Difference between revisions of "Nekomimi-Maiden/LunarAlchemicalParityBoost"

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<br>Unstoppable Impulse Engine: More effective Ferocious Biting Tooth [eliminates PDV rather than halving it], or less effective Lightning Stroke Attack [only eliminates PDV, 3m less cost].  Suggest improving FBT to eliminate PDV completely.
 
<br>Unstoppable Impulse Engine: More effective Ferocious Biting Tooth [eliminates PDV rather than halving it], or less effective Lightning Stroke Attack [only eliminates PDV, 3m less cost].  Suggest improving FBT to eliminate PDV completely.
 
<br>Electrification Onslaught Dynamo: Doesn't fit Lunar dynamic.
 
<br>Electrification Onslaught Dynamo: Doesn't fit Lunar dynamic.
<br>Essence Irradiation Corona: Dear GODS; Impressions of Strength (but better) + Unstoppable Lunar Wound, without combo, without minimum ESsence limitations, without RLF need.  Plan to completely rework [[IoS]] and ULW.
+
<br>Essence Irradiation Corona: Dear GODS; Impressions of Strength (but better) + Unstoppable Lunar Wound, without combo, without minimum ESsence limitations, without RLF need.  Plan to completely rework IoS and ULW.
 
<br>Toroidal Shockwave Catalyst: Doesn't fit Lunar dynamic.
 
<br>Toroidal Shockwave Catalyst: Doesn't fit Lunar dynamic.
 
<br>Shock and Awe Cannonade Delivery: Doesn't fit Lunar dynamic.
 
<br>Shock and Awe Cannonade Delivery: Doesn't fit Lunar dynamic.
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<br>Impenetrable Repulsor Field: 6m, truly perfect parry.  Ess 5, Dex 7 upgrade allows One Action parry for +3m.  Consider that as tweak for Flowing Body Ascension.
 
<br>Impenetrable Repulsor Field: 6m, truly perfect parry.  Ess 5, Dex 7 upgrade allows One Action parry for +3m.  Consider that as tweak for Flowing Body Ascension.
 
<br>Celerity Enabling Module: 5m Bulwark Stance or 5m1wp Fivefold Bulwark Stance vs one target. 3xp upgrade allows switching of targets for cheaper.
 
<br>Celerity Enabling Module: 5m Bulwark Stance or 5m1wp Fivefold Bulwark Stance vs one target. 3xp upgrade allows switching of targets for cheaper.
<br>Integrated Arsenal System: Installed weapons.  [[CotSM]] is better! Although more expensive.  Want to tweak [[CotSM]] anyway, so the entire charmset doesn't have to revolve around its' mass and be weaker to compensate.  May use IAS and the other charm as ideas.
+
<br>Integrated Arsenal System: Installed weapons.  CotSM is better! Although more expensive.  Want to tweak CotSM anyway, so the entire charmset doesn't have to revolve around its' mass and be weaker to compensate.  May use IAS and the other charm as ideas.
 
<br>Chemical Fog Generator: Not too applicable.  Maybe a late upgrade to Substance tree to exhale gaseous poisons and the like.
 
<br>Chemical Fog Generator: Not too applicable.  Maybe a late upgrade to Substance tree to exhale gaseous poisons and the like.
 
<br> [Mass Combat]
 
<br> [Mass Combat]
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<br>Strain-resistant Chassis Modification: Ox-Body.  No change.
 
<br>Strain-resistant Chassis Modification: Ox-Body.  No change.
 
<br>Pain Suppression Nodes: Doesn't quite seem right for Lunars.  Maybe a version to add current wound penalty as bonus to supplemented action, Fury-OK ["Raging wolverine" type deal]
 
<br>Pain Suppression Nodes: Doesn't quite seem right for Lunars.  Maybe a version to add current wound penalty as bonus to supplemented action, Fury-OK ["Raging wolverine" type deal]
<br>Subcutaneous[[/Exoskeletal]] Armor Plating: Close to fair because it does require extra XP per enhancement, even if the commitment ends after 2 installations.  Maybe subcharm to cheapen use of HTE[[/AFM]]?
+
<br>Subcutaneous/Exoskeletal Armor Plating: Close to fair because it does require extra XP per enhancement, even if the commitment ends after 2 installations.  Maybe subcharm to cheapen use of HTE/AFM?
 
