Difference between revisions of "Alternate5MMEffect/JadeSerpent"
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= Alternate Jade Effects = | = Alternate Jade Effects = | ||
− | * back to | + | * back to JadeSerpent |
Jade doesn't get enough loving... | Jade doesn't get enough loving... | ||
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What if different flavours of Jade got different statistical effects based on the elemental attunement? | What if different flavours of Jade got different statistical effects based on the elemental attunement? | ||
− | + | Eg: Melee Weapons | |
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+ | * Red Jade gets +3 Speed, +1 Damage, -1 Defense (Fire symbolizes destruction; but defends only through destruction) | ||
* Black Jade gets +1 Accuracy, +1 Defense, -1 Damage (Water is absorptive and fluid; but is not solid enough to deliver cutting blows) | * Black Jade gets +1 Accuracy, +1 Defense, -1 Damage (Water is absorptive and fluid; but is not solid enough to deliver cutting blows) | ||
+ | * White Jade gets +1 Damage, +1 Defense, -3 Speed (Earth is symbolic of stability and mass) | ||
+ | * Green Jade gets +1 Defense (Wood is the nurturing element) | ||
* Blue Jade gets +6 Speed, -1 Accuracy (Air blows where it will, it is wild and uncontrolled, but swift beyond all other elements) | * Blue Jade gets +6 Speed, -1 Accuracy (Air blows where it will, it is wild and uncontrolled, but swift beyond all other elements) | ||
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− | + | Terrestrials get to attune wrong colour jade at +1 mote instead of the usual double cost. The Lore check to harmonize the wrong element is at simple difficulty (Diff:1) for Terrestrials as all Jade is elemental in nature, even if it's the wrong element. | |
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= Comments = | = Comments = | ||
− | Yeah, I know this will be lots of work, but it goes hand-in-hand with my [[DragonbloodedCharms/StC Style Terrestrials|Storyteller's Companion-style Terrestrials]] project. -- | + | Yeah, I know this will be lots of work, but it goes hand-in-hand with my [[DragonbloodedCharms/StC Style Terrestrials|Storyteller's Companion-style Terrestrials]] project. -- JadeSerpent |
Revision as of 06:38, 28 February 2006
Alternate Jade Effects
- back to JadeSerpent
Jade doesn't get enough loving...
What if different flavours of Jade got different statistical effects based on the elemental attunement?
Eg: Melee Weapons
- Red Jade gets +3 Speed, +1 Damage, -1 Defense (Fire symbolizes destruction; but defends only through destruction)
- Black Jade gets +1 Accuracy, +1 Defense, -1 Damage (Water is absorptive and fluid; but is not solid enough to deliver cutting blows)
- White Jade gets +1 Damage, +1 Defense, -3 Speed (Earth is symbolic of stability and mass)
- Green Jade gets +1 Defense (Wood is the nurturing element)
- Blue Jade gets +6 Speed, -1 Accuracy (Air blows where it will, it is wild and uncontrolled, but swift beyond all other elements)
Terrestrials get to attune wrong colour jade at +1 mote instead of the usual double cost. The Lore check to harmonize the wrong element is at simple difficulty (Diff:1) for Terrestrials as all Jade is elemental in nature, even if it's the wrong element.
Comments
Yeah, I know this will be lots of work, but it goes hand-in-hand with my Storyteller's Companion-style Terrestrials project. -- JadeSerpent