Difference between revisions of "Kasumi/SolarRide"

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Authority of the Horselord\\
+
'''Authority of the Horselord'''
Cost:  3 motes\\
+
  Cost:  3 motes
Duration:  One Scene\\
+
  Duration:  One Scene
Type:  Reflexive\\
+
  Type:  Reflexive
Minimum Ride:  1\\
+
  Minimum Ride:  1
Minimum Essence:  1\\
+
  Minimum Essence:  1
Prerequisite Charms:  None.\\
+
  Prerequisite Charms:  None
 +
For the remainder of the scene, the Solar adds their Permanent Essence in automatic successes to all Ride rolls.
  
For the remainder of the scene, the Solar adds their Permanent Essence in automatic successes to all Ride rolls.\\
 
  
 +
'''Spirit Steadying Assurance'''<br>
 +
Unchanged, but also affects the horses of any troops or companions of the Solar - this is most relevant in Mail&Steel, where it effects their entire unit.<br>
 +
Prerequisite changed to Authority of the Horselord.
  
Spirit Steadying Assurance\\
 
  
Unchanged, but also affects the horses of any troops or companions of the Solar - this is most relevant in Mail&Steel, where it effects their entire unit.\\
+
'''Flawless Partnership Exercise'''
Prerequisite changed to Authority of the Horselord.\\
+
  Cost:  5 motes
 +
  Duration:  One Scene
 +
  Type:  Reflexive
 +
  Minimum Ride:  5
 +
  Minimum Essence:  3
 +
  Prerequisite Charms:  Spirit Steading Assurance
 +
On activation of this charm, the Solar's favoured steed will come to them across any distance up to the Solar's Permanent Essence in miles, making a heroic effort to cross any obstacles in the way. Additionally, for the remainder of the scene, while mounted on any rideable beast, the Solar may reflexively redirect any attack on the steed to themselves or vice versa.  The Solar cannot be dismounted against her will.
  
  
Flawless Partnership Exercise\\
 
Cost:  5 motes\\
 
Duration:  One Scene\\
 
Type:  Reflexive\\
 
Minimum Ride:  5\\
 
Minimum Essence:  3\\
 
Prerequisite Charms:  Spirit Steading Assurance\\
 
  
On activation of this charm, the Solar's favoured steed will come to them across any distance up to the Solar's Permanent Essence in miles, making a heroic effort to cross any obstacles in the way.  Additionally, for the remainder of the scene, while mounted on any rideable beast, the Solar may reflexively redirect any attack on the steed to themselves or vice versa.  The Solar cannot be dismounted against her will.\\
+
'''Phantom Steed'''<br>
 +
Unchanged, but prerequisite is now Flawless Partnership Meditation
  
  
 +
'''Flashing Thunderbolt Steed'''<br>
 +
  Cost:  5 motes
 +
  Duration:  One Scene
 +
  Type:  Simple
 +
  Minimum Ride:  3
 +
  Minimum Essence:  2
 +
  Prerequisite Charms:  Authority of the Horselord
 +
For the remainder of the scene, the Solar's mount doubles its speed and leaping distance.
  
Phantom Steed\\
 
 
Unchanged, but prerequisite is now Flawless Partnership Meditation\\
 
 
 
Flashing Thunderbolt Steed\\
 
Cost:  5 motes\\
 
Duration:  One Scene\\
 
Type:  Simple\\
 
Minimum Ride:  3\\
 
Minimum Essence:  2\\
 
Prerequisite Charms:  Authority of the Horselord\\
 
 
For the remainder of the scene, the Solar's mount doubles its speed and leaping distance.\\
 
 
 
Steed Sustaining Method\\
 
Cost:  6motes + 1 wp\\
 
Duration:  One Day\\
 
Type:  Simple\\
 
Minimume Ride:  4\\
 
Minimum Essence:  3\\
 
Prerequisite Charms:  Flashing Thunderbolt Steed\\
 
  
 +
'''Steed Sustaining Method'''<br>
 +
  Cost:  6motes + 1 wp
 +
  Duration:  One Day
 +
  Type:  Simple
 +
  Minimume Ride:  4
 +
  Minimum Essence:  3
 +
  Prerequisite Charms:  Flashing Thunderbolt Steed
 
The Solar's mount, and those of his companions and troops (with a maximum Magnitude equal to the Solar's Ride score) are immune to the rigours of travel, and do not tire, throw shoes, or suffer any other misadventure normally attendent on driving horses too hard.\\
 
The Solar's mount, and those of his companions and troops (with a maximum Magnitude equal to the Solar's Ride score) are immune to the rigours of travel, and do not tire, throw shoes, or suffer any other misadventure normally attendent on driving horses too hard.\\

Latest revision as of 05:19, 13 July 2008

Just a quick rehash of the Solar Ride tree for my games. I wouldn't reccomend them for other games, but I don't emphasise Ride much, so it deserves some oomph to be worthwhile:


Authority of the Horselord

 Cost:  3 motes
 Duration:  One Scene
 Type:  Reflexive
 Minimum Ride:  1
 Minimum Essence:  1
 Prerequisite Charms:  None

For the remainder of the scene, the Solar adds their Permanent Essence in automatic successes to all Ride rolls.


Spirit Steadying Assurance
Unchanged, but also affects the horses of any troops or companions of the Solar - this is most relevant in Mail&Steel, where it effects their entire unit.
Prerequisite changed to Authority of the Horselord.


Flawless Partnership Exercise

 Cost:  5 motes
 Duration:  One Scene
 Type:  Reflexive
 Minimum Ride:  5
 Minimum Essence:  3
 Prerequisite Charms:  Spirit Steading Assurance

On activation of this charm, the Solar's favoured steed will come to them across any distance up to the Solar's Permanent Essence in miles, making a heroic effort to cross any obstacles in the way. Additionally, for the remainder of the scene, while mounted on any rideable beast, the Solar may reflexively redirect any attack on the steed to themselves or vice versa. The Solar cannot be dismounted against her will.


Phantom Steed
Unchanged, but prerequisite is now Flawless Partnership Meditation


Flashing Thunderbolt Steed

 Cost:  5 motes
 Duration:  One Scene
 Type:  Simple
 Minimum Ride:  3
 Minimum Essence:  2
 Prerequisite Charms:  Authority of the Horselord

For the remainder of the scene, the Solar's mount doubles its speed and leaping distance.


Steed Sustaining Method

 Cost:  6motes + 1 wp
 Duration:  One Day
 Type:  Simple
 Minimume Ride:  4
 Minimum Essence:  3
 Prerequisite Charms:  Flashing Thunderbolt Steed

The Solar's mount, and those of his companions and troops (with a maximum Magnitude equal to the Solar's Ride score) are immune to the rigours of travel, and do not tire, throw shoes, or suffer any other misadventure normally attendent on driving horses too hard.\\