<br>Light-Etched Interceptor Barrier: Shiny shield doesn't seem all that Lunar-y.
 
<br>Light-Etched Interceptor Barrier: Shiny shield doesn't seem all that Lunar-y.
 
<br>Transitory Invulnerability Engine: Perfect soak seems like something that's weird that it's been missing.
 
<br>Transitory Invulnerability Engine: Perfect soak seems like something that's weird that it's been missing.
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<br>Conceptual Entropy Module: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.
 
<br>Conceptual Entropy Module: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.
 
<br>Agenda Recalibration Protocols: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.
 
<br>Agenda Recalibration Protocols: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.
<br>Synaptic Acceleration Node: Eliminate MDV penalty from social attacks. [4m1wp for a scene at Ess 4 submodule].  Could use a version for Lunars.
+
<br> [Got to here before going to bed]
<br>Hierarchical Dogma Lock: Lunars have a RLD to protecting something already. That 'multiple RLDs' is handy, though...
+
<br>Synaptic Acceleration Node: Eliminate MDV penalty from social attacks. [4m1wp for a scene at Ess 4 submodule]
<br>Programmed Catechism Rebuttal: Perfect social parry. Lunars have two; better, tooCould fold them into one, though...
+
<br>Hierarchical Dogma Lock: Righteous Lion Defense to duty. [Multimodal Duty Integrator] Compassion invocations of HDL. [Herald Infusor] Touch character who also possesses reinforced intimacy to grant them HDL to that intimacy, benefitting up to [Compassion] targets
<br>Empathy Simulation Engine: Alchemical-specific solution to alchemical-specific problem.
+
<br>Programmed Catechism Rebuttal: 4m or 6m [outside of Autochthonia] perfect social parry. [Guardian Interjection Node] Substitute own Parry MDV + Compassion for target's MDV, if higher, even vs unblockable attacks. Costs -1m per use until attack targets Alchemical
 +
<br>Empathy Simulation Engine: 1m, scene-long: Ignore Clarity penalty to Compassion and social actions, but lose no clarity from interaction, and gain one clarity from simulating emotions.
 
<br> [Stealth and Disguise]
 
<br> [Stealth and Disguise]
<br>Integrated Artifact Transmogrifier: 5m, indefinite. Passing as mortal could be handy, to fake out essence sight.
+
<br>Integrated Artifact Transmogrifier: 5m, indefinite. Hide non-Internal charms as if they were internal.  If all charms are made Internal, may perfectly pass as mortal. [Loom Server Migration] Creates innocuous destiny of Mask for alchemical. [Essence-Muting Baffles]: Internal charms are invisible to essence sight. unless active and obvious.  If all charms are hidden, alchemical may feign being Essence 1. [Deep Cover Mode] Cost becomes 2m
<br>Trans-Chosen Emulator: Iffy. Probably won't touch it for now.
+
<br>Trans-Chosen Emulator: Change anima banner to appear as other Exalt type. [Metatotemic Calibrator] Change totemic anima to match faked dispaly.
<br>Husk-Sculpting Apparatus: Why do Lunars not have this trick?
+
<br>Husk-Sculpting Apparatus: 6m1wp.  Use Appearance instead of Intelligence for disguise actions.
<br>Optical Shroud: To some extent, Spider's Trap Door is better.
+
<br>Optical Shroud: Invisibility imposing -[higher of Essence or Appearance] external penalty to detect.
<br>Hidden ASsembly Conclave: Spider's Trap Door does this already.
+
<br>Hidden ASsembly Conclave: 1m2wp, share Optical Shroud
<br>Aura-Dampening Component: Handy.  Could definitely see this for Lunars, along with shapeshifting.
+
<br>Aura-Dampening Component: No cost, Stealth and Disguise charms, or charms used purely for stealth or disguise, do not add to anima banner.
<br>Stormwall Interrupter Circuits: Swallowing anima banner could be useful for Lunars if Glories hasn't given us one.
+
<br>Stormwall Interrupter Circuits: 1-3wp to eliminate anima banner. Less damaging than Solar version
 
