Difference between revisions of "Pokexalted/Movedex"

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When Techniques benefit you, they can do so to a maximum of your Growth.  Agility boosts your Dex by +1, but will only do so up to +3 for an adolescent Pokémon.  Most attacks are (instant, supplemental); a few are (instant, reflexive), generally interrupts that let you get a first strike in, and are noted as such.  Any stat boosts/drains, status conditions, and status defenses should be considered scenelongs.
 +
 
Struggle is the only attack not found.  Why?  Struggle is only used when all other Techniques are exhausted; in Pokémon, this is the last line of defense.  But in this conversion, one can make non-Technique attacks in its place.
 
Struggle is the only attack not found.  Why?  Struggle is only used when all other Techniques are exhausted; in Pokémon, this is the last line of defense.  But in this conversion, one can make non-Technique attacks in its place.
 
<pre>
 
<pre>
 
Absorb: An attack that absorbs damage inflicted.
 
Absorb: An attack that absorbs damage inflicted.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 +
Accuracy: +5
 
Move power: 2B
 
Move power: 2B
Accuracy: +5
 
 
PP: 5m
 
PP: 5m
 
Effects: User absorbs half the damage inflicted in HLs.
 
Effects: User absorbs half the damage inflicted in HLs.
 +
Hits: Selected Target
  
 
Acid: Sprays a hide-melting acid.
 
Acid: Sprays a hide-melting acid.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
Effects: -1 to opponent's Sta. Can affect a number of targets equal to Growth.
+
Effects: -1 to opponent's Sta.
 +
Hits: Both enemies
  
 
Acid Armor: Liquifies the user's body.
 
Acid Armor: Liquifies the user's body.
Base: Physical[[/Grass]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 1m
 
PP: 1m
 
Effects: +1 to user's Resistance.
 
Effects: +1 to user's Resistance.
 +
Hits: Self
  
 
Aerial Ace: An extremely speedy and unavoidable attack.
 
Aerial Ace: An extremely speedy and unavoidable attack.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
Accuracy: 0
+
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: Perfect attack with a minimum of one success after defense, except when opponent using Dig.
 
Effects: Perfect attack with a minimum of one success after defense, except when opponent using Dig.
 +
Hits: Selected Target
  
 
Aeroblast: Launches a vacuumed blast.
 
Aeroblast: Launches a vacuumed blast.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
 
Effects: Count all successes as critical successes when determining damage.
 
Effects: Count all successes as critical successes when determining damage.
 +
Hits: Selected Target
  
 
Agility: Relaxes the body to sharply boost speed.
 
Agility: Relaxes the body to sharply boost speed.
Base: Presence[[/Psychic]] (scenelong, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 3m
 
PP: 3m
 
Effects: +1 to user's Dex.
 
Effects: +1 to user's Dex.
 +
Hits: Self
  
 
Air Cutter: Hacks with razorlike wind.
 
Air Cutter: Hacks with razorlike wind.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 4m
 
PP: 4m
Effects: Count all successes as critical successes when determining damage. Can affect a number of targets equal to Growth.
+
Effects: Count all successes as critical successes when determining damage.
 +
Hits: Both enemies
  
 
Amnesia: Forgets about something and sharply raises defense.
 
Amnesia: Forgets about something and sharply raises defense.
Base: Presence[[/Psychic]] (scenelong, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: +1 to user's Willpower.
 
Effects: +1 to user's Willpower.
 +
Target: Self
  
 
Ancient Power: An attack that may raise all stats.
 
Ancient Power: An attack that may raise all stats.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
 
Effects: User rolls Willpower; on success, +1 to all user's pools.
 
Effects: User rolls Willpower; on success, +1 to all user's pools.
 +
Target: Selected Target
  
 
Arm Thrust: Straight-arm punches that strike the foe repeatedly.
 
Arm Thrust: Straight-arm punches that strike the foe repeatedly.
Base: Physical[[/Fighting]] (instant, extra action)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Target: Selected Target
  
 
Aromatherapy: Heals all status problems with a soothing scent.
 
Aromatherapy: Heals all status problems with a soothing scent.
Base: Presence[[/Grass]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
Effects: Negates all status conditions on user's team.
+
Effects: Negates all status conditions.
 +
Target: User's team
  
 
Assist: Attacks randomly with a partner's moves.
 
Assist: Attacks randomly with a partner's moves.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
 
Accuracy: +5  
 
Accuracy: +5  
 
PP: 5m
 
PP: 5m
Effects: Attacks with the highest Move Power of any Technique known by user's allied Pokemon.
+
Effects: Attacks with the highest Move Power of any Technique known by user's partners.
 +
Target: Selected Target
  
 
Astonish: An attack that may shock the foe into flinching.
 
Astonish: An attack that may shock the foe into flinching.
Base: Physical[[/Psychic]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 +
Target: Selected Target
  
 
Attract: Makes the opponent less likely to attack.
 
Attract: Makes the opponent less likely to attack.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Attracted. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: Status Condition: Attracted.
 +
Hits: Selected Target
  
 
Aurora Beam: Fires a rainbow-colored beam that lowers attacks.
 
Aurora Beam: Fires a rainbow-colored beam that lowers attacks.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: -1 to opponent's Brawl.
 
Effects: -1 to opponent's Brawl.
 +
Hits: Selected Target
  
 
Barrage: Hurls round objects at the foe.
 
Barrage: Hurls round objects at the foe.
Base: Physical[[/Normal]] (instant, extra action)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
 
Barrier: Creates a barrier that sharply raises defense.
 
Barrier: Creates a barrier that sharply raises defense.
Base: Presence[[/Psychic]] (scenelong, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 3m
 
PP: 3m
 
Effects: +1 to user's Sta.
 
Effects: +1 to user's Sta.
 +
Hits: Self
  
 
Baton Pass: Switches out the user while keeping effects in play.
 
Baton Pass: Switches out the user while keeping effects in play.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 1m
 
PP: 1m
Effects: Switches user's Pokémon, but keeps all stat boosts and penalties in play.
+
Effects: Switches Pokémon, but keeps all stat boosts and penalties in play.
 +
Hits: Self
  
 
Beat Up: Summons party Pokémon to join in the attack.
 
Beat Up: Summons party Pokémon to join in the attack.
Base: Presence[[/Dark]] (instant, simple)
+
Base: Presence
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: All able Pokémon in party make a standard attack on the opponent.
 
Effects: All able Pokémon in party make a standard attack on the opponent.
 +
Hits: Selected Target
  
 
Belly Drum: Maximizes attack while sacrificing health.
 
Belly Drum: Maximizes attack while sacrificing health.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: +1 to user's Str for every HL sacrificed by user.
+
Effects: +1 to Str for every HL sacrificed.
 +
Hits: Self
  
 
Bide: Endures attack to doubly retaliate.
 
Bide: Endures attack to doubly retaliate.
Base: Physical[[/Normal]] (three turns, simple)
+
Base: Physical
Move power: special
+
Move power: N/A
Accuracy: special
+
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Holds for two turns, then makes an attack with a base attack and damage of twice any HLs suffered.
 
Effects: Holds for two turns, then makes an attack with a base attack and damage of twice any HLs suffered.
 +
Hits: Reaction Target
  
 
Bind: Binds and squeezes the foe.
 
Bind: Binds and squeezes the foe.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 5m
 
PP: 5m
 
Effects: Clinches opponent.
 
Effects: Clinches opponent.
 +
Hits: Selected Target
  
 
Bite: Bites with vicious fangs.
 
Bite: Bites with vicious fangs.
Base: Presence[[/Darkness]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 4m
 
PP: 4m
 
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 +
Hits: Selected Target
  
 
Blast Burn: Powerful, but leaves the user immobile the next turn.
 
Blast Burn: Powerful, but leaves the user immobile the next turn.
Base: Presence[[/Fire]] (two turns, simple)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: User must spend next turn recharging.
 
Effects: User must spend next turn recharging.
 +
Hits: Selected Target
  
 
Blaze Kick: A highly-damaging kick.
 
Blaze Kick: A highly-damaging kick.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Count all successes as critical successes when determining damage.  Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 
Effects: Count all successes as critical successes when determining damage.  Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 +
Hits: Selected Target
  
 
Blizzard: Hits the foe with an icy storm.
 
Blizzard: Hits the foe with an icy storm.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 7m
 
PP: 7m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Frozen. Can affect a number of targets equal to Growth.
+
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Frozen.
 +
Hits: Both enemies
  
 
Block: Blocks the foe's way to prevent escape.
 
Block: Blocks the foe's way to prevent escape.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
 
Effects: Status Condition: Trapped.
 
Effects: Status Condition: Trapped.
 +
Hits: Selected Target
  
 
Body Slam: A full-body slam.
 
Body Slam: A full-body slam.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 +
Hits: Selected Target
  
 
Bone Club: Clubs the foe with a bone.
 
Bone Club: Clubs the foe with a bone.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: Opponent makes a Willpower roll; if fails, Status Condition: Flinched.
 
Effects: Opponent makes a Willpower roll; if fails, Status Condition: Flinched.
 +
Hits: Selected Target
  
 
Bone Rush: Strikes the foe repeatedly with a bone in hand.
 
Bone Rush: Strikes the foe repeatedly with a bone in hand.
Base: Physical[[/Fighting]] (instant, extra action)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
 
Bonemerang: Throws a bone boomerang that strikes twice.
 
Bonemerang: Throws a bone boomerang that strikes twice.
Base: Physical[[/Fighting]] (instant, simple)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Make two attacks.
 
Effects: Make two attacks.
 +
Hits: Selected Target
  
 
Bounce: Bounces up, then down the next turn.
 
Bounce: Bounces up, then down the next turn.
Base: Physical[[/Grass]] (two turns, simple)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: Pays for two turns; before attack on second turn, is airborne and can only be attacked with Gust, Sky Uppercut, or Twister.  (Only useable with headspace.)  Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 
Effects: Pays for two turns; before attack on second turn, is airborne and can only be attacked with Gust, Sky Uppercut, or Twister.  (Only useable with headspace.)  Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 +
Hits: Selected Target
  
 
Brick Break: Destroys barriers such as Reflect and causes damage.
 
Brick Break: Destroys barriers such as Reflect and causes damage.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Negates defensive barriers (Reflect, Light Screen).
 
Effects: Negates defensive barriers (Reflect, Light Screen).
 +
Hits: Selected Target
  
 
Bubble: An attack using bubbles.
 
Bubble: An attack using bubbles.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
Effects: -2 to opponent's Init. Can affect a number of targets equal to Growth.
+
Effects: -2 to opponent's Init.
 +
Hits: Both enemies
  
 
Bubble Beam: Forcefully sprays bubbles.
 
Bubble Beam: Forcefully sprays bubbles.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: -1 to opponent's Dex.
 
Effects: -1 to opponent's Dex.
 +
Hits: Selected Target
  
 
Bulk Up: Bulks up the body to boost both attack and defense.
 
Bulk Up: Bulks up the body to boost both attack and defense.
Base: Physical[[/Fighting]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: +1 to user's Str, +1 to user's Sta.
 
Effects: +1 to user's Str, +1 to user's Sta.
 +
Hits: Self
  
 
Bullet Seed: Shoots repeatedly to strike the foe.
 
Bullet Seed: Shoots repeatedly to strike the foe.
Base: Presence[[/Grass]] (instant, extra action)
+
Base: Presence
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
 
Calm Mind: Raises concentration by focussing the mind.
 
Calm Mind: Raises concentration by focussing the mind.
Base: Presence[[/Psychic]] (scenelong, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: +1 to user's Presence and Per.
 
Effects: +1 to user's Presence and Per.
 +
Hits: Self
  
 
Camouflage: Alters the Pokémon's type depending on the location.
 
Camouflage: Alters the Pokémon's type depending on the location.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: Around water, user's type changes to water; around grass, user's type changes to grass; etc.
 
Effects: Around water, user's type changes to water; around grass, user's type changes to grass; etc.
 +
Hits: Self
  
 
Charge: Charges power to boost the electric move used next.
 
Charge: Charges power to boost the electric move used next.
Base: Presence[[/Electric]] (two turns, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: Any electric-type move used in the user's next turn counts all successes as critical successes when determining damage.
 
Effects: Any electric-type move used in the user's next turn counts all successes as critical successes when determining damage.
 +
Hits: Self
  
 
Charm: Charms the foe and sharply reduces its attack.
 
Charm: Charms the foe and sharply reduces its attack.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: -1 to opponent's Brawl. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: -1 to opponent's Brawl.
 +
Hits: Selected Target
  
 
Clamp: Traps and squeezes the foe repeatedly.
 
Clamp: Traps and squeezes the foe repeatedly.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
 
Effects: Clinches opponent.
 
Effects: Clinches opponent.
 +
Hits: Selected Target
  
 
Comet Punch: Repeatedly punches the foe.
 
Comet Punch: Repeatedly punches the foe.
Base: Physical[[/Normal]] (instant, extra action)
+
Base: Physcial
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
 
Confuse Ray: A sinister ray that confuses the foe.
 
Confuse Ray: A sinister ray that confuses the foe.
Base: Physical[[/Psychic]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Status Effect: Confused. Does no damage.
+
Effects: Status Effect: Confused.
 +
Hits: Selected Target
  
 
Confusion: A psychic attack.
 
Confusion: A psychic attack.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 4m
 
PP: 4m
 
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused.
 
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused.
 +
Hits: Selected Target
  
 
Constrict: Constricts to inflict pain.
 
Constrict: Constricts to inflict pain.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 2m
 
PP: 2m
 
Effects: -2 to opponent's Init.
 
Effects: -2 to opponent's Init.
 +
Hits: Selected Target
  
 
Conversion: Changes the user's type into a better type.
 
Conversion: Changes the user's type into a better type.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 3m
 
PP: 3m
Effects: Changes user's type to strong against opponent.
+
Effects: Changes user's type to strong against last attack type suffered.
 +
Hits: Self
  
 
Conversion2: Makes the user resistant to the last attack's type.
 
Conversion2: Makes the user resistant to the last attack's type.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 3m
 
PP: 3m
 
Effects: Changes user's type to resistant against last attack type suffered.
 
Effects: Changes user's type to resistant against last attack type suffered.
 +
Hits: Self
  
 
Cosmic Power: Raises defense with a mystic power.
 
Cosmic Power: Raises defense with a mystic power.
Base: Presence[[/Psychic]] (scenelong, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: +1 to user's Sta and Presence.
 
Effects: +1 to user's Sta and Presence.
 +
Hits: Self
  
 
Cotton Spore: Spores cling to the foe, sharply reducing speed.
 
Cotton Spore: Spores cling to the foe, sharply reducing speed.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 1m
 
PP: 1m
Effects: -2 to opponent's Init. Does no damage.
+
Effects: -2 to opponent's Init.
 +
Hits: Selected Target
  
 
Counter: Retaliates any physical hit with double the power.
 
Counter: Retaliates any physical hit with double the power.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
Accuracy: special
+
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Makes an attack against an opponent with a base attack and damage of double any HLs suffered in the opponent's last attack.
+
Effects: Makes an attack with a base attack and damage of double any HLs suffered.
 +
Hits: Reaction Target
  
 
Covet: Cutely begs to obtain an item held by the foe.
 
Covet: Cutely begs to obtain an item held by the foe.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 1m
 
PP: 1m
 
Effects: If the opponent is holding an item, the user permanently obtains the item.  Only works if the user is not already holding an item.
 
Effects: If the opponent is holding an item, the user permanently obtains the item.  Only works if the user is not already holding an item.
 +
Hits: Selected Target
  
 
Crabhammer: Hammers with a pincer.
 
Crabhammer: Hammers with a pincer.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Count all successes as critical successes when determining damage.
 
Effects: Count all successes as critical successes when determining damage.
 +
Hits: Selected Target
  
 
Cross Chop: A double-chopping attack.
 
Cross Chop: A double-chopping attack.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: Count all successes as critical successes when determining damage.
 
Effects: Count all successes as critical successes when determining damage.
 +
Hits: Selected Target
  
 
Crunch: Crunches with sharp fangs.
 
Crunch: Crunches with sharp fangs.
Base: Presence[[/Darkness]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Presence.
 
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Presence.
 +
Hits: Selected Target
  
 
Crush Claw: Tears at the foe with sharp claws.
 
Crush Claw: Tears at the foe with sharp claws.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent rolls Resistance at diff 3; on failure, -1 to opponent's Sta.
 
Effects: Opponent rolls Resistance at diff 3; on failure, -1 to opponent's Sta.
 +
Hits: Selected Target
  
 
Curse: A move that functions differently for darkness-types.
 
Curse: A move that functions differently for darkness-types.
Base: Physical[[/Psychic]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: If user is darkness-type, sacrifices two HLs and inflicts Status Condition: Cursed on opponent.  Otherwise, -1 to user's Dex and +1 to user's Sta. Does no damage.
+
Effects: If user is darkness-type, sacrifices two HLs and inflicts Status Condition: Cursed on opponent.  Otherwise, -1 to user's Dex and +1 to user's Sta.
 +
Hits: Selected Target
  
 
Cut: Cuts the foe with sharp scythes, claws, etc.
 
Cut: Cuts the foe with sharp scythes, claws, etc.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
 
Effects: Adds 4 to Str+Ath pool for breaking things.
 
Effects: Adds 4 to Str+Ath pool for breaking things.
 +
Hits: Selected Target
  
 
Defense Curl: Curls up to conceal weak spots and raise defense.
 
Defense Curl: Curls up to conceal weak spots and raise defense.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 1m
 
PP: 1m
Effects: +1 to user's Resistance.  If user uses Rollout in the turn following Defense Curl, damage successes are counted as critical.
+
Effects: +1 to user's Resistance.  If user uses Rollout next, damage successes are counted as critical.
 +
Hits: Self
  
 
Destiny Bond: If the user faints, the foe is also made to faint.
 
Destiny Bond: If the user faints, the foe is also made to faint.
Base: Physical[[/Psychic]] (turn, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
 
Effects: If user faints this turn, opponent does as well.
 
Effects: If user faints this turn, opponent does as well.
 +
Hits: Reaction Target
  
 
Detect: Evades attack, but may fail if used in succession.
 
Detect: Evades attack, but may fail if used in succession.
Base: Physical[[/Fighting]] (instant, reflexive)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
 
Effects: Perfect dodge of opponent's attack; -1 to user's Dex.
 
Effects: Perfect dodge of opponent's attack; -1 to user's Dex.
 +
Hits: Self
  
 
Dig: Digs underground the first turn and strikes next turn.
 
Dig: Digs underground the first turn and strikes next turn.
Base: Physical[[/Fighting]] (two turns, simple)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Pays for two turns; after first turn, is underground and can only be attacked by Fissure, Earthquake or Magnitude - count all successes as critical successes when determining damage for these Techniques.  This Technique is only useable while standing on earth.
 
Effects: Pays for two turns; after first turn, is underground and can only be attacked by Fissure, Earthquake or Magnitude - count all successes as critical successes when determining damage for these Techniques.  This Technique is only useable while standing on earth.
 +
Hits: Selected Target
  
 
Disable: Psychically disables one of the foe's moves.
 
Disable: Psychically disables one of the foe's moves.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: -1
 
Accuracy: -1
 
PP: 5m
 
PP: 5m
Effects: Disables the last Technique used by the opponent for Growth turns. Does no damage.
+
Effects: Disables the last Technique used by the opponent for Growth turns.
 +
Hits: Selected Target
  
 
Dive: Dives underwater the first turn and strikes next turn.
 
Dive: Dives underwater the first turn and strikes next turn.
Base: Presence[[/Water]] (two turns, simple)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Pays for two turns; after first turn, is underwater and can only be attacked by Surf - count all successes as critical successes when determining damage for this Technique.  This Technique is only useable in water.  Outside of combat, may be used to travel long distances underwater.
 
Effects: Pays for two turns; after first turn, is underwater and can only be attacked by Surf - count all successes as critical successes when determining damage for this Technique.  This Technique is only useable in water.  Outside of combat, may be used to travel long distances underwater.
 +
Hits: Selected Target
  
 
Dizzy Punch: A rhythmic punch.
 
Dizzy Punch: A rhythmic punch.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Confused.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Confused.
 +
Hits: Selected Target
  
 
Doom Desire: Summons strong sunlight to eventually attack.
 
Doom Desire: Summons strong sunlight to eventually attack.
Base: Physical[[/Steel]] (three turns, simple)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: Damage is dealt after two turns pass; attack has no type affinity.
 
Effects: Damage is dealt after two turns pass; attack has no type affinity.
 +
Hits: Selected Target
  
 
Double Kick: A double-kicking attack that strikes the foe twice.
 
Double Kick: A double-kicking attack that strikes the foe twice.
Base: Physical[[/Fighting]] (instant, simple)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
 
Effects: Make two attacks.
 
Effects: Make two attacks.
 +
Hits: Selected Target
  
 
Double Team: Creates illusory copies to raise evasiveness.
 
Double Team: Creates illusory copies to raise evasiveness.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
 
Effects: +1 to user's Dodge.
 
Effects: +1 to user's Dodge.
 +
Hits: Self
  
 
Double Edge: A life-risking tackle that also hurts the user.
 
Double Edge: A life-risking tackle that also hurts the user.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: User loses one HL recoil upon doing damage.
 
Effects: User loses one HL recoil upon doing damage.
 +
Hits: Selected Target
  
 
Doubleslap: Repeatedly slaps the foe.
 
Doubleslap: Repeatedly slaps the foe.
Base: Physical[[/Normal]] (instant, extra action)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
 
Dragon Claw: Slashes the foe with sharp claws.
 
Dragon Claw: Slashes the foe with sharp claws.
Base: Presence[[/Normal]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: None
 
Effects: None
 +
Hits: Selected Target
  
 
Dragon Dance: A mystical dance that boosts attack and speed.
 
Dragon Dance: A mystical dance that boosts attack and speed.
Base: Presence[[/Normal]] (scenelong, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: +1 to user's Dex, +2 to user's Init.
 
Effects: +1 to user's Dex, +2 to user's Init.
 +
Hits: Self
  
 
Dragon Rage: Launches shock waves that nearly always inflict damage.
 
Dragon Rage: Launches shock waves that nearly always inflict damage.
Base: Presence[[/Normal]] (instant, simple)
+
Base: Presence
Move power: none
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: All damage dice are considered to have one success.
 
Effects: All damage dice are considered to have one success.
 +
Hits: Selected Target
  
 
Dragonbreath: Strikes the foe with an incredible blast of breath.  
 
Dragonbreath: Strikes the foe with an incredible blast of breath.  
Base: Presence[[/Normal]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 +
Hits: Selected Target
  
 
Dream Eater: Absorbs damage inflicted on a sleeping foe.
 
