Difference between revisions of "JesseLowe/DoomRider"
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− | * back to /Mortals | + | * back to [[JesseLowe/DoomRider/Mortals]] |
− | * back to /WoodedLandCircleMilitary | + | * back to [[JesseLowe/DoomRider/WoodedLandCircleMilitary]] |
== Doom Rider == | == Doom Rider == | ||
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Cost to equip: 98 dinars | Cost to equip: 98 dinars | ||
+ | |||
+ | === Mail and Steel Stats === | ||
+ | <b>ATTACK</b><br> | ||
+ | <i>Initiative:</i> (Leader's Charisma + Presence) + Drill (X) - Magnitude (X) + 1d10<br> | ||
+ | <i>HTH Attack Modifier:</i> + (Magnitude difference between this unit and its opposition) + ((1/2 the primary HTH attack Accuracy, rounded up) + Might) successes<br> | ||
+ | <i>HTH Damage Modifier:</i> + 1/3 primary HTH attack damage dice<br> | ||
+ | <i>Ranged Attack Modifier:</i> + (Magnitude difference between this unit and its opposition) + ((1/2 the primary ranged attack Accuracy, rounded up) + Might) successes<br> | ||
+ | <i>Ranged Damage Modifier:</i> +1/3 primary ranged attack damage dice<br> | ||
+ | <i>Minimum Damage:</i> +(Magnitude or Average Soldier Essence, whichever is higher)<br> | ||
+ | |||
+ | <b>DEFENSE</b><br> | ||
+ | <i>Parry Modifier:</i> + (Magnitude difference between this unit and its opposition) + (1/2 the primary HTH attack Defense, rounded up) successes<br> | ||
+ | <i>Dodge:</i> + (Magnitude difference between this unit and its opposition) | ||
+ | <i>Armor Soak Modifier:</i> +(1/3 troop average Lethal soak, rounded up)<br> | ||
+ | <i>Defensive Essence Modifier:</i> +Might<br> | ||
+ | <i>Health Levels:</i> x (# health levels of average unit member; 3 for most units)<br> | ||
+ | |||
+ | <b>OTHER</b><br> | ||
+ | <i>Movement:</i> ((Lowest soldier Dexterity + 12) x 20) yards per long turn<br> | ||
+ | <i>Valor:</i> X<br> | ||
+ | <i>Starting Order:</i> Unordered, Close, Relaxed, or Skirmish (Usually Relaxed)<br> | ||
+ | <i>Magnitude:</i> X (# troops @ X HL each)<br> | ||
+ | <i>Drill:</i> X<br> | ||
+ | <i>Might:</i> X (variables go here) |
Revision as of 08:07, 5 April 2010
Doom Rider
Type: Ordinary mortal
Nature: Varies greatly
Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 2, Manipulation 2, Appearance 2, Perception 2, Intelligence 2, Wits 3
Abilities: Athletics 2, Awareness 2, Brawl 2, Dodge 3, Endurance 3, Medicine 1, Melee 3, Presence 1, Resistance 2, Ride 3, Socialize 1, Stealth 1, Thrown 2
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3
Willpower: 6, Essence: 1
Equipment: Mount, reinforced buff jacket, chopping sword, lance, three javelins, target shield.
Base Initiative: 6
Attacks
Lance: Speed 16, Accuracy 5, Damage 10L, Defense 3, Rate 1
Chopping Sword: Speed 9, Accuracy 8, Damage 7L, Defense 5, Rate 3
Javelin: Speed 6, Accuracy 6, Damage 6L, Rate 2, Range 30
Dodge: 6/4, Soak: 9B/5L/5A (Reinforced buff jacket and target shield: +6B/+5L, -2 mobility, fatigue 2, attacks against soldier lose 1 die)
Health Levels: -0/-1/-1/-2/-2/-4/ Incapacitated
Experience Points:
Unspent XP:
Cost to equip: 98 dinars
Mail and Steel Stats
ATTACK
Initiative: (Leader's Charisma + Presence) + Drill (X) - Magnitude (X) + 1d10
HTH Attack Modifier: + (Magnitude difference between this unit and its opposition) + ((1/2 the primary HTH attack Accuracy, rounded up) + Might) successes
HTH Damage Modifier: + 1/3 primary HTH attack damage dice
Ranged Attack Modifier: + (Magnitude difference between this unit and its opposition) + ((1/2 the primary ranged attack Accuracy, rounded up) + Might) successes
Ranged Damage Modifier: +1/3 primary ranged attack damage dice
Minimum Damage: +(Magnitude or Average Soldier Essence, whichever is higher)
DEFENSE
Parry Modifier: + (Magnitude difference between this unit and its opposition) + (1/2 the primary HTH attack Defense, rounded up) successes
Dodge: + (Magnitude difference between this unit and its opposition)
Armor Soak Modifier: +(1/3 troop average Lethal soak, rounded up)
Defensive Essence Modifier: +Might
Health Levels: x (# health levels of average unit member; 3 for most units)
OTHER
Movement: ((Lowest soldier Dexterity + 12) x 20) yards per long turn
Valor: X
Starting Order: Unordered, Close, Relaxed, or Skirmish (Usually Relaxed)
Magnitude: X (# troops @ X HL each)
Drill: X
Might: X (variables go here)