Difference between revisions of "Minds"

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= Minds =
 
  
Minds work much like [[Voices]].
 
 
Decide on a way to think.  This "mind" allows you to think in a certain way that you make up and is approved by the GM when you make it. The effect on a roll is a number of auto successes equal to your Essence. Examples: a learning mind, a creative mind, an original mind, an artistic mind.
 
 
Putting on a Mind or changing from one to another is a simple action that costs 1 mote (just like Voices). Turning off a Mind is reflexive, may be used in the same turn while putting another on and costs nothing.  It's duration can be anywhere from scene-long to day-long, but never longer. A player may have his character stay under the influence of a Mind, but accessing another or changing BT isn't possible while doing this. Only one mind may be on at a time.
 
 
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Latest revision as of 03:08, 27 October 2005