Dream Eater: Absorbs damage inflicted on a sleeping foe.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Only works against opponents who are Asleep.  User absorbs half the damage inflicted in HLs.
 
Effects: Only works against opponents who are Asleep.  User absorbs half the damage inflicted in HLs.
 +
Hits: Selected Target
  
 
Drill Peck: A corkscrewing attack with the beak acting as a drill.
 
Drill Peck: A corkscrewing attack with the beak acting as a drill.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: None
 
Effects: None
 +
Hits: Selected Target
  
 
Dynamicpunch: Powerful and sure to cause confusion, but inaccurate.
 
Dynamicpunch: Powerful and sure to cause confusion, but inaccurate.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: -1
 
Accuracy: -1
 
PP: 7m
 
PP: 7m
 
Effects: Status Condition: Confused.
 
Effects: Status Condition: Confused.
 +
Hits: Selected Target
  
 
Earthquake: A powerful quake, but has no effect on flying foes.
 
Earthquake: A powerful quake, but has no effect on flying foes.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Count all successes as critical successes when determining damage against Pokémon using Dig; does no damage to Pokémon using Fly. Affects all Pokemon in play, allied or not.
+
Effects: Count all successes as critical successes when determining damage against Pokémon using Dig; does no damage to Pokémon using Fly.
 +
Hits: All other Pokémon in play
  
 
Egg Bomb: An egg is forcibly hurled at the foe.
 
Egg Bomb: An egg is forcibly hurled at the foe.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
 
Effects: None
 
Effects: None
 +
Hits: Selected Target
  
 
Ember: A weak fire attack.
 
Ember: A weak fire attack.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 4m
 
PP: 4m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 +
Hits: Selected Target
  
 
Encore: Makes the foe repeat its last move.
 
Encore: Makes the foe repeat its last move.
Base: Physical[[/Normal]] (Growth turns, simple)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: Opponent forced to repeat last Technique used for Growth turns. Does no damage.
+
Effects: Opponent forced to repeat last Technique used for Growth turns.
 +
Hits: Selected Target
  
 
Endeavor: Gains power if the user's health is lower than the foe's health.
 
Endeavor: Gains power if the user's health is lower than the foe's health.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
 
Effects: Move power is equal to the difference in HLs between user and opponent.  If user's health is higher, move has no power.
 
Effects: Move power is equal to the difference in HLs between user and opponent.  If user's health is higher, move has no power.
 +
Hits: Selected Target
  
 
Endure: Endures any one attack, leaving at least some health.
 
Endure: Endures any one attack, leaving at least some health.
Base: Physical[[/Normal]] (instant, reflexive)
+
Base: Physical (reflexive)
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: User's last HL is protected against attack, preventing fainting.
+
Effects: User's last HL is protected against next attack, preventing fainting.
 +
Hits: Self
  
 
Eruption: The higher the user's health, the more damage caused.
 
Eruption: The higher the user's health, the more damage caused.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
Move power: special
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: Move power is equal to the number of HLs user has remaining. Can affect a number of targets equal to Growth.
+
Effects: Move power is equal to the number of HLs user has remaining.
 +
Hits: Both enemies
  
 
Explosion: Inflicts severe damage but makes the user faint.
 
Explosion: Inflicts severe damage but makes the user faint.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 
Move power: 12B
 
Move power: 12B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: User suffers Status Condition: Fainted.  Count all successes as critical successes when determining damage. Affects all Pokemon in play, allied or not.
+
Effects: User suffers Status Condition: Fainted.  Count all successes as critical successes when determining damage.
 +
Hits: All other Pokémon in play
  
 
Extrasensory: Attacks with a peculiar power.
 
Extrasensory: Attacks with a peculiar power.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
 
Effects: Opponent makes a Presence roll; if fails, Status Condition: Flinched.
 
Effects: Opponent makes a Presence roll; if fails, Status Condition: Flinched.
 +
Hits: Selected Target
  
 
Extremespeed: An extremely fast and powerful attack.
 
Extremespeed: An extremely fast and powerful attack.
Base: Physical[[/Normal]] (instant, reflexive)
+
Base: Physical (reflexive)
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: May pre-empt an attack.  Must be declared before making a normal move.
+
Effects: none
 +
Hits: Selected Target
  
 
Facade: Boosts attack when burned, paralyzed, or poisoned.
 
Facade: Boosts attack when burned, paralyzed, or poisoned.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: When under Status Condition: Burned, Paralyzed or Poisoned, count all successes as critical successes when determining damage.
 
Effects: When under Status Condition: Burned, Paralyzed or Poisoned, count all successes as critical successes when determining damage.
 +
Hits: Selected Target
  
 
Faint Attack: Draws the foe close, then strikes without fail.
 
Faint Attack: Draws the foe close, then strikes without fail.
Base: Presence[[/Darkness]] (instant, simple)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
Accuracy: 0
+
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: Perfect attack with a minimum of one success after defense.
 
Effects: Perfect attack with a minimum of one success after defense.
 +
Hits: Selected Target
  
 
Fake Out: A 1st-turn, 1st-strike move that causes flinching.
 
Fake Out: A 1st-turn, 1st-strike move that causes flinching.
Base: Physical[[/Normal]] (instant, reflexive)
+
Base: Physical (reflexive)
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Flinched.  Can only be used on the user's first turn and must be declared before making a normal move.  May pre-empt an attack.
+
Effects: Status Condition: Flinched.  Can only be used on the user's first turn.
 +
Hits: Selected Target
  
 
Fake Tears: Feigns crying to sharply lower the foe's defenses.
 
Fake Tears: Feigns crying to sharply lower the foe's defenses.
Base: Presence[[/Darkness]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: -1 to opponent's Presence. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: -1 to opponent's Presence.
 +
Hits: Selected Target
  
 
False Swipe: An attack that leaves the foe with at least some health.
 
False Swipe: An attack that leaves the foe with at least some health.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 1m
 
PP: 1m
 
Effects: Opponent's last HL is protected, preventing fainting.
 
Effects: Opponent's last HL is protected, preventing fainting.
 +
Hits: Selected Target
  
 
Featherdance: Envelops the foe with down to sharply reduce attack.
 
Featherdance: Envelops the foe with down to sharply reduce attack.
Base: Physical[[/Grass]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: -1 to opponent's Str, -1 to opponent's Brawl. Does no damage.
+
Effects: -1 to opponent's Str, -1 to opponent's Brawl.
 +
Hits: Selected Target
  
 
Fire Blast: A fiery blast that scorches all.
 
Fire Blast: A fiery blast that scorches all.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 +
Hits: Selected Target
  
 
Fire Punch: A fiery punch.
 
Fire Punch: A fiery punch.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 +
Hits: Selected Target
  
 
Fire Spin: Traps the foe in a ring of fire.
 
Fire Spin: Traps the foe in a ring of fire.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
 
Effects: Opponent unable to escape combat for a number of turns equal to Growth.
 
Effects: Opponent unable to escape combat for a number of turns equal to Growth.
 +
Hits: Selected Target
  
 
Fissure: A one-hit KO move that drops the foe in a fissure.
 
Fissure: A one-hit KO move that drops the foe in a fissure.
Base: Physical[[/Fighting]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: -5
 
Accuracy: -5
 
PP: 7m
 
PP: 7m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Fainted.  Otherwise, does no damage.  Doesn't work against Pokémon using Flying, but will strike Pokémon using Dig.
+
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Fainted.  Doesn't work against Pokémon using Flying, but will strike Pokémon using Dig.
 +
Hits: Selected Target
  
 
Flail: Inflicts more damage when the user's health is down.
 
Flail: Inflicts more damage when the user's health is down.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Move power is equal to HLs user has taken in damage.
 
Effects: Move power is equal to HLs user has taken in damage.
 +
Hits: Selected Target
  
 
Flame Wheel: A fiery charge attack.
 
Flame Wheel: A fiery charge attack.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 4m
 
PP: 4m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.  Can be used by Frozen Pokémon to thaw themselves.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.  Can be used by Frozen Pokémon to thaw themselves.
 +
Hits: Selected Target
  
 
Flamethrower: A powerful fire attack.
 
Flamethrower: A powerful fire attack.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 +
Hits: Selected Target
  
 
Flash: Looses a powerful blast of light that cuts accuracy.
 
Flash: Looses a powerful blast of light that cuts accuracy.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +1
 
Accuracy: +1
 
PP: 5m
 
PP: 5m
Effects: -1 to opponent's Brawl.  Outside of combat, can be used to negate darkness penalties. Does no damage.
+
Effects: -1 to opponent's Brawl.  Outside of combat, can be used to negate darkness penalties.
 +
Hits: Selected Target
  
 
Flatter: Confuses the foe, but raises its spirits.
 
Flatter: Confuses the foe, but raises its spirits.
Base: Presence[[/Darkness]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: +1 to opponent's Presence; Status Condition: Confused. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: +1 to opponent's Presence; Status Condition: Confused.
 +
Hits: Selected Target
  
 
Fly: Flies up on the first turn, then strikes the next turn.
 
Fly: Flies up on the first turn, then strikes the next turn.
Base: Physical[[/Grass]] (two turns, simple)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Pays for two turns; before attack on second turn, is flying and can only be attacked with Gust, Sky Uppercut, or Twister.  (Only useable with headspace.)
 
Effects: Pays for two turns; before attack on second turn, is flying and can only be attacked with Gust, Sky Uppercut, or Twister.  (Only useable with headspace.)
 +
Hits: Selected Target
  
 
Focus Energy: Focuses power to raise critical success.
 
Focus Energy: Focuses power to raise critical success.
Base: Physical[[/Normal]] (two turns, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 3m
 
PP: 3m
Effects: On next user's Technique, count all successes as critical successes when determining damage.
+
Effects: On next Technique, count all successes as critical successes when determining damage.
 +
Hits: Self
  
 
Focus Punch: A powerful loyalty attack.
 
Focus Punch: A powerful loyalty attack.
Base: Physical[[/Fighting]] (instant, reflexive)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Automatically loses initiative; if user takes damage before he can perform this attack, the move fails. Must be declared before the opponent rolls their attack and before making a normal move.
+
Effects: Automatically loses initiative; if user takes damage before he can perform this attack, the move fails.
 +
Hits: Selected Target
  
 
Follow Me: Draws attention to make foes attack only the user.
 
Follow Me: Draws attention to make foes attack only the user.
Base: Physical[[/Normal]] (instant, reflexive)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
Effects: All opposing Techniques that only target one Pokémon are forced to target user for this turn. Must be declared before the opponent rolls their attack in order to count.
+
Effects: All opposing Techniques that only target one Pokémon are forced to target user for this turn.
 +
Hits: Self
  
 
Foresight: Negates the foe's efforts to heighten evasiveness.
 
Foresight: Negates the foe's efforts to heighten evasiveness.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 1m
 
PP: 1m
Effects: Resets user's Dex and Brawl to normal.
+
Effects: Resets the opponent's Dodge to normal.
 +
Hits: Self
  
 
Frenzy Plant: Powerful, but leaves the user immobile the next turn.
 
Frenzy Plant: Powerful, but leaves the user immobile the next turn.
Base: Presence[[/Grass]] (two turns, simple)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: User must spend next turn recharging.
 
Effects: User must spend next turn recharging.
 +
Hits: Selected Target
  
 
Frustration: An attack that is stronger if the trainer is disliked.
 
Frustration: An attack that is stronger if the trainer is disliked.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Move power is inversely based on Temperance; at 0 dots, 10B; at 1 dot, 8B; at 2 dots, 6B, etc.
 
Effects: Move power is inversely based on Temperance; at 0 dots, 10B; at 1 dot, 8B; at 2 dots, 6B, etc.
 +
Hits: Selected Target
  
 
Fury Attack: Jabs the foe repeatedly with sharp horns, etc.
 
Fury Attack: Jabs the foe repeatedly with sharp horns, etc.
Base: Physical[[/Normal]] (instant, extra action)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
Fury Cutter: An attack that intensifies on each successive hit.
+
Fury Cutter
Base: Physical[[/Grass]] (instant, simple)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Each time the Technique is used, add 2B if the previous time was successful.  Resets after Growth turns.
 
Effects: Each time the Technique is used, add 2B if the previous time was successful.  Resets after Growth turns.
 +
Hits: Selected Target
  
 
Fury Swipes: Rakes the foe with sharp claws, etc., repeatedly.
 
Fury Swipes: Rakes the foe with sharp claws, etc., repeatedly.
Base: Physical[[/Normal]] (instant, extra action)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
 
Future Sight: Heightens inner power to strike.
 
Future Sight: Heightens inner power to strike.
Base: Presence[[/Psychic]] (three turns, simple)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: The actual attack takes place after two turns pass, using the pools of the Pokémon currently in play - switches do not prevent the attack from taking place.  Damage has no type affinity.
 
Effects: The actual attack takes place after two turns pass, using the pools of the Pokémon currently in play - switches do not prevent the attack from taking place.  Damage has no type affinity.
 +
Hits: Selected Target
  
 
Giga Drain: An attack that steals damage inflicted.
 
Giga Drain: An attack that steals damage inflicted.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
 
Effects: User absorbs half the damage inflicted in HLs.
 
Effects: User absorbs half the damage inflicted in HLs.
 +
Hits: Selected Target
  
 
Glare: Intimidates and frightens the foe into paralysis.
 
Glare: Intimidates and frightens the foe into paralysis.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +1
 
Accuracy: +1
 
PP: 3m
 
PP: 3m
Effects: Status Condition: Paralyzed. Does no damage.
+
Effects: Status Condition: Paralyzed.
 +
Hits: Selected Target
  
 
Grasswhistle: Lulls the foe into sleep with a pleasant melody.
 
Grasswhistle: Lulls the foe into sleep with a pleasant melody.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: -1
 
Accuracy: -1
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Asleep. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: Status Condition: Asleep.
 +
Hits: Selected Target
  
 
Growl: Growls cutely to reduce the opponent's attack.
 
Growl: Growls cutely to reduce the opponent's attack.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 1m
 
PP: 1m
Effects: -1 to opponent's Brawl. Can affect a number of targets equal to Growth.
+
Effects: -1 to opponent's Brawl.
 +
Hits: Both enemies
  
 
Growth: Forces the body to grow and heightens confidence.
 
Growth: Forces the body to grow and heightens confidence.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 1m
 
PP: 1m
 
Effects: +1 to user's Presence.
 
Effects: +1 to user's Presence.
 +
Hits: Self
  
 
Grudge: If the user faints, absorbs the energy of the attacker.
 
Grudge: If the user faints, absorbs the energy of the attacker.
Base: Physical[[/Psychic]] (turn, simple)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: If user faints due to next move used, opponent responsible is drained doubly of the motes used on the final Technique. Does no damage.
+
Effects: If user faints, opponent responsible is drained again of the motes used on the final Technique.
 +
Hits: Reaction Target
  
 
Guillotine: A powerful pincer attack.
 
Guillotine: A powerful pincer attack.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: -5
 
Accuracy: -5
 
PP: 7m
 
PP: 7m
Effects: Status Condition: Fainted. Does no damage.
+
Effects: Status Condition: Fainted.
 +
Hits: Selected Target
  
 
Gust: Strikes the foe with a gust of wind whipped up by wings.
 
Gust: Strikes the foe with a gust of wind whipped up by wings.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 2m
 
PP: 2m
 
Effects: Negates Spikes.  Hits while using Fly.  Forces opponent to switch Pokémon.
 
Effects: Negates Spikes.  Hits while using Fly.  Forces opponent to switch Pokémon.
 +
Hits: Selected Target
  
 
Hail: Summons a hailstorm that strikes every turn.
 
Hail: Summons a hailstorm that strikes every turn.
Base: Presence[[/Water]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: Causes hailstorm weather for Growth turns; everyone involved must soak 2B the first turn, 4B the next, etc. Affects all Pokémon in play, allied or not.
+
Effects: Causes hailstorm weather for Growth turns; everyone involved must soak 2B the first turn, 4B the next, etc.
 +
Hits: All Pokémon in play
  
 
Harden: Stiffens the body's muscles to raise defense.
 
Harden: Stiffens the body's muscles to raise defense.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 3m
 
PP: 3m
 
Effects: +1 to user's Sta.
 
Effects: +1 to user's Sta.
 +
Hits: Self
  
 
Haze: Creates a black haze that eliminates all stat changes.
 
Haze: Creates a black haze that eliminates all stat changes.
Base: Presence[[/Water]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 3m
 
PP: 3m
Effects: Returns all altered stats and pools to normal.  Does not negate Status Conditions. Affects all Pokémon in play, allied or not.
+
Effects: Returns all altered stats and pools to normal.  Does not negate Status Conditions.
 +
Hits: All Pokémon in play
  
 
Headbutt: A ramming attack.
 
Headbutt: A ramming attack.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Flinched.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Flinched.
 +
Hits: Selected Target
  
 
Heal Bell: Chimes soothingly to heal all status abnormalities.
 
Heal Bell: Chimes soothingly to heal all status abnormalities.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
Effects: Clears all status conditions in user's team.
+
Effects: Clears all status conditions in team.
 +
Hits: User's team
  
 
Heat Wave: Exhales a hot breath on the foe.
 
Heat Wave: Exhales a hot breath on the foe.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. Can affect a number of targets equal to Growth.
+
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
 +
Hits: Both enemies
  
 
Helping Hand: Boosts the power of the recipient's moves.
 
Helping Hand: Boosts the power of the recipient's moves.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
Effects: +1 to Brawl of the next allied Pokémon to attack. Cannot be split to benefit own pool.
+
Effects: +1 to Brawl of the next allied Pokémon to attack.
 +
Hits: User's team.
  
 
Hi Jump Kick: A jumping knee kick. If it misses, the user is hurt.
 
Hi Jump Kick: A jumping knee kick. If it misses, the user is hurt.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physial
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: User takes one HL of damage if opponent is missed.
 
Effects: User takes one HL of damage if opponent is missed.
 +
Hits: Selected Target
  
 
Hidden Power: The effectiveness varies with the user.
 
Hidden Power: The effectiveness varies with the user.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Damage type is considered to be strong against opponent.
 
Effects: Damage type is considered to be strong against opponent.
 +
Hits: Selected Target
  
 
Horn Attack: Jabs the foe with sharp horns.
 
Horn Attack: Jabs the foe with sharp horns.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 4m
 
PP: 4m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Horn Drill: A one-hit KO attack that uses a horn like a drill.
 
Horn Drill: A one-hit KO attack that uses a horn like a drill.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
Move power: N[[/A]]
+
Move power: N/A
 
Accuracy: -5
 
Accuracy: -5
 
PP: 7m
 
PP: 7m
 
Effects: Status Condition: Fainted.
 
Effects: Status Condition: Fainted.
 +
Hits: Selected Target
  
Howl: Howls to raise the spirit and boost attack.
+
Howl: Howls to raise the spirit and boosts attack.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 1m
 
PP: 1m
 
Effects: +1 to user's Brawl.
 
Effects: +1 to user's Brawl.
 +
Hits: Self
  
 
Hydro Cannon: Powerful, but leaves the user immobile the next turn.
 
Hydro Cannon: Powerful, but leaves the user immobile the next turn.
Base: Presence[[/Water]] (two turns, simple)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: User must spend next turn recharging.
 
Effects: User must spend next turn recharging.
 +
Hits: Selected Target
  
 
Hydro Pump: Blasts water at high power to strike the foe.
 
Hydro Pump: Blasts water at high power to strike the foe.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Hyper Beam: Powerful, but leaves the user immobile the next turn.
 
Hyper Beam: Powerful, but leaves the user immobile the next turn.
Base: Physical[[/Normal]] (two turns, simple)
+
Baes: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: User must spend next turn recharging.
 
Effects: User must spend next turn recharging.
 +
Hits: Selected Target
  
 
Hyper Fang: Attacks with sharp fangs.
 
Hyper Fang: Attacks with sharp fangs.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move Power: 6B
 
Move Power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched.
 +
Hits: Selected Target
  
 
Hyper Voice: A loud attack that uses sound waves to injure.
 
Hyper Voice: A loud attack that uses sound waves to injure.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Can affect a number of targets equal to Growth.
+
Effects: none
 +
Hits: Both enemies
  
 
Hypnosis: A hypnotizing move.
 
Hypnosis: A hypnotizing move.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: -1
 
Accuracy: -1
 
PP: 5m
 
PP: 5m
Effects: Status Condition: Asleep. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: Status Condition: Asleep.
 +
Hits: Selected Target
  
 
Ice Ball: An attack that gains power on successive hits.
 
Ice Ball: An attack that gains power on successive hits.
Base: Presence[[/Water]] (Growth turns, simple)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: Pays for Growth turns; each successful attack adds 2B to the move power of the next.
 
Effects: Pays for Growth turns; each successful attack adds 2B to the move power of the next.
 +
Hits: Selected Target
  
 
Ice Beam: Blasts the foe with an icy beam.
 
Ice Beam: Blasts the foe with an icy beam.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
 +
Hits: Selected Target
  
 
Ice Punch: An icy punch.
 
Ice Punch: An icy punch.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
 +
Hits: Selected Target
  
 
Icicle Spear: Attacks the foe by firing icicles repeatedly.
 
Icicle Spear: Attacks the foe by firing icicles repeatedly.
Base: Presence[[/Water]] (instant, extra action)
+
Base: Presence
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
 
Icy Wind: A chilling attack that lowers the foe's speed.
 
Icy Wind: A chilling attack that lowers the foe's speed.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: -2 to opponent's Init. Can affect a number of targets equal to Growth.
+
Effects: -2 to opponent's Init.
 +
Hits: Both enemies
  
 
Imprison: Prevents foes from using moves known by the user.
 
Imprison: Prevents foes from using moves known by the user.
Base: Presence[[/Psychic]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Opponent can't use any Techniques known by the user. Does no damage.
+
Effects: Opponent can't use any Techniques known by the user.
 +
Hits: Selected Target
  
 
Ingrain: Lays roots that restore health.
 
Ingrain: Lays roots that restore health.
Base: Presence[[/Grass]] (scenelong, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
Effects: User suffers Status Condition: Trapped; every turn Trapped, user recovers one HL up to -1 penalties.
+
Effects: Status Condition: Trapped; every turn Trapped, recovers one HL.
 +
Hits: Self
  
 
Iron Defense: Hardens the body's surface to sharply raise defense.
 
Iron Defense: Hardens the body's surface to sharply raise defense.
Base: Physical[[/Steel]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m  
 
PP: 6m  
 
Effects: +1 to user's Sta, +1 to user's Resistance.
 
Effects: +1 to user's Sta, +1 to user's Resistance.
 +
Hits: Self
  
 
Iron Tail: Attacks with a rock-hard tail.
 
Iron Tail: Attacks with a rock-hard tail.
Base: Physical[[/Steel]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta.
 +
Hits: Selected Target
  
 
Jump Kick: A strong jumping kick.  May miss and hurt the kicker.
 