<br> [Analytic and Cognitive]
 
<br> [Analytic and Cognitive]
<br>Anticipatory Simulation Processor: Wary Swallow Method's betterCould gank that "noncharm action for wp" upgrade, though...
+
<br>Anticipatory Simulation Processor: 2m to remove unexpected quality from unexpected attacks, or against visible physical attacks, eliminates onslaught and coordinated attack penalties+1m vs outside of Fate and Design targets, -1m vs mortals. [Intuitive Necessity Algorithm] +2wp to activate as noncharm action vs surprise attack
<br>Optical Enhancement: might create something for Lunars along the lines of 'permanent mutations that don't cost motes and aren't shapelocked'.  Permanently altering the true form, etc.
+
<br>Optical Enhancement: Various enhancements to vision comparable to permanent effects of HBR.
 
<br>Secondary Sensory Upgrades: Keen senses [more epxensive], Unsurpassed Senses [less expensive], echolocation
 
<br>Secondary Sensory Upgrades: Keen senses [more epxensive], Unsurpassed Senses [less expensive], echolocation
<br>Deception Recognition System: Judge's Ear Technique.  Don't remember if Lunars have a truth-sensing charm.  Probably ought to.
+
<br>Deception Recognition System: Judge's Ear Technique without contested rolls
<br>Mobile Sensory Drone: Thematically not Lunar.  Except maybe Chimera.  ... eww, literal walking eye.
+
<br>Mobile Sensory Drone: WALKING EYE [various scouting effects]
<br>Imprinted Data Cluster: Thematically not Lunar.
+
<br>Imprinted Data Cluster: Artificial specialtes, may learn as desired. [Lucid Dream Calibration] Reassign specialty outside vats by spending 1 hour in meditation +1wp
<br>Clarified Data Assimilator: Purely Alchemical.  Although could see a Chimeric knack that lets them add permanent limit to a roll.  Not my area of expertise, though.
+
<br>Clarified Data Assimilator: 1 Temporary Clarity, replace ability rating with Clarity for one action.
<br>Interpolative Syntax Emulator: Can see an Intelligence charm to pick up patterns including langauges.
+
<br>Interpolative Syntax Emulator: 5m to read or speak language after studying it for one hour
<br>Abstract Abacus Implant: Labyrinth of the Beast.  No change needed
+
<br>Abstract ABacus Implant: 3m perfect social dodge except vs undodgable or cross-language effects
 
<br> [Labor and Utility]
 
