Difference between revisions of "LunarsAsMartialArtists"

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(Lunars as MAists)
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With the modified Deadly Beastman Transformation, it is still possible for a Lunar to have a large dice pool, but not obnoxiously so, like it used to be. Because of this, I've decided it's just fine for Lunars to Favor Martial Arts, following these guidelines.
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#REDIRECT [[LunarRevisionsLunarsAsMartialArtists/LunarsAsMartialArtists]]
 
 
 
 
1)Martial Arts charms are purchased as Dex charms, and treated as Dex for the purpose of the dice-adding cap.<br>
 
2)The Lunar pays the normal 9 XP for a favored Charm or 11 if unfavored. <br>
 
3)Martial Arts charms <b>may only be Comboed with other Martial Arts Charms</b>, unless the Charm is reflexive. <br>
 
4)Lunars may learn Sidereal Martial arts, but must pay the non-Sidereal costs for them. But as anyone knows, the Lunars and Sidereals aren't exactly buddies, and a Second-age Lunar is going to be hard-pressed to find a Sidereal who will teach them. Under NO CIRCUMSTANCES may a Lunar invent a Sidereal Martial Art.
 
 
 
 
 
And here's the why behind it all:<br>
 
A starting Lunar with Essence 3, Dex 5 and 3 levels of DBT has an effective Dex of 8. His dice-adding cap for Martial Arts is 8. A starting Sidereal with Dex 4 and Martial Arts 5 has a dice-adding cap of 9. The Sidereal also pays less for the charm.
 

Revision as of 08:07, 5 April 2010