Jump Kick: A strong jumping kick.  May miss and hurt the kicker.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuract: +5
 
Accuract: +5
 
PP: 4m
 
PP: 4m
 
Effects: User takes one HL of damage if opponent is missed.
 
Effects: User takes one HL of damage if opponent is missed.
 +
Hits: Selected Target
  
 
Karate Chop: A highly-damaging chopping attack.
 
Karate Chop: A highly-damaging chopping attack.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7mm
 
PP: 7mm
 
Effects: Count all successes as critical successes when determining damage.
 
Effects: Count all successes as critical successes when determining damage.
 +
Hits: Selected Target
  
 
Kinesis: Distracts the foe.
 
Kinesis: Distracts the foe.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
Effects: -1 to opponent's Will.  Does no damage and may not be comboed with any Technique that does damage.
+
Effects: -1 to opponent's Per.
 +
Hits: Selected Target
  
 
Knock Off: Knocks down the foe's held item to prevent its use.
 
Knock Off: Knocks down the foe's held item to prevent its use.
Base: Presence[[/Darkness]] (instant, supplemental)
+
Base: Presence
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Disarms any item held by the opponent.  Standard disarm rules apply.
 
Effects: Disarms any item held by the opponent.  Standard disarm rules apply.
 +
Hits: Selected Target
  
 
Leaf Blade: Slashes with a sharp leaf.
 
Leaf Blade: Slashes with a sharp leaf.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Count all successes as critical successes when determining damage.
 
Effects: Count all successes as critical successes when determining damage.
 +
Hits: Selected Target
  
 
Leech Life: An attack that steals damage inflicted.
 
Leech Life: An attack that steals damage inflicted.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: User absorbs half the damage inflicted in HLs.
 
Effects: User absorbs half the damage inflicted in HLs.
 +
Hits: Selected Target
  
 
Leech Seed: Plants a seed on the opponent to steal health on every turn.
 
Leech Seed: Plants a seed on the opponent to steal health on every turn.
Base: Presence[[/Grass]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
Effects: Each turn, opponent rolls Resistance; on failure, transfer one HL from opponent to user. Does no damage.
+
Effects: Each turn, opponent rolls Resistance; on failure, transfer one HL from opponent to user.
 +
Hits: Selected Target
  
 
Leer: Frightens the foe with a leer.
 
Leer: Frightens the foe with a leer.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
Effects: -1 to opponent's Dodge. Can affect a number of targets equal to Growth.  Does no damage.
+
Effects: -1 to opponent's Dodge.
 +
Hits: Both enemies
  
 
Lick: Licks with a long tongue to injure.
 
Lick: Licks with a long tongue to injure.
Base: Physical[[/Psychic]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Opponent rolls Resistance at diff 2; on failure, Status Condition: Paralyzed.
 
Effects: Opponent rolls Resistance at diff 2; on failure, Status Condition: Paralyzed.
 +
Hits: Selected Target
  
 
Light Screen: Creates a wall of light that shields against subconscious shocks.
 
Light Screen: Creates a wall of light that shields against subconscious shocks.
Base: Presence[[/Psychic]] (Growth turns, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 3m
 
PP: 3m
 
Effects: When attacked, critical successes on Presence attacks are treated as normal successes.  Lasts for Growth turns.
 
Effects: When attacked, critical successes on Presence attacks are treated as normal successes.  Lasts for Growth turns.
 +
Hits: Self
  
 
Lock-On: Locks on to the foe to ensure the next move hits.
 
Lock-On: Locks on to the foe to ensure the next move hits.
Baes: Physical (two turns, simple)
+
Baes: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: Next move is a perfect attack, with a minimum of one success after defense. Does no damage.
+
Effects: Next move is a perfect attack, with a minimum of one success after defense.
 +
Hits: Selected Target
  
 
Lovely Kiss: Demands a kiss with a scary face that induces sleep.
 
Lovely Kiss: Demands a kiss with a scary face that induces sleep.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move Power: N/A
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Asleep. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: Status Condition: Asleep.
 +
Hits: Selected Target
  
 
Low Kick: A kick that inflicts more damage on heavier foes.
 
Low Kick: A kick that inflicts more damage on heavier foes.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Line 1,037: Line 1,291:
  
 
Luster Purge: Attacks with a burst of light.
 
Luster Purge: Attacks with a burst of light.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: Opponent rolls Willpower, diff 3; on failure, -1 to opponent's Will.
+
Effects: Opponent rolls Willpower, diff 3; on failure, -1 to opponent's Per.
 +
Hits: Selected Target
  
 
Mach Punch: A punch is thrown at wicked speed to strike first.
 
Mach Punch: A punch is thrown at wicked speed to strike first.
Base: Physical[[/Fighting]] (instant, reflexive)
+
Base: Physical (reflexive)
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: May pre-empt an attack.  Must be declared before making a normal move.
+
Effects: none
 +
Hits: Selected Target
  
 
Magic Coat: Reflects special effects back to the attacker.
 
Magic Coat: Reflects special effects back to the attacker.
Base: Presence[[/Psychic]] (instant, reflexive)
+
Base: Presence (reflexive)
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
 
Effects: If the opponent uses a non-damaging attack involving status conditions or stat boosts/drains, protects user and reflects effect back upon opponent.
 
Effects: If the opponent uses a non-damaging attack involving status conditions or stat boosts/drains, protects user and reflects effect back upon opponent.
 +
Hits: Reaction Target
  
 
Magical Leaf: Attacks with a strange leaf that cannot be evaded.
 
Magical Leaf: Attacks with a strange leaf that cannot be evaded.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
Accuracy: 0
+
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: Perfect attack, with a minimum of one success after defense.
 
Effects: Perfect attack, with a minimum of one success after defense.
 +
Hits: Selected Target
  
 
Magnitude: A ground-shaking attack of random intensity.
 
Magnitude: A ground-shaking attack of random intensity.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
Move power: N[[/A]]
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
Effects: Roll 1d10; this is the Move Power.  All successes count as critical against Pokémon using Dig. Affects all other Pokémon in play, allied or not.
+
Effects: Roll 1d10; this is the Move Power.  All successes count as critical against Pokémon using Dig.
 +
Hits: All other Pokémon in play
  
 
Mean Look: Fixes the foe with a mean look that prevents escape.
 
Mean Look: Fixes the foe with a mean look that prevents escape.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: Status Condition: Trapped. Does no damage.
+
Effects: Status Condition: Trapped.
 +
Hits: Selected Target
  
 
Meditate: Meditates in a peaceful fashion to raise attack.
 
Meditate: Meditates in a peaceful fashion to raise attack.
Base: Presence[[/Psychic]] (scenelong, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 1m
 
PP: 1m
 
Effects: +1 to user's Brawl.
 
Effects: +1 to user's Brawl.
 +
Hits: Self
  
 
Mega Drain: An attack that absorbs damage inflicted.
 
Mega Drain: An attack that absorbs damage inflicted.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Absorbs half the damage inflicted in HLs.
 
Effects: Absorbs half the damage inflicted in HLs.
 +
Hits: Selected Target
  
 
Mega Kick: An extremely powerful kick with intense force.
 
Mega Kick: An extremely powerful kick with intense force.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
 
Accuracy: +1
 
Accuracy: +1
 
PP: 7m
 
PP: 7m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Mega Punch: A strong punch thrown with incredible power.
 
Mega Punch: A strong punch thrown with incredible power.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Megahorn: A brutal ramming attack using out-thrust horns.
 
Megahorn: A brutal ramming attack using out-thrust horns.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Memento: The user faints and lowers the foe's abilities.
 
Memento: The user faints and lowers the foe's abilities.
Base: Presence[[/Darkness]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: -1 to opponent's Dex and Per; user suffers Status Condition: Fainted. Does no damage.
+
Effects: -1 to opponent's Dex and Per; user suffers Status Condition: Fainted.
 +
Hits: Selected Target
  
 
Metal Claw: A claw attack that may raise the user's attack.
 
Metal Claw: A claw attack that may raise the user's attack.
Base: Physical[[/Steel]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 2m
 
PP: 2m
 
Effects: User rolls Str; on failure, +1 to user's Str.
 
Effects: User rolls Str; on failure, +1 to user's Str.
 +
Hits: Selected Target
  
 
Metal Sound: Emits a horrible screech that sharply lowers defense.
 
Metal Sound: Emits a horrible screech that sharply lowers defense.
Base: Physical[[/Steel]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 1m
 
PP: 1m
Effects: -1 to opponent's Dodge. Does no damage.
+
Effects: -1 to opponent's Dodge.
 +
Hits: Selected Target
  
 
Meteor Mash: Fires a meteor-like punch.
 
Meteor Mash: Fires a meteor-like punch.
Base: Physical[[/Steel]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: User rolls Brawl; on failure, +1 to user's Brawl.
 
Effects: User rolls Brawl; on failure, +1 to user's Brawl.
 +
Hits: Selected Target
  
 
Metronome: Waggles a finger to use any Pokémon move at random.
 
Metronome: Waggles a finger to use any Pokémon move at random.
Base: Physical[[/Normal]] (special, simple)
+
Base: Physical
Move power: special
+
Move power: N/A
Accuracy: special
+
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: Choose any one TM or HM available to the Pokémon at random.  Yes.  Randomly.  I don't have any ideas about how to make this reasonable so I won't even try - come up with your own solution, probably involving percentile dice. May hit more than one opponent or ally.
+
Effects: Choose any one TM or HM available to the Pokémon at random.  Yes.  Randomly.  I don't have any ideas about how to make this reasonable so I won't even try - come up with your own solution, probably involving percentile dice.
 +
Hits: varies
  
 
Milk Drink: Recovers health.
 
Milk Drink: Recovers health.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
 
Effects: User recovers any HL penalties at -2 or below.  Outside of combat, transfers one HL from user to another Pokémon.
 
Effects: User recovers any HL penalties at -2 or below.  Outside of combat, transfers one HL from user to another Pokémon.
 +
Hits: Self
  
 
Mimic: Copies a move used by the foe during one battle.
 
Mimic: Copies a move used by the foe during one battle.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Replaces Mimic with next Technique used by specified opponent for the remainder of the battle. Does no damage.
+
Effects: Replaces Mimic with next Technique used by opponent for the remainder of the battle.
 +
Hits: Selected Target
  
 
Mind Reader: Senses the foe's action to ensure the next move's hit.
 
Mind Reader: Senses the foe's action to ensure the next move's hit.
Base: Physical[[/Normal]] (two turns, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
 
Effects: User's next move is a perfect attack, guaranteeing at least one success after defense.
 
Effects: User's next move is a perfect attack, guaranteeing at least one success after defense.
 +
Hits: Self
  
 
Minimize: Minimizes the user's size to raise evasiveness.
 
Minimize: Minimizes the user's size to raise evasiveness.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: +1 to user's Dodge.
 
Effects: +1 to user's Dodge.
 +
Hits: Self
  
 
Mirror Coat: Counters the foe's special attack at double the power.
 
Mirror Coat: Counters the foe's special attack at double the power.
Base: Presence[[/Psychic]] (instant, reflexive)
+
Base: Presence (reflexive)
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: If the opponent uses a Presence attack, counters with same move power and normal successes are counted as critical on damage. Takes place following opponent's attack.  Must be declared before making a normal move.
+
Effects: If the opponent uses a Presence attack, counters with same move power and normal successes are counted as critical on damage.
 +
Hits: Reaction Target
  
 
Mirror Move: Counters the foe's attack with the same move.
 
Mirror Move: Counters the foe's attack with the same move.
Baes: Physical (instant, reflexive)
+
Baes: Physical
Move power: special
+
Move power: N/A
Accuracy: special
+
Accuracy: N/A
 
PP: 5m
 
PP: 5m
Effects: Counters opponent's physical Technique with same move. Takes place following opponent's attack.  Must be declared before making a normal move.
+
Effects: Counters opponent's physical Technique with same move.
 +
Hits: Reaction target
  
 
Mist: Creates a mist that stops reduction of abilities.
 
Mist: Creates a mist that stops reduction of abilities.
Base: Presence[[/Water]] (Growth turns, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 3m
 
PP: 3m
 
Effects: User's team is immune to stat and pool reductions for Growth turns.
 
Effects: User's team is immune to stat and pool reductions for Growth turns.
 +
Hits: Team
  
 
Mist Ball: Attacks with a flurry of down.
 
Mist Ball: Attacks with a flurry of down.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Will.
+
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Per.
 +
Hits: Selected Target
  
 
Moonlight: Restores health.  The amount varies with the time of day.
 
Moonlight: Restores health.  The amount varies with the time of day.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
 
Effects: User recovers any HL penalties at -1 or below in the night, and any HL penalties at -2 or below at any other time of day.
 
Effects: User recovers any HL penalties at -1 or below in the night, and any HL penalties at -2 or below at any other time of day.
 +
Hits: Self
  
 
Morning Sun: Restores health.  The amount varies on the time of day.
 
Morning Sun: Restores health.  The amount varies on the time of day.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
 
Effects: User recovers any HL penalties at -1 or below in the morning (before noon, sun up), and any HL penalties at -2 or below at any other time of day.
 
Effects: User recovers any HL penalties at -1 or below in the morning (before noon, sun up), and any HL penalties at -2 or below at any other time of day.
 +
Hits: Self
  
 
Mud Shot: Hurls mud at the foe and reduces speed.
 
Mud Shot: Hurls mud at the foe and reduces speed.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: -1 to opponent's Dex.
 
Effects: -1 to opponent's Dex.
 +
Hits: Selected Target
  
 
Mud Sport: Covers the user in mud to raise electrical resistance.
 
Mud Sport: Covers the user in mud to raise electrical resistance.
Base: Physical[[/Fighting]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: All Pokémon are now considered to be strong against electric-type moves. Affects all Pokémon in play, allied or not.  Does no damage.
+
Effects: All Pokémon are considered to be strong against electric-type moves.
 +
Hits: All Pokémon in play
  
 
Muddy Water: Attacks with muddy water.
 
Muddy Water: Attacks with muddy water.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
Effects: Opponent rolls Willpower, diff 2; on failure, -1 to opponent's Will.  Can affect a number of targets equal to Growth.
+
Effects: Opponent rolls Willpower, diff 2; on failure, -1 to opponent's Per.
 +
Hits: Both enemies
  
 
Mud-Slap: Hurls mud in the foe's face to reduce its accuracy.
 
Mud-Slap: Hurls mud in the foe's face to reduce its accuracy.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: -1 to opponent's Brawl.
 
Effects: -1 to opponent's Brawl.
 +
Hits: Selected Target
  
 
Nature Power: The type of attack varies depending on the location.
 
Nature Power: The type of attack varies depending on the location.
Base: Physical[[/Normal]] (instant, varies)
+
Base: Physical
Move power: special
+
Move power: N/A
Accuracy: special
+
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: The local terrain defines which Technique is used; grasslands (Stun Spore), tall grasses (Razor Leaf), desert (Earthquake), shallow water (Bubblebeam), deep water (Surf), underwater (Hydro Pump), mountain (Rock Slide), cave (Shadow Ball), and anywhere else (Swift).
 
Effects: The local terrain defines which Technique is used; grasslands (Stun Spore), tall grasses (Razor Leaf), desert (Earthquake), shallow water (Bubblebeam), deep water (Surf), underwater (Hydro Pump), mountain (Rock Slide), cave (Shadow Ball), and anywhere else (Swift).
 +
Hits: Depending upon location
  
 
Needle Arm: Attacks with thorny arms.
 
Needle Arm: Attacks with thorny arms.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 +
Hits: Selected Target
  
 
Night Shade: Inflicts damage based on the user's growth.
 
Night Shade: Inflicts damage based on the user's growth.
Base: Physical[[/Psychic]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Move power is 2B per level of Growth.
 
Effects: Move power is 2B per level of Growth.
 +
Hits: Selected Target
  
 
Nightmare: Inflicts damage on a sleeping foe every turn.
 
Nightmare: Inflicts damage on a sleeping foe every turn.
Base: Physical[[/Psychic]] (instant, simple)
+
Base: Physical
Move Power: special
+
Move Power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Inflits two HLs damage on a sleeping enemy.
 
Effects: Inflits two HLs damage on a sleeping enemy.
 +
Hits: Selected Target
  
 
Octazooka: Fires a lump of ink to damage and cut accuracy.
 
Octazooka: Fires a lump of ink to damage and cut accuracy.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move Power: 6B
 
Move Power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
Effects: Opponent makes a Resistance roll at diff 3; if fails, -1 to opponent's Will.
+
Effects: Opponent makes a Resistance roll at diff 3; if fails, -1 to opponent's Per.
 +
Hits: Selected Target
  
 
Odor Sleuth: Negates the foe's efforts to heighten evasiveness.
 
Odor Sleuth: Negates the foe's efforts to heighten evasiveness.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 1m
 
PP: 1m
 
Effects: Negates any negative modifiers to user's Brawl.
 
Effects: Negates any negative modifiers to user's Brawl.
 +
Hits: Self
  
 
Outrage: A rampage that confuses the user.
 
Outrage: A rampage that confuses the user.
Base: Presence[[/Normal]] (two turns, simple)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
 
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
 +
Hits: Random Target
  
 
Overheat: Allows a full-power attack, but sharply lowers attack.
 
Overheat: Allows a full-power attack, but sharply lowers attack.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
Effects: -1 to user's Will.
+
Effects: -1 to user's Per.
 +
Hits: Selected Target
  
 
Pain Split: Adds the user and foe's health, then shares them equally.
 
Pain Split: Adds the user and foe's health, then shares them equally.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
Move Power: special
+
Move Power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Adds the users and opponents HLs, then splits them evenly.  Any overflow HLs are lost. May not be used in a combo.
+
Effects: Adds the users and opponents HLs, then splits them evenly.  Any overflow HLs are lost.
 +
Hits: Selected Target
  
 
Pay Day: Throws coins at the foe.  Money is recovered after.
 
Pay Day: Throws coins at the foe.  Money is recovered after.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Provides Loot 1 after battle is done.  (Loot is like Resources, but more volatile; it can be converted to Resources of one dot lower, or used to make a one-time purchase at its level.)
+
Effects: Provides Loot equal to Growth after battle is done.  (Loot is like Resources, but more volatile; making purchases permanently removes dots of Loot.)
 +
Hits: Selected Target
  
 
Peck: Attacks the foe with a jabbing beak, etc.
 
Peck: Attacks the foe with a jabbing beak, etc.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 2m
 
PP: 2m
 
Effects: None
 
Effects: None
 +
Hits: Selected Target
  
 
Perish Song: Any Pokémon hearing this song eventually faints.
 
Perish Song: Any Pokémon hearing this song eventually faints.
Base: Physical[[/Normal]] (four turns, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
Effects: Any Pokémon hearing this song faints in 3 turns.  A newly switched Pokémon that has not heard this song will not faint, and a Pokemon switched out will not faint. Affects all Pokémon in play, allied or not.  Does no damage otherwise.
+
Effects: Any Pokémon hearing this song faints in 3 turns.  A newly switched Pokémon that has not heard this song will not faint.
 +
Hits: All Pokémon in play
  
 
Petal Dance: A rampage that confuses the user.
 
Petal Dance: A rampage that confuses the user.
Base: Presence[[/Grass]] (two turns, simple)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
 
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
 +
Hits: Random Target
  
 
Pin Missile: Sharp pins are fired to strike repeatedly.
 
Pin Missile: Sharp pins are fired to strike repeatedly.
Base: Physical[[/Grass]] (instant, extra action)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
 
Poison Fang: A sharp-fanged attack.
 
Poison Fang: A sharp-fanged attack.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Poisoned.
 
Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Poisoned.
 +
Hits: Selected Target
  
 
Poison Gas: Envelops the foe in a toxic gas.
 
Poison Gas: Envelops the foe in a toxic gas.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: -1
 
Accuracy: -1
 
PP: 1m
 
PP: 1m
Effects: Status Condition: Poisoned. Does no damage.
+
Effects: Status Condition: Poisoned.
 +
Hits: Selected Target
  
 
Poison Sting: A toxic attack with barbs, etc.
 
Poison Sting: A toxic attack with barbs, etc.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 2m
 
PP: 2m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
 +
Hits: Selected Target
  
 
Poison Tail: A highly-damaging attack.
 
Poison Tail: A highly-damaging attack.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
PP: 7m
+
PP: 7mm
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Poisoned. Count all successes as critical successes when determining damage.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Poisoned. Count all successes as critical successes when determining damage.
 +
Hits: Selected Target
  
 
Poisonpowder: Scatters a toxic powder.
 
Poisonpowder: Scatters a toxic powder.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +1
 
Accuracy: +1
 
PP: 2m
 
PP: 2m
Effects: Status Condition: Poisoned. Does no damage.
+
Effects: Status Condition: Poisoned.
 +
Hits: Selected Target
  
 
Pound: Pounds the foe with forelegs or tail.
 
Pound: Pounds the foe with forelegs or tail.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 2m
 
PP: 2m
 
Effects: None
 
Effects: None
 +
Hits: Selected Target
  
 
Powder Snow: Blasts the foe with a snowy gust.
 
Powder Snow: Blasts the foe with a snowy gust.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7mm
 
PP: 7mm
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen. Can affect a number of targets equal to Growth.
+
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
 +
Hits: Both enemies
  
 
Present: A gift in the form of a bomb.
 
Present: A gift in the form of a bomb.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
Move Power: special
+
Move Power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: Random chance of move power 4B, 6B, 8B - or restoring one HL to opponent.  I hate to do this, but on 1d10, 1-4 (4B), 5-7 (6B), 8 (8B), 9-10 (HL).
 
Effects: Random chance of move power 4B, 6B, 8B - or restoring one HL to opponent.  I hate to do this, but on 1d10, 1-4 (4B), 5-7 (6B), 8 (8B), 9-10 (HL).
 +
Hits: Selected Target
  
 
Protect: Evades attack, but may fail if used in succession.
 
Protect: Evades attack, but may fail if used in succession.
Base: Physical[[/Normal]] (instant, reflexive)
+
Base: Physical (reflexive)
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
 
Effects: Provides one perfect dodge; -1 to user's Dex.
 
Effects: Provides one perfect dodge; -1 to user's Dex.
 +
Hits: Self
  
 
Psybeam: Fires a peculiar ray.
 
Psybeam: Fires a peculiar ray.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused.
+
Effects: 10% chance to confuse target.
 +
Hits: Selected Target
  
 
Psych Up: Copies the foe's effects and gives to the user.
 
Psych Up: Copies the foe's effects and gives to the user.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
 
Effects: Copies opponent's stat boosts and negatives.
 
Effects: Copies opponent's stat boosts and negatives.
 +
Hits: Selected Target
  
 
Psychic: A powerful psychic attack.
 