<br> [Labor and Utility]
<br>Synergy-Promoting Upgrade: Definitely can see a Charisma charm here.
+
<br>Synergy-Promoting Upgrade: Teamwork provides successes instead of dice [Communal Supremacy: Every teamwork success also converts one normal die into a success, along with teamwork-related stunts]
<br>Omnitool Implant: Knack or charm oculd be done, but not as well; Crafting is Autobot specialty
+
<br>Omnitool Implant: No penalties for crafting without tools, counts as Master's Workshop, +3 die situation bonus on tool-benefitted rolls like lockpicking [Comprehensive Surgical Systems] No penalties for medicine without tools, perform surgery with only one level of damage, halve surgery tmie, adds one success to surgery, succeeds on bleeding staunching and infection treatment.  Second installation condenses one hour of treatment to one miscellaneous action.  Third installation lalows 5 minute procedure to remove crippling injury less serious than amputation.  [SEcondary Telefactor Assembly] Crafted mundane items are exceptional.  Second installation makes perfect goods.
<br>Creator Fugue Construction Engines: See Omnitool Implant
+
<br>Creator Fugue Construction Engines: Double augmentation dice and successes for craft actions enhanced by omnitool implants, as well as double charm dice cap.  [Architectural Army of One] Character and equipment act as unit of [Essence] magnitude for large-scale construction projects such as manse building.
<br>Technological Analysis Engrams: Not Lunar specialty.
+
<br>Technological Analysis Engrams: -3 magitech repair difficulty, -1 minimum Craft, Lore, Medicine, and Occult to build or repair artifacts. Second installation requires Ess 5+
<br>Technomorphic Integration Engine: We have Many-Pockets MeditationThough it could be upgraded some.
+
<br>Technomorphic Integration Engine: 1m to internalize owned artifact [attunement cost eliminated while internalized], spend and commit attunement cost to ready it as miscellaneous action. [Precursor Technology Absorption] Internalize nonmagical items for 1m commitment.  Second installation eliminates commitment for nonmagical items, costs 1m to call them.  [Endodiagnostic Analytical Routines] Perfect understanding of any object they internalizeFinal difficulty to create replica is halved while it is internalized. [Pattern Mending Integration]: Repair and maintain internalized items by meditating or sleeping.
<br>Transcendnt Multimodal Artifact Matrix: Reconfigurable artifact weapon.  See notes on Claws of the Silver Moon above
+
<br>Transcendnt Multimodal Artifact Matrix: Reconfigurable artifact weapon
<br>Hydraulic Musculature Reinforcement: I can deal with them getting this permanent enhancement.  Might Yeddim's Back Method Gift-OK, though.
+
<br>Hydraulic Musculature Reinforcement: Double Strength for feats of strength
<br>Manifold Transhuman Implants: Lunars have HBR.  See Optical Enhancement.
+
<br>Manifold Transhuman Implants: Eight mutation points.
<br>Multifunction Hypodermic Apparatus: Lunars have S&T tree.
+
<br>Multifunction Hypodermic Apparatus: 6m, poison or medicine generating effect
 
<br> [Spiritual]
 
<br> [Spiritual]
<br>Auxiliary Essence Storage Unit: Lunars have a version.
+
<br>Auxiliary Essence Storage Unit: +10 motes of peripheral, no special refill method
<br>Multiphase Divinity Regulator: Lunars have God-Cutting EssenceMight add charm to make it last an action or a scene, though.
+
<br>Multiphase Divinity Regulator: Interact with immaterial and immaterial for one action. Submodules: Enter spirit sanctums and Yu-Shan gatewaysAnnihilate Void creatures with acitvation of 5m, in step 10
<br>Thermionic Orthodoxy Array: Lunars could probably use a charm to 'control' the Wyld and redirect it harmlessly so it doesn't mutate themselves or allies as long as they keep it going.
+
<br>Thermionic Orthodoxy Array: eliminate wyld blight and hamper voidtech, imposes Creation laws as well when in Creation [as Chaos-Repelling Pattern].
 
<br>Man-Machine Weaving Engine, God-Machine Weaving Engine: Alchemical Sorcery.  Unimportant
 
<br>Man-Machine Weaving Engine, God-Machine Weaving Engine: Alchemical Sorcery.  Unimportant
 
<br>Perfected Lotus Matrix: Martial Arts.  Unimportant
 
<br>Perfected Lotus Matrix: Martial Arts.  Unimportant
<br>
 
<br>
 
== Rewritten Charms ==
 
<b>Impressions of Strength<br>
 
<b>Cost</b>:2+m, <b>Mins</b>: Strength 3, Ess 2, <b>Type</b>: Supplemental<br>
 
<b>Keywords</b>: Combo-OK, Fury-OK<br>
 
<b>Duration</b>: Instant<br>
 
<b>Prerequisite Charms</b>: Any Strength Excellency<br>
 
[Fluff from Lunarbook]<br>
 
The Lunar receives two edges when she purchases this charm, and may purchase additional edges for 2xp apiece.  When she activates this charm, she may apply [Essence] edges to the supplemented attack.  She may apply additional edges for the cost of 1m each.<br>
 
