Difference between revisions of "Lance/Aelia"

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  Languages:  
 
  Languages:  
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=== Backgrounds, Virtues ===
  
    (=Backgrounds=)           
 
 
  Artifact      [XXX..] (Black Jade Dragon Claws [2], Reinforced Breastplate [3], Hearthstone Amulet [1])
 
  Artifact      [XXX..] (Black Jade Dragon Claws [2], Reinforced Breastplate [3], Hearthstone Amulet [1])
 
  Manse          [XXXB.] (Seacalm Gemstone [4], Gemstone of Solid Water [4])
 
  Manse          [XXXB.] (Seacalm Gemstone [4], Gemstone of Solid Water [4])
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  (=Virtues=)
 
  (=Virtues=)
Valor      [XX...]    Temperance [X....]
+
Valor      [XX...]    Temperance [X....]
Compassion  [XXX..]    Conviction [XXX..]
+
Compassion  [XXX..]    Conviction [XXX..]
 
 
   
 
   
 
   
 
   
 +
=== Combat Info ===
 
  Condition:       
 
  Condition:       
 
                                           (=Attacks=)
 
                                           (=Attacks=)

Revision as of 16:55, 22 January 2010

Name: Peleps Aelia
Player: Lance                Motivation: Become a Paragon of -COMPASSIONATE- Immaculate Virtue, and reform the Peleps image.
Element: Water               Anima:


=== Attributes ===

(Physical) (Social) (Mental)

Strength      [XXX..]   Charisma      [XXXX.]   Perception    [XXX..]
Dexterity     [XXXXX]   Manipulation  [X....]   Intelligence  [XX...]
Stamina       [XX...]   Appearance    [XXXX.]   Wits          [XX...]
=== Abilities ===
      (Air)                  (Earth)                (Fire)
 Linguistics   [X....]   *Integrity    [XXXB.]   Athletics     [XXXB.]
 Lore          [XX...]   *Resistance   [XXX..]   Dodge         [.....]
 Occult        [.....]   War		[X....]   Melee		[X....]
 Thrown        [.....]   Craft		[.....]   Presence	[X....]
 Stealth       [.....]   Awareness     [XXX..]   Socialize     [XX...]
     (Water)                   (Wood)               (Specialties)
 *Bureaucracy   [.....]   Archery       [X....]  
 *Investigation [XX...]   Medicine      [XX...] 
 *Martial Arts  [XXXSB]   Ride          [X....]  
 *Larceny       [.....]   *Performance  [XXXB.]
 *Sail          [XXXBB]   Survival      [.....]
Languages: 

Backgrounds, Virtues

Artifact       [XXX..] (Black Jade Dragon Claws [2], Reinforced Breastplate [3], Hearthstone Amulet [1])
Manse          [XXXB.] (Seacalm Gemstone [4], Gemstone of Solid Water [4])
Breeding       [XXX..]
Resources      [XXX..]
Face		[BB...]
Connections    [BB...] Areas of Influence: Peleps, Immaculate Order

(=Virtues=)
Valor       [XX...]     Temperance [X....]
Compassion  [XXX..]     Conviction [XXX..]


Combat Info

Condition:      
                                          (=Attacks=)
Essence        [XXB.......]    Black Jade Dragon Claw: Speed 4/Acc +4/Damage +5L/Defense 6/Rate 3
Willpower      [XXXXXX....]    Parry DV: 8, Dodge DV: 4, Soak: 11L/11B, Join: 5, Hardness: 8L/8B 
Limit          [..........]    Dodge MDV: 6, Parry MDV: 3                     
Health Levels:                 Periph Ess 41/41
-0:  [ ]                       Committed : 10 Periph
-1:  [ ] [ ]               
-2:  [ ] [ ]
-4:  [ ]
Incap[ ]


Charms

Pasiap's Humility (4m, Reflexive, One Scene)
 Allows you to see immaterial spirits; however, ALL actions with targets in the material world, suffer a -2 internal penalty.
Moment of Danaa'd (3m, 1wp, Simple, One Scene, Combo-Basic, Enlightening)
 Can interact with immaterial spirits physically; can learn Celestial Martial Arts; negate the -2 penalty from Pasiap's Humility.
Flowing Water Defense (1m, Reflexive, Combo-OK, [Essence] Actions)
 While this charm is in effect, the user subtracts 1 dice from their attack pools; all attacking him subtract 3 dice from theirs.
Rippling Water Strike (2m, Supplemental, Combo-OK, Obvious, Instant)
 Everyone within ten feet of the target takes dice bashing damage equal to the damage dealt to the target. It hits allies too, 
 unless if the user is Essence 4 and spends a mote per ignored target. 
Drowning In Blood Technique (4m, Simple [Speed 4], Combo-OK, Stackable, Instant)
 The attack does not damage the target; instead, if it hits, roll (Strength + Martial Arts) vs (Stamina + Resistance). For each
 success over the opponent, they lose a dot of stamina for an action. (So 3 success = -1 stamina for 3 actions). If you hit
 0 stamina, you are dead.
Shrugging Water Dragon Escape (3m, Simple, Combo-Basic, Instant)
 Nullify all mundane restraints permanently, and supernatural ones for (Martial Arts * 3) ticks.

Water Dragon Form (5m, Simple [Speed 5], One Scene, Form-Type)
 Add Martial Arts to your bashing/lethal soak, and soak lethal with your full stamina. Can increase soak during step 7 by spending
 one mote per two soak added. Applies only to that attack. Add Essence to the Martial Arts ability for the scene, too; cannot be used
 with armor of -2 or greater penalty.

Intimacies, Merits, Flaws

Intimacies:
 * The Immaculate Order
 * The Freedom of all to Sail on the Seas
 * ...Sweets.

Merits:
 Acute Sense (Sight) (2 pt) - +1 to rolls involving sight.
 Double-Jointed (3 pt) - +3 to Dexterity, Athletics, and Larceny rolls related to flexibility. -1 External Penalty to 
                         would-be grapplers, -2 Difficulty to escaping non-magical bonds.
Flaws:
 Beacon of Power (4 pt) - Only have a Peripheral Pool
 === Equipment ===
 

Combat Equipment:

Jade Breastplate (10L/9B Soak, 8L/8B Hardness, -1 Mobility)
Black Jade Dragon Claws (Speed 4/Acc +4/Damage +5L/Defense 6/Rate 3)
Hearthstone Amulet (+1 Ess/regen an hour)
 -Gemstone of Solid Water (Solidify, not freeze, twelve cubic yards of water for 2 motes of essence)
 -Seacalm Gemstone (Fuck you, weather! Magical and nonmagical at sea)

Mundane Equipment:

*Fancy Clothing
*Silk Cloak
*Maiden Tea
*Sai
*Seven-Section Staff
*Flame Piece

BP Record

+4 BP: Beacon of Power
2 BP: Face 0 --> 2
7 BP: Ess 2 --> Ess 3
1 BP: MA 4 --> 5
2 BP: Sail 3 --> 5
3 BP: Integrity 3 --> 4; Performance 3 --> 4, Athletics 3 --> 4
2 BP: Manse 3 --> 4
2 BP: Connections 0 --> Connections 2