Psychic: A powerful psychic attack.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Opponent makes a Presence roll; if fails, -1 to opponent's Will.
+
Effects: Opponent makes a Presence roll; if fails, -1 to opponent's Per.
 +
Hits: Selected Target
  
 
Psycho Boost: Allows a full-power attack, but sharply lowers focus.
 
Psycho Boost: Allows a full-power attack, but sharply lowers focus.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: Following attack, -1 to user's Presence.
 
Effects: Following attack, -1 to user's Presence.
 +
Hits: Selected Target
  
 
Psywave: Attacks with a psychic wave of varying intensity.
 
Psywave: Attacks with a psychic wave of varying intensity.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
Move power: special
+
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Move power is 2B per level of Growth.
 
Effects: Move power is 2B per level of Growth.
 +
Hits: Selected Target
  
 
Pursuit: Inflicts bad damage if used on a foe switching out.
 
Pursuit: Inflicts bad damage if used on a foe switching out.
Base: Presence[[/Darkness]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: If opponent attempts to switch out, count all successes as critical successes when determining damage. This attack may be considered reflexive as an "attack of opportunity" for the sole purposes of pre-empting an opponent switching out, but must be declared before making a normal move.
+
Effects: If opponent attempts to switch out, count all successes as critical successes when determining damage.
 +
Hits: Selected Target
  
 
Quick Attack: An extremely fast attack that always strikes first.
 
Quick Attack: An extremely fast attack that always strikes first.
Base: Physical[[/Normal]] (instant, reflexive)
+
Base: Physical (reflexive)
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
Effects: May pre-empt an attack.  Must be declared before making a normal move.
+
Effects: none
 +
Hits: Selected Target
  
 
Rage: Raises the user's attack every time it is hit.
 
Rage: Raises the user's attack every time it is hit.
Base: Physical[[/Normal]] (scenelong, simple)
 
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Rage is automatically used until the battle ends or user faints; each time the user takes damage, Move Power increases by 2B. User pays mote cost each turn.
+
Effects: Rage is automatically used until the battle ends or user faints; each time the user takes damage, Move Power increases by 2B.
 +
Hits: Selected Target
  
 
Rain Dance: Boosts the power of water-type moves.
 
Rain Dance: Boosts the power of water-type moves.
Base: Presence[[/Water]] (Growth turns, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
Effects: Causes rain for Growth turns; affects Thunder, Solarbeam, similar Techniques.  All fire-type Techniques are at diff 2, while water-type Techniques count all successes as critical successes when determining damage. Affects all Pokémon in play, allied or not.
+
Effects: Causes rain for Growth turns; affects Thunder, Solarbeam, similar Techniques.  All fire-type Techniques are at diff 2, while water-type Techniques count all successes as critical successes when determining damage.
 +
Hits: All Pokémon in play.
  
 
Rapid Spin: Spins the body at high speed to strike the foe.
 
Rapid Spin: Spins the body at high speed to strike the foe.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 1m
 
PP: 1m
 
Effects: Frees user from clinches, Leech Seed, and Spikes.
 
Effects: Frees user from clinches, Leech Seed, and Spikes.
 +
Hits: Selected Target
  
 
Razor Leaf: Cuts the enemy with leaves.
 
Razor Leaf: Cuts the enemy with leaves.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 4m
 
PP: 4m
Effects: Count all successes as critical successes when determining damage. Can affect a number of targets equal to Growth.
+
Effects: Count all successes as critical successes when determining damage.
 +
Hits: Both enemies
  
 
Razor Wind: A 2-turn move that strikes the foe on the second turn.
 
Razor Wind: A 2-turn move that strikes the foe on the second turn.
Base: Physical[[/Normal]] (two turns, simple)
+
Base: Physical
 
Move Power: 6B
 
Move Power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Pays for two turns, takes effect on the second.  Count all successes as critical successes when determining damage. Attack can affect a number of targets equal to Growth.
+
Effects: Pays for two turns, takes effect on the second.  Count all successes as critical successes when determining damage.
 +
Hits: Both Enemies
  
 
Recover: Recovers health.
 
Recover: Recovers health.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: User recovers any HL penalties at -2 or below.
 
Effects: User recovers any HL penalties at -2 or below.
 +
Hits: Self
  
 
Recycle: Recycles a used item for one more use.
 
Recycle: Recycles a used item for one more use.
Base: Physical[[/Normal]] (turn, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
 
Effects: Allows user to re-use a held item.
 
Effects: Allows user to re-use a held item.
 +
Hits: Self
  
 
Reflect: Creates a wall of light that weakens physical attacks.
 
Reflect: Creates a wall of light that weakens physical attacks.
Base: Presence[[/Psychic]] (Growth turns, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: When attacked, critical successes on physical attacks are treated as normal successes.  Lasts for Growth turns.
 
Effects: When attacked, critical successes on physical attacks are treated as normal successes.  Lasts for Growth turns.
 +
Hits: Self
  
 
Refresh: Heals poisoning, paralysis, or a burn.
 
Refresh: Heals poisoning, paralysis, or a burn.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: Negates Burned, Poisoned, or Paralyzed.
 
Effects: Negates Burned, Poisoned, or Paralyzed.
 +
Hits: Self
  
 
Rest: The user sleeps, restoring health.
 
Rest: The user sleeps, restoring health.
Base: Presence[[/Psychic]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: Returns user to 0-penalty HLs; any status condition is replaced by Status Condition: Asleep.
+
Effects: Returns to 0-penalty HLs; any status condition is replaced by Status Condition: Asleep.
 +
Hits: Self
  
 
Return: An attack that increases in power with friendship.
 
Return: An attack that increases in power with friendship.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Move power is 2B per dot of Compassion.
 
Effects: Move power is 2B per dot of Compassion.
 +
Hits: Selected Pokémon
  
 
Revenge: An attack that gains power if injured by the foe.
 
Revenge: An attack that gains power if injured by the foe.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical (reflexive)
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: If user has taken damage in this turn, count all successes as critical successes when determining damage for user's attack.
+
Effects: If user takes damage, count all successes as critical successes when determining damage for user's attack.
 +
Hits: Selected Target
  
 
Reversal: Inflicts more damage when the user's health is down.
 
Reversal: Inflicts more damage when the user's health is down.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Move power is equal to HLs user has taken in damage.
 
Effects: Move power is equal to HLs user has taken in damage.
 +
Hits: Selected Target
  
 
Roar: Makes the foe flee to end the battle.
 
Roar: Makes the foe flee to end the battle.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Forces the trainer to switch Pokémon. Does no damage.
+
Effects: Forces the trainer to switch Pokémon.
 +
Hits: Selected Target
  
 
Rock Blast: Hurls boulders repeatedly at the foe.
 
Rock Blast: Hurls boulders repeatedly at the foe.
Base: Physical[[/Fighting]] (instant, extra action)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
 
Rock Slide: Large boulders are hurled.
 
Rock Slide: Large boulders are hurled.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. Can affect a number of targets equal to Growth.
+
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 +
Hits: Both enemies
  
 
Rock Smash: A rock-crushing attack.
 
Rock Smash: A rock-crushing attack.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta.  Adds 4 to Str+Ath pool for breaking objects.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta.  Adds 4 to Str+Ath pool for breaking objects.
 +
Hits: Selected Target
  
 
Rock Throw: Throws small rocks to strike the foe.
 
Rock Throw: Throws small rocks to strike the foe.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Rock Tomb: Stops the foe from moving with rocks.
 
Rock Tomb: Stops the foe from moving with rocks.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: -1 to opponent's Dex.
 
Effects: -1 to opponent's Dex.
 +
Hits: Selected Target
  
 
Role Play: Mimics the target and copies its special ability.
 
Role Play: Mimics the target and copies its special ability.
Base: Presence[[/Psychic]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Changes user's ability to the opponent's until the user leaves battle. Does no damage.
+
Effects: Changes user's ability to the opponent's until the user leaves battle.
 +
Hits: Selected Target
  
 
Rolling Kick: A fast kick delivered from a rapid spin.
 
Rolling Kick: A fast kick delivered from a rapid spin.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 +
Hits: Selected Target
  
 
Rollout: An attack with rising intensity.
 
Rollout: An attack with rising intensity.
Base: Physical[[/Fighting]] (instant, simple)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: Each successful attack raises move power by 2B.  This continues up to Growth turns or until user takes some other action.
 
Effects: Each successful attack raises move power by 2B.  This continues up to Growth turns or until user takes some other action.
 +
Hits: Selected Target
  
 
Sacred Fire: A mystical fire attack.
 
Sacred Fire: A mystical fire attack.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
 
Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Burned.
 
Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Burned.
 +
Hits: Selected Target
  
 
Safeguard: A mystical force prevents all status problems.
 
Safeguard: A mystical force prevents all status problems.
Base: Physical[[/Normal]] (Growth turns, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 4m
 
PP: 4m
Effects: User's team is protected from all status abnormalities for Growth turns.
+
Effects: User's party is protected from all status abnormalities for Growth turns.
 +
Hits: User's team
  
 
Sand Tomb: Traps and hurts the foe in quicksand.
 
Sand Tomb: Traps and hurts the foe in quicksand.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
 
Effects: Clinches opponent.
 
Effects: Clinches opponent.
 +
Hits: Selected Target
  
 
Sand-Attack: Reduces the foe's accuracy by hurling sand in its face.
 
Sand-Attack: Reduces the foe's accuracy by hurling sand in its face.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: -1 to opponent's Brawl. Does no damage.
+
Effects: -1 to opponent's Brawl.
 +
Hits: Selected Target
  
 
Sandstorm: Causes a sandstorm that rages for some time.
 
Sandstorm: Causes a sandstorm that rages for some time.
Base: Physical[[/Fighting]] (turn, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: All Pokémon in play soak damage each turn, beginning at 1B and increasing indefinitely at the rate of 1B/turn, up to 3*Growth.  Once no longer being used each turn, lasts for Growth turns. Affects all Pokémon in play, allied or not.
+
Effects: All Pokémon in play soak damage each turn, beginning at 1B and increasing indefinitely at the rate of 1B/turn, up to 3*Growth.  Once no longer being used each turn, lasts for Growth turns.
 +
Hits: All Pokémon in play.
  
 
Scary Face: Frightens with a scary face to sharply reduce speed.
 
Scary Face: Frightens with a scary face to sharply reduce speed.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
Effects: -1 to opponent's Dex. Does no damage.
+
Effects: -1 to opponent's Dex.
 +
Hits: Selected Target
  
 
Scratch: Scratches the foe with sharp claws.
 
Scratch: Scratches the foe with sharp claws.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 2m
 
PP: 2m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Screech: Emits a screech to sharply reduce the foe's defense.
 
Screech: Emits a screech to sharply reduce the foe's defense.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 1m
 
PP: 1m
Effects: -1 to opponent's Brawl. Does no damage.
+
Effects: -1 to opponent's Brawl.
 +
Hits: Selected Target
  
 
Secret Power: An attack with effects that vary by location.
 
Secret Power: An attack with effects that vary by location.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: The local terrain defines its effects.  Grasslands (Status Condition: Poisoned), tall grasses (Status Condition: Asleep), shallow water (-1 to Dex), deep water (-1 to Str), underwater (-1 to Sta), mountain (Status Condition: Confusion), cave (Status Condition: Flinched), and anywhere else (Status Condition: Paralyzed).
 
Effects: The local terrain defines its effects.  Grasslands (Status Condition: Poisoned), tall grasses (Status Condition: Asleep), shallow water (-1 to Dex), deep water (-1 to Str), underwater (-1 to Sta), mountain (Status Condition: Confusion), cave (Status Condition: Flinched), and anywhere else (Status Condition: Paralyzed).
 +
Hits: Selected Target
  
 
Seismic Toss: Inflicts damage based on the user's growth.
 
Seismic Toss: Inflicts damage based on the user's growth.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Move power is 2B per level of Growth.
 
Effects: Move power is 2B per level of Growth.
 +
Hits: Selected Target
  
 
Self Destruct: Inflicts severe damage but makes the user faint.
 
Self Destruct: Inflicts severe damage but makes the user faint.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 
Move power: 10B
 
Move power: 10B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: User suffers Status Condition: Fainted.  Count all successes as critical successes when determining damage. Affects all Pokémon in play, allied or not.
+
Effects: User suffers Status Condition: Fainted.  Count all successes as critical successes when determining damage.
 +
Hits: All Pokémon in play
  
 
Shadow Ball: Hurls a black blob.
 
Shadow Ball: Hurls a black blob.
Base: Physical[[/Psychic]] (instant, supplemental)
+
Base: Physical
 
Move Power: 6B
 
Move Power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Dodge.
 
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Dodge.
 +
Hits: Selected Target
  
 
Shadow Punch: An unavoidable punch that is thrown from shadows.
 
Shadow Punch: An unavoidable punch that is thrown from shadows.
Base: Physical[[/Psychic]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
Accuracy: 0
+
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: Perfect attack with a minimum of one success after defense.
 
Effects: Perfect attack with a minimum of one success after defense.
 +
Hits: Selected Target
  
 
Sharpen: Reduces the polygon count and raises attack.
 
Sharpen: Reduces the polygon count and raises attack.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: +1 to user's Brawl.
 
Effects: +1 to user's Brawl.
 +
Hits: Self
  
 
Sheer Cold: A chilling attack that causes fainting.
 
Sheer Cold: A chilling attack that causes fainting.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: -5
 
Accuracy: -5
 
PP: 7m
 
PP: 7m
Effects: Status Condition: Fainted. Does no damage otherwise.
+
Effects: Status Condition: Fainted.
 +
Hits: Selected Target
  
 
Shock Wave: A fast and unavoidable electric attack.
 
Shock Wave: A fast and unavoidable electric attack.
Base: Presence[[/Electric]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
Accuracy: 0
+
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: User's next move is a perfect attack, guaranteeing at least one success after defense.
 
Effects: User's next move is a perfect attack, guaranteeing at least one success after defense.
 +
Hits: Selected Target
  
 
Signal Beam: A strange beam attack.
 
Signal Beam: A strange beam attack.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused.
 
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused.
 +
Hits: Selected Target
  
 
Silver Wind: A powdery attack.
 
Silver Wind: A powdery attack.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
P: 7m
+
PP: 7m
 
Effects: User rolls Willpower; on success, +1 to all user's pools.
 
Effects: User rolls Willpower; on success, +1 to all user's pools.
 +
Hits: Selected Target
  
 
Sing: A soothing song lulls the foe into a deep slumber.
 
Sing: A soothing song lulls the foe into a deep slumber.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: -1
 
Accuracy: -1
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Asleep. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: Status Condition: Asleep.
 +
Hits: Selected Target
  
 
Sketch: Copies the foe's last move permanently.
 
Sketch: Copies the foe's last move permanently.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 10m+1w
 
PP: 10m+1w
 
Effects: Permanently replaces Sketch with the last Technique used by the opponent.
 
Effects: Permanently replaces Sketch with the last Technique used by the opponent.
 +
Hits: Selected Target
  
 
Skill Swap: The user swaps special abilities with the target.
 
Skill Swap: The user swaps special abilities with the target.
Base: Presence[[/Psychic]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: User and opponent trade abilities. Does no damage.
+
Effects: User and opponent trade abilities.
 +
Hits: Selected Target
  
 
Skull Bash: Tucks in the head, then attacks on the next turn.
 
Skull Bash: Tucks in the head, then attacks on the next turn.
Base: Physical[[/Normal]] (two turns, simple)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Pays for two turns; on first turn, +1 to user's Sta; on second turn, attack takes place.
 
Effects: Pays for two turns; on first turn, +1 to user's Sta; on second turn, attack takes place.
 +
Hits: Selected Target
  
 
Sky Attack: Searches out weak spots, then strikes the next turn.
 
Sky Attack: Searches out weak spots, then strikes the next turn.
Base: Physical[[/Grass]] (two turns, simple)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 7m
 
PP: 7m
 
Effects: Pays for two turns; charges on first turn, then attacks on second turn.
 
Effects: Pays for two turns; charges on first turn, then attacks on second turn.
 +
Hits: Selected Target
  
 
Sky Uppercut: An uppercut thrown as if leaping into the sky.
 
Sky Uppercut: An uppercut thrown as if leaping into the sky.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Can hit an opponent using Fly.
 
Effects: Can hit an opponent using Fly.
 +
Hits: Selected Target
  
 
Slack Off: Slacks off and restores health.
 
Slack Off: Slacks off and restores health.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: User recovers any HL penalties at -2 or below.
 
Effects: User recovers any HL penalties at -2 or below.
 +
Hits: Self
  
 
Slam: Slams the foe with a long tail, vine, etc.
 
Slam: Slams the foe with a long tail, vine, etc.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move Power: 6B
 
Move Power: 6B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 5m
 
PP: 5m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Slash: Slashes with claws, etc.
 
Slash: Slashes with claws, etc.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Count all successes as critical successes when determining damage.
 
Effects: Count all successes as critical successes when determining damage.
 +
Hits: Selected Target
  
 
Sleep Powder: Scatters a sleeping powder.
 
Sleep Powder: Scatters a sleeping powder.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Asleep.  Does no damage.
+
Effects: If it hits, the target is afflicted with sleep.
 +
Hits: Selected Target
  
 
Sleep Talk: Uses an own move randomly while asleep.
 
Sleep Talk: Uses an own move randomly while asleep.
Base: Physical[[/Normal]] (varies)
+
Base: Physical
Move power: special
+
Move power: N/A
Accuracy: special
+
Accuracy: N/A
 
PP: 6m
 
PP: 6m
 
Effects: Only useable while Asleep; uses one of user's other Techniques on user.
 
Effects: Only useable while Asleep; uses one of user's other Techniques on user.
 +
Hits: Self
  
 
Sludge: Sludge is hurled to inflict damage.
 
Sludge: Sludge is hurled to inflict damage.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
 +
Hits: Selected Target
  
 
Sludge Bomb: Sludge is hurled to inflict damage.
 
Sludge Bomb: Sludge is hurled to inflict damage.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
 +
Hits: Selected Target
  
 
Smellingsalt: Powerful against paralyzed foes, but also heals them.
 
Smellingsalt: Powerful against paralyzed foes, but also heals them.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: If opponent is Paralyzed, Count all successes as critical successes when determining damage; negates Paralyzed in opponent.
 
Effects: If opponent is Paralyzed, Count all successes as critical successes when determining damage; negates Paralyzed in opponent.
 +
Hits: Selected Target
  
 
Smog: An exhaust-gas attack.
 
Smog: An exhaust-gas attack.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 5m
 
PP: 5m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
 +
Hits: Selected Target
  
 
Smokescreen: Lowers the foe's accuracy using smoke, ink, etc.
 
Smokescreen: Lowers the foe's accuracy using smoke, ink, etc.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: -1 to opponent's Brawl. Does no damage.
+
Effects: -1 to opponent's Brawl.
 +
Hits: Selected Target
  
 
Snatch: Steals the effects of the move the foe uses next.
 
Snatch: Steals the effects of the move the foe uses next.
Base: Presence[[/Darkness]] (instant, reflexive)
+
Base: Presence (reflexive)
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: If the opponent uses a move that has a positive effect, that effect is performed on the user and/or the user's allies instead.
 
Effects: If the opponent uses a move that has a positive effect, that effect is performed on the user and/or the user's allies instead.
 +
Hits: Selected Target
  
 
Snore: A loud attack that can be used only while asleep.
 
Snore: A loud attack that can be used only while asleep.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Only useable while user is Asleep.  Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
+
Effects: Only useable while Asleep.  Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 +
Hits: Selected Pokémon
  
 
Softboiled: Recovers health.
 
Softboiled: Recovers health.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
Move power: N[[/A]]
+
Move power: N/A
Accuracy: N[[/A]]
+
Accuracy: N/A
 
PP: 6m
 
PP: 6m
 
Effects: User recovers any HL penalties at -2 or below.  Outside of combat, transfers one HL from user to another Pokémon.
 
Effects: User recovers any HL penalties at -2 or below.  Outside of combat, transfers one HL from user to another Pokémon.
 +
Hits: Self
  
 
Solarbeam: Absorbs light in one turn, then attacks next turn.
 
Solarbeam: Absorbs light in one turn, then attacks next turn.
Base: Presence[[/Grass]] (multiple turns, simple)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Pays for as many turns as necessary.  Normally in first turn, charges up with sunlight, attack takes place in second turn.  When Sunny Day is in effect, no charge is necessary; when Rain Dance is in effect, two charges are necessary.
 
Effects: Pays for as many turns as necessary.  Normally in first turn, charges up with sunlight, attack takes place in second turn.  When Sunny Day is in effect, no charge is necessary; when Rain Dance is in effect, two charges are necessary.
 +
Hits: Selected Target
  
 
Sonicboom: Launches shock waves that nearly always inflict damage.
 
Sonicboom: Launches shock waves that nearly always inflict damage.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
Move power: none
+
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: All damage dice are considered to have one success.
 
Effects: All damage dice are considered to have one success.
 +
Hits: Selected Target
  
 
Spark: An electrified tackle.
 
Spark: An electrified tackle.
Base: Presence[[/Electric]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 +
Hits: Selected Target
  
 
Spider Web: Ensnares the foe to stop it from fleeing or switching.
 
Spider Web: Ensnares the foe to stop it from fleeing or switching.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Trapped. Does no damage.
+
Effects: Status Condition: Trapped.
 +
Hits: Selected Target
  
 
Spike Cannon: Launches several sharp spikes.
 
Spike Cannon: Launches several sharp spikes.
Base: Physical[[/Normal]] (instant, extra action)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Make a number of attacks equal to Growth.
 
Effects: Make a number of attacks equal to Growth.
 +
Hits: Selected Target
  
 
Spikes: Sets spikes that hurt a foe switching out.
 
Spikes: Sets spikes that hurt a foe switching out.
Base: Physical[[/Fighting]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
Effects: When any enemy Pokémon is switched in, they immediately lose 1 HL. Affects an area around the enemy trainer equal to Growth *3 meters.  Does no damage to Pokemon currently in play.
+
Effects: When any enemy Pokémon is switched in, they immediately lose 1 HL.
 +
Hits: Both enemies
  
 
Spit Up: Releases stockpiled power - the more the better.
 
Spit Up: Releases stockpiled power - the more the better.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
Move power: special
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Stockpile stores energy; if 0 turns stored, does no damage.  With 1 turn stored, move power 6B.  Each turn stored afterwards adds 2B to the move power.
 
Effects: Stockpile stores energy; if 0 turns stored, does no damage.  With 1 turn stored, move power 6B.  Each turn stored afterwards adds 2B to the move power.
 +
Hits: Selected Target
  
 
Spite: Spitefully cuts the energy of the foe's last move.
 