Normal edge list, plus Unstoppable Lunar Wound: Convert a die of post-soak damage to an automatic level.  Add asterisks by Rock-to-Pebbles Attitude, Undeniable Might, and Unstoppable Lunar Wound.<br>
 
Edges marked with an asterisk may be applied multiple times, up to 1/2 Essence [round up] times each.  An Essence 3 Lunar may apply Ogre's Loving Caress once and Rock-to-Pebbles Attitude twice, in order to add +6 pre-soak damage dice and make 10s count for two successes.<br>
 

Revision as of 04:51, 8 March 2010

Lunar Charm X But Better
[General]
4th Attribute Augmentation: Impossible Attribute Improvement, but better.
[Combat]
Piston-Driven Megaton Hammer: Double successes for damage. Possibly an Impressions of Strength edge, or another Lunar charm, but not yet in existence.
Unstoppable Impulse Engine: More effective Ferocious Biting Tooth [eliminates PDV rather than halving it], or less effective Lightning Stroke Attack [only eliminates PDV, 3m less cost]. Suggest improving FBT to eliminate PDV completely.
Electrification Onslaught Dynamo: Doesn't fit Lunar dynamic.
Essence Irradiation Corona: Dear GODS; Impressions of Strength (but better) + Unstoppable Lunar Wound, without combo, without minimum ESsence limitations, without RLF need. Plan to completely rework IoS and ULW.
Toroidal Shockwave Catalyst: Doesn't fit Lunar dynamic.
Shock and Awe Cannonade Delivery: Doesn't fit Lunar dynamic.
Protosynthetic Ammunition Replicator: Doesn't fit Lunar dynamic as-written. Would be handy for Lunars, though.
Aim-Calibrating Sensors: Really nice. Make matching Perception charm?
Recursive Fractal Targetting Calculators: Octopus and Spider Barrage; Ess +1 attacks. 1m more, but can use one weapon rather than flailing with all limbs. Will probably rework O&SB to reward multilimb users rather than punish weapon-wielders.
All-Inclusive Targetting Calculations: 5m, undodgable attack. Similar to Unstoppable Impulse Engine. Interesting, Lunars have no 'make this attack undodgable', except Lightning Stroke Attack. Maybe room to expand...
Transmodal Rapid Targetting System: Ess +1, 3m per attack [2m recovered if attack hits], must target multiple enemies. No real parallel. Possible upgrade to Many-Armed Monkey Style.
Dedicated Harmonic Targeting: 3m, ignore cover. E4: +2m, ignore armor. Similar to Consumptive Worm Hungers [2m1wp; -1wp] +Riding the Secret Wind [4m; -2m]. Tweak those costs some?
Accelerated Response System: 2m, Golden Tiger Stance but weaker. No boost needed.
Precalculated Evasion System: Flowing Body Evasion, but requires two fewer prerequisite charms for the base 'dodge any dodgable attack', and costs +6xp submodule, and +1m per activation, to dodge undodgable attacks. Upgrades with another 6xp submodule to last one tick for +2m. Might tweak Flowing Body Ascension accordingly.
Omnisituational Evasive Equation: Prepare a PES in advance, activating it as a noncharm action. Would REALLY be nice to make an equivalent for Lunars, given Relentless Lunar Fury.
Impenetrable Repulsor Field: 6m, truly perfect parry. Ess 5, Dex 7 upgrade allows One Action parry for +3m. Consider that as tweak for Flowing Body Ascension.
Celerity Enabling Module: 5m Bulwark Stance or 5m1wp Fivefold Bulwark Stance vs one target. 3xp upgrade allows switching of targets for cheaper.
Integrated Arsenal System: Installed weapons. CotSM is better! Although more expensive. Want to tweak CotSM anyway, so the entire charmset doesn't have to revolve around its' mass and be weaker to compensate. May use IAS and the other charm as ideas.
Chemical Fog Generator: Not too applicable. Maybe a late upgrade to Substance tree to exhale gaseous poisons and the like.
[Mass Combat]
