Difference between revisions of "Kahavi/Adaeze"
m |
m |
||
Line 4: | Line 4: | ||
<b>Caste:</b> Dawn<br> | <b>Caste:</b> Dawn<br> | ||
<b>Nature:</b> Thrillseeker<br> | <b>Nature:</b> Thrillseeker<br> | ||
− | <b>Anima:</b> A swirl of wind-like pale gold light that carries light violet blades<br> | + | <b>Anima:</b> A swirl of wind-like pale gold light that carries light violet blades.<br> |
<b>Concept:</b> Mercenary | <b>Concept:</b> Mercenary | ||
Line 36: | Line 36: | ||
<b>Charms:</b> | <b>Charms:</b> | ||
*<b>Brawl</b> | *<b>Brawl</b> | ||
− | Ferocious Jab<br> | + | **Ferocious Jab<br> |
− | Sledgehammer Fist Punch<br> | + | **Sledgehammer Fist Punch<br> |
*<b>Dodge</b> | *<b>Dodge</b> | ||
− | Reed in the Wind | + | **Reed in the Wind |
*<b>Endurance</b> | *<b>Endurance</b> | ||
− | Ox-Body Technique<br> | + | **Ox-Body Technique<br> |
− | Armored Scout's Invigoration<br> | + | **Armored Scout's Invigoration<br> |
*<b>Melee</b> | *<b>Melee</b> | ||
− | Retrieve the Fallen Weapon<br> | + | **Retrieve the Fallen Weapon<br> |
− | Golden Essence Block<br> | + | **Golden Essence Block<br> |
− | Excellent Strike<br> | + | **Excellent Strike<br> |
*<b>Ride</b> | *<b>Ride</b> | ||
− | Spirit-Steadying Assurances<br> | + | **Spirit-Steadying Assurances<br> |
− | Master Horseman's Eye<br> | + | **Master Horseman's Eye<br> |
*<b>Survival</b> | *<b>Survival</b> | ||
− | Hardship-Surviving Mendicant Spirit | + | **Hardship-Surviving Mendicant Spirit |
− | <b>Equipment:</b> | + | <b>Equipment:</b> An excellent sword named Windcutter, bracers, a buffjacket made of dyed dark green leather with vibrant red and orange trimmings, a hunting knife, self bow and a vine of broadhead arrows, sleeping roll, some rope, saddlebags full of necessary items and an extra layer of clothing, a flask of moonshine. |
<b>Combat:</b><br> | <b>Combat:</b><br> | ||
Line 60: | Line 60: | ||
<b>Dodge</b>: 7<br> | <b>Dodge</b>: 7<br> | ||
<b>Attacks</b>:<br> | <b>Attacks</b>:<br> | ||
− | + | Windcutter (sword): Spd 13, Acc 11, Dmg 5L, Def 11<br> | |
− | + | Self Bow: Spd 10, Acc 8, Dmg 6L, Rate 3<br> | |
− | + | Broadhead Arrows: Spd 6, Acc 6, Dmg 5, Rate 3<br> | |
− | + | Knife: Spd 12, Acc 9, Dmg 4L, Def 7<br> | |
− | + | Punch: Spd 9, Acc 8, Dmg 3B, Def 8<br> | |
− | + | Kick: Spd 6, Acc 7, Dmg 5B, Def 7 | |
=== Notes === | === Notes === | ||
+ | |||
=== Comments === | === Comments === |
Revision as of 11:20, 12 February 2008
Adaeze Windspringer
Name: Adaeze Windspringer
Caste: Dawn
Nature: Thrillseeker
Anima: A swirl of wind-like pale gold light that carries light violet blades.
Concept: Mercenary
Attributes:
Strength 3, Dexterity 5, Stamina 3
Charisma 2, Manipulation 2, Appearance 3
Perception 3, Intelligence 2, Wits 4
Abilities:
Archery 2 (From Horseback +1), Brawl 3, Melee 4 (From Horseback +1)
Endurance 3, Presence 1, Survival 3
Lore 1, Medicine 1
Athletics 2, Awareness 2, Dodge 2 (On Battlefields +1), Stealth 2
Ride 4 (Trick-Riding +1)
Backgrounds: Allies 1 (Tinek Whitebrow), Contacts 1, Familiar 4 (Marukani battler), Reputation 1, Resources 1
Virtues:
Compassion 3, Conviction 2, Temperance 2, Valor 3
Virtue Flaw: Red Rage of Compassion (Compassion)
Merits and Flaws:
Ambidextrous 1, Past Lives 1 (Thornsparrow)
Enemy 2, Wanted 1
Willpower: 6
Health: -0,-0,-1,-1,-2,-2,-4,Incap
Essence: 2
Essence pool: 12/30
Charms:
- Brawl
- Ferocious Jab
- Sledgehammer Fist Punch
- Ferocious Jab
- Dodge
- Reed in the Wind
- Endurance
- Ox-Body Technique
- Armored Scout's Invigoration
- Ox-Body Technique
- Melee
- Retrieve the Fallen Weapon
- Golden Essence Block
- Excellent Strike
- Retrieve the Fallen Weapon
- Ride
- Spirit-Steadying Assurances
- Master Horseman's Eye
- Spirit-Steadying Assurances
- Survival
- Hardship-Surviving Mendicant Spirit
Equipment: An excellent sword named Windcutter, bracers, a buffjacket made of dyed dark green leather with vibrant red and orange trimmings, a hunting knife, self bow and a vine of broadhead arrows, sleeping roll, some rope, saddlebags full of necessary items and an extra layer of clothing, a flask of moonshine.
Combat:
Base initiative: 9
Soak: 3B/1L/0A (unarmoured); 9B/7L/0A (armoured)
Dodge: 7
Attacks:
Windcutter (sword): Spd 13, Acc 11, Dmg 5L, Def 11
Self Bow: Spd 10, Acc 8, Dmg 6L, Rate 3
Broadhead Arrows: Spd 6, Acc 6, Dmg 5, Rate 3
Knife: Spd 12, Acc 9, Dmg 4L, Def 7
Punch: Spd 9, Acc 8, Dmg 3B, Def 8
Kick: Spd 6, Acc 7, Dmg 5B, Def 7