Difference between revisions of "Paladinltd/CalledShots"
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Calling shots requires a melee skill of at least three, a valor of three and willpower of seven. | Calling shots requires a melee skill of at least three, a valor of three and willpower of seven. | ||
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− | + | <b>Head</b>- Soak 2B/1L (skull) -2/-4/Incap | |
− | <b> | + | The destruction of the head causes immediate unconsciousness or death |
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− | <b> | + | <b>Arm</b>- Soak 1B/0L (skin) -0/-1/-1/-2/Incap |
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− | + | The destruction of the main arm results when a weapon is being held results in an immediate disarmament. The player cannot pick up weapons with that arm any longer and must instead use the other arm (resulting in the -1 penalty for using the off hand) | |
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− | <b> | + | <b>Leg</b>- Soak 1B/0L (skin) -0/-1/-1/-2/Incap |
− | The | + | The destruction of a leg reduces mobility to 1/3. The destruction of both legs debilitates all movement |
− | <b>Heart</b> - Soak 3B/1L (Ribcage) -4 | + | <b>eye</b>- Soak (None) -1/Incap |
+ | The loss of one eye will result in a permanent penalty (the flaw one eye), while the loss of both eyes will result in immediate and permanent blindness | ||
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+ | <b>Heart</b>- - Soak 3B/1L (Ribcage) -4/Incap | ||
The destruction of the heart results in immediate death | The destruction of the heart results in immediate death | ||
− | + | <b>Important Note!</b> Called shots specifically do not do extra damage. The resultant damage is added to the health levels but it will do no further damage to a character. When incapacitated is reached for a limb it means that that limb is no longer able to be used, not that the subject is incapacitated. | |
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The only exception to the no extra damage rule is the heart and the head. The normal health levels are skipped (also note that you should fill them in with the relevant damage) till the ones listed and incapacitated, at which point the subject is dead. | The only exception to the no extra damage rule is the heart and the head. The normal health levels are skipped (also note that you should fill them in with the relevant damage) till the ones listed and incapacitated, at which point the subject is dead. | ||
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Revision as of 07:28, 14 March 2005
Called shots
Combat is the ultimate display of human ferocity. Often a person doesn’t have time to think only to react: defend, attack and so on.
But for those specifically trained in certain combats can instead use their skill to deliberately target parts of the body to either instantly kill.
Calling shots requires a melee skill of at least three, a valor of three and willpower of seven.
Head- Soak 2B/1L (skull) -2/-4/Incap
The destruction of the head causes immediate unconsciousness or death
Arm- Soak 1B/0L (skin) -0/-1/-1/-2/Incap
The destruction of the main arm results when a weapon is being held results in an immediate disarmament. The player cannot pick up weapons with that arm any longer and must instead use the other arm (resulting in the -1 penalty for using the off hand)
Leg- Soak 1B/0L (skin) -0/-1/-1/-2/Incap The destruction of a leg reduces mobility to 1/3. The destruction of both legs debilitates all movement
eye- Soak (None) -1/Incap The loss of one eye will result in a permanent penalty (the flaw one eye), while the loss of both eyes will result in immediate and permanent blindness
Heart- - Soak 3B/1L (Ribcage) -4/Incap The destruction of the heart results in immediate death
Important Note! Called shots specifically do not do extra damage. The resultant damage is added to the health levels but it will do no further damage to a character. When incapacitated is reached for a limb it means that that limb is no longer able to be used, not that the subject is incapacitated.
The only exception to the no extra damage rule is the heart and the head. The normal health levels are skipped (also note that you should fill them in with the relevant damage) till the ones listed and incapacitated, at which point the subject is dead.