Hundredfold Strafing Methodology: Dex 5 Ess 3, 5m1wp, acting as solo unit, ignores magnitude bonuses of target, improves damage. New equivalent charm: "Herd-Thinning Tactics"?
Semiotic Flare Projector: Various mass combat effects. Not really appropriate to Lunars, though maybe a version for hardening troops against the madness of the Wyld and granting resistance.
Tunnel-Fighting Omnibus Implant: Unit can fight in close formation really, really well. Might make similar charm for Lunars to lead 'relaxed' formations that fight with semi-chaotic fluidity instead of rigid order, as interesting distinction.
Clockwork Soldier Pattern Projector: Handy submodules for defense, a Lunar trait. Make similar charm for enhancing mass combat in defense of a city or other important place?
Strategos-commander Synergy Circuits: Act as all three types of special unit for commander, loan charm use to commander. Could be handy charms for Lunar. Possibly enhanced use by Solar mate?
Omnipresent Guardian Directive: Protect soldiers from death due to magnitude loss. TOTALLY Lunar-appropriate.
Unifying Resurgence Assembly: Mostly not too applicable, but bonus for rallying in home territory seems appropriate.
[Survival]
Strain-resistant Chassis Modification: Ox-Body. No change.
Pain Suppression Nodes: Doesn't quite seem right for Lunars. Maybe a version to add current wound penalty as bonus to supplemented action, Fury-OK ["Raging wolverine" type deal]
Subcutaneous/Exoskeletal Armor Plating: Close to fair because it does require extra XP per enhancement, even if the commitment ends after 2 installations. Maybe subcharm to cheapen use of HTE/AFM?
Light-Etched Interceptor Barrier: Shiny shield doesn't seem all that Lunar-y.
Transitory Invulnerability Engine: Perfect soak seems like something that's weird that it's been missing.
Essence Shield Projector [3m commit!]: Anima banner being hardness seems off for Lunars. Not bothering.
Alloyed Reinforcement of Flesh: Recovery could be appropriate. Fatigue elimination might be appropriate. Separate charms, though.
Body-Reweaving Matrix [1m1wp]: Less powerful than BRE+HTSF, so not worried about it.
Bodily Integrity Field: One Great Weakness goes poof. Oh, well. Can see Lunar equivalent after HTSF to instantly heal a crippling wound as a simple or miscellaneous action.
Aegis Integration Field: Armor=better seems off for Lunars, so no.
Enshrined Divinity Apparatus: Maybe an upgrade to S&T tree.
Industrial Survival Frame: Lunars have this already, without the basic 1m commitment. Is probably fine. Might tweak Center or add Heaven to give a roll vs shaping effects ala what IPP should be.
Biofunction Inhibitor: 5m, indefinite. Feign death. Can see it as a Stamina charm
Sustenance Replication engine: Moonsilver Stomach Conversion.
[Speed and Mobility]
Personal Gravity Manipulation Apparatus: Spider-Foot Style. Lunars could use a version. Is slightly tweaked up from Solar version here. Oh, well.
Gyroscopic Stability System: Graceful Crane Stance. Have it. Could use anti-enemy submodule, though.
Parabolic Leap Overcharger Drive: Monkey Leap Technique -Reflexive Jumps. Lunars could use a version.
Momentum Redirection Pulse Injector: 3m, instant effect, reflexive Jump. Might fold into Lunar Monkey Leap Technique.
Plasma Thruster Array: Flight via charms seems odd. Is what HBR is for. Could use a 'move fast to body slam' charm, though.
Fluidic Impeller Drive, 2m, indefinite: Upgrade West Mastery Technique to eliminate underwater mobility penalties?
Paramagnetic Tether Beam: 6m, one scene: Doesn't fit Lunar dynamic.
Dynamic Reaction Enhancement System: Wasp-Sting Blur requires a MASSIVE upgrade to match this. 2m per flurry [3m for noncharm] vs 4m per action in the flurry? Yyyyeah.
Incomparable Efficiency Upgrade: 6m1wp, requires DRES: Can accept this as relevant to my Intelligence charms.
