Difference between revisions of "SolarSail/Szilard"

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<b><i>Salty Dog Method</b></i>
 
<b><i>Salty Dog Method</b></i>
  
The character has perfect sea legs. While this Charm is in effect, the character converts a number of dice equal to his Sail ability to automatic successes on all Dexterity + Athletics rolls while on a boat. A character who possesses this charm will never become seasick, regardless of whether or not the Charm has been activated.
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The character has perfect sea legs. While this Charm is in effect, the character converts a number of dice up to his Sail ability to automatic successes on all Dexterity + Athletics rolls while on a boat. A character who possesses this charm will never become seasick, regardless of whether or not the Charm has been activated.
  
 
<b><i>Shipwreck-Surviving Stamina</i></b>
 
<b><i>Shipwreck-Surviving Stamina</i></b>

Latest revision as of 16:15, 15 February 2005

This is a start. More to come.


Salty Dog Method</b>

The character has perfect sea legs. While this Charm is in effect, the character converts a number of dice up to his Sail ability to automatic successes on all Dexterity + Athletics rolls while on a boat. A character who possesses this charm will never become seasick, regardless of whether or not the Charm has been activated.

<b>Shipwreck-Surviving Stamina

The character may substitute his Sail ability for Athletics when swimming while this Charm is in effect. Otherwise, as Exalted, p. 209.

Golden Essence Sails

This Charm creates sails, rigging, and/or a mast, as desired by the character. It may create a mast, rigging, and sails on anything acting as a boat, even if such a thing would not normally have sails (such as a very large log). Otherwise, as Castebook: Eclipse, p. 76.

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