are unlikely to burn down an inn, a mighty leaping attack in the midst of a lumberyard could easily start a blaze.
  
 
This hearthstone also comes in other elemental varieties with their own abilities, though this is by far the most common.  It is favored by Immaculates who choose to walk a different path than their aspect, though many secular fire aspects also use it, to magnify their aspect.
 
This hearthstone also comes in other elemental varieties with their own abilities, though this is by far the most common.  It is favored by Immaculates who choose to walk a different path than their aspect, though many secular fire aspects also use it, to magnify their aspect.
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<i><b>The Razor Of Flesh and Clay</b></i><BR>
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<b>Manse &bull;&bull;&bull;&bull;</b>, Abyssal Aspect
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<b>Trigger:</b> Craft: Moliation Rolls
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This flat, sharp edged hearthstone looks like a hard chip of obsidian or perhaps, some darker stone from deep within the labrynith.  Though it resembles a potter's edge, the true purpose of this hearthstone is much darker.  When used as part of a craft: moliation roll and the shifting ghost-clay path, the hearthstone may be used over a period of five hours to actually carve and shape the flesh of a living being who is willing or restrained.  Each hour, the subject suffers a single unsoakable level of lethal damage.  Should this process kill the mortal, than the changes made by the hearthstone bearer become permanant, should that mortal become a ghost.  When used on ghosts, the hearthstone adds a number of automatic sucesses to the roll equal to the bearer's permanant essence, and the ghost being shaped gains the benefits of the Steeling the Spirit arcanos for the duration of the change (extra hard weapons and very fixed features).  This hearthstone may be used to shape the bearer, if he has the nerve. 
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Though many would like to credit the deathlords for the invention of these stones (And indeed, they make frequent use of them) they were originally the idea of a cabal of twilight and eclipse sorcerors in the first age, who had become obsessed with transcending their living state to an ideal half dead, half alive condition.
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Variant: Add your rating in a virtue as extra dice to each action, instead of a flat 4.
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<i><b>Gem of Pure Essence</b></i><BR>
:Air -  Temperance - Linguistics, Lore, Occult, Stealth, Thrown
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<b>Manse &bull;&bull;&bull;&bull;&bull;</b>, Infernal Aspect
:Earth - 1/2 willpower (rounded up) - Awareness, Craft, Endurance, Martial Arts, Resistance
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<b>Trigger:</b> Constant
:Fire -  Valor - Athletics, Dodge, Melee, Presence, Socialize
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:Water - Conviction -                Brawl, Bureaucracy, Investigation, Larceny, Sail
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Offered as a temptation to several Exalts in the First Age, as they saw their peers grow more and more corrupt.  This Hearthstone focuses the Essence of the weilder, into a 'prime' pattern, like to that of the primordials. This has the effect of protecting him from any effect that would affect his innate mind or essence, as well as affecting greater alterations, such as the Great Curse, Resonance, the Great Geas of the Mountainfolk, Paradox and similar effects.  It also removes him from Fate.  Of course, the only manses which produce such stones are those made of Malfeas himself.  Liger is the only one of his Souls who can arrange such bargains, and even then, cannot be sorcerously compelled into gifting a stone to a mortal, merely arranging for Malfeas to do so, should Malfeas wish it.  Should Malfeas later desire it, the stone shatters immediately, and the bearer is /simultaneously/ affected by all the Great Curse, Resonance, Paradox, or Deviation he has acrrued while wearing the stone. Many Solars driven too far into the brink of madness to recover, and capable of shaming even their decadent fellow god kings can be traced back to this stone.
:Wood - Compassion -              Archery, Medicine, Performance, Ride, Survival,
 

Revision as of 06:33, 21 November 2005

Stone of Still Waters

Manse •, Water Aspect
Trigger: Constant

This stone, a perfectly smooth ovoid of pale blue, gives the wearer the serene countenance of a still pond, hiding the treacherous snags beneath. Mechanically, it adds two dice to any rolls to tell a lie, no matter how fantastic, as the character's body language and nuances give nothing away. The bearer is also able to hear any bad news, no matter how disastrous to his private plans, and show no visible reaction at all. Many versions of this stone are rumored to exist, but after their widespread use by House Iselsi in their failed attempt against the Empress, their Manses were seized by the Scarlet Throne. They currently find favor with the many operatives of the All-Seeing Eye.



