Difference between revisions of "Nekomimi-Maiden/Kallan"

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Name: Kallan<br>
 
Player: Alexis<br>
 
  
Caste: Eclipse<br>
 
Concept: Clever merchant princess<br>
 
Motivation: Improve the Order-Conferring Trade Pattern for the benefit of all.<br>
 
Anima: Golden coins raining from above<br>
 
 
== Attributes ==
 
-Physical- <br>
 
Strength: 1, Dexterity: 4, Stamina: 2<br>
 
-Social-  <br>
 
Charisma: 3, Manipulation: 3, Appearance: 5<br>
 
-Mental-  <br>
 
Perception: 3, Intelligence: 3, Wits: 3<br>
 
 
=Abilities=<br>
 
-Dawn-<br>
 
Martial Arts 2<br>
 
(F)Thrown 5<br>
 
-Zenith-<br>
 
Integrity 3<br>
 
(F)Performance 1<br>
 
(F)Presence 3<br>
 
Survival 1<br>
 
-Twilight-<br>
 
Investigation 4<br>
 
Lore 2<br>
 
Occult 2<br>
 
-Night-<br>
 
(F)Athletics 2<br>
 
(F)Awareness 2<br>
 
Dodge 3<br>
 
Larceny 2<br>
 
Stealth 2<br>
 
-Eclipse-<br>
 
(C)Bureaucracy 3<br>
 
(C)Linguistics 1<br>
 
(C)Sail 2<br>
 
(C)Socialize 2<br>
 
-Specialties-
 
 
== Backgrounds ==
 
Connections: 2 (Blessed Isle Trade Factions)<br>
 
Cult: 2 (Personal cult in her RPC)<br>
 
Manse: 2<br>
 
Mentor: 3 [Lunar Mate]<br>
 
Wealth: 4<br>
 
Purchased: Infinite Resplendence Amulet, Solar Essence Lens, decent estate, ownership over trading group<br>
 
 
== Virtues ==
 
Compassion 4, Conviction 3, Temperance 2, Valor 1<br>
 
Virtue Flaw: Heart of Tears<br>
 
 
Essence: 3<br>
 
Personal: 17/17<br>
 
Peripheral: 39/29<br>
 
Committed: 10m artifacts<br>
 
Willpower: 8<br>
 
 
=== Combat Attributes ===
 
Spirit Weapon Javelin (Fine): Spd 4, Acc +5, Damage 8L(15L) P, Rate 3, Range 30<br>
 
Dodge DV: 5<br>
 
Parry DV: 3<br>
 
Dodge MDV: 7<br>
 
Parry MDV: 3<br>
 
 
== Charms ==
 
=== Thrown ===
 
Returning Weapon Concentration [--]: +3 successes on any action intended to recover a thrown weapon<br>
 
Spirit Weapons [2m]: Resources 2 weapon lasting the scene<br>
 
Fiery Solar Chakram [--]: +primary Virtue to spirit weapon acc and damage<br>
 
=== Presence ===
 
First Presence Excellency [1m/d]<br>
 
Hypnotic Tongue Technique [10m1wp]: Man+Pres vs MDV, Compulsion to follow a single order for [Cha] days.<br>
 
=== Investigation ===
 
First Investigation Excellency [1m/d]<br>
 
Judge's Ear Technique [3m]: Scene-long, detect lies and half-truths automatically [though not identifying which part is true or false]<br>
 
Courtier's Eye Technique [3m]: Per+Inv(+Ess Successes) to identify target's Resources and Influence ratings; if target is concealing identity or wealth, subtract ([Target's Man+Soc]/2) from successes.<br>
 
Know the Soul's Price [5m1wp]: Per+Inv, difficulty one, external penalty of -([Target's Man+Soc]/2) successes. On a success, target's player must declare the price of their servitude; providing it creates a Servitude effect, making the target loyal to the Exalt, costing 1wp per scene to act knowingly disloyal<br>
 
=== Dodge ===
 
Shadow over Water [1m]: Ignore penalties to dodge DV for one attack<br>
 
Leaping Dodge Method [3m]: Step 9, DV -1; Leap [Str+Dodge] yards straight up, twice that distance horizonally, away from attacker<br>
 
=== Socialize ===
 
Mastery of Small Manners [1m]: +1 App, -1 Magnitude for opponent mass social groups, understand basic motivations of everyone in scene [3 successes on investigation roll]<br>
 
 
Bonus Points:
 
+1 Conviction [3]
 
+1 willpower [2]
 
+1 Ability [2]
 
+4 Favored Abilities [4]
 
+1 4+ background [2]
 
Mutations: Acute Sense (Hearing), Tail [2]
 

Latest revision as of 04:38, 22 February 2010