Spite: Spitefully cuts the energy of the foe's last move.
Base: Physical[[/Psychic]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Drains motes equal to those the opponent spent on their last Technique. Does no damage.
+
Effects: Drains motes equal to those the opponent spent on their last Technique.
 +
Hits: Selected Target
  
 
Splash: It's just a splash... has no effect whatsoever.
 
Splash: It's just a splash... has no effect whatsoever.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 1m
 
PP: 1m
 
Effects: Has no effect; this is not an attack, it just... is.
 
Effects: Has no effect; this is not an attack, it just... is.
 +
Hits: Self
  
 
Spore: Scatters a cloud of spores that always induce sleep.
 
Spore: Scatters a cloud of spores that always induce sleep.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Asleep.  Does no damage.
+
Effects: Status Condition: Asleep
 +
Hits: Selected Target
  
 
Steel Wing: Strikes the foe with hard wings spread wide.
 
Steel Wing: Strikes the foe with hard wings spread wide.
Base: Normal[[/Steel]] (instant, supplemental)
+
Base: Normal
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 4m
 
PP: 4m
 
Effects: User rolls Sta; if fails, +1 to user's Sta.
 
Effects: User rolls Sta; if fails, +1 to user's Sta.
 +
Hits: Selected Target.
  
 
Stockpile: Charges up power.
 
Stockpile: Charges up power.
Base: Physical[[/Normal]] (turn, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: Stores energy for use with Spit Up and Swallow. Can be used up to Growth times before maxing out energy reserve.
+
Effects: Stores energy up to Growth times for use with Spit Up and Swallow.
 +
Hits: Self
  
 
Stomp: Stomps the enemy with a big foot.
 
Stomp: Stomps the enemy with a big foot.
Base: Physical[[/Stomp]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
 +
Hits: Selected Target
  
 
Strength: Builds enormous power, then slams the foe.
 
Strength: Builds enormous power, then slams the foe.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move Power: 6B
 
Move Power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Outside combat, adds 4 to a Str+Ath pool for brute strength.
+
Effects: none in combat; adds 4 to a Str+Ath pool for brute strength.
 +
Hits: Selected Target
  
 
String Shot: Binds the foe with string to reduce its speed.
 
String Shot: Binds the foe with string to reduce its speed.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 1m
 
PP: 1m
Effects: -2 to Init. Can affect a number of targets equal to Growth.  Does no damage.
+
Effects: -2 to Init.
 +
Hits: Both enemies
  
 
Stun Spore: Scatters a stun powder.
 
Stun Spore: Scatters a stun powder.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +1
 
Accuracy: +1
 
PP: 3m
 
PP: 3m
Effects: Status Condition: Paralyzed. Does no damage.
+
Effects: Status Condition: Paralyzed.
 +
Hits: Selected Target
  
 
Submission: A reckless body slam that also hurts the user.
 
Submission: A reckless body slam that also hurts the user.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move Power: 6B
 
Move Power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 4m
 
PP: 4m
 
Effects: User loses one HL recoil upon doing damage.
 
Effects: User loses one HL recoil upon doing damage.
 +
Hits: Selected Target
  
 
Substitute: Creates a decoy to take damage.
 
Substitute: Creates a decoy to take damage.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
 
Effects: User sacrifices a number of HLs up to Growth to create a decoy; the decoy soaks all damage and status conditions until it loses these HLs and breaks.
 
Effects: User sacrifices a number of HLs up to Growth to create a decoy; the decoy soaks all damage and status conditions until it loses these HLs and breaks.
 +
Hits: Self
  
 
Sunny Day: Boosts the power of fire-type moves.
 
Sunny Day: Boosts the power of fire-type moves.
Base: Presence[[/Fire]] (Growth turns, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
Effects: Causes sunshine for Growth turns; affects Thunder, Solarbeam, similar Techniques.  All water-type Techniques are at diff 2, while fire-type Techniques count all successes as critical successes when determining damage. Affects all Pokémon in play, allied or not.
+
Effects: Causes sunshine for Growth turns; affects Thunder, Solarbeam, similar Techniques.  All water-type Techniques are at diff 2, while fire-type Techniques count all successes as critical successes when determining damage.
 +
Hits: All Pokémon in play.
  
 
Superpower: Boosts strength sharply, but lowers abilities.
 
Superpower: Boosts strength sharply, but lowers abilities.
Base: Physical[[/Fighting]] (instant, supplemental)
+
Base: Physical
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
 
Effects: After attack takes place, -1 to user's Str and Dex.  Outside combat, +2 to one Str+Ath check, followed by -1 to Str and Dex.
 
Effects: After attack takes place, -1 to user's Str and Dex.  Outside combat, +2 to one Str+Ath check, followed by -1 to Str and Dex.
 +
Hits: Selected Target
  
 
Supersonic: Emits bizarre sound waves.
 
Supersonic: Emits bizarre sound waves.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: -1
 
Accuracy: -1
 
PP: 5m
 
PP: 5m
Effects: Status Condition: Confused. Does no damage.
+
Effects: Status Condition: Confused.
 +
Hits: Selected Target
  
 
Super Fang: Attacks with sharp fangs and cuts the foe's health down.
 
Super Fang: Attacks with sharp fangs and cuts the foe's health down.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
Move power: N[[/A]]
+
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Drops HLs to next penalty down.
 
Effects: Drops HLs to next penalty down.
 +
Hits: Selected Target
  
 
Surf: Creates a huge wave, then crashes it down on the foe.
 
Surf: Creates a huge wave, then crashes it down on the foe.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Allows sea travel out of combat.  Can affect a number of targets equal to Growth.
+
Effects: none in combat; allows sea travel
 +
Hits: Both enemies
  
 
Swagger: Confuses the foe, but also sharply raises attack.
 
Swagger: Confuses the foe, but also sharply raises attack.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Confusion; +1 to opponent's Dex. Does no damage.
+
Effects: Status Condition: Confusion; +1 to opponent's Dex.
 +
Hits: Selected Target
  
 
Swallow: Absorbs stockpiled power and restores health.
 
Swallow: Absorbs stockpiled power and restores health.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: Stockpile stores energy; if 0 turns stored, has no effect.  User recovers HLs equal to number of turns stored.
+
Effects: Stockpile stores energy; if 0 turns stored, has no effect.  Recovers HLs equal to number of turns stored.
 +
Hits: Self
  
 
Sweet Kiss: Demands a kiss with a cute look.
 
Sweet Kiss: Demands a kiss with a cute look.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Confused. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: Status Condition: Confused.
 +
Hits: Selected Target
  
 
Sweet Scent: Allures the foe to reduce evasiveness.
 
Sweet Scent: Allures the foe to reduce evasiveness.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: -1 to opponent's Dodge.  Out of combat, attracts any wild Pokémon in the area. Can affect a number of targets equal to Growth.  Does no damage.
+
Effects: -1 to opponent's Dodge.  Out of combat, attracts any wild Pokémon in the area.
 +
Hits: Both enemies
  
 
Swift: Sprays star-shaped rays that never miss.
 
Swift: Sprays star-shaped rays that never miss.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Ignores any bonuses to Dodge or Dex affecting the opponent.
+
Effects: Ignores any bonuses to Dodge affecting the opponent.
 +
Hits: Selected Target
  
 
Swords Dance: A fighting dance that sharply raises attacks.
 
Swords Dance: A fighting dance that sharply raises attacks.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 3m
 
PP: 3m
 
Effects: +1 to user's Brawl.
 
Effects: +1 to user's Brawl.
 +
Hits: Self
  
 
Synthesis: Restores health.  The amount varies with the time of day.
 
Synthesis: Restores health.  The amount varies with the time of day.
Base: Presence[[/Grass]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 7m
 
PP: 7m
 
Effects: User recovers any HL penalties at -1 or below in the day (after noon, sun up), and any HL penalties at -2 or below at any other time of day.
 
Effects: User recovers any HL penalties at -1 or below in the day (after noon, sun up), and any HL penalties at -2 or below at any other time of day.
 +
Hits: Self
  
 
Tackle: Charges the opponent with a full-body tackle.
 
Tackle: Charges the opponent with a full-body tackle.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 2m
 
PP: 2m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Tail Glow: Flashes a light that sharply raises awareness.
 
Tail Glow: Flashes a light that sharply raises awareness.
Base: Physical[[/Grass]] (scenelong, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: +1 to user's Presence, +1 to user's Per.
 
Effects: +1 to user's Presence, +1 to user's Per.
 +
Hits: Self
  
 
Tail Whip: Wags the tail to lower the foe's defense.
 
Tail Whip: Wags the tail to lower the foe's defense.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
Effects: -1 to opponent's Dodge. Can affect a number of targets equal to Growth.  Does no damage and may not be comboed with any Technique that does damage.
+
Effects: -1 to opponent's Dodge.
 +
Hits: Both Enemies
  
 
Take Down: A reckless charge attack that also hurts the user.
 
Take Down: A reckless charge attack that also hurts the user.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: User loses one HL recoil upon doing damage.
 
Effects: User loses one HL recoil upon doing damage.
 +
Hits: Selected Target
  
 
Taunt: Taunts the foe into only using attack moves.
 
Taunt: Taunts the foe into only using attack moves.
Base: Presence[[/Darkness]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Any non-damaging Techniques used by opponent for Growth turns automatically fail.  Does no damage.
+
Effects: Any non-damaging Techniques used by opponent for Growth turns automatically fail.
 
Hits: Selected Target
 
Hits: Selected Target
  
 
Teeter Dance: Confuses all Pokémon on the scene.
 
Teeter Dance: Confuses all Pokémon on the scene.
Base: Physical[[/Normal]] (instant, simple)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Confuses all Pokémon on the field but the user. Affects all Pokémon in play, allied or not.  Does no damage.
+
Effects: Confuses all Pokémon on the field but the user.
 +
Hits: All Pokémon in play
  
 
Teleport: A psychic move for fleeing from battle instantly.
 
Teleport: A psychic move for fleeing from battle instantly.
Base: Presence[[/Psychic]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 5m
 
PP: 5m
 
Effects: Automatically switches out from battle; out of combat, may be used to return to known location.
 
Effects: Automatically switches out from battle; out of combat, may be used to return to known location.
 +
Hits: Self
  
 
Thief: While attacking, it may steal the foe's items.
 
Thief: While attacking, it may steal the foe's items.
Base: Presence[[/Darkness]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: If the opponent has any sort of item, the item is taken.  Normal disarm defenses apply.
 
Effects: If the opponent has any sort of item, the item is taken.  Normal disarm defenses apply.
 +
Hits: Selected Target
  
 
Thrash: A rampage that confuses the user.
 
Thrash: A rampage that confuses the user.
Base: Physical[[/Normal]] (two turns, simple)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
 
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
 +
Hits: Random Target
  
 
Thunder: A Electric attack.
 
Thunder: A Electric attack.
Base: Presence[[/Electric]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.  Sunny Day lowers accuracy to -5; Rain Dance boosts accuracy to +5; if opponent is using Fly, all successes on damage dice count as critical.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.  Sunny Day lowers accuracy to -5; Rain Dance boosts accuracy to +5; if opponent is using Fly, all successes on damage dice count as critical.
 +
Hits: Selected Target
  
 
Thunder Wave: A weak jolt of electricity that paralyzes the foe.
 
Thunder Wave: A weak jolt of electricity that paralyzes the foe.
Base: Presence[[/Electric]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Status Condition: Paralyzed.  Does no damage.
+
Effects: Status Condition: Paralyzed.
 
Hits: Selected Target
 
Hits: Selected Target
  
 
Thunderbolt: A strong electrical attack.
 
Thunderbolt: A strong electrical attack.
Base: Presence[[/Electric]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed.
 +
Hits: Selected Target
  
 
Thunderpunch: An electrified punch.
 
Thunderpunch: An electrified punch.
Base: Physical[[/Electric]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 +
Hits: Selected Target
  
 
Thundershock: An electrical attack.
 
Thundershock: An electrical attack.
Base: Presence[[/Electric]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed.
 
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed.
 +
Hits: Selected Target
  
 
Tickle: Makes the foe laugh to lower attack and defense.
 
Tickle: Makes the foe laugh to lower attack and defense.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: -1 to opponent's Dex.  Does no damage and may not be comboed with any Technique that does damage.
+
Effects: -1 to opponent's Dex.
 
Hits: Selected Target
 
Hits: Selected Target
  
 
Torment: Torments the foe and stops successive use of a move.
 
Torment: Torments the foe and stops successive use of a move.
Base: Presence[[/Darkness]] (instant, simple)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Opponent can no longer use same move twice in a row.  Wears off if opponent is switched out. Does no damage.
+
Effects: Opponent can no longer use same move twice in a row.  Wears off if opponent is switched out.
 +
Hits: Selected Target
  
 
Toxic: Poisons the foe with an intensifying toxin.
 
Toxic: Poisons the foe with an intensifying toxin.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
Effects: Status Effect: Poisoned. Does no damage.
+
Effects: Status Effect: Poisoned.
 +
Hits: Selected Target
  
 
Transform: Alters the user's cells to become a copy of the foe.
 
Transform: Alters the user's cells to become a copy of the foe.
Base: Physical[[/Normal]] (scenelong, simple)
+
Base: Physical
 +
Move Power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Turns user into a copy of the attacking Pokémon, with all stats and Techniques copied.  HL levels remain the same and the cost for all Techniques is 7m.
+
Effects: Turns into a copy of the attacking Pokémon, with all stats and Techniques copied.  HL levels remain the same and the cost for all Techniques is 7m.
 +
Hits: Selected Target
  
 
Tri-Attack: Fires three types of beams at the same time.
 
Tri-Attack: Fires three types of beams at the same time.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move Power: 6B
 
Move Power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition takes effect.  I hate to do this, but on 1d6, 1-2 (Frozen), 3-4 (Burned), 5-6 (Paralyzed).
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition takes effect.  I hate to do this, but on 1d6, 1-2 (Frozen), 3-4 (Burned), 5-6 (Paralyzed).
 +
Hits: Selected Target
  
 
Trick: Tricks the foe into trading held items.
 
Trick: Tricks the foe into trading held items.
Base: Presence[[/Psychic]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: If the opponent has any sort of item, the item is switched with that of the user.  The user must be holding an item for this to have an effect. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: If the opponent has any sort of item, the item is switched with that of the user.  The user must be holding an item for this to have an effect.
 +
Hits: Selected Target
  
 
Triple Kick: Kicks the foe three times in a row with rising intensity.
 
Triple Kick: Kicks the foe three times in a row with rising intensity.
Base: Physical[[/Fighting]] (instant, extra action)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 6m
 
PP: 6m
 
Effects: Make three attacks.  Each successful attack raises the move power of the next attack by 1B.
 
Effects: Make three attacks.  Each successful attack raises the move power of the next attack by 1B.
 +
Hits: Selected Target
  
 
Twineedle: Stingers on the forelegs jab the foe twice.
 
Twineedle: Stingers on the forelegs jab the foe twice.
Base: Physical[[/Grass]] (instant, extra action)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
Line 2,135: Line 2,658:
  
 
Twister: Whips up a vicious twister to tear at the foe.
 
Twister: Whips up a vicious twister to tear at the foe.
Base: Presence[[/Normal]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched.  Can blow away spikes.  Count all successes as critical successes when determining damage against opponents using Fly. Can affect a number of targets equal to Growth.
+
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched.  Can blow away spikes.  Count all successes as critical successes when determining damage against opponents using Fly.
 +
Hits: Both enemies
  
 
Uproar: Causes an uproar and prevents sleep.
 
Uproar: Causes an uproar and prevents sleep.
Base: Physical[[/Normal]] (instant, supplemental)
 
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Apart from attack, starts an uproar which lasts for Growth turns and prevents Status Condition: Asleep in any Pokémon in play. Affects all Pokémon in play, allied or not.
+
Effects: Apart from attack, starts an uproar which lasts for Growth turns and prevents Status Condition: Asleep in any Pokémon in play.
 +
Hits: All Pokémon in play
  
 
Vicegrip: Grips the foe with large and powerful pincers.
 
Vicegrip: Grips the foe with large and powerful pincers.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 3m
 
PP: 3m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Vine Whip: Strikes the opponent with slender, whiplike vines.
 
Vine Whip: Strikes the opponent with slender, whiplike vines.
Base: Presence[[/Grass]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Vital Throw: Makes the user's move last, but it never misses.
 
Vital Throw: Makes the user's move last, but it never misses.
Base: Physical[[/Fighting]] (instant, reflexive)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Automatically loses initiative; perfect attack with a minimum of one success after defense. Must be declared before making a normal move.
+
Effects: Automatically loses initiative; perfect attack with a minimum of one success after defense.
 +
Hits: Selected Target
  
 
Volt Tackle: A life-risking tackle that slightly hurts the user.
 
Volt Tackle: A life-risking tackle that slightly hurts the user.
Base: Presence[[/Electric]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: User loses one HL recoil upon doing damage.
 
Effects: User loses one HL recoil upon doing damage.
 +
Hits: Selected Target
  
 
Water Gun: Squirts water to attack the foe.
 
Water Gun: Squirts water to attack the foe.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 4m
 
PP: 4m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Water Pulse: Attacks with ultrasonic waves.
 
Water Pulse: Attacks with ultrasonic waves.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Opponent makes a Willpower roll; if fails, Status Condition: Confused.
 
Effects: Opponent makes a Willpower roll; if fails, Status Condition: Confused.
 +
Hits: Selected Target
  
 
Water Sport: The user becomes soaked to raise resistance to fire.
 
Water Sport: The user becomes soaked to raise resistance to fire.
Base: Presence[[/Water]] (scenelong, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
Effects: User is considered strong against fire-type moves until end of battle.
+
Effects: Considered strong against fire-type moves until end of battle.
 +
Hits: Self
  
 
Water Spout: Inflicts more damage if the user's health is high.
 
Water Spout: Inflicts more damage if the user's health is high.
Base: Presence (instant, supplemental)
+
Base: Presence
Move power: special
+
Move power: 8B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 7m
 
PP: 7m
Effects: Move power is equal to the number of HLs user has remaining. Can affect a number of targets equal to Growth.
+
Effects: Move power is equal to the number of HLs user has remaining.
 +
Hits: Both enemies
  
 
Waterfall: Charges the foe with speed enough to climb waterfalls.
 
Waterfall: Charges the foe with speed enough to climb waterfalls.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move Power: 6B
 
Move Power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: none in combat; out of combat, allows a Pokémon with Surf to climb waterfalls.  (Shrug.)
 
Effects: none in combat; out of combat, allows a Pokémon with Surf to climb waterfalls.  (Shrug.)
 +
Hits: Selected Target
  
 
Weather Ball: The move's type and power change with the weather.
 
Weather Ball: The move's type and power change with the weather.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 4B
 
Move power: 4B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
 
Effects: When a weather effect is in play, count all successes as critical successes when determining damage; damage type matches that of the weather effect.
 
Effects: When a weather effect is in play, count all successes as critical successes when determining damage; damage type matches that of the weather effect.
 +
Hits: Selected Target
  
 
Whirlpool: Traps and hurts the foe in a whirlpool.
 
Whirlpool: Traps and hurts the foe in a whirlpool.
Base: Presence[[/Water]] (instant, supplemental)
+
Base: Presence
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
 
Effects: Clinches opponent.  Outside combat, may have beneficial effects against bad weather at sea, or vice versa.
 
Effects: Clinches opponent.  Outside combat, may have beneficial effects against bad weather at sea, or vice versa.
 +
Hits: Selected Target
  
 
Whirlwind: Blows away the foe with wind and ends the battle.
 
Whirlwind: Blows away the foe with wind and ends the battle.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
Move power: N[[/A]]
+
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 5m
 
PP: 5m
 
Effects: Blows away spikes.  Forces opponent to switch Pokémon.
 
Effects: Blows away spikes.  Forces opponent to switch Pokémon.
 +
Hits: Selected Target
  
 
Will-O-Wisp: Inflicts a burn on the foe with intense fire.
 
Will-O-Wisp: Inflicts a burn on the foe with intense fire.
Base: Presence[[/Fire]] (instant, supplemental)
+
Base: Presence
 +
Move power: N/A
 
Accuracy: +1
 
Accuracy: +1
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Burned.  Does no damage.
+
Effects: If it hits, the target is burned.
 
Hits: Selected Target
 
Hits: Selected Target
  
 
Wing Attack: Strikes the foe with wings spread wide.
 
Wing Attack: Strikes the foe with wings spread wide.
Base: Physical[[/Grass]] (instant, supplemental)
+
Base: Physical
 
Move power: 6B
 
Move power: 6B
 
Accuracy: +5
 
Accuracy: +5
 
PP: 2m
 
PP: 2m
 
Effects: none
 
Effects: none
 +
Hits: Selected Target
  
 
Wish: A wish that restores health. It takes time to work.
 
Wish: A wish that restores health. It takes time to work.
Base: Physical[[/Normal]] (two turns, simple)
+
Base: Physical
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 6m
 
PP: 6m
 
Effects: User recovers any HL penalties at -2 or below.  This takes effect at the end of the following turn.
 
Effects: User recovers any HL penalties at -2 or below.  This takes effect at the end of the following turn.
 +
Hits: Self
  
 
Withdraw: Withdraws the body into its hard shell to raise defense.
 
Withdraw: Withdraws the body into its hard shell to raise defense.
Base: Presence[[/Water]] (scenelong, simple)
+
Base: Presence
 +
Move power: N/A
 +
Accuracy: N/A
 
PP: 1m
 
PP: 1m
 
Effect: +1 to user's Resistance.
 
Effect: +1 to user's Resistance.
 +
Hits: Self
  
 
Wrap: Wraps and squeezes the foe with vines, etc.
 
Wrap: Wraps and squeezes the foe with vines, etc.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 
Move power: 2B
 
Move power: 2B
 
Accuracy: +2
 
Accuracy: +2
 
PP: 5m
 
PP: 5m
 
Effects: Clinches opponent.
 
Effects: Clinches opponent.
 +
Hits: Selected Target
  
 
Yawn: Lulls the foe into yawning, then sleeping next turn.
 
Yawn: Lulls the foe into yawning, then sleeping next turn.
Base: Physical[[/Normal]] (instant, supplemental)
+
Base: Physical
 +
Move power: N/A
 
Accuracy: +5
 
Accuracy: +5
 
PP: 6m
 
PP: 6m
Effects: Status Condition: Asleep; takes effect at the end of the next turn.  If Pokémon is switched before this time, effect is cancelled. Does no damage and may not be comboed with any Technique that does damage.
+
Effects: Status Condition: Asleep; takes effect at the end of the next turn.  If Pokémon is switched before this time, effect is cancelled.
 +
Hits: Selected Target
  
 
Zap Cannon: Powerful and sure to cause paralysis, but inaccurate.
 
