Difference between revisions of "Nikink/Nilus"

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== Nilus Horse-Friend ==
 
== Nilus Horse-Friend ==
mmkay, so the [[DotFA]] rules for elder exalt chargen aren't good. I might try again with:
 
 
<tt>
 
I use the following template for creating high Essence characters.
 
 
Each dot of Essence includes:
 
1 Free Attribute Dot (2 if you are a splat that favors Attributes, but one has to be in a Favored Attribute)
 
3 Free Ability dots (5 if you Favor Abilities, but two have to be in Favored Abilities)
 
3 free background dots (BG over 3 cost 1 per 1)
 
X Free Charms (where X is the number of starting Charms the splat gets, so Solars get 10 Charms five of which must be favored, Alchemicals would get 4 General and 4 Dedicated Charm Slots with one charm to fill each and so on)
 
15 Bonus Points
 
 
You create the character in stages. So if you want to make an Essence 6+ alchemical you build a starting character, then add the above template 4 times.
 
</tt>
 
(Aaron Peory's house rule)
 
 
  
 
(Just some fun playing with the Dreams of the First Age ruleset)
 
(Just some fun playing with the Dreams of the First Age ruleset)
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<b><i>Attributes</i></b>
 
<b><i>Attributes</i></b>
:<b>Strength:</b> 7, <b>Dexterity:</b> 7, <b>Stamina:</b> 7
+
:<b>Strength:</b> , <b>Dexterity:</b> , <b>Stamina:</b>  
:<b>Charisma:</b> 5, <b>Manipulation:</b> 5, <b>Appearance:</b> 5
+
:<b>Charisma:</b> , <b>Manipulation:</b> , <b>Appearance:</b>  
:<b>Perception:</b> 7, <b>Intelligence:</b> 5, <b>Wits:</b> 6
+
:<b>Perception:</b> , <b>Intelligence:</b> , <b>Wits:</b>  
  
  
 
<b><i>Abilities</i></b>
 
<b><i>Abilities</i></b>
After training and 60 dots among caste and favoured abilities
+
:Archery: x, Athletics: x, Awareness: x, Bureaucracy x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, Martial Arts: x, Medicine: x, Melee: x, Occult: x, Performance: x, Presence: x, Resistance: x, Ride: x, Sail: x, Socialize: x, Stealth: x, Survival: x, Thrown: x, War: x
:''Archery'': 7x, ''Athletics'': 7x, ''Awareness'': 7x, Bureaucracy 1x, Craft(): x, ''Dodge'': 7x, Integrity: x, Investigation: 2x, ''Larceny'': 3x, Linguistics(): x, Lore: 2x, Martial Arts: x, Medicine: x, ''Melee'': 7x, ''Occult'': 7x, Performance: x, Presence: 1x, ''Resistance'': 7x, Ride: 1x, Sail: x, Socialize: x, ''Stealth'': 7x, ''Survival'': 5x, Thrown: x, War: x
 
----
 
:''Archery'': 7x, ''Athletics'': 7x, ''Awareness'': 7x, Bureaucracy 5x, Craft(): x, ''Dodge'': 7x, Integrity: 7x, Investigation: 7x, ''Larceny'': 7x, Linguistics(): x, Lore: 7x, Martial Arts: 7x, Medicine: 7x, ''Melee'': 7x, ''Occult'': 7x, Performance: x, Presence: 7x, ''Resistance'': 7x, Ride: 7x, Sail: x, Socialize: 7x, ''Stealth'': 7x, ''Survival'': 7x, Thrown: 7x, War: 7x
 
 
 
74 spent / 125 total
 
----
 
:''Archery'': 7x, ''Athletics'': 7x, ''Awareness'': 7x, Bureaucracy 5x, Craft(): x, ''Dodge'': 7x, Integrity: 7x, Investigation: 7x, ''Larceny'': 7x, Linguistics(): 7x, Lore: 7x, Martial Arts: 7x, Medicine: 7x, ''Melee'': 7x, ''Occult'': 7x, Performance: 7x, Presence: 7x, ''Resistance'': 7x, Ride: 7x, Sail: 7x, Socialize: 7x, ''Stealth'': 7x, ''Survival'': 7x, Thrown: 7x, War: 7x
 
 
 
95 spent / 125 total - this seems silly - all maxed out except crafts - 30 left to spend, so all 5 crafts at 6???
 
----
 
:''Archery'': 7, ''Athletics'': 7, ''Awareness'': 7, Bureaucracy 5, Craft(Air): 6, Craft(Earth): 6, Craft(Fire): 6, Craft(Water): 6, Craft(Wood): 6, ''Dodge'': 7, Integrity: 7, Investigation: 7, ''Larceny'': 7, Linguistics(): 7, Lore: 7, Martial Arts: 7, Medicine: 7, ''Melee'': 7, ''Occult'': 7, Performance: 7, Presence: 7, ''Resistance'': 7, Ride: 7, Sail: 7, Socialize: 7, ''Stealth'': 7, ''Survival'': 7, Thrown: 7, War: 7
 
 
 
Wow.
 
