Difference between revisions of "Alternate5MMEffect/JadeSerpent"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m (link fix)
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
= Alternate Jade Effects =
 
= Alternate Jade Effects =
  
−
* back to [[JadeSerpent]]
+
* back to JadeSerpent
  
 
Jade doesn't get enough loving...
 
Jade doesn't get enough loving...
Line 7: Line 7:
 
What if different flavours of Jade got different statistical effects based on the elemental attunement?
 
What if different flavours of Jade got different statistical effects based on the elemental attunement?
  
−
Terrestrials get to attune wrong colour jade at +1 mote instead of the usual double cost.  The Lore check to harmonize the wrong element is at simple difficulty (Diff:1) for Terrestrials as all Jade is elemental in nature, even if it's the wrong element.
+
Eg: Melee Weapons
−
 
 
−
== Melee Weapons ==
 
  
 +
* Red Jade gets +3 Speed, +1 Damage, -1 Defense (Fire symbolizes destruction; but defends only through destruction)
 
* Black Jade gets +1 Accuracy,  +1 Defense, -1 Damage (Water is absorptive and fluid; but is not solid enough to deliver cutting blows)
 
* Black Jade gets +1 Accuracy,  +1 Defense, -1 Damage (Water is absorptive and fluid; but is not solid enough to deliver cutting blows)
 +
* White Jade gets +1 Damage, +1 Defense, -3 Speed (Earth is symbolic of stability and mass)
 +
* Green Jade gets +1 Defense (Wood is the nurturing element)
 
* Blue Jade gets +6 Speed, -1 Accuracy (Air blows where it will, it is wild and uncontrolled, but swift beyond all other elements)
 
* Blue Jade gets +6 Speed, -1 Accuracy (Air blows where it will, it is wild and uncontrolled, but swift beyond all other elements)
−
* Green Jade gets +1 Defense (Wood is the nurturing element)
 
−
* Red Jade gets +3 Speed, +1 Damage, -1 Defense (Fire symbolizes destruction; but defends only through destruction)
 
−
* White Jade gets +1 Damage, +1 Defense, -3 Speed (Earth is symbolic of stability and mass)
 
  
−
== Armour ==
+
Terrestrials get to attune wrong colour jade at +1 mote instead of the usual double cost. The Lore check to harmonize the wrong element is at simple difficulty (Diff:1) for Terrestrials as all Jade is elemental in nature, even if it's the wrong element.
−
 
 
−
* Black Jade gets +3B as the armour channels the shock of impact around the wearer.
 
−
* Blue Jade reduces the mobility and fatigue ratings by 1 each as the armour is unusually light and unrestricting.
 
−
* Green Jade gets +1B and reduces the attunement cost by 1/3 (round attunement cost up, minimum reduction of 1 mote)
 
−
* Red Jade is statistically the same as Blue Jade...
 
−
* White Jade gets +1L/+1B and reduces the fatigue rating of the armour by 1 as it fortifies the wearer with the endurance of the earth .
 
  
 
= Comments =
 
= Comments =
  
−
Yeah, I know this will be lots of work, but it goes hand-in-hand with my [[DragonbloodedCharms/StC Style Terrestrials|Storyteller's Companion-style Terrestrials]] project.  -- [[JadeSerpent]]
+
Yeah, I know this will be lots of work, but it goes hand-in-hand with my [[DragonbloodedCharms/StC Style Terrestrials|Storyteller's Companion-style Terrestrials]] project.  -- JadeSerpent

Revision as of 06:38, 28 February 2006

Alternate Jade Effects

  • back to JadeSerpent

Jade doesn't get enough loving...

What if different flavours of Jade got different statistical effects based on the elemental attunement?

Eg: Melee Weapons

  • Red Jade gets +3 Speed, +1 Damage, -1 Defense (Fire symbolizes destruction; but defends only through destruction)
  • Black Jade gets +1 Accuracy, +1 Defense, -1 Damage (Water is absorptive and fluid; but is not solid enough to deliver cutting blows)
  • White Jade gets +1 Damage, +1 Defense, -3 Speed (Earth is symbolic of stability and mass)
  • Green Jade gets +1 Defense (Wood is the nurturing element)
  • Blue Jade gets +6 Speed, -1 Accuracy (Air blows where it will, it is wild and uncontrolled, but swift beyond all other elements)

Terrestrials get to attune wrong colour jade at +1 mote instead of the usual double cost. The Lore check to harmonize the wrong element is at simple difficulty (Diff:1) for Terrestrials as all Jade is elemental in nature, even if it's the wrong element.

Comments

Yeah, I know this will be lots of work, but it goes hand-in-hand with my Storyteller's Companion-style Terrestrials project. -- JadeSerpent