Zap Cannon: Powerful and sure to cause paralysis, but inaccurate.
Base: Presence[[/Electric]] (instant, supplemental)
+
Base: Presence
 
Move power: 8B
 
Move power: 8B
 
Accuracy: -1
 
Accuracy: -1
 
PP: 7m
 
PP: 7m
 
Effects: Status Condition: Paralyzed.
 
Effects: Status Condition: Paralyzed.
 +
Hits: Selected Target
  
SPECIAL ABILITIES
+
ABILITIES
  
 
AIR LOCK Negates all weather effects.
 
AIR LOCK Negates all weather effects.
Line 2,298: Line 2,848:
 
HUSTLE +1 to damage pools, but -1 to attack pools.
 
HUSTLE +1 to damage pools, but -1 to attack pools.
 
HYPER CUTTER Pokémon's Brawl pool cannot be reduced by the opponent.
 
HYPER CUTTER Pokémon's Brawl pool cannot be reduced by the opponent.
HYPER MODE When in effect, can only use damaging moves, but any normal successes are counted as critical successes on damage.  Use of items is impossible, and each attack inflicts 1 HL recoil damage on the user.
 
 
ILLUMINATE Heightens the rate of wild Pokémon battles.
 
ILLUMINATE Heightens the rate of wild Pokémon battles.
 
IMMUNITY Negates Status Condition: Poisoned.
 
IMMUNITY Negates Status Condition: Poisoned.
Line 2,306: Line 2,855:
 
KEEN EYE Pokémon's Brawl pool cannot be reduced by the opponent.
 
KEEN EYE Pokémon's Brawl pool cannot be reduced by the opponent.
 
LEVITATE Negates ground-type attacks and Arena Trap.
 
LEVITATE Negates ground-type attacks and Arena Trap.
LIGHTNING ROD This Pokémon draws all Electric-type moves to itself.
+
Electric ROD This Pokémon draws all Electric-type moves to itself.
 
LIMBRE Negates Status Condition: Paralyzed.
 
LIMBRE Negates Status Condition: Paralyzed.
 
LIQUID OOZE If opponent uses an absorption attack, they take damage instead of absorbing it.
 
LIQUID OOZE If opponent uses an absorption attack, they take damage instead of absorbing it.
Line 2,353: Line 2,902:
 
WHITE SMOKE Pokémon's pools cannot be reduced by the opponent.
 
WHITE SMOKE Pokémon's pools cannot be reduced by the opponent.
 
WONDER GUARD Only STAB-affecting damaging attacks can hit this Pokémon (fire attacking metal, etc).  The following attacks will still have an effect: Hail, Leech Seed, Sandstorm, Spikes.  Is still vulnerable to status ailments.
 
WONDER GUARD Only STAB-affecting damaging attacks can hit this Pokémon (fire attacking metal, etc).  The following attacks will still have an effect: Hail, Leech Seed, Sandstorm, Spikes.  Is still vulnerable to status ailments.
 
SHADOW TECHNIQUES: See Shadow Pokemon for more details.
 
 
Shadow Bolt: A shadowy thunder attack.
 
Base: Physical[[/Shadow]] (instant, supplemental)
 
Move power: 6B
 
Accuracy: +5
 
PP: 4m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
 
 
Shadow Blast: A wicked blade of air formed using a shadowy aura.
 
Base: Physical[[/Shadow]] (instant, supplemental)
 
Move power: 6B
 
Accuracy: +5
 
PP: 3m
 
Effects: none
 
 
Shadow Blitz: A Pokemon throws this tackle while casting a shadowy aura.
 
Base: Physical[[/Shadow]] (instant, supplemental)
 
Move power: 4B
 
Accuracy: +5
 
PP: 2m
 
Effects: none
 
 
Shadow Break: A shattering ram attack with a shadowy aura.
 
Base: Physical[[/Shadow]] (instant, supplemental)
 
Move power: 6B
 
Accuracy: +5
 
PP: 3m
 
Effects: none
 
 
Shadow Chill: A shadowy ice attack.
 
Base: Physical[[/Shadow]] (instant, supplemental)
 
Move power: 6B
 
Accuracy: +5
 
PP: 4m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Frozen.
 
 
Shadow Down: A shadowy aura sharply cuts the foe's defenses.
 
Base: Presence[[/Shadow]] (instant, simple)
 
Accuracy: +5
 
PP: 4m
 
Effects: -1 to opponent's Sta.  Can affect a number of targets equal to Growth.  Does no damage.
 
 
Shadow End: A shadowy aura ram attack that also rebounds on the user.
 
Base: Physical[[/Shadow]] (instant, supplemental)
 
Move power: 8B
 
Accuracy: -1
 
PP: 5m
 
Effects: User loses one HL recoil upon doing damage.
 
 
Shadow Fire: A shadowy fireball attack.
 
Base: Physical[[/Shadow]] (instant, supplemental)
 
Move power: 6B
 
Accuracy: +5
 
PP: 4m
 
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Burned.
 
 
Shadow Half: A shadowy aura's energy cuts everyone's health in half.
 
Base: Presence[[/Shadow]] (two turns, simple)
 
Accuracy: +5
 
PP: 7m
 
Effects: Drops HLs to next penalty down.  User must spend next turn recharging.  Affects all Pokemon in play, allied or not.
 
 
Shadow Hold: A shadowy aura descends to prevent fleeing.
 
Base: Presence[[/Shadow]] (instant, supplemental)
 
Accuracy: +2
 
PP: 3m
 
Effects: Status Condition: Trapped.  Can affect a number of targets equal to Growth.  Does no damage.
 
 
Shadow Mist: A shadowy aura sharply cuts the foe's evasiveness.
 
Base: Presence[[/Shadow]] (instant, supplemental)
 
Accuracy: +5
 
PP: 3m
 
Effects: -1 to opponent's Brawl.  Can affect a number of targets equal to Growth.  Does no damage.
 
 
Shadow Panic: A shadowy aura emanates to confuse the enemy.
 
Base: Presence[[/Shadow]] (instant, supplemental)
 
Accuracy: +5
 
PP: 5m
 
Effects: Status Condition: Confused.  Can affect a number of targets equal to Growth.  Does no damage.
 
 
Shadow Rave: A shadowy aura in the ground is used to launch spikes.
 
Base: Presence[[/Shadow]] (instant, supplemental)
 
Move power: 6B
 
Accuracy: +5
 
PP: 6m
 
Effects: Can affect a number of targets equal to Growth.
 
 
Shadow Rush: A Pokemon executes a tackle while casting a shadowy aura.
 
Base: Physical[[/Shadow]] (instant, supplemental)
 
Move power: 6B
 
Accuracy: +5
 
PP: 4m
 
Effects: none
 
 
Shadow Shed: A shadowy aura eliminates Reflect and other similar moves.
 
Base: Presence[[/Shadow]] (instant, supplemental)
 
Accuracy: +5
 
PP: 3m
 
Effects: Negates Reflect, Light Screen and Safeguards.  Affects all Pokemon in play, allied or not.  Does no damage.
 
 
Shadow Sky: Darkness hurts all except Shadow Pokemon.
 
Base: Presence[[/Shadow]] (instant, simple)
 
PP: 6m
 
Effects: Causes shadow weather for Growth turns; everyone involved must soak 2B the first turn, 4B the next, etc.  Affects all Pokémon in play, allied or not.
 
 
Shadow Storm: A shadowy aura is used to whip up a vicious tornado.
 
Base: Physical[[/Shadow]] (instant, supplemental)
 
Move power: 8B
 
Accuracy: +5
 
PP: 7m
 
Effects: Can affect a number of targets equal to Growth.
 
 
Shadow Wave: Shadowy aura waves are used to inflict damage.
 
Base: Presence[[/Shadow]] (instant, supplemental)
 
Move power: 4B
 
Accuracy: +5
 
PP: 4m
 
Effects: Can affect a number of targets equal to Growth.
 
 
</pre>
 
</pre>

Revision as of 09:07, 21 November 2005

When Techniques benefit you, they can do so to a maximum of your Growth. Agility boosts your Dex by +1, but will only do so up to +3 for an adolescent Pokémon. Most attacks are (instant, supplemental); a few are (instant, reflexive), generally interrupts that let you get a first strike in, and are noted as such. Any stat boosts/drains, status conditions, and status defenses should be considered scenelongs.

Struggle is the only attack not found. Why? Struggle is only used when all other Techniques are exhausted; in Pokémon, this is the last line of defense. But in this conversion, one can make non-Technique attacks in its place.

Absorb: An attack that absorbs damage inflicted.
Base: Presence
Accuracy: +5
Move power: 2B
PP: 5m
Effects: User absorbs half the damage inflicted in HLs.
Hits: Selected Target

Acid: Sprays a hide-melting acid.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 3m
Effects: -1 to opponent's Sta.
Hits: Both enemies

Acid Armor: Liquifies the user's body.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: +1 to user's Resistance.
Hits: Self

Aerial Ace: An extremely speedy and unavoidable attack.
Base: Physical
Move power: 6B
Accuracy: N/A
PP: 5m
Effects: Perfect attack with a minimum of one success after defense, except when opponent using Dig.
Hits: Selected Target

Aeroblast: Launches a vacuumed blast.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 7m
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Agility: Relaxes the body to sharply boost speed.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: +1 to user's Dex.
Hits: Self

Air Cutter: Hacks with razorlike wind.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 4m
Effects: Count all successes as critical successes when determining damage.
Hits: Both enemies

Amnesia: Forgets about something and sharply raises defense.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Willpower.
Target: Self

Ancient Power: An attack that may raise all stats.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 7m
Effects: User rolls Willpower; on success, +1 to all user's pools.
Target: Selected Target

Arm Thrust: Straight-arm punches that strike the foe repeatedly.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 5m
Effects: Make a number of attacks equal to Growth.
Target: Selected Target

Aromatherapy: Heals all status problems with a soothing scent.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Negates all status conditions.
Target: User's team

Assist: Attacks randomly with a partner's moves.
Base: Physical
Move power: N/A
Accuracy: +5 
PP: 5m
Effects: Attacks with the highest Move Power of any Technique known by user's partners.
Target: Selected Target

Astonish: An attack that may shock the foe into flinching.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Target: Selected Target

Attract: Makes the opponent less likely to attack.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Status Condition: Attracted.
Hits: Selected Target

Aurora Beam: Fires a rainbow-colored beam that lowers attacks.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Barrage: Hurls round objects at the foe.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 5m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Barrier: Creates a barrier that sharply raises defense.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: +1 to user's Sta.
Hits: Self

Baton Pass: Switches out the user while keeping effects in play.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: Switches Pokémon, but keeps all stat boosts and penalties in play.
Hits: Self

Beat Up: Summons party Pokémon to join in the attack.
Base: Presence
Move power: 2B
Accuracy: +5
PP: 6m
Effects: All able Pokémon in party make a standard attack on the opponent.
Hits: Selected Target

Belly Drum: Maximizes attack while sacrificing health.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: +1 to Str for every HL sacrificed.
Hits: Self

Bide: Endures attack to doubly retaliate.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Holds for two turns, then makes an attack with a base attack and damage of twice any HLs suffered.
Hits: Reaction Target

Bind: Binds and squeezes the foe.
Base: Physical
Move power: 2B
Accuracy: +1
PP: 5m
Effects: Clinches opponent.
Hits: Selected Target

Bite: Bites with vicious fangs.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 4m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Target

Blast Burn: Powerful, but leaves the user immobile the next turn.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: User must spend next turn recharging.
Hits: Selected Target

Blaze Kick: A highly-damaging kick.
Base: Presence
Move power: 6B
Accuracy: +2
PP: 6m
Effects: Count all successes as critical successes when determining damage.  Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Selected Target

Blizzard: Hits the foe with an icy storm.
Base: Presence
Move power: 8B
Accuracy: +1
PP: 7m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Frozen.
Hits: Both enemies

Block: Blocks the foe's way to prevent escape.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Status Condition: Trapped.
Hits: Selected Target

Body Slam: A full-body slam.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Bone Club: Clubs the foe with a bone.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 5m
Effects: Opponent makes a Willpower roll; if fails, Status Condition: Flinched.
Hits: Selected Target

Bone Rush: Strikes the foe repeatedly with a bone in hand.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Bonemerang: Throws a bone boomerang that strikes twice.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 6m
Effects: Make two attacks.
Hits: Selected Target

Bounce: Bounces up, then down the next turn.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 7m
Effects: Pays for two turns; before attack on second turn, is airborne and can only be attacked with Gust, Sky Uppercut, or Twister.  (Only useable with headspace.)  Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Brick Break: Destroys barriers such as Reflect and causes damage.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Negates defensive barriers (Reflect, Light Screen).
Hits: Selected Target

Bubble: An attack using bubbles.
Base: Presence
Move power: 2B
Accuracy: +5
PP: 3m
Effects: -2 to opponent's Init.
Hits: Both enemies

Bubble Beam: Forcefully sprays bubbles.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Dex.
Hits: Selected Target

Bulk Up: Bulks up the body to boost both attack and defense.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Str, +1 to user's Sta.
Hits: Self

Bullet Seed: Shoots repeatedly to strike the foe.
Base: Presence
Move power: 2B
Accuracy: +5
PP: 3m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Calm Mind: Raises concentration by focussing the mind.
Base: Presence
Move power: N/A
Accuracy: N/A 
PP: 5m
Effects: +1 to user's Presence and Per.
Hits: Self

Camouflage: Alters the Pokémon's type depending on the location.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Around water, user's type changes to water; around grass, user's type changes to grass; etc.
Hits: Self

Charge: Charges power to boost the electric move used next.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Any electric-type move used in the user's next turn counts all successes as critical successes when determining damage.
Hits: Self

Charm: Charms the foe and sharply reduces its attack.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Clamp: Traps and squeezes the foe repeatedly.
Base: Presence
Move power: 4B
Accuracy: +1
PP: 6m
Effects: Clinches opponent.
Hits: Selected Target

Comet Punch: Repeatedly punches the foe.
Base: Physcial
Move power: 2B
Accuracy: +2
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Confuse Ray: A sinister ray that confuses the foe.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Status Effect: Confused.
Hits: Selected Target

Confusion: A psychic attack.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 4m
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused.
Hits: Selected Target

Constrict: Constricts to inflict pain.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 2m
Effects: -2 to opponent's Init.
Hits: Selected Target

Conversion: Changes the user's type into a better type.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: Changes user's type to strong against last attack type suffered.
Hits: Self

Conversion2: Makes the user resistant to the last attack's type.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: Changes user's type to resistant against last attack type suffered.
Hits: Self

Cosmic Power: Raises defense with a mystic power.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Sta and Presence.
Hits: Self

Cotton Spore: Spores cling to the foe, sharply reducing speed.
Base: Presence
Move power: N/A
Accuracy: +2
PP: 1m
Effects: -2 to opponent's Init.
Hits: Selected Target

Counter: Retaliates any physical hit with double the power.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Makes an attack with a base attack and damage of double any HLs suffered.
Hits: Reaction Target

Covet: Cutely begs to obtain an item held by the foe.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 1m
Effects: If the opponent is holding an item, the user permanently obtains the item.  Only works if the user is not already holding an item.
Hits: Selected Target

Crabhammer: Hammers with a pincer.
Base: Presence
Move power: 6B
Accuracy: +2
PP: 6m
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Cross Chop: A double-chopping attack.
Base: Physical
Move power: 8B
Accuracy: +2
PP: 7m
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Crunch: Crunches with sharp fangs.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Presence.
Hits: Selected Target

Crush Claw: Tears at the foe with sharp claws.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent rolls Resistance at diff 3; on failure, -1 to opponent's Sta.
Hits: Selected Target

Curse: A move that functions differently for darkness-types.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: If user is darkness-type, sacrifices two HLs and inflicts Status Condition: Cursed on opponent.  Otherwise, -1 to user's Dex and +1 to user's Sta.
Hits: Selected Target

Cut: Cuts the foe with sharp scythes, claws, etc.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 3m
Effects: Adds 4 to Str+Ath pool for breaking things.
Hits: Selected Target

Defense Curl: Curls up to conceal weak spots and raise defense.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: +1 to user's Resistance.  If user uses Rollout next, damage successes are counted as critical.
Hits: Self

Destiny Bond: If the user faints, the foe is also made to faint.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: If user faints this turn, opponent does as well.
Hits: Reaction Target

Detect: Evades attack, but may fail if used in succession.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Perfect dodge of opponent's attack; -1 to user's Dex.
Hits: Self

Dig: Digs underground the first turn and strikes next turn.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Pays for two turns; after first turn, is underground and can only be attacked by Fissure, Earthquake or Magnitude - count all successes as critical successes when determining damage for these Techniques.  This Technique is only useable while standing on earth.
Hits: Selected Target

Disable: Psychically disables one of the foe's moves.
Base: Physical
Move power: N/A
Accuracy: -1
PP: 5m
Effects: Disables the last Technique used by the opponent for Growth turns.
Hits: Selected Target

Dive: Dives underwater the first turn and strikes next turn.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Pays for two turns; after first turn, is underwater and can only be attacked by Surf - count all successes as critical successes when determining damage for this Technique.  This Technique is only useable in water.  Outside of combat, may be used to travel long distances underwater.
Hits: Selected Target

Dizzy Punch: A rhythmic punch.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Confused.
Hits: Selected Target

Doom Desire: Summons strong sunlight to eventually attack.
Base: Physical
Move power: 8B
Accuracy: +2
PP: 7m
Effects: Damage is dealt after two turns pass; attack has no type affinity.
Hits: Selected Target

Double Kick: A double-kicking attack that strikes the foe twice.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 3m
Effects: Make two attacks.
Hits: Selected Target

Double Team: Creates illusory copies to raise evasiveness.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: +1 to user's Dodge.
Hits: Self

Double Edge: A life-risking tackle that also hurts the user.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 6m
Effects: User loses one HL recoil upon doing damage.
Hits: Selected Target

Doubleslap: Repeatedly slaps the foe.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Dragon Claw: Slashes the foe with sharp claws.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: None
Hits: Selected Target

Dragon Dance: A mystical dance that boosts attack and speed.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Dex, +2 to user's Init.
Hits: Self

Dragon Rage: Launches shock waves that nearly always inflict damage.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: All damage dice are considered to have one success.
Hits: Selected Target

Dragonbreath: Strikes the foe with an incredible blast of breath. 
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Dream Eater: Absorbs damage inflicted on a sleeping foe.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Only works against opponents who are Asleep.  User absorbs half the damage inflicted in HLs.
Hits: Selected Target

Drill Peck: A corkscrewing attack with the beak acting as a drill.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: None
Hits: Selected Target

Dynamicpunch: Powerful and sure to cause confusion, but inaccurate.
Base: Physical
Move power: 8B
Accuracy: -1
PP: 7m
Effects: Status Condition: Confused.
Hits: Selected Target

Earthquake: A powerful quake, but has no effect on flying foes.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Count all successes as critical successes when determining damage against Pokémon using Dig; does no damage to Pokémon using Fly.
Hits: All other Pokémon in play

Egg Bomb: An egg is forcibly hurled at the foe.
Base: Physical
Move power: 8B
Accuracy: +1
PP: 6m
Effects: None
Hits: Selected Target

Ember: A weak fire attack.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 4m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Selected Target

Encore: Makes the foe repeat its last move.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Opponent forced to repeat last Technique used for Growth turns.
Hits: Selected Target

Endeavor: Gains power if the user's health is lower than the foe's health.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Move power is equal to the difference in HLs between user and opponent.  If user's health is higher, move has no power.
Hits: Selected Target

Endure: Endures any one attack, leaving at least some health.
Base: Physical (reflexive)
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: User's last HL is protected against next attack, preventing fainting.
Hits: Self

Eruption: The higher the user's health, the more damage caused.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Move power is equal to the number of HLs user has remaining.
Hits: Both enemies

Explosion: Inflicts severe damage but makes the user faint.
Base: Physical
Move power: 12B
Accuracy: +5
PP: 7m
Effects: User suffers Status Condition: Fainted.  Count all successes as critical successes when determining damage.
Hits: All other Pokémon in play

Extrasensory: Attacks with a peculiar power.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 3m
Effects: Opponent makes a Presence roll; if fails, Status Condition: Flinched.
Hits: Selected Target

Extremespeed: An extremely fast and powerful attack.
Base: Physical (reflexive)
Move power: 6B
Accuracy: +5
PP: 7m
Effects: none
Hits: Selected Target

Facade: Boosts attack when burned, paralyzed, or poisoned.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: When under Status Condition: Burned, Paralyzed or Poisoned, count all successes as critical successes when determining damage.
Hits: Selected Target

Faint Attack: Draws the foe close, then strikes without fail.
Base: Presence
Move power: 6B
Accuracy: N/A
PP: 5m
Effects: Perfect attack with a minimum of one success after defense.
Hits: Selected Target

Fake Out: A 1st-turn, 1st-strike move that causes flinching.
Base: Physical (reflexive)
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Status Condition: Flinched.  Can only be used on the user's first turn.
Hits: Selected Target

Fake Tears: Feigns crying to sharply lower the foe's defenses.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Presence.
Hits: Selected Target

False Swipe: An attack that leaves the foe with at least some health.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 1m
Effects: Opponent's last HL is protected, preventing fainting.
Hits: Selected Target

Featherdance: Envelops the foe with down to sharply reduce attack.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: -1 to opponent's Str, -1 to opponent's Brawl.
Hits: Selected Target

Fire Blast: A fiery blast that scorches all.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Selected Target

Fire Punch: A fiery punch.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Selected Target

Fire Spin: Traps the foe in a ring of fire.
Base: Presence
Move power: 2B
Accuracy: +1
PP: 6m
Effects: Opponent unable to escape combat for a number of turns equal to Growth.
Hits: Selected Target

Fissure: A one-hit KO move that drops the foe in a fissure.
Base: Physical
Move power: N/A
Accuracy: -5
PP: 7m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Fainted.  Doesn't work against Pokémon using Flying, but will strike Pokémon using Dig.
Hits: Selected Target

Flail: Inflicts more damage when the user's health is down.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Move power is equal to HLs user has taken in damage.
Hits: Selected Target

Flame Wheel: A fiery charge attack.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 4m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.  Can be used by Frozen Pokémon to thaw themselves.
Hits: Selected Target

Flamethrower: A powerful fire attack.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Selected Target

Flash: Looses a powerful blast of light that cuts accuracy.
Base: Physical
Move power: N/A
Accuracy: +1
PP: 5m
Effects: -1 to opponent's Brawl.  Outside of combat, can be used to negate darkness penalties.
Hits: Selected Target

Flatter: Confuses the foe, but raises its spirits.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: +1 to opponent's Presence; Status Condition: Confused.
Hits: Selected Target

