Difference between revisions of "MoSolars"

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Line 12: Line 12:
 
*Integrity
 
*Integrity
 
*Performance
 
*Performance
 +
*Martial Arts
 
*Presence
 
*Presence
 
*Resistance
 
*Resistance
*Survival
 
  
 
<b>Twilight</b> - Created to build and advance Creation, blueprinting the world - Scholars
 
<b>Twilight</b> - Created to build and advance Creation, blueprinting the world - Scholars
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*Medicine
 
*Medicine
 
*Occult
 
*Occult
 +
*Paths
  
 
<b>Night</b> - Created to individually dispatch the greatest threats using cunning - Rogues
 
<b>Night</b> - Created to individually dispatch the greatest threats using cunning - Rogues
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<b>Eclipse</b> - Created to travel to the corners of Creation to keep things running smoothly. - Diplomats
 
<b>Eclipse</b> - Created to travel to the corners of Creation to keep things running smoothly. - Diplomats
 
*Bureaucracy
 
*Bureaucracy
*Linguistics
 
 
*Ride
 
*Ride
 
*Pilot
 
*Pilot
 
*Socialize
 
*Socialize
 +
*Survival
  
 
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Latest revision as of 21:09, 29 March 2006

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Castes

Dawn - Created to defeat foes through combat and win wars - Warriors

  • Archery
  • Brawl
  • Melee
  • Thrown
  • War

Zenith - Created to be philosopher kings, and lead men through all adversity - Priests

  • Integrity
  • Performance
  • Martial Arts
  • Presence
  • Resistance

Twilight - Created to build and advance Creation, blueprinting the world - Scholars

  • Craft
  • Lore
  • Medicine
  • Occult
  • Paths

Night - Created to individually dispatch the greatest threats using cunning - Rogues

  • Athletics
  • Awareness
  • Investigation
  • Larceny
  • Stealth

Eclipse - Created to travel to the corners of Creation to keep things running smoothly. - Diplomats

  • Bureaucracy
  • Ride
  • Pilot
  • Socialize
  • Survival

Solar Essence Pool

  • Personal: Essence x 3 + Willpower
  • Peripheral: Essence x 8 + Highest Virtue x 4

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