Difference between revisions of "Morrigu/ThousandPrayerWard"
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+ | * [[Morrigu]] | ||
+ | * [[Morrigu/IzabellaDeWindia]] | ||
+ | * [[GoldenCat/DanceOfAngels]] | ||
+ | |||
+ | ---- | ||
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+ | <b><i>Thousand Prayer Ward</i></b> | ||
+ | <b>Cost:</b> 7 motes, 1 willpower | ||
+ | <b>Duration:</b> One day | ||
+ | <b>Type:</b> Simple | ||
+ | <b>Min. Ability:</b> 5 | ||
+ | <b>Min Essence:</b> 3 | ||
+ | <b>Prereqs:</b> Spirit-Chaining Strike | ||
+ | Having access to a wealth of lore and occult information Izabella de Windia has over time perfected her own creation, a charm based on several partly translated ancient scriptures, to cleanse an area and ward it against beings employing the necrotic energies of the underworld. Drawing on the power of scriptures and prayer the exalt using this charm manifests prayer strips which fly outwards and afix themselves to any piece of scenery nearby that's solid enough to hold a piece of paper. There are a number of prayer strips equal to the exalt's essence x 25. | ||
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+ | Any dead, deathlords, abyssals, or similarly underworld-stricken creatures inside the ward take a penalty to any dice action equal to the exalt's essence. This ward extends to one physical location chosen upon activation with a maximum radius of the exalt's permanent essence times 5 in yards. Any underworld creature caught within the ward upon activation can only leave it by succeeding on a roll of willpower+essence versus the exalt's occult score. Similarly any such creature caught outside the ward must succeed at the same roll to enter the warded area. | ||
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+ | The ward can theoretically be broken by physically removing all prayer strips. |
Revision as of 02:10, 17 April 2006
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Thousand Prayer Ward
Cost: 7 motes, 1 willpower Duration: One day Type: Simple Min. Ability: 5 Min Essence: 3 Prereqs: Spirit-Chaining Strike
Having access to a wealth of lore and occult information Izabella de Windia has over time perfected her own creation, a charm based on several partly translated ancient scriptures, to cleanse an area and ward it against beings employing the necrotic energies of the underworld. Drawing on the power of scriptures and prayer the exalt using this charm manifests prayer strips which fly outwards and afix themselves to any piece of scenery nearby that's solid enough to hold a piece of paper. There are a number of prayer strips equal to the exalt's essence x 25.
Any dead, deathlords, abyssals, or similarly underworld-stricken creatures inside the ward take a penalty to any dice action equal to the exalt's essence. This ward extends to one physical location chosen upon activation with a maximum radius of the exalt's permanent essence times 5 in yards. Any underworld creature caught within the ward upon activation can only leave it by succeeding on a roll of willpower+essence versus the exalt's occult score. Similarly any such creature caught outside the ward must succeed at the same roll to enter the warded area.
The ward can theoretically be broken by physically removing all prayer strips.