Difference between revisions of "JesseLowe/WhitePinesInfantry"
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− | * Back to [[/HeroesOfAWoodedLand | Heroes of a Wooded Land]] | + | * Back to [[[JesseLowe/WhitePinesInfantry/HeroesOfAWoodedLand]] | Heroes of a Wooded Land]] |
− | * Back to [[/WoodedLandCircleMilitary | Circle Military]] | + | * Back to [[[JesseLowe/WhitePinesInfantry/WoodedLandCircleMilitary]] | Circle Military]] |
== White Pines Infantry == | == White Pines Infantry == | ||
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<b>Dodge:</b> 4/3, <b>Soak:</b> 7B/3L/3A (Buff Jacket, +4B/3L, -1 mobility, fatigue 2)<br> | <b>Dodge:</b> 4/3, <b>Soak:</b> 7B/3L/3A (Buff Jacket, +4B/3L, -1 mobility, fatigue 2)<br> | ||
<b>Health Levels:</b> -0/-1/-1/-2/-2/-4/ Incapacitated (Usually an extra) | <b>Health Levels:</b> -0/-1/-1/-2/-2/-4/ Incapacitated (Usually an extra) | ||
+ | |||
+ | Cost to equip: 11 dinars (Resources 1) | ||
== Mail and Steel Stats == | == Mail and Steel Stats == |
Revision as of 00:36, 6 April 2010
- Back to [[[JesseLowe/WhitePinesInfantry/HeroesOfAWoodedLand]] | Heroes of a Wooded Land]]
- Back to [[[JesseLowe/WhitePinesInfantry/WoodedLandCircleMilitary]] | Circle Military]]
White Pines Infantry
Type: Ordinary mortals
Nature: Varies widely
Attributes: Strength 3, Dexterity 2, Stamina 3, Charisma 2, Manipulation 2, Appearance 2, Perception 2, Intelligence 2, Wits 2
Abilities: Archery 2, Athletics 2, Awareness 2, Brawl 2, Craft 2, Dodge 2, Endurance 2, Medicine 1, Melee 2 (Spears +1), Presence 1, Resistance 1, Socialize 1, Stealth 1, Survival 1
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3
Willpower: 6, Essence: 1
Equipment Buff jacket, short spear, long knife, self bow, 20 arrows.
Base Initiative: 4
Attacks
Short Spear: Speed 9, Accuracy 7, Damage 7L, Defense 6, Rate 2
Self Bow: Speed 4, Accuracy 4, Damage 4L, Rate 2, Range 150
Dodge: 4/3, Soak: 7B/3L/3A (Buff Jacket, +4B/3L, -1 mobility, fatigue 2)
Health Levels: -0/-1/-1/-2/-2/-4/ Incapacitated (Usually an extra)
Cost to equip: 11 dinars (Resources 1)
Mail and Steel Stats
Talon
ATTACK
Initiative: (Leader's Charisma + Presence) + Drill (2) - Magnitude (3) + 1d10
HTH Attack Modifier: + (Magnitude difference between this unit and its opposition) + 4 successes
HTH Damage Modifier: + 2 dice
Ranged Attack Modifier: + (Magnitude difference between this unit and its opposition) + 2 successes
Ranged Damage Modifier: +2 die
Minimum Damage: 3
DEFENSE
Parry Modifier: + (Magnitude difference between this unit and its opposition) + 3 successes
Dodge: + (Magnitude difference between this unit and its opposition)
Armor Soak Modifier: +1L
Defensive Essence Modifier: +0
Health Levels: 3
OTHER
Movement: 280 yards per long turn
Valor: 3
Starting Order: Relaxed, or Skirmish (Usually Relaxed)
Magnitude: 3 (125 troops @ 3 HL each)
Drill: 2
Might: 0 (ordinary mortals)