----
 
 
 
  
 
<b><i>Specialties</i></b>
 
<b><i>Specialties</i></b>
: Archery - vs Demons, with Breath of Justice, with Powerbows
+
:
: Occult - Demons, Sorcery
 
: Stealth - vs Demons
 
: Awareness - vs Demons
 
: Lore - Demons, Sorcery
 
: Integrity - vs Demons
 
  
 
<b><i>Languages</i></b>
 
<b><i>Languages</i></b>
: Old Realm, High Realm, Forest-Tongue, Ice-Tongue, Fire-Tongue, Sea-Tongue, + 1
+
:
 +
 
  
<b><i>Backgrounds</i></b> 45
+
<b><i>Backgrounds</i></b>
:Allies: Lunar Mate, Sidereal, 5 DBs, Other Solars
+
:Allies:  
:Artifact: Bow, Armour, Other
+
:Artifact:  
:Arsenal:
+
:Backing ():  
:Backing (): Deliberative
 
:Command:
 
:Connections:
 
 
:Contacts ():  
 
:Contacts ():  
:Cult: Maybe some
+
:Cult:  
:Familiar: Horse
+
:Familiar:  
 
:Followers:  
 
:Followers:  
:Henchmen:
+
:Influence:  
:Influence: A bit
+
:Manse:  
:Manse: Albin'Shar
+
:Mentor:  
:Mentor: Sid?
 
:Panoply: mebbe
 
:Reputation: certainly
 
 
:Resources:  
 
:Resources:  
:Retainers:
 
:Salary:
 
:Savant: mebbe
 
:Sifu: Sid?
 
:Wealth: Lots?
 
  
<b><i>Merits[[/Flaws]]</i></b>
+
 
 +
<b><i>Merits/Flaws</i></b>
 
:Merits:  
 
:Merits:  
 
:Flaws:  
 
:Flaws:  
  
  
<b><i>Virtues</i></b> 10
+
<b><i>Virtues</i></b>
 
:<b>Compassion:</b> , <b>Conviction:</b> , <b>Temperance:</b> , <b>Valor</b> .
 
:<b>Compassion:</b> , <b>Conviction:</b> , <b>Temperance:</b> , <b>Valor</b> .
  
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<b>Willpower:</b> <br>
 
<b>Willpower:</b> <br>
<b>Essence:</b> 7<br>
+
<b>Essence:</b> <br>
 
<b>Essence pool:</b>  Personal /  Peripheral /  Comitted
 
<b>Essence pool:</b>  Personal /  Peripheral /  Comitted
  
Line 105: Line 60:
  
  
<b><i>Charms</i></b> 155, 75 caste or fave
+
<b><i>Charms</i></b>
 
 
Will not Use [[DotFA]] charms. They suck too much. Will consider High Essence charms from wikizens.
 
 
 
*All Archery = 17 (including 1st + 2nd Excellency) Highest Ess 4
 
*All Dodge = = 8 (1st Excellency only) highest Ess 4
 
*All Occult = 12 (no Necromancy, 2nd Excellency only, no charms from ''exah'' until I work out what tat is)
 
 
 
*MA Styles:
 
** Solar hero = 9 (no excel, no expansion)
 
** Lunar hero = 9 (no expansion)
 
** maybe Ebon Shadow (11)? Maybe SMA?
 
 
 
*Melee - a reasonable amount (21 (including 1st Excell)
 
*Integrity - enough to resist Demons (hm, 14 total?)
 
* Resistance - Enough to survive just about anywhere - including Malfeas. 14 + 7 Ox-Bodies (2nd excel)
 
* Survival = 15 (1st Excel)
 
* Stealth = 7 (2nd excel)
 
* Larceny = 8 (1st)
 
* Investigation = 8 (2nd)
 
* Lore = 11 (1st + 2nd)
 
* Awareness = 11 (1st)
 
* Athletics = 15 (1st)
 
 
 
hm. 197 so far. May have to reduce. :)
 
  
  
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<b><i>Combat</i></b>
 
<b><i>Combat</i></b>
 
:<b>Join Battle:</b>  
 
:<b>Join Battle:</b>  
:<b>Soak:</b> B[[/L/A]]
+
:<b>Soak:</b> B/L/A
 
:<b>DDV:</b>  
 
:<b>DDV:</b>  
 
:<b>PDV:</b>  
 
:<b>PDV:</b>  
Line 151: Line 82:
 
::Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
 
::Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
 
::Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
 
::Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
::Clinch: Spd- 6, Acc- , Dmg- B, Def- N[[/A]], Rate- 1  
+
::Clinch: Spd- 6, Acc- , Dmg- B, Def- N/A, Rate- 1  
  
  

Revision as of 01:03, 28 March 2009

Nilus Horse-Friend

(Just some fun playing with the Dreams of the First Age ruleset)

Name: Nilus Horse-Friend
Caste: Night
Motivation: Keep the Yozis imprisoned, and Creation free of Demons
Anima: A golden dragon, all razor sharp angles
Concept: Ultimate Demon Hunter
XP: Lots Left/Total: ???/Lots


Attributes

Strength: , Dexterity: , Stamina:
Charisma: , Manipulation: , Appearance:
Perception: , Intelligence: , Wits:


Abilities

Archery: x, Athletics: x, Awareness: x, Bureaucracy x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, Martial Arts: x, Medicine: x, Melee: x, Occult: x, Performance: x, Presence: x, Resistance: x, Ride: x, Sail: x, Socialize: x, Stealth: x, Survival: x, Thrown: x, War: x

Specialties

Languages


Backgrounds

Allies:
Artifact:
Backing ():
Contacts ():
Cult:
Familiar:
Followers:
Influence:
Manse:
Mentor:
Resources:


Merits/Flaws

Merits:
Flaws:


Virtues

Compassion: , Conviction: , Temperance: , Valor .
Virtue Flaw:

Willpower:
Essence:
Essence pool: Personal / Peripheral / Comitted

Health Levels -0/-1/-1/-2/-2/-4/Incap/Dying


Charms


Combos

Combo Name
Combo Charms


Equipment

Equipment here

Combat

Join Battle:
Soak: B/L/A
DDV:
PDV:
DMDV:
PMDV:
Attacks:
Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
Clinch: Spd- 6, Acc- , Dmg- B, Def- N/A, Rate- 1



Character Description

Expanded Backgrounds

History

Personality