Transhuman Efficiency Relays: Many-Armed Monkey Style is identical, but more expensive.
Magnetic Joint Bearings: Not terrible. Lunars can do one better with HBR and multiple limbs
Limb Extension Armatures: Have a knack for this.
[Social]
Patriotism-Provoking Display: Not so much a Lunar trait
Perfected Union Patterning: Not so much a Lunar trait
Industrial Champion Icon: Permanent; Could make something similar for vs Wyld creatures
Rogue Cell Isolation Protocols: Could be inspiration for Lunar charm
Transcendent Brutality Programming: Nasty. Doesn't quite seem in Lunar defender schtick, either.
Pheremone Regulation Systems [4m]: Might improve the Emotion Charisma charms [Terrifying Lust Infliction, Perfect Fear Scent, etc] to match this.
Unobtrusive Repartee Baffles: This would be pretty nice for Lunars, though less necessary.
Motivational Vocoder: Overriding motivations doesn't seem all that guardiany.
Personality Override Spike: This and upgrades is definitely moving out of Lunar theme.
Thousandfold Courtesan Calculations: Could upgrade Perfect Symmetry for the intimacy-forming bonus or the like.
Radiant Iconography Array: Illusions are only a Lunar trait in the Wyld at best, sadly. No kitsune for me, boo hoo ._.
Emotive Aesthetics of the Body Electric: Glance-Oration Technique, but leagues better, with a tiny flaw. Definitely tweaking that.
Pattern Facilitation Module: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.
Conceptual Entropy Module: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.
Agenda Recalibration Protocols: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.
[Got to here before going to bed]
Synaptic Acceleration Node: Eliminate MDV penalty from social attacks. [4m1wp for a scene at Ess 4 submodule]
Hierarchical Dogma Lock: Righteous Lion Defense to duty. [Multimodal Duty Integrator] Compassion invocations of HDL. [Herald Infusor] Touch character who also possesses reinforced intimacy to grant them HDL to that intimacy, benefitting up to [Compassion] targets
Programmed Catechism Rebuttal: 4m or 6m [outside of Autochthonia] perfect social parry. [Guardian Interjection Node] Substitute own Parry MDV + Compassion for target's MDV, if higher, even vs unblockable attacks. Costs -1m per use until attack targets Alchemical
Empathy Simulation Engine: 1m, scene-long: Ignore Clarity penalty to Compassion and social actions, but lose no clarity from interaction, and gain one clarity from simulating emotions.
[Stealth and Disguise]
Integrated Artifact Transmogrifier: 5m, indefinite. Hide non-Internal charms as if they were internal. If all charms are made Internal, may perfectly pass as mortal. [Loom Server Migration] Creates innocuous destiny of Mask for alchemical. [Essence-Muting Baffles]: Internal charms are invisible to essence sight. unless active and obvious. If all charms are hidden, alchemical may feign being Essence 1. [Deep Cover Mode] Cost becomes 2m
Trans-Chosen Emulator: Change anima banner to appear as other Exalt type. [Metatotemic Calibrator] Change totemic anima to match faked dispaly.
Husk-Sculpting Apparatus: 6m1wp. Use Appearance instead of Intelligence for disguise actions.
Optical Shroud: Invisibility imposing -[higher of Essence or Appearance] external penalty to detect.
Hidden ASsembly Conclave: 1m2wp, share Optical Shroud
Aura-Dampening Component: No cost, Stealth and Disguise charms, or charms used purely for stealth or disguise, do not add to anima banner.
Stormwall Interrupter Circuits: 1-3wp to eliminate anima banner. Less damaging than Solar version
[Analytic and Cognitive]
Anticipatory Simulation Processor: 2m to remove unexpected quality from unexpected attacks, or against visible physical attacks, eliminates onslaught and coordinated attack penalties. +1m vs outside of Fate and Design targets, -1m vs mortals. [Intuitive Necessity Algorithm] +2wp to activate as noncharm action vs surprise attack