Soul-Fire Jewel

Manse ••••, Fire Aspect
Trigger: Silent Act of Will

This gem is a deep red color, and flickers like a guttering candle, flames dancing within it. It infuses it's bearer with fiery essence, leaving him elementally atuned to fire (This reduces the cost of any fire aspected DB charms by 1 mote). This will almost certainly have cosmetic effects, such as smoking blood or skin that is warm to the touch. When he activates the gem (a reflexive action) it flares to life, the flames inside wrapping around the stone and igniting it without consuming it or burning the wielder. Athletics, Dodge, Melee, Presence, and Socialize rolls get a number of bonus dice equal to his valor, for the rest of the scene. His attacks leave burning trails in the air, his leaps and bounds may leave footprint of fire behind, and his words crackle with the sound of flame, as his eyes burn with the radiance of coals. He must be careful, lest he do damage to the scenery, with extreme actions. While the low smoky croon of his voice and the flickering candlelight in his eyes during a seduction atempt are unlikely to burn down an inn, a mighty leaping attack in the midst of a lumberyard could easily start a blaze.

This hearthstone also comes in other elemental varieties with their own abilities, though this is by far the most common. It is favored by Immaculates who choose to walk a different path than their aspect, though many secular fire aspects also use it, to magnify their aspect.

The Razor Of Flesh and Clay

Manse ••••, Abyssal Aspect
Trigger: Craft: Moliation Rolls

This flat, sharp edged hearthstone looks like a hard chip of obsidian or perhaps, some darker stone from deep within the labrynith. Though it resembles a potter's edge, the true purpose of this hearthstone is much darker. When used as part of a craft: moliation roll and the shifting ghost-clay path, the hearthstone may be used over a period of five hours to actually carve and shape the flesh of a living being who is willing or restrained. Each hour, the subject suffers a single unsoakable level of lethal damage. Should this process kill the mortal, than the changes made by the hearthstone bearer become permanant, should that mortal become a ghost. When used on ghosts, the hearthstone adds a number of automatic sucesses to the roll equal to the bearer's permanant essence, and the ghost being shaped gains the benefits of the Steeling the Spirit arcanos for the duration of the change (extra hard weapons and very fixed features). This hearthstone may be used to shape the bearer, if he has the nerve.

Though many would like to credit the deathlords for the invention of these stones (And indeed, they make frequent use of them) they were originally the idea of a cabal of twilight and eclipse sorcerors in the first age, who had become obsessed with transcending their living state to an ideal half dead, half alive condition.



Gem of Pure Essence

Manse •••••, Infernal Aspect
Trigger: Constant

Offered as a temptation to several Exalts in the First Age, as they saw their peers grow more and more corrupt. This Hearthstone focuses the Essence of the weilder, into a 'prime' pattern, like to that of the primordials. This has the effect of protecting him from any effect that would affect his innate mind or essence, as well as affecting greater alterations, such as the Great Curse, Resonance, the Great Geas of the Mountainfolk, Paradox and similar effects. It also removes him from Fate. Of course, the only manses which produce such stones are those made of Malfeas himself. Liger is the only one of his Souls who can arrange such bargains, and even then, cannot be sorcerously compelled into gifting a stone to a mortal, merely arranging for Malfeas to do so, should Malfeas wish it. Should Malfeas later desire it, the stone shatters immediately, and the bearer is /simultaneously/ affected by all the Great Curse, Resonance, Paradox, or Deviation he has acrrued while wearing the stone. Many Solars driven too far into the brink of madness to recover, and capable of shaming even their decadent fellow god kings can be traced back to this stone.