Difference between revisions of "SolarAwareness/CrownedSun"

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* Back to SolarAwareness.
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* Back to [[SolarAwareness]].
 
* Back to [[Charms/CrownedSun|CrownedSun]]'s charms.
 
* Back to [[Charms/CrownedSun|CrownedSun]]'s charms.
  
 
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= Solar Awareness Charms by CrownedSun =
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= Solar Awareness Charms by [[CrownedSun]] =
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<b><i>Unrelenting Observation Method</i></b>
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  <b>Cost:</b> 3 motes
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  <b>Duration:</b> Instant
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  <b>Type:</b> Reflexive
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  <b>Minimum Awareness:</b> 4
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  <b>Minimum Essence:</b> 2
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  <b>Prerequisite Charms:</b> Sensory Acuity Prana
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A character with this charm is flawlessly observant, always flitting on the edge of awareness and perfectly observant. Distractions simply aren't, and the only time he has to worry about missing something is when he simply doesn't recognize its significance or deliberately lowers his guard to something approaching mortal levels. Whenever the player is asked to make an Awareness roll, the character can spend 3 motes to activate this charm. The Storyteller informs the character of whatever it is that the character was to notice, with all relevant details revealed to the character as if he had rolled any necessary amount of successes. The player can also choose to use this charm at any time, simply to ensure that he hasn't missed anything important in a given scene.
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If used as part of a resisted roll, the character only automatically succeeds against mortals. Instead add the characters Awareness rating as automatic successes to overcome the stealth effects of other Essence-channelers. This charm does not automatically provide the character with a Awareness roll to pierce a Stealth charm or effect, and does not work unless the character gains some kind of Awareness roll to resist the effect.
  
 
<b><i>Sun's Lofty Gaze</b></i>
 
<b><i>Sun's Lofty Gaze</b></i>

Revision as of 08:07, 5 April 2010


Solar Awareness Charms by CrownedSun

Unrelenting Observation Method

 Cost: 3 motes
 Duration: Instant
 Type: Reflexive
 Minimum Awareness: 4
 Minimum Essence: 2
 Prerequisite Charms: Sensory Acuity Prana

A character with this charm is flawlessly observant, always flitting on the edge of awareness and perfectly observant. Distractions simply aren't, and the only time he has to worry about missing something is when he simply doesn't recognize its significance or deliberately lowers his guard to something approaching mortal levels. Whenever the player is asked to make an Awareness roll, the character can spend 3 motes to activate this charm. The Storyteller informs the character of whatever it is that the character was to notice, with all relevant details revealed to the character as if he had rolled any necessary amount of successes. The player can also choose to use this charm at any time, simply to ensure that he hasn't missed anything important in a given scene.

If used as part of a resisted roll, the character only automatically succeeds against mortals. Instead add the characters Awareness rating as automatic successes to overcome the stealth effects of other Essence-channelers. This charm does not automatically provide the character with a Awareness roll to pierce a Stealth charm or effect, and does not work unless the character gains some kind of Awareness roll to resist the effect.

Sun's Lofty Gaze</b>

 <b>Cost: 6 motes
 Duration: One minute
 Type: Simple
 Minimum Awareness: 5
 Minimum Essence: 3
 Prerequisite Charms: Unsurpassed Sight Discipline

The Unconquered Sun is high in the vault of heaven, looking down on Creation. Very little escapes his sight, as he scourges every last crevace of Creation with his pure and unyielding sight. With the use of this Charm, the Exalted can take some of that sight upon himself -- seeing Creation as the Unconquered Sun sees it. For the duration of the scene, he can see his surroundings over a great stretch -- roughly 50 miles in all directions per point of Essence -- from the vantage point of a high-soaring bird. Unless the Solar is also using Unsurpassed Sight Discipline at the same time, the detail is somewhat vague as if he was observing from on high. None the less, he gains a good overall vantage of his surroundings. Individual humans are hard to make out, but he can easily see large parties, caravans, and armies. Geographic features, ruins and other such things are easily made out and little can escape from his sight.\\ This charm can only be used during the Day.