Difference between revisions of "SolVachel/SouthernScorpion"
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<b>Minimum Essence:</b> 2 | <b>Minimum Essence:</b> 2 | ||
<b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert | <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert | ||
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Deal lethal damage with unarmed attacks, Reflexively add dice to accuracy or damage at a 1m per die cost. | Deal lethal damage with unarmed attacks, Reflexively add dice to accuracy or damage at a 1m per die cost. | ||
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<b>Minimum Essence:</b> 2 | <b>Minimum Essence:</b> 2 | ||
<b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form | <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form | ||
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Doubles rolled successes on accuracy. | Doubles rolled successes on accuracy. | ||
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<b>Minimum Essence:</b> 3 | <b>Minimum Essence:</b> 3 | ||
<b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Heart Seeking Stinger Method | <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Heart Seeking Stinger Method | ||
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Unarmed attack is piercing. | Unarmed attack is piercing. | ||
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<b>Minimum Essence:</b> 2 | <b>Minimum Essence:</b> 2 | ||
<b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form | <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form | ||
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Functions identically to Crippling Pressure Point Strike. | Functions identically to Crippling Pressure Point Strike. | ||
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<b>Minimum Essence:</b> 3 | <b>Minimum Essence:</b> 3 | ||
<b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Wind Erodes Stone Strike | <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Wind Erodes Stone Strike | ||
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On successful unarmed strike roll Int+MA vs. opponent’s Sta.+End. If martial artist wins the roll the opponent is knocked out for the scene. | On successful unarmed strike roll Int+MA vs. opponent’s Sta.+End. If martial artist wins the roll the opponent is knocked out for the scene. | ||
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<b>Minimum Essence:</b> 2 | <b>Minimum Essence:</b> 2 | ||
<b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form. | <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form. | ||
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Roll Wits + MA vs a difficulty equal to your targets Essence. If succesful it disables any one persistent charm for one turn. | Roll Wits + MA vs a difficulty equal to your targets Essence. If succesful it disables any one persistent charm for one turn. | ||
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<b>Minimum Essence:</b> 3 | <b>Minimum Essence:</b> 3 | ||
<b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Faltering Vision of the Oasis. | <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Faltering Vision of the Oasis. | ||
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As above for scene. | As above for scene. | ||
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<b>Minimum Essence:</b> 4 | <b>Minimum Essence:</b> 4 | ||
<b>Prerequisite Charms:</b> Pinacle | <b>Prerequisite Charms:</b> Pinacle | ||
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Roll to strike as normal, if successful Martial Artist may trade raw pre-soak damage to reduce the opponents peripheral pool of essence on a one to one basis. This essence is drawn off in a very noticable light show. | Roll to strike as normal, if successful Martial Artist may trade raw pre-soak damage to reduce the opponents peripheral pool of essence on a one to one basis. This essence is drawn off in a very noticable light show. | ||
=== Comments === | === Comments === | ||
− | Work in progress. ~ | + | Work in progress. ~ SolVachel |
Revision as of 07:51, 25 April 2007
Contents
- 1 Construction In Progress
- 1.1 Eight Eyes Precision
- 1.2 Bloody Thirst of the Desert
- 1.3 Southern Scorpion Form
- 1.4 Heart Seeking Stinger Method
- 1.5 Stone Shearing Pincer Technique
- 1.6 Wind Erodes Stone Strike
- 1.7 Overwhelming Heat of the Desert Sun
- 1.8 Faltering Vision of the Mirage
- 1.9 Vanishing Balm of the Oasis
- 1.10 Soul Eroding Sirroco Strike
- 1.11 Comments
Construction In Progress
Eight Eyes Precision
Cost: 1m/die Duration: Instant Type: Supplemental Minimum Ability: 2 Minimum Essence: 1 Prerequisite Charms: None
Adds dice up to Martial Arts to Accuracy for one strike.
Bloody Thirst of the Desert
Cost: 3m/level Duration: Instant Type: Supplemental Minimum Ability: 3 Minimum Essence: 1 Prerequisite Charms: Eight Eyes Precision
Adds damage levels up to Martial Arts.
Southern Scorpion Form
Cost: 5m Duration: One Scene Type: Simple Minimum Ability: 4 Minimum Essence: 2 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert
Deal lethal damage with unarmed attacks, Reflexively add dice to accuracy or damage at a 1m per die cost.
Heart Seeking Stinger Method
Cost: 3m Duration: Instant Type: Supplemental Minimum Ability: 5 Minimum Essence: 2 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form
Doubles rolled successes on accuracy.
Stone Shearing Pincer Technique
Cost: 5m Duration: Instant Type: Supplemental Minimum Ability: 5 Minimum Essence: 3 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Heart Seeking Stinger Method
Unarmed attack is piercing.
Wind Erodes Stone Strike
Cost: 3m Duration: Instant Type: Supplemental Minimum Ability: 5 Minimum Essence: 2 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form
Functions identically to Crippling Pressure Point Strike.
Overwhelming Heat of the Desert Sun
Cost: 5m Duration: Instant Type: Simple Minimum Ability: 5 Minimum Essence: 3 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Wind Erodes Stone Strike
On successful unarmed strike roll Int+MA vs. opponent’s Sta.+End. If martial artist wins the roll the opponent is knocked out for the scene.
Faltering Vision of the Mirage
Cost: 8m Duration: One Turn Type: Simple Minimum Ability: 5 Minimum Essence: 2 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form.
Roll Wits + MA vs a difficulty equal to your targets Essence. If succesful it disables any one persistent charm for one turn.
Vanishing Balm of the Oasis
Cost: 10m, 1w Duration: One Scene Type: Simple Minimum Ability: 5 Minimum Essence: 3 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Faltering Vision of the Oasis.
As above for scene.
Soul Eroding Sirroco Strike
Cost: 10m, 1w, 1HL Duration: Instant Type: Simple Minimum Ability: 5 Minimum Essence: 4 Prerequisite Charms: Pinacle
Roll to strike as normal, if successful Martial Artist may trade raw pre-soak damage to reduce the opponents peripheral pool of essence on a one to one basis. This essence is drawn off in a very noticable light show.
Comments
Work in progress. ~ SolVachel