Optical Enhancement: Various enhancements to vision comparable to permanent effects of HBR.
Secondary Sensory Upgrades: Keen senses [more epxensive], Unsurpassed Senses [less expensive], echolocation
Deception Recognition System: Judge's Ear Technique without contested rolls
Mobile Sensory Drone: WALKING EYE [various scouting effects]
Imprinted Data Cluster: Artificial specialtes, may learn as desired. [Lucid Dream Calibration] Reassign specialty outside vats by spending 1 hour in meditation +1wp
Clarified Data Assimilator: 1 Temporary Clarity, replace ability rating with Clarity for one action.
Interpolative Syntax Emulator: 5m to read or speak language after studying it for one hour
Abstract ABacus Implant: 3m perfect social dodge except vs undodgable or cross-language effects
[Labor and Utility]
Synergy-Promoting Upgrade: Teamwork provides successes instead of dice [Communal Supremacy: Every teamwork success also converts one normal die into a success, along with teamwork-related stunts]
Omnitool Implant: No penalties for crafting without tools, counts as Master's Workshop, +3 die situation bonus on tool-benefitted rolls like lockpicking [Comprehensive Surgical Systems] No penalties for medicine without tools, perform surgery with only one level of damage, halve surgery tmie, adds one success to surgery, succeeds on bleeding staunching and infection treatment. Second installation condenses one hour of treatment to one miscellaneous action. Third installation lalows 5 minute procedure to remove crippling injury less serious than amputation. [SEcondary Telefactor Assembly] Crafted mundane items are exceptional. Second installation makes perfect goods.
Creator Fugue Construction Engines: Double augmentation dice and successes for craft actions enhanced by omnitool implants, as well as double charm dice cap. [Architectural Army of One] Character and equipment act as unit of [Essence] magnitude for large-scale construction projects such as manse building.
Technological Analysis Engrams: -3 magitech repair difficulty, -1 minimum Craft, Lore, Medicine, and Occult to build or repair artifacts. Second installation requires Ess 5+
Technomorphic Integration Engine: 1m to internalize owned artifact [attunement cost eliminated while internalized], spend and commit attunement cost to ready it as miscellaneous action. [Precursor Technology Absorption] Internalize nonmagical items for 1m commitment. Second installation eliminates commitment for nonmagical items, costs 1m to call them. [Endodiagnostic Analytical Routines] Perfect understanding of any object they internalize. Final difficulty to create replica is halved while it is internalized. [Pattern Mending Integration]: Repair and maintain internalized items by meditating or sleeping.
Transcendnt Multimodal Artifact Matrix: Reconfigurable artifact weapon
Hydraulic Musculature Reinforcement: Double Strength for feats of strength
Manifold Transhuman Implants: Eight mutation points.
Multifunction Hypodermic Apparatus: 6m, poison or medicine generating effect
[Spiritual]
Auxiliary Essence Storage Unit: +10 motes of peripheral, no special refill method
Multiphase Divinity Regulator: Interact with immaterial and immaterial for one action. Submodules: Enter spirit sanctums and Yu-Shan gateways. Annihilate Void creatures with acitvation of 5m, in step 10
Thermionic Orthodoxy Array: eliminate wyld blight and hamper voidtech, imposes Creation laws as well when in Creation [as Chaos-Repelling Pattern].
Man-Machine Weaving Engine, God-Machine Weaving Engine: Alchemical Sorcery. Unimportant
Perfected Lotus Matrix: Martial Arts. Unimportant