Fly: Flies up on the first turn, then strikes the next turn.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Pays for two turns; before attack on second turn, is flying and can only be attacked with Gust, Sky Uppercut, or Twister.  (Only useable with headspace.)
Hits: Selected Target

Focus Energy: Focuses power to raise critical success.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: On next Technique, count all successes as critical successes when determining damage.
Hits: Self

Focus Punch: A powerful loyalty attack.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 5m
Effects: Automatically loses initiative; if user takes damage before he can perform this attack, the move fails.
Hits: Selected Target

Follow Me: Draws attention to make foes attack only the user.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: All opposing Techniques that only target one Pokémon are forced to target user for this turn.
Hits: Self

Foresight: Negates the foe's efforts to heighten evasiveness.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: Resets the opponent's Dodge to normal.
Hits: Self

Frenzy Plant: Powerful, but leaves the user immobile the next turn.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: User must spend next turn recharging.
Hits: Selected Target

Frustration: An attack that is stronger if the trainer is disliked.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Move power is inversely based on Temperance; at 0 dots, 10B; at 1 dot, 8B; at 2 dots, 6B, etc.
Hits: Selected Target

Fury Attack: Jabs the foe repeatedly with sharp horns, etc.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 5m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Fury Cutter
Base: Physical
Move power: 2B
Accuracy: +5
PP: 5m
Effects: Each time the Technique is used, add 2B if the previous time was successful.  Resets after Growth turns.
Hits: Selected Target

Fury Swipes: Rakes the foe with sharp claws, etc., repeatedly.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Future Sight: Heightens inner power to strike.
Base: Presence
Move power: 6B
Accuracy: +2
PP: 6m
Effects: The actual attack takes place after two turns pass, using the pools of the Pokémon currently in play - switches do not prevent the attack from taking place.  Damage has no type affinity.
Hits: Selected Target

Giga Drain: An attack that steals damage inflicted.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 7m
Effects: User absorbs half the damage inflicted in HLs.
Hits: Selected Target

Glare: Intimidates and frightens the foe into paralysis.
Base: Physical
Move power: N/A
Accuracy: +1
PP: 3m
Effects: Status Condition: Paralyzed.
Hits: Selected Target

Grasswhistle: Lulls the foe into sleep with a pleasant melody.
Base: Presence
Move power: N/A
Accuracy: -1
PP: 6m
Effects: Status Condition: Asleep.
Hits: Selected Target

Growl: Growls cutely to reduce the opponent's attack.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 1m
Effects: -1 to opponent's Brawl.
Hits: Both enemies

Growth: Forces the body to grow and heightens confidence.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: +1 to user's Presence.
Hits: Self

Grudge: If the user faints, absorbs the energy of the attacker.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: If user faints, opponent responsible is drained again of the motes used on the final Technique.
Hits: Reaction Target

Guillotine: A powerful pincer attack.
Base: Physical
Move power: N/A
Accuracy: -5
PP: 7m
Effects: Status Condition: Fainted.
Hits: Selected Target

Gust: Strikes the foe with a gust of wind whipped up by wings.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: Negates Spikes.  Hits while using Fly.  Forces opponent to switch Pokémon.
Hits: Selected Target

Hail: Summons a hailstorm that strikes every turn.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Causes hailstorm weather for Growth turns; everyone involved must soak 2B the first turn, 4B the next, etc.
Hits: All Pokémon in play

Harden: Stiffens the body's muscles to raise defense.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: +1 to user's Sta.
Hits: Self

Haze: Creates a black haze that eliminates all stat changes.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: Returns all altered stats and pools to normal.  Does not negate Status Conditions.
Hits: All Pokémon in play

Headbutt: A ramming attack.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Target

Heal Bell: Chimes soothingly to heal all status abnormalities.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Clears all status conditions in team.
Hits: User's team

Heat Wave: Exhales a hot breath on the foe.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned.
Hits: Both enemies

Helping Hand: Boosts the power of the recipient's moves.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to Brawl of the next allied Pokémon to attack.
Hits: User's team.

Hi Jump Kick: A jumping knee kick. If it misses, the user is hurt.
Base: Physial
Move power: 6B
Accuracy: +2
PP: 5m
Effects: User takes one HL of damage if opponent is missed.
Hits: Selected Target

Hidden Power: The effectiveness varies with the user.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Damage type is considered to be strong against opponent.
Hits: Selected Target

Horn Attack: Jabs the foe with sharp horns.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 4m
Effects: none
Hits: Selected Target

Horn Drill: A one-hit KO attack that uses a horn like a drill.
Base: Physical
Move power: N/A
Accuracy: -5
PP: 7m
Effects: Status Condition: Fainted.
Hits: Selected Target

Howl: Howls to raise the spirit and boosts attack.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: +1 to user's Brawl.
Hits: Self

Hydro Cannon: Powerful, but leaves the user immobile the next turn.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: User must spend next turn recharging.
Hits: Selected Target

Hydro Pump: Blasts water at high power to strike the foe.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: none
Hits: Selected Target

Hyper Beam: Powerful, but leaves the user immobile the next turn.
Baes: Physical
Move power: 8B
Accuracy: +2
PP: 7m
Effects: User must spend next turn recharging.
Hits: Selected Target

Hyper Fang: Attacks with sharp fangs.
Base: Physical
Move Power: 6B
Accuracy: +2
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched.
Hits: Selected Target

Hyper Voice: A loud attack that uses sound waves to injure.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: none
Hits: Both enemies

Hypnosis: A hypnotizing move.
Base: Presence
Move power: N/A
Accuracy: -1
PP: 5m
Effects: Status Condition: Asleep.
Hits: Selected Target

Ice Ball: An attack that gains power on successive hits.
Base: Presence
Move power: 4B
Accuracy: +2
PP: 5m
Effects: Pays for Growth turns; each successful attack adds 2B to the move power of the next.
Hits: Selected Target

Ice Beam: Blasts the foe with an icy beam.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
Hits: Selected Target

Ice Punch: An icy punch.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
Hits: Selected Target

Icicle Spear: Attacks the foe by firing icicles repeatedly.
Base: Presence
Move power: 2B
Accuracy: +5
PP: 3m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Icy Wind: A chilling attack that lowers the foe's speed.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: -2 to opponent's Init.
Hits: Both enemies

Imprison: Prevents foes from using moves known by the user.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Opponent can't use any Techniques known by the user.
Hits: Selected Target

Ingrain: Lays roots that restore health.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Status Condition: Trapped; every turn Trapped, recovers one HL.
Hits: Self

Iron Defense: Hardens the body's surface to sharply raise defense.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m 
Effects: +1 to user's Sta, +1 to user's Resistance.
Hits: Self

Iron Tail: Attacks with a rock-hard tail.
Base: Physical
Move power: 8B
Accuracy: +1
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta.
Hits: Selected Target

Jump Kick: A strong jumping kick.  May miss and hurt the kicker.
Base: Physical
Move power: 6B
Accuract: +5
PP: 4m
Effects: User takes one HL of damage if opponent is missed.
Hits: Selected Target

Karate Chop: A highly-damaging chopping attack.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 7mm
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Kinesis: Distracts the foe.
Base: Presence
Move power: N/A
Accuracy: +2
PP: 6m
Effects: -1 to opponent's Per.
Hits: Selected Target

Knock Off: Knocks down the foe's held item to prevent its use.
Base: Presence
Move power: 2B
Accuracy: +5
PP: 5m
Effects: Disarms any item held by the opponent.  Standard disarm rules apply.
Hits: Selected Target

Leaf Blade: Slashes with a sharp leaf.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Leech Life: An attack that steals damage inflicted.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 6m
Effects: User absorbs half the damage inflicted in HLs.
Hits: Selected Target

Leech Seed: Plants a seed on the opponent to steal health on every turn.
Base: Presence
Move power: N/A
Accuracy: +2
PP: 6m
Effects: Each turn, opponent rolls Resistance; on failure, transfer one HL from opponent to user.
Hits: Selected Target

Leer: Frightens the foe with a leer.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 3m
Effects: -1 to opponent's Dodge.
Hits: Both enemies

Lick: Licks with a long tongue to injure.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 5m
Effects: Opponent rolls Resistance at diff 2; on failure, Status Condition: Paralyzed.
Hits: Selected Target

Light Screen: Creates a wall of light that shields against subconscious shocks.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: When attacked, critical successes on Presence attacks are treated as normal successes.  Lasts for Growth turns.
Hits: Self

Lock-On: Locks on to the foe to ensure the next move hits.
Baes: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Next move is a perfect attack, with a minimum of one success after defense.
Hits: Selected Target

Lovely Kiss: Demands a kiss with a scary face that induces sleep.
Base: Physical
Move Power: N/A
Accuracy: +1
PP: 6m
Effects: Status Condition: Asleep.
Hits: Selected Target

Low Kick: A kick that inflicts more damage on heavier foes.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Move Power is 1B per 100 lbs of opponent's weight.

Luster Purge: Attacks with a burst of light.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 7m
Effects: Opponent rolls Willpower, diff 3; on failure, -1 to opponent's Per.
Hits: Selected Target

Mach Punch: A punch is thrown at wicked speed to strike first.
Base: Physical (reflexive)
Move power: 4B
Accuracy: +5
PP: 7m
Effects: none
Hits: Selected Target

Magic Coat: Reflects special effects back to the attacker.
Base: Presence (reflexive)
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: If the opponent uses a non-damaging attack involving status conditions or stat boosts/drains, protects user and reflects effect back upon opponent.
Hits: Reaction Target

Magical Leaf: Attacks with a strange leaf that cannot be evaded.
Base: Presence
Move power: 6B
Accuracy: N/A
PP: 5m
Effects: Perfect attack, with a minimum of one success after defense.
Hits: Selected Target

Magnitude: A ground-shaking attack of random intensity.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 3m
Effects: Roll 1d10; this is the Move Power.  All successes count as critical against Pokémon using Dig.
Hits: All other Pokémon in play

Mean Look: Fixes the foe with a mean look that prevents escape.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 7m
Effects: Status Condition: Trapped.
Hits: Selected Target

Meditate: Meditates in a peaceful fashion to raise attack.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: +1 to user's Brawl.
Hits: Self

Mega Drain: An attack that absorbs damage inflicted.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Absorbs half the damage inflicted in HLs.
Hits: Selected Target

Mega Kick: An extremely powerful kick with intense force.
Base: Physical
Move power: 8B
Accuracy: +1
PP: 7m
Effects: none
Hits: Selected Target

Mega Punch: A strong punch thrown with incredible power.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 5m
Effects: none
Hits: Selected Target

Megahorn: A brutal ramming attack using out-thrust horns.
Base: Physical
Move power: 8B
Accuracy: +2
PP: 6m
Effects: none
Hits: Selected Target

Memento: The user faints and lowers the foe's abilities.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: -1 to opponent's Dex and Per; user suffers Status Condition: Fainted.
Hits: Selected Target

Metal Claw: A claw attack that may raise the user's attack.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: User rolls Str; on failure, +1 to user's Str.
Hits: Selected Target

Metal Sound: Emits a horrible screech that sharply lowers defense.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 1m
Effects: -1 to opponent's Dodge.
Hits: Selected Target

Meteor Mash: Fires a meteor-like punch.
Base: Physical
Move power: 8B
Accuracy: +2
PP: 6m
Effects: User rolls Brawl; on failure, +1 to user's Brawl.
Hits: Selected Target

Metronome: Waggles a finger to use any Pokémon move at random.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Choose any one TM or HM available to the Pokémon at random.  Yes.  Randomly.  I don't have any ideas about how to make this reasonable so I won't even try - come up with your own solution, probably involving percentile dice.
Hits: varies

Milk Drink: Recovers health.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: User recovers any HL penalties at -2 or below.  Outside of combat, transfers one HL from user to another Pokémon.
Hits: Self

Mimic: Copies a move used by the foe during one battle.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Replaces Mimic with next Technique used by opponent for the remainder of the battle.
Hits: Selected Target

Mind Reader: Senses the foe's action to ensure the next move's hit.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: User's next move is a perfect attack, guaranteeing at least one success after defense.
Hits: Self

Minimize: Minimizes the user's size to raise evasiveness.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Dodge.
Hits: Self

Mirror Coat: Counters the foe's special attack at double the power.
Base: Presence (reflexive)
Move power: N/A
Accuracy: +5
PP: 5m
Effects: If the opponent uses a Presence attack, counters with same move power and normal successes are counted as critical on damage.
Hits: Reaction Target

Mirror Move: Counters the foe's attack with the same move.
Baes: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Counters opponent's physical Technique with same move.
Hits: Reaction target

Mist: Creates a mist that stops reduction of abilities.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: User's team is immune to stat and pool reductions for Growth turns.
Hits: Team

Mist Ball: Attacks with a flurry of down.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 7m
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Per.
Hits: Selected Target

Moonlight: Restores health.  The amount varies with the time of day.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: User recovers any HL penalties at -1 or below in the night, and any HL penalties at -2 or below at any other time of day.
Hits: Self

Morning Sun: Restores health.  The amount varies on the time of day.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: User recovers any HL penalties at -1 or below in the morning (before noon, sun up), and any HL penalties at -2 or below at any other time of day.
Hits: Self

Mud Shot: Hurls mud at the foe and reduces speed.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: -1 to opponent's Dex.
Hits: Selected Target

Mud Sport: Covers the user in mud to raise electrical resistance.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: All Pokémon are considered to be strong against electric-type moves.
Hits: All Pokémon in play

Muddy Water: Attacks with muddy water.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 6m
Effects: Opponent rolls Willpower, diff 2; on failure, -1 to opponent's Per.
Hits: Both enemies

Mud-Slap: Hurls mud in the foe's face to reduce its accuracy.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 6m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Nature Power: The type of attack varies depending on the location.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: The local terrain defines which Technique is used; grasslands (Stun Spore), tall grasses (Razor Leaf), desert (Earthquake), shallow water (Bubblebeam), deep water (Surf), underwater (Hydro Pump), mountain (Rock Slide), cave (Shadow Ball), and anywhere else (Swift).
Hits: Depending upon location

Needle Arm: Attacks with thorny arms.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Target

Night Shade: Inflicts damage based on the user's growth.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Move power is 2B per level of Growth.
Hits: Selected Target

Nightmare: Inflicts damage on a sleeping foe every turn.
Base: Physical
Move Power: N/A
Accuracy: +5
PP: 6m
Effects: Inflits two HLs damage on a sleeping enemy.
Hits: Selected Target

Octazooka: Fires a lump of ink to damage and cut accuracy.
Base: Presence
Move Power: 6B
Accuracy: +2
PP: 6m
Effects: Opponent makes a Resistance roll at diff 3; if fails, -1 to opponent's Per.
Hits: Selected Target

Odor Sleuth: Negates the foe's efforts to heighten evasiveness.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: Negates any negative modifiers to user's Brawl.
Hits: Self

Outrage: A rampage that confuses the user.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
Hits: Random Target

Overheat: Allows a full-power attack, but sharply lowers attack.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: -1 to user's Per.
Hits: Selected Target

Pain Split: Adds the user and foe's health, then shares them equally.
Base: Physical
Move Power: N/A
Accuracy: +5
PP: 5m
Effects: Adds the users and opponents HLs, then splits them evenly.  Any overflow HLs are lost.
Hits: Selected Target

Pay Day: Throws coins at the foe.  Money is recovered after.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 5m
Effects: Provides Loot equal to Growth after battle is done.  (Loot is like Resources, but more volatile; making purchases permanently removes dots of Loot.)
Hits: Selected Target 

Peck: Attacks the foe with a jabbing beak, etc.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: None
Hits: Selected Target

Perish Song: Any Pokémon hearing this song eventually faints.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Any Pokémon hearing this song faints in 3 turns.  A newly switched Pokémon that has not heard this song will not faint.
Hits: All Pokémon in play

Petal Dance: A rampage that confuses the user.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
Hits: Random Target

Pin Missile: Sharp pins are fired to strike repeatedly.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 5m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Poison Fang: A sharp-fanged attack.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Poisoned.
Hits: Selected Target

Poison Gas: Envelops the foe in a toxic gas.
Base: Physical
Move power: N/A
Accuracy: -1
PP: 1m
Effects: Status Condition: Poisoned.
Hits: Selected Target

Poison Sting: A toxic attack with barbs, etc.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 2m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
Hits: Selected Target

Poison Tail: A highly-damaging attack.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 7mm
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Poisoned. Count all successes as critical successes when determining damage.
Hits: Selected Target

Poisonpowder: Scatters a toxic powder.
Base: Physical
Move power: N/A
Accuracy: +1
PP: 2m
Effects: Status Condition: Poisoned.
Hits: Selected Target

Pound: Pounds the foe with forelegs or tail.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: None
Hits: Selected Target

Powder Snow: Blasts the foe with a snowy gust.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 7mm
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen.
Hits: Both enemies

Present: A gift in the form of a bomb.
Base: Physical
Move Power: N/A
Accuracy: +2
PP: 5m
Effects: Random chance of move power 4B, 6B, 8B - or restoring one HL to opponent.  I hate to do this, but on 1d10, 1-4 (4B), 5-7 (6B), 8 (8B), 9-10 (HL).
Hits: Selected Target

Protect: Evades attack, but may fail if used in succession.
Base: Physical (reflexive)
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Provides one perfect dodge; -1 to user's Dex.
Hits: Self

Psybeam: Fires a peculiar ray.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: 10% chance to confuse target.
Hits: Selected Target

Psych Up: Copies the foe's effects and gives to the user.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Copies opponent's stat boosts and negatives.
Hits: Selected Target

Psychic: A powerful psychic attack.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Presence roll; if fails, -1 to opponent's Per.
Hits: Selected Target

Psycho Boost: Allows a full-power attack, but sharply lowers focus.
Base: Presence
Move power: 8B
Accuracy: +2
PP: 7m
Effects: Following attack, -1 to user's Presence.
Hits: Selected Target

Psywave: Attacks with a psychic wave of varying intensity.
Base: Presence
Move power: N/A
Accuracy: +2
PP: 6m
Effects: Move power is 2B per level of Growth.
Hits: Selected Target

Pursuit: Inflicts bad damage if used on a foe switching out.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 5m
Effects: If opponent attempts to switch out, count all successes as critical successes when determining damage.
Hits: Selected Target

Quick Attack: An extremely fast attack that always strikes first.
Base: Physical (reflexive)
Move power: 4B
Accuracy: +5
PP: 3m
Effects: none
Hits: Selected Target

Rage: Raises the user's attack every time it is hit.
Move power: 2B
Accuracy: +5
PP: 5m
Effects: Rage is automatically used until the battle ends or user faints; each time the user takes damage, Move Power increases by 2B.
Hits: Selected Target

Rain Dance: Boosts the power of water-type moves.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Causes rain for Growth turns; affects Thunder, Solarbeam, similar Techniques.  All fire-type Techniques are at diff 2, while water-type Techniques count all successes as critical successes when determining damage.
Hits: All Pokémon in play.

Rapid Spin: Spins the body at high speed to strike the foe.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 1m
Effects: Frees user from clinches, Leech Seed, and Spikes.
Hits: Selected Target

Razor Leaf: Cuts the enemy with leaves.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 4m
Effects: Count all successes as critical successes when determining damage.
Hits: Both enemies

Razor Wind: A 2-turn move that strikes the foe on the second turn.
Base: Physical
Move Power: 6B
Accuracy: +5
PP: 6m
Effects: Pays for two turns, takes effect on the second.  Count all successes as critical successes when determining damage.
Hits: Both Enemies

Recover: Recovers health.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: User recovers any HL penalties at -2 or below.
Hits: Self

Recycle: Recycles a used item for one more use.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Allows user to re-use a held item.
Hits: Self

Reflect: Creates a wall of light that weakens physical attacks.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: When attacked, critical successes on physical attacks are treated as normal successes.  Lasts for Growth turns.
Hits: Self

Refresh: Heals poisoning, paralysis, or a burn.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Negates Burned, Poisoned, or Paralyzed.
Hits: Self

Rest: The user sleeps, restoring health.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Returns to 0-penalty HLs; any status condition is replaced by Status Condition: Asleep.
Hits: Self

Return: An attack that increases in power with friendship.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Move power is 2B per dot of Compassion.
Hits: Selected Pokémon

Revenge: An attack that gains power if injured by the foe.
Base: Physical (reflexive)
Move power: 6B
Accuracy: +5
PP: 6m
Effects: If user takes damage, count all successes as critical successes when determining damage for user's attack.
Hits: Selected Target

Reversal: Inflicts more damage when the user's health is down.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Move power is equal to HLs user has taken in damage.
Hits: Selected Target

Roar: Makes the foe flee to end the battle.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Forces the trainer to switch Pokémon.
Hits: Selected Target

Rock Blast: Hurls boulders repeatedly at the foe.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Rock Slide: Large boulders are hurled.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 6m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Both enemies

Rock Smash: A rock-crushing attack.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta.  Adds 4 to Str+Ath pool for breaking objects.
Hits: Selected Target

Rock Throw: Throws small rocks to strike the foe.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 6m
Effects: none
Hits: Selected Target

Rock Tomb: Stops the foe from moving with rocks.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 6m
Effects: -1 to opponent's Dex.
Hits: Selected Target

Role Play: Mimics the target and copies its special ability.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Changes user's ability to the opponent's until the user leaves battle.
Hits: Selected Target

Rolling Kick: A fast kick delivered from a rapid spin.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 6m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Target

Rollout: An attack with rising intensity.
Base: Physical
Move power: 4B
Accuracy: +2
PP: 5m
Effects: Each successful attack raises move power by 2B.  This continues up to Growth turns or until user takes some other action.
Hits: Selected Target

Sacred Fire: A mystical fire attack.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 7m
Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Burned.
Hits: Selected Target

Safeguard: A mystical force prevents all status problems.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 4m
Effects: User's party is protected from all status abnormalities for Growth turns.
Hits: User's team

Sand Tomb: Traps and hurts the foe in quicksand.
Base: Physical
Move power: 2B
Accuracy: +1
PP: 6m
Effects: Clinches opponent.
Hits: Selected Target

Sand-Attack: Reduces the foe's accuracy by hurling sand in its face.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Sandstorm: Causes a sandstorm that rages for some time.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: All Pokémon in play soak damage each turn, beginning at 1B and increasing indefinitely at the rate of 1B/turn, up to 3*Growth.  Once no longer being used each turn, lasts for Growth turns.
Hits: All Pokémon in play.

Scary Face: Frightens with a scary face to sharply reduce speed.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 6m
Effects: -1 to opponent's Dex.
Hits: Selected Target

Scratch: Scratches the foe with sharp claws.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: none
Hits: Selected Target

Screech: Emits a screech to sharply reduce the foe's defense.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 1m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Secret Power: An attack with effects that vary by location.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: The local terrain defines its effects.  Grasslands (Status Condition: Poisoned), tall grasses (Status Condition: Asleep), shallow water (-1 to Dex), deep water (-1 to Str), underwater (-1 to Sta), mountain (Status Condition: Confusion), cave (Status Condition: Flinched), and anywhere else (Status Condition: Paralyzed).
Hits: Selected Target

Seismic Toss: Inflicts damage based on the user's growth.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Move power is 2B per level of Growth.
Hits: Selected Target

Self Destruct: Inflicts severe damage but makes the user faint.
Base: Physical
Move power: 10B
Accuracy: +5
PP: 7m
Effects: User suffers Status Condition: Fainted.  Count all successes as critical successes when determining damage.
Hits: All Pokémon in play

Shadow Ball: Hurls a black blob.
Base: Physical
Move Power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Dodge.
Hits: Selected Target

Shadow Punch: An unavoidable punch that is thrown from shadows.
Base: Physical
Move power: 6B
Accuracy: N/A
PP: 5m
Effects: Perfect attack with a minimum of one success after defense.
Hits: Selected Target

Sharpen: Reduces the polygon count and raises attack.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Brawl.
Hits: Self

Sheer Cold: A chilling attack that causes fainting.
Base: Presence
Move power: N/A
Accuracy: -5
PP: 7m
Effects: Status Condition: Fainted.
Hits: Selected Target

Shock Wave: A fast and unavoidable electric attack.
Base: Presence
Move power: 6B
Accuracy: N/A
PP: 5m
Effects: User's next move is a perfect attack, guaranteeing at least one success after defense.
Hits: Selected Target

Signal Beam: A strange beam attack.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused.
Hits: Selected Target

Silver Wind: A powdery attack.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 7m
Effects: User rolls Willpower; on success, +1 to all user's pools.
Hits: Selected Target

Sing: A soothing song lulls the foe into a deep slumber.
Base: Physical
Move power: N/A
Accuracy: -1
PP: 6m
Effects: Status Condition: Asleep.
Hits: Selected Target

Sketch: Copies the foe's last move permanently.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 10m+1w
Effects: Permanently replaces Sketch with the last Technique used by the opponent.
Hits: Selected Target

Skill Swap: The user swaps special abilities with the target.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: User and opponent trade abilities.
Hits: Selected Target

Skull Bash: Tucks in the head, then attacks on the next turn.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Pays for two turns; on first turn, +1 to user's Sta; on second turn, attack takes place.
Hits: Selected Target

Sky Attack: Searches out weak spots, then strikes the next turn.
Base: Physical
Move power: 8B
Accuracy: +2
PP: 7m
Effects: Pays for two turns; charges on first turn, then attacks on second turn.
Hits: Selected Target

Sky Uppercut: An uppercut thrown as if leaping into the sky.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 6m
Effects: Can hit an opponent using Fly.
Hits: Selected Target

Slack Off: Slacks off and restores health.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: User recovers any HL penalties at -2 or below.
Hits: Self

Slam: Slams the foe with a long tail, vine, etc.
Base: Physical
Move Power: 6B
Accuracy: +1
PP: 5m
Effects: none
Hits: Selected Target

Slash: Slashes with claws, etc.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Count all successes as critical successes when determining damage.
Hits: Selected Target

Sleep Powder: Scatters a sleeping powder.
Base: Presence
Move power: N/A
Accuracy: +1
PP: 6m
Effects: If it hits, the target is afflicted with sleep.
Hits: Selected Target

Sleep Talk: Uses an own move randomly while asleep.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Only useable while Asleep; uses one of user's other Techniques on user.
Hits: Self

Sludge: Sludge is hurled to inflict damage.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
Hits: Selected Target

Sludge Bomb: Sludge is hurled to inflict damage.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
Hits: Selected Target

Smellingsalt: Powerful against paralyzed foes, but also heals them.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: If opponent is Paralyzed, Count all successes as critical successes when determining damage; negates Paralyzed in opponent.
Hits: Selected Target

Smog: An exhaust-gas attack.
Base: Physical
Move power: 2B
Accuracy: +1
PP: 5m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned.
Hits: Selected Target

Smokescreen: Lowers the foe's accuracy using smoke, ink, etc.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Brawl.
Hits: Selected Target

Snatch: Steals the effects of the move the foe uses next.
Base: Presence (reflexive)
Move power: N/A
Accuracy: +5
PP: 6m
Effects: If the opponent uses a move that has a positive effect, that effect is performed on the user and/or the user's allies instead.
Hits: Selected Target

Snore: A loud attack that can be used only while asleep.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Only useable while Asleep.  Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Pokémon

Softboiled: Recovers health.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: User recovers any HL penalties at -2 or below.  Outside of combat, transfers one HL from user to another Pokémon.
Hits: Self

Solarbeam: Absorbs light in one turn, then attacks next turn.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Pays for as many turns as necessary.  Normally in first turn, charges up with sunlight, attack takes place in second turn.  When Sunny Day is in effect, no charge is necessary; when Rain Dance is in effect, two charges are necessary.
Hits: Selected Target

Sonicboom: Launches shock waves that nearly always inflict damage.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 5m
Effects: All damage dice are considered to have one success.
Hits: Selected Target

Spark: An electrified tackle.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Spider Web: Ensnares the foe to stop it from fleeing or switching.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Status Condition: Trapped.
Hits: Selected Target

Spike Cannon: Launches several sharp spikes.
Base: Physical
Move power: 2B
Accuracy: +5
PP: 6m
Effects: Make a number of attacks equal to Growth.
Hits: Selected Target

Spikes: Sets spikes that hurt a foe switching out.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: When any enemy Pokémon is switched in, they immediately lose 1 HL.
Hits: Both enemies

Spit Up: Releases stockpiled power - the more the better.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Stockpile stores energy; if 0 turns stored, does no damage.  With 1 turn stored, move power 6B.  Each turn stored afterwards adds 2B to the move power.
Hits: Selected Target

Spite: Spitefully cuts the energy of the foe's last move.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Drains motes equal to those the opponent spent on their last Technique.
Hits: Selected Target

Splash: It's just a splash... has no effect whatsoever.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 1m
Effects: Has no effect; this is not an attack, it just... is.
Hits: Self

Spore: Scatters a cloud of spores that always induce sleep.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Status Condition: Asleep
Hits: Selected Target

Steel Wing: Strikes the foe with hard wings spread wide.
Base: Normal
Move power: 6B
Accuracy: +2
PP: 4m
Effects: User rolls Sta; if fails, +1 to user's Sta.
Hits: Selected Target.

Stockpile: Charges up power.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Stores energy up to Growth times for use with Spit Up and Swallow.
Hits: Self

Stomp: Stomps the enemy with a big foot.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched.
Hits: Selected Target

Strength: Builds enormous power, then slams the foe.
Base: Physical
Move Power: 6B
Accuracy: +5
PP: 6m
Effects: none in combat; adds 4 to a Str+Ath pool for brute strength.
Hits: Selected Target

String Shot: Binds the foe with string to reduce its speed.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 1m
Effects: -2 to Init.
Hits: Both enemies

Stun Spore: Scatters a stun powder.
Base: Presence
Move power: N/A
Accuracy: +1
PP: 3m
Effects: Status Condition: Paralyzed.
Hits: Selected Target

Submission: A reckless body slam that also hurts the user.
Base: Physical
Move Power: 6B
Accuracy: +2
PP: 4m
Effects: User loses one HL recoil upon doing damage.
Hits: Selected Target

Substitute: Creates a decoy to take damage.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: User sacrifices a number of HLs up to Growth to create a decoy; the decoy soaks all damage and status conditions until it loses these HLs and breaks.
Hits: Self

Sunny Day: Boosts the power of fire-type moves.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: Causes sunshine for Growth turns; affects Thunder, Solarbeam, similar Techniques.  All water-type Techniques are at diff 2, while fire-type Techniques count all successes as critical successes when determining damage.
Hits: All Pokémon in play.

Superpower: Boosts strength sharply, but lowers abilities.
Base: Physical
Move power: 8B
Accuracy: +5
PP: 7m
Effects: After attack takes place, -1 to user's Str and Dex.  Outside combat, +2 to one Str+Ath check, followed by -1 to Str and Dex.
Hits: Selected Target

Supersonic: Emits bizarre sound waves.
Base: Physical
Move power: N/A
Accuracy: -1
PP: 5m
Effects: Status Condition: Confused.
Hits: Selected Target

Super Fang: Attacks with sharp fangs and cuts the foe's health down.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 6m
Effects: Drops HLs to next penalty down.
Hits: Selected Target

Surf: Creates a huge wave, then crashes it down on the foe.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: none in combat; allows sea travel
Hits: Both enemies

Swagger: Confuses the foe, but also sharply raises attack.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 6m
Effects: Status Condition: Confusion; +1 to opponent's Dex.
Hits: Selected Target

Swallow: Absorbs stockpiled power and restores health.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Stockpile stores energy; if 0 turns stored, has no effect.  Recovers HLs equal to number of turns stored.
Hits: Self

Sweet Kiss: Demands a kiss with a cute look.
Base: Physical
Move power: N/A
Accuracy: +1
PP: 6m
Effects: Status Condition: Confused.
Hits: Selected Target

Sweet Scent: Allures the foe to reduce evasiveness.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Dodge.  Out of combat, attracts any wild Pokémon in the area.
Hits: Both enemies

Swift: Sprays star-shaped rays that never miss.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Ignores any bonuses to Dodge affecting the opponent.
Hits: Selected Target

Swords Dance: A fighting dance that sharply raises attacks.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 3m
Effects: +1 to user's Brawl.
Hits: Self

Synthesis: Restores health.  The amount varies with the time of day.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 7m
Effects: User recovers any HL penalties at -1 or below in the day (after noon, sun up), and any HL penalties at -2 or below at any other time of day.
Hits: Self

Tackle: Charges the opponent with a full-body tackle.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 2m
Effects: none
Hits: Selected Target

Tail Glow: Flashes a light that sharply raises awareness.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: +1 to user's Presence, +1 to user's Per.
Hits: Self

Tail Whip: Wags the tail to lower the foe's defense.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 3m
Effects: -1 to opponent's Dodge.
Hits: Both Enemies

Take Down: A reckless charge attack that also hurts the user.
Base: Physical
Move power: 6B
Accuracy: +2
PP: 5m
Effects: User loses one HL recoil upon doing damage.
Hits: Selected Target

Taunt: Taunts the foe into only using attack moves.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Any non-damaging Techniques used by opponent for Growth turns automatically fail.
Hits: Selected Target

Teeter Dance: Confuses all Pokémon on the scene.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Confuses all Pokémon on the field but the user.
Hits: All Pokémon in play

Teleport: A psychic move for fleeing from battle instantly.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 5m
Effects: Automatically switches out from battle; out of combat, may be used to return to known location.
Hits: Self

Thief: While attacking, it may steal the foe's items.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 6m
Effects: If the opponent has any sort of item, the item is taken.  Normal disarm defenses apply.
Hits: Selected Target

Thrash: A rampage that confuses the user.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused.
Hits: Random Target

Thunder: A Electric attack.
Base: Presence
Move power: 8B
Accuracy: +1
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.  Sunny Day lowers accuracy to -5; Rain Dance boosts accuracy to +5; if opponent is using Fly, all successes on damage dice count as critical.
Hits: Selected Target

Thunder Wave: A weak jolt of electricity that paralyzes the foe.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Status Condition: Paralyzed.
Hits: Selected Target

Thunderbolt: A strong electrical attack.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Thunderpunch: An electrified punch.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Thundershock: An electrical attack.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 3m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed.
Hits: Selected Target

Tickle: Makes the foe laugh to lower attack and defense.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: -1 to opponent's Dex.
Hits: Selected Target

Torment: Torments the foe and stops successive use of a move.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Opponent can no longer use same move twice in a row.  Wears off if opponent is switched out.
Hits: Selected Target

Toxic: Poisons the foe with an intensifying toxin.
Base: Physical
Move power: N/A
Accuracy: +2
PP: 6m
Effects: Status Effect: Poisoned.
Hits: Selected Target

Transform: Alters the user's cells to become a copy of the foe.
Base: Physical
Move Power: N/A
Accuracy: +5
PP: 6m
Effects: Turns into a copy of the attacking Pokémon, with all stats and Techniques copied.  HL levels remain the same and the cost for all Techniques is 7m.
Hits: Selected Target

Tri-Attack: Fires three types of beams at the same time.
Base: Physical
Move Power: 6B
Accuracy: +5
PP: 6m
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition takes effect.  I hate to do this, but on 1d6, 1-2 (Frozen), 3-4 (Burned), 5-6 (Paralyzed).
Hits: Selected Target

Trick: Tricks the foe into trading held items.
Base: Presence
Move power: N/A
Accuracy: +5
PP: 6m
Effects: If the opponent has any sort of item, the item is switched with that of the user.  The user must be holding an item for this to have an effect.
Hits: Selected Target

Triple Kick: Kicks the foe three times in a row with rising intensity.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 6m
Effects: Make three attacks.  Each successful attack raises the move power of the next attack by 1B.
Hits: Selected Target

Twineedle: Stingers on the forelegs jab the foe twice.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 4m
Effects: Make two attacks.  Opponent makes a Resistance roll; if fails, Status Condition: Poisoned.
Hits: Selected Target

Twister: Whips up a vicious twister to tear at the foe.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched.  Can blow away spikes.  Count all successes as critical successes when determining damage against opponents using Fly.
Hits: Both enemies

Uproar: Causes an uproar and prevents sleep.
Move power: 4B
Accuracy: +5
PP: 6m
Effects: Apart from attack, starts an uproar which lasts for Growth turns and prevents Status Condition: Asleep in any Pokémon in play.
Hits: All Pokémon in play

Vicegrip: Grips the foe with large and powerful pincers.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 3m
Effects: none
Hits: Selected Target

Vine Whip: Strikes the opponent with slender, whiplike vines.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 6m
Effects: none
Hits: Selected Target

Vital Throw: Makes the user's move last, but it never misses.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 6m
Effects: Automatically loses initiative; perfect attack with a minimum of one success after defense.
Hits: Selected Target

Volt Tackle: A life-risking tackle that slightly hurts the user.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 5m
Effects: User loses one HL recoil upon doing damage.
Hits: Selected Target

Water Gun: Squirts water to attack the foe.
Base: Presence
Move power: 4B
Accuracy: +5
PP: 4m
Effects: none
Hits: Selected Target

Water Pulse: Attacks with ultrasonic waves.
Base: Presence
Move power: 6B
Accuracy: +5
PP: 5m
Effects: Opponent makes a Willpower roll; if fails, Status Condition: Confused.
Hits: Selected Target

Water Sport: The user becomes soaked to raise resistance to fire.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: Considered strong against fire-type moves until end of battle.
Hits: Self

Water Spout: Inflicts more damage if the user's health is high.
Base: Presence
Move power: 8B
Accuracy: +5
PP: 7m
Effects: Move power is equal to the number of HLs user has remaining.
Hits: Both enemies

Waterfall: Charges the foe with speed enough to climb waterfalls.
Base: Presence
Move Power: 6B
Accuracy: +5
PP: 6m
Effects: none in combat; out of combat, allows a Pokémon with Surf to climb waterfalls.  (Shrug.)
Hits: Selected Target

Weather Ball: The move's type and power change with the weather.
Base: Physical
Move power: 4B
Accuracy: +5
PP: 6m
Effects: When a weather effect is in play, count all successes as critical successes when determining damage; damage type matches that of the weather effect.
Hits: Selected Target

Whirlpool: Traps and hurts the foe in a whirlpool.
Base: Presence
Move power: 2B
Accuracy: +1
PP: 6m
Effects: Clinches opponent.  Outside combat, may have beneficial effects against bad weather at sea, or vice versa.
Hits: Selected Target

Whirlwind: Blows away the foe with wind and ends the battle.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 5m
Effects: Blows away spikes.  Forces opponent to switch Pokémon.
Hits: Selected Target

Will-O-Wisp: Inflicts a burn on the foe with intense fire.
Base: Presence
Move power: N/A
Accuracy: +1
PP: 6m
Effects: If it hits, the target is burned.
Hits: Selected Target

Wing Attack: Strikes the foe with wings spread wide.
Base: Physical
Move power: 6B
Accuracy: +5
PP: 2m
Effects: none
Hits: Selected Target

Wish: A wish that restores health. It takes time to work.
Base: Physical
Move power: N/A
Accuracy: N/A
PP: 6m
Effects: User recovers any HL penalties at -2 or below.  This takes effect at the end of the following turn.
Hits: Self

Withdraw: Withdraws the body into its hard shell to raise defense.
Base: Presence
Move power: N/A
Accuracy: N/A
PP: 1m
Effect: +1 to user's Resistance.
Hits: Self

Wrap: Wraps and squeezes the foe with vines, etc.
Base: Physical
Move power: 2B
Accuracy: +2
PP: 5m
Effects: Clinches opponent.
Hits: Selected Target

Yawn: 	Lulls the foe into yawning, then sleeping next turn.
Base: Physical
Move power: N/A
Accuracy: +5
PP: 6m
Effects: Status Condition: Asleep; takes effect at the end of the next turn.  If Pokémon is switched before this time, effect is cancelled.
Hits: Selected Target

Zap Cannon: Powerful and sure to cause paralysis, but inaccurate.
Base: Presence
Move power: 8B
Accuracy: -1
PP: 7m
Effects: Status Condition: Paralyzed.
Hits: Selected Target

ABILITIES

AIR LOCK	Negates all weather effects.
ARENA TRAP	Prevents a Pokémon from switching/fleeing.
BATTLE ARMOR	Any critical successes are counted as normal successes.
BLAZE		Any HL penalties are added to attack pools.
CHLOROPHYLL	If Sunny Day is in effect, automatically wins initiative.
CLEAR BODY	Pokémon's stats cannot be reduced by the opponent.
CLOUD NINE	Negates all weather effects.
COLOR CHANGE	Pokémon will change to the type of attack that last hit it.
COMPOUND EYES	+1 to Brawl.
CUTE CHARM	Any opponent directly attacking rolls against Presence; if fails, Status Condition: Attracted.
DAMP		Prevents the use of Selfdestruct and Explosion.
DRIZZLE		Sets up Rain Dance when active.  Rain Dance continues for Growth turns after the Pokémon leaves the battle.
DROUGHT		Sets up Sunny Day when active.  Sunny Day continues for Growth turns after the Pokémon leaves the battle.
EARLY BIRD	+1 to recover from Status Condition: Asleep.
EFFECT SPORE	Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Paralysis.
FLAME BODY	Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Burned.
FLASH FIRE	Activates when attacked by a fire-type move.  Acts as strong against fire moves and boosts fire-type pools by +1.
FORECAST	Changes type according to the weather.
GUTS		Any normal attack successes are counted as critical successes while under a status condition.
HUGE POWER	Any normal physical successes are counted as critical successes.
HUSTLE		+1 to damage pools, but -1 to attack pools.
HYPER CUTTER	Pokémon's Brawl pool cannot be reduced by the opponent.
ILLUMINATE	Heightens the rate of wild Pokémon battles.
IMMUNITY	Negates Status Condition: Poisoned.
INNER FOCUS	Negates Status Condition: Flinched.
INSOMNIA	Negates Status Condition: Asleep.
INTIMIDATE	-1 to opponent's attack pools.
KEEN EYE	Pokémon's Brawl pool cannot be reduced by the opponent.
LEVITATE	Negates ground-type attacks and Arena Trap.
Electric ROD	This Pokémon draws all Electric-type moves to itself.
LIMBRE		Negates Status Condition: Paralyzed.
LIQUID OOZE	If opponent uses an absorption attack, they take damage instead of absorbing it.
MAGMA ARMOR	Negates Status Condition: Frozen.
MAGNET PULL	Prevents Metal Pokémon from switching/fleeing.
MARVEL SCALE	Any normal defense successes are counted as critical successes while under a status condition.
MINUS		+1 to Presence pools while partnering a Pokémon with Plus.
NATURAL CURE	Negates all status conditions when switched out.
OBLIVIOUS	Negates Status Condition: Attracted.
OVERGROW	Adds any HL penalties to the damage of Grass-type Techniques.
OWN TEMPO	Negates Status Condition: Confused.
PICK UP		Provides Larceny equal to Growth.
PLUS		+1 to Presence pools while partnering a Pokémon with Minus.
POISON POINT	Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Poisoned.
PRESSURE	Attacks that hit the Pokémon cost twice the number of normal motes.  No effect on WP costs.
PURE POWER	Any normal attack successes are counted as critical successes.
RAIN DISH	Heals one HL per turn when Rain Dance is in effect.
ROCK HEAD	Negates recoil damage against this Pokémon.
ROUGH SKIN	Any opponent directly attacking soaks 4B recoil damage.
RUN AWAY	Easier to flee from wild Pokémon battles
SAND STREAM	Sets up Sandstorm indefinitely when active.
SAND VEIL	If Sandstorm is in effect, +1 to defense pools and takes no damage from Sandstorm.
SERENE GRACE	When rolling to avoid status conditions from Techniques, pools are at +1.
SHADOW TAG	Prevents a Pokémon from switching/fleeing.
SHED SKIN	User rolls Growth; on success, removes all status conditions.
SHELL ARMOR	Negates critical successes against this Pokémon, treating as normal successes.
SHIELD DUST	Negates all additional side effects from damaging attacks.
SOUNDPROOF	The following sound moves have no effect: Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Sing, Supersonic, Screech, Snore, Uproar.
SPEED BOOST	+1 to init every turn, stacking.
STATIC		Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Paralyzed.
STENCH		Reduces the rate of wild Pokémon battles.
STICKY HOLD	Items cannot be removed from this Pokémon.
STURDY		Negates one-hit KOs that result in Fainted.
SUCTION CUPS	Negates Whirlwind and Roar.
SWARM		Any HL penalties are added to damage pools.
SWIFT SWIM	If Rain Dance is in effect, increase init by +2.
SYNCHRONIZE	If this Pokémon is paralysed, burned or poisoned, the same status ailment is inflicted on the opponent.
THICK FAT	Negates Status Conditions: Burned and Frozen.
TORRENT		Any HL penalties are added to damage pools.
TRACE		Copies the opponent's Ability.
TRUANT		Moves every second turn.
VITAL SPIRIT	Negates Status Condition: Asleep.
VOLT ABSORB	Absorbs any critical successes on damage from Electric-type attacks.
WATER ABSORB	Absorbs any critical successes on damage from Water-type attacks.
WATER VEIL	Negates Status Condition: Burned.
WHITE SMOKE	Pokémon's pools cannot be reduced by the opponent.
WONDER GUARD	Only STAB-affecting damaging attacks can hit this Pokémon (fire attacking metal, etc).  The following attacks will still have an effect: Hail, Leech Seed, Sandstorm, Spikes.  Is still